Rufus liquor bomb test

EL34xyz
Member Posts: 1,855 ✭✭✭✭✭
I tested my level 18 Rufus with a level 19 Rekonin liquor bomb that I got in the store for 300 tg's.
He was up against level 20 walkers in a hard XP scavenge mission
It was hit or miss on him taking down level 20 walkers, but that's about the same results as my legendary assaults have
I normally don't take assaults out when the walker levels get that high
It's just a test to see how the Rekonin does on hard scavenge missions
One thing that was cool using the liquor bomb/Varmint blast on level 20 walkers was that they caught on fire but did not die
So now there were 3 flaming walkers afoot
I wonder if the flaming walkers cause more damage?
Youtube video of Rufus test is here
https://youtu.be/Jc8r8Zxz9nY
He was up against level 20 walkers in a hard XP scavenge mission
It was hit or miss on him taking down level 20 walkers, but that's about the same results as my legendary assaults have
I normally don't take assaults out when the walker levels get that high
It's just a test to see how the Rekonin does on hard scavenge missions
One thing that was cool using the liquor bomb/Varmint blast on level 20 walkers was that they caught on fire but did not die
So now there were 3 flaming walkers afoot
I wonder if the flaming walkers cause more damage?
Youtube video of Rufus test is here

Comments
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Walkers on fire loose some health each turn, may eventually day later. They do inflict more damage though when they get to your survivors.
-
yeah, If I was far enough away, I would have let them burn to see what happens
I'll test that again at another time -
I won't recommend using it against freemen or outpost defenders because the fire damage is very minor compared with the huge health humans have.
http://forums.nextgames.com/walkingdead/discussion/comment/160346/#Comment_160346 -
Yeah, it's just kind of a fun novelty
I already have 3 legendary assaults, so Rufus is just for fun -
@EL34xyz
There's one problem though: if they die because of fire, no XP is gained. Just like when human opponenets bleed to death. -
There's one problem though: if they die because of fire, no XP is gained. Just like when human opponenets bleed to death
@szgerg77
Thanks for the tip
It's good that I shot them while they were on fire -
@TheLostOnesTheLostOnes said:I won't recommend using it against freemen or outpost defenders because the fire damage is very minor compared with the huge health humans have.
http://forums.nextgames.com/walkingdead/discussion/comment/160346/#Comment_160346
Good screen shot you took in that post
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