Possible Scout Bug?

sigmaphi465
Member Posts: 57 ✭✭✭
I didn't want to post this to the bug section until I got someone else to confirm this. During my marathon play on the gas booster, my scout (Glenn) would occasionally not be standing where the game thought he was. It is hard to describe and impossible to screenshot, but I'll try my best to get the point across. It happened about three times where on a swift attack, the killing animation would play and he would unusually snap onto the killed walker's' square. Normally this wouldn't be an issue, but in order to move the character from there, you actually have to put your finger on his old empty space (where he wasn't standing), then drag your finger to the desired location. The first time it happened, I just left him there because I couldn't figure it out, but the next two times he snapped back into line normally after his bonus move after the swift attack. I suspect it was a function of swift strike and the scout class following the update. Anyone else come across this? If so, I recommend we move the thread to the bug section.

Comments
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This happens with both scouts and warriors if you attack with the bonus attack before the first attack animation is finished playing.
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@zoson I'm not sure if that's the case, happens to me all the time. I hardly use my bonus attacks in scavenger missions. This happens to me often.
@sigmaphi465 Check out the screenshots in this thread, see if it's similar for you.
http://forums.nextgames.com/walkingdead/discussion/18127/errant-movements-for-melee-warriors#latest -
There might be other situations that cause it, but give what I said a try. You'll see that the issue reproduces 100% of the time. Then try it again and let the animation finish before you do anything... It will not happen. It's easier to demonstrate with a warrior since it happens with the charge attack instead of just getting lucky with a swift strike.AYHJA said:@zoson I'm not sure if that's the case, happens to me all the time. I hardly use my bonus attacks in scavenger missions. This happens to me often.
@sigmaphi465 Check out the screenshots in this thread, see if it's similar for you.
http://forums.nextgames.com/walkingdead/discussion/18127/errant-movements-for-melee-warriors#latest
If you're not doing the pattern I mentioned, I would guess that it can also occur if you use another survivor's attack before the animation finishes.
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