Could someone explain the concept of charge points, especially how they can help improve a weapon?

BlackWidow
Member Posts: 29
I have a team member who just got a really nice weapon with one of the new traits. How exactly does this new trait work? How do extra charge points help?


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Very nice! Thanks @zbot!
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Does anyone know if luck stacks onto the charging trait?
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Oldgoth initially said yes, then he took it back and said it needed more looking in to.Proud member of the Empty Memorial Club.
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I don't think so bcuz when you use the charge ability on any survivor you don't get any charges for those kills. Would be nice if it did though
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Thanks @JVC_TWD ! I agree, it would be very nice!
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@JVC_TWD @BlackWidow
That is true for some classes. For the shooter class which does get a charge point on the second kill you would have a 30% chance to charge super off that one kill. I have not tested this but I'm pretty sure that's how it would work. -
@piffolomania that's because the first shot is the charge shot. The 2nd is the regular shot. Same with the warrior
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Thanks @piffolomania and @JVC_TWD !
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I want silver Range, gold Luck and gold Charging. Best traits for pistol now IMO.
And I think it should stack with luck as any other chance dependent traits, but everybody waiting for confirmation. -
@masmith93masmith93 said:Oldgoth initially said yes, then he took it back and said it needed more looking in to.
Geez that's not tooo vague considering the trait has already been released. Tell him I said: I will be purchasing more games packs. No wait a minute no I won't. Well I have my credit card sitting right next to me. Okay never mind -
@PR0DJ
What about gold silencer? Seems like it would be good for nightmare or other hard mode missions... -
I would prefer the silencer to the charging trait personally. It reminds me too much of the extra turn trait on scout weapons and seems very easy not to notice when someone is playing in fast mode to avoid the auto-center.PR0DJ said: -
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I used to FF, can't play without it now.DarkFae said:
I would prefer the silencer to the charging trait personally. It reminds me too much of the extra turn trait on scout weapons and seems very easy not to notice when someone is playing in fast mode to avoid the auto-center.PR0DJ said:
Did you buy Rick's silenced gun? -
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@DarkFae Anyway it was strange deal, as somebody said: why interrupt and silenced in one gun if overwatch don't attract walkers anyway.
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@DarkFae Didn't use silencer yet, but basically silencer can happen in any attack that normally draws walkers, so it is: any attack except overwatch and when using shooter's "Free Shot" charge ability which not only don't attract walkers - I just tested it and it takes away one walker from next wave! I didn't know that.
Wiki: Free Attack that grants a bonus shot that doesn't attract walkers and will always be a critical hit. The second shot is a normal one.
Nothing about what I just discovered. That's a surprise.))
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Shame on those people who reports such useful bugs!))))zbot said:
My first thought was: WTF?
Second one was: Maybe it's a bug?
Then I rechecked 3 times and when my attack draws a walker - he appears and bottom line with walkers shining red, but when I use Free Shot - walker goes away and it is shining GREEN.
So third thought was again: WTF?)))) If it's a bug - it has special effects. -
@PR0DJ
Oh I see thank you for explaining it. So the silenced trait would only be useful half the time it is activated. Is that the issue we are talking about here or am I still not getting it? I'm not arguing (just for clarification for others who are monitoring this convo) just trying to understand better is all.
I have not had a chance to try the silencer trait out either but have been lucky enough to pull a few rare guns/riffles with the trait. Wondering if it is worth it to spend the Xp to unlock at this point.
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Ok, see: you are lucky to pull weapon with gold Luck and silver Silenced.DarkFae said:@PR0DJ Oh I see thank you for explaining it. So the silenced trait would only be useful half the time it is activated.
Unlock this trait and it has 40% to not attract a walker and we all assume that Luck stacks to it like it stacks to the Dodge (but still no confirmation from Devs), so if your Survivor has 15% Luck - it will be 40%(silenced)+15%(luck on gun)+15%(luck on survivor) = 70%.
If gold silencer is 60% (I am not sure - don't remember and don't have to check) - it can go up to 90% chance that your attack will not attract the walker. -
@DarkFae So if you want a real Silencer - don't bother with upgrade of green gear, just wait and you will pull blue or yellow with luck+silencer.
Wish you luck with that if you are really into that trait. -
@PR0DJ
Thank you again and I agree. It's not worth it to unlock in green unless you can't find in blue or gold or you are desperate to have the trait. It would seem logical that since it is a roll-able trait that it would stack with luck. I hope the devs decide to keep that rule as the norm. -
Tested iT,40 shots only 50 % silenced where i should have had 82 %Looking for a guild? The Den is the place to be!
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Show your survivor!)Conan1976 said:Tested iT,40 shots only 50 % silenced where i should have had 82 %
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@BlackWidow You can change the title of the thread to: "How Charging and Silenced traits actually works?"
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