Could someone explain the concept of charge points, especially how they can help improve a weapon?

I have a team member who just got a really nice weapon with one of the new traits. How exactly does this new trait work? How do extra charge points help?

«1

Comments

  • zbot
    zbot Member, OW Moderator, NML Legendary Moderator Posts: 7,695 ✭✭✭✭✭
    It speeds up your survivors special attack faster.
  • BlackWidow
    BlackWidow Member Posts: 29
    Very nice! Thanks @zbot!
  • BlackWidow
    BlackWidow Member Posts: 29
    Does anyone know if luck stacks onto the charging trait?
  • masmith93
    masmith93 Member Posts: 3,373 ✭✭✭✭✭
    Oldgoth initially said yes, then he took it back and said it needed more looking in to.
    Proud member of the Empty Memorial Club.
    WHMGTYSNNBC - Retirement Guild Leader
    Coming soon to Finland to hug Teeceezy.
    This space intentionally left blank.
    Jennglmfgunnut
  • BlackWidow
    BlackWidow Member Posts: 29
    Thanks @masmith93 !

    Does anyone know if you can charge this trait whilst using the charge ability?
  • JVC_TWD
    JVC_TWD Member Posts: 360 ✭✭✭✭
    I don't think so bcuz when you use the charge ability on any survivor you don't get any charges for those kills. Would be nice if it did though :)
    zoson
  • BlackWidow
    BlackWidow Member Posts: 29
    Thanks @JVC_TWD ! I agree, it would be very nice!
  • piffolomania
    piffolomania Member Posts: 141 ✭✭✭
    @JVC_TWD @BlackWidow

    That is true for some classes. For the shooter class which does get a charge point on the second kill you would have a 30% chance to charge super off that one kill. I have not tested this but I'm pretty sure that's how it would work.
  • JVC_TWD
    JVC_TWD Member Posts: 360 ✭✭✭✭
    @piffolomania that's because the first shot is the charge shot. The 2nd is the regular shot. Same with the warrior
    BadLuckChuck
  • BlackWidow
    BlackWidow Member Posts: 29
  • PR0DJ
    PR0DJ Member Posts: 834 ✭✭✭✭✭
    I want silver Range, gold Luck and gold Charging. Best traits for pistol now IMO.
    And I think it should stack with luck as any other chance dependent traits, but everybody waiting for confirmation.
  • [Deleted User]
    [Deleted User] Member Posts: 2,312 ✭✭✭
    masmith93 said:

    Oldgoth initially said yes, then he took it back and said it needed more looking in to.

    @masmith93

    Geez that's not tooo vague considering the trait has already been released. Tell him I said: I will be purchasing more games packs. No wait a minute no I won't. Well I have my credit card sitting right next to me. Okay never mind :p
  • [Deleted User]
    [Deleted User] Member Posts: 2,312 ✭✭✭
    @PR0DJ

    What about gold silencer? Seems like it would be good for nightmare or other hard mode missions...
  • PR0DJ
    PR0DJ Member Posts: 834 ✭✭✭✭✭
    DarkFae said:

    @PR0DJ

    What about gold silencer? Seems like it would be good for nightmare or other hard mode missions...

    Maybe. But Charging seems more appealing with 60% chance of two shots every turn.
    But I will gladly upgrade silver Range, gold Luck, gold Silencer lvl 19/22 when I will find it.
    ggbats
  • [Deleted User]
    [Deleted User] Member Posts: 2,312 ✭✭✭
    PR0DJ said:

    DarkFae said:

    @PR0DJ

    What about gold silencer? Seems like it would be good for nightmare or other hard mode missions...

    Maybe. But Charging seems more appealing with 60% chance of two shots every turn.
    But I will gladly upgrade silver Range, gold Luck, gold Silencer lvl 19/22 when I will find it.
    I would prefer the silencer to the charging trait personally. It reminds me too much of the extra turn trait on scout weapons and seems very easy not to notice when someone is playing in fast mode to avoid the auto-center.
  • PR0DJ
    PR0DJ Member Posts: 834 ✭✭✭✭✭
    Got this an hour ago. Maybe will use some day)))

  • PR0DJ
    PR0DJ Member Posts: 834 ✭✭✭✭✭
    DarkFae said:

    PR0DJ said:

    DarkFae said:

    @PR0DJ

    What about gold silencer? Seems like it would be good for nightmare or other hard mode missions...

    Maybe. But Charging seems more appealing with 60% chance of two shots every turn.
    But I will gladly upgrade silver Range, gold Luck, gold Silencer lvl 19/22 when I will find it.
    I would prefer the silencer to the charging trait personally. It reminds me too much of the extra turn trait on scout weapons and seems very easy not to notice when someone is playing in fast mode to avoid the auto-center.
    I used to FF, can't play without it now.
    Did you buy Rick's silenced gun?
  • [Deleted User]
    [Deleted User] Member Posts: 2,312 ✭✭✭
    @PR0DJ

    No. I have not purchased anything from ngo since I was banned on this forum.
    [Deleted User]
  • PR0DJ
    PR0DJ Member Posts: 834 ✭✭✭✭✭
    edited July 2016
    @DarkFae Anyway it was strange deal, as somebody said: why interrupt and silenced in one gun if overwatch don't attract walkers anyway.
  • [Deleted User]
    [Deleted User] Member Posts: 2,312 ✭✭✭
    @PR0DJ

    I'm confused silenced can happen during a regular AP once charged also correct?
  • PR0DJ
    PR0DJ Member Posts: 834 ✭✭✭✭✭
    edited July 2016
    @DarkFae Didn't use silencer yet, but basically silencer can happen in any attack that normally draws walkers, so it is: any attack except overwatch and when using shooter's "Free Shot" charge ability which not only don't attract walkers - I just tested it and it takes away one walker from next wave! I didn't know that.

    Wiki: Free Attack that grants a bonus shot that doesn't attract walkers and will always be a critical hit. The second shot is a normal one.

    Nothing about what I just discovered. That's a surprise.))
  • zbot
    zbot Member, OW Moderator, NML Legendary Moderator Posts: 7,695 ✭✭✭✭✭
  • PR0DJ
    PR0DJ Member Posts: 834 ✭✭✭✭✭
    zbot said:
    Shame on those people who reports such useful bugs!))))
    My first thought was: WTF?
    Second one was: Maybe it's a bug?
    Then I rechecked 3 times and when my attack draws a walker - he appears and bottom line with walkers shining red, but when I use Free Shot - walker goes away and it is shining GREEN.
    So third thought was again: WTF?)))) If it's a bug - it has special effects. =)
    mcbkhicks
  • [Deleted User]
    [Deleted User] Member Posts: 2,312 ✭✭✭
    @PR0DJ

    Oh I see thank you for explaining it. So the silenced trait would only be useful half the time it is activated. Is that the issue we are talking about here or am I still not getting it? I'm not arguing (just for clarification for others who are monitoring this convo) just trying to understand better is all.

    I have not had a chance to try the silencer trait out either but have been lucky enough to pull a few rare guns/riffles with the trait. Wondering if it is worth it to spend the Xp to unlock at this point.







  • PR0DJ
    PR0DJ Member Posts: 834 ✭✭✭✭✭
    edited July 2016
    DarkFae said:

    @PR0DJ Oh I see thank you for explaining it. So the silenced trait would only be useful half the time it is activated.

    Ok, see: you are lucky to pull weapon with gold Luck and silver Silenced.
    Unlock this trait and it has 40% to not attract a walker and we all assume that Luck stacks to it like it stacks to the Dodge (but still no confirmation from Devs), so if your Survivor has 15% Luck - it will be 40%(silenced)+15%(luck on gun)+15%(luck on survivor) = 70%.

    If gold silencer is 60% (I am not sure - don't remember and don't have to check) - it can go up to 90% chance that your attack will not attract the walker.
    [Deleted User]
  • PR0DJ
    PR0DJ Member Posts: 834 ✭✭✭✭✭
    @DarkFae So if you want a real Silencer - don't bother with upgrade of green gear, just wait and you will pull blue or yellow with luck+silencer.
    Wish you luck with that if you are really into that trait.
    [Deleted User]
  • [Deleted User]
    [Deleted User] Member Posts: 2,312 ✭✭✭
    @PR0DJ

    Thank you again and I agree. It's not worth it to unlock in green unless you can't find in blue or gold or you are desperate to have the trait. It would seem logical that since it is a roll-able trait that it would stack with luck. I hope the devs decide to keep that rule as the norm.
    PR0DJ
  • Conan1976
    Conan1976 Member Posts: 722 ✭✭✭✭✭
    Tested iT,40 shots only 50 % silenced where i should have had 82 %
    Looking for a guild? The Den is the place to be!
    We bring the fun back! Game Tips and Videos! Common interest non-game related chats too!
    Everyone is Welcome!

    Grimes Den & Dixons Den: competitive / different play styles
    Shivas Den: semi-competitive / relaxed Maggies Den: training and growth

    Email us to make our home your home: [email protected]
  • PR0DJ
    PR0DJ Member Posts: 834 ✭✭✭✭✭
    Conan1976 said:

    Tested iT,40 shots only 50 % silenced where i should have had 82 %

    Show your survivor!)
  • PR0DJ
    PR0DJ Member Posts: 834 ✭✭✭✭✭
    @BlackWidow You can change the title of the thread to: "How Charging and Silenced traits actually works?" =)