Please Change Healing Times!

This has been likely been brought up before but with the Freemen challenge this week I think it's appropriate to bring it up again. I just don't see how the healing time for heavy injury is the same for dying. The fair thing should be the normal 2 hours for dying and 1 hour for heavy injury but surviving.


And @Kaz and @Shteevie before you bring up the complications it takes in changing a feature I will remind you that it already exists with Outpost Raiding. Heavy Injury there only takes an hour and change for healing so it should be the same all around.
Japes87Mischal2wannabecrambert_necOneLessTitan

Comments

  • romeo
    romeo Member Posts: 583 ✭✭✭
    we also need hospital upgrade to reduce the wait
    Mischa
  • Drunken
    Drunken Member Posts: 1,719
    But if they decrease healing times you wont use gold if you dont use gold you wont be as tempted to buy gold.
    JimiFaithromeo
  • EL34xyz
    EL34xyz Member Posts: 1,855 ✭✭✭✭✭


    At least I'm not running out of gas like most challenges.

    Yeah, looks like there's plenty of gas in that room :)

    TJSkamilowatyshaunatthepubTatdJdmbigbeanoJadenzeeblackromeo
  • Japes87
    Japes87 Member Posts: 1,390 ✭✭✭✭✭
    I think we are long overdue for a 4th spot in queue to be healed . The *waiting* is brutal and it would help a ton, while still not cutting NG's gold buying revenue too bad
    1Risl2wannabebigbeanoJadenCaptainslayerDBonesromeo
  • mobbie
    mobbie Member Posts: 154 ✭✭✭
    yes like take 6 min too 5 secs
    romeo
  • PigBenis
    PigBenis Member Posts: 1,126
    Japes87 said:

    I think we are long overdue for a 4th spot in queue to be healed . The *waiting* is brutal and it would help a ton, while still not cutting NG's gold buying revenue too bad

    4th spot won't help me at all. I use same 3 survivors for the Challenge missions 100% of the time. 2 assault, 1 hunter. Other classes are trash and need to be rethought. Why use a scout for example to kill one walker that is by another when you will almost certainly take damage from the 2nd after killing the 1st? Or you could overwatch close enough to the 1st but out of reach of the 2nd but you do LESS damage somehow and the walker may still live and damage you. Not sure how overwatch makes sense doing LESS damage than normal. Shouldn't it be more because you are planning defensively and have time to look for that critical hit? I guess that would make sense though, so it's not an option. Melee classes need to be able to move a few spaces after striking to get out of reach of what they just attacked. I don't understand why that's not a thing already. Doing that would balance classes so much and would likely cause most people to rethink their strategy and use bruisers, scouts, and warriors. I know I would, but why not pick apart enemies from afar and not take damage when you don't have to by using guns?
    TJSromeo
  • PigBenis
    PigBenis Member Posts: 1,126
    Also, since components and fragments tend to be so uncommon and getting a worthwhile badge even LESS common, that limits useful badges such as damage reduction and health boost to being applied to my main crew. I'm not going to spend gold to swap them between survivors at that price. For instance, I would need to spend 6 x 15 gold to swap badges from one survivor to another. That's 90 gold. Or, I could spend 24 gold to max heal the same survivor without that hassle of swapping badges and losing the leader trait in addition (Abe). Game is not well thought out.
    TJS
  • CBgaming1969
    CBgaming1969 Member Posts: 1,352
    Be careful, you know they might just increase heal times for outpost damage...
  • crambert_nec
    crambert_nec Member Posts: 1,110 ✭✭✭✭✭
    But yeah, totally agree there should be a difference between heavy injury and dying in regards to healing times.
    Leader of WATCH TOWER RoD
  • CBgaming1969
    CBgaming1969 Member Posts: 1,352
    edited April 2018
    I don't typically use scouts for challenge missions, but always for outpost and farming distance...

    @crambert_nec is 100% correct...never overlook the scout...

    If you had Ms.M. and two scouts with gold T.R. that would be a formidable melee team...silent and deadly...
    crambert_necbigbeanoromeo
  • JimiFaith
    JimiFaith Member Posts: 864 ✭✭✭✭✭
    Drunken said:

    But if they decrease healing times you wont use gold if you dont use gold you wont be as tempted to buy gold.

    Meanwhile at NG... "We'll make the hospital reduce the healing times... but we'll also increase the damage so that it allways takes the exact same or even more amount of time..."

    CBgaming1969bigbeanoJadenSCBMAcrambert_necDBonesDLich
  • PigBenis
    PigBenis Member Posts: 1,126
    I only use a single scout in Outpost missions when I'm not trying to gain prestige. I run 2 assaults and a scout. I can charge up both assault secondary attacks for sure and I also attempt to charge up the scout AFTER in case it is needed. Then I open the gate with one of my assaults while the scout is positioned closest to the crate. If he gets it in one turn, I end. If they supply crate block with defenders, I stun with assault, then next turn stun with 2nd assault, who opened the gate and I kill all.

    Other than that...scouts are useless to me. I understand that they can do tons of damage when they are charged, but if you have 2 assaults with gold spread and high damage from badges (my level 20 Abe does over 3300 as leader and my other is around 4000 at same level) I can take out so many more targets at once. My Abe can critical hit for over 10,000 as well. So I can easily alternate stunning waves every other turn while my Maggie lights stunning walkers on fire, and I have my crew fall back enough to stay out of reach.

    I hope to get more walkers and don't use TR. I simply have my survivors together and spawn block right before it happens. Then kill new walkers with assaults to charge up their abilities. Rinse and repeat up to level 27 or 28 where I need to use 2 assault attacks on same group to kill it (normal attacks, not special).
  • Mabiki
    Mabiki Member Posts: 1,726 ✭✭✭✭✭
    PigBenis said:

    Japes87 said:

    I think we are long overdue for a 4th spot in queue to be healed . The *waiting* is brutal and it would help a ton, while still not cutting NG's gold buying revenue too bad

    4th spot won't help me at all. I use same 3 survivors for the Challenge missions 100% of the time. 2 assault, 1 hunter.Other classes are trash and need to be rethought.

    It's your own choice to limit your options so much.

    There are tons of other ways to play the game, from using multiple survivors of the same classes so you can rotate your bench, to taking advantage of all the useful class features you consider "trash."

    The fact that a 4th healing slot doesn't benefit you because of your particular choices is not a solid argument against the idea.

    1RisTJScrambert_necJapes87GuapoDodkong
  • Pablo72
    Pablo72 Member Posts: 11 ✭✭✭
    A re-jig of healing times is a great idea especially based on this challenge map set

    Just taking those 2 stars now on movin’ on...
    CBgaming1969
  • ShadowaceAz
    ShadowaceAz Member Posts: 3,091
    We met up with Laura Kinney recently at an outpost near Atlanta, she still remains in the area, helping those she can. We asked her what she thought about how things have gone and she was kind enough to take a moment from slaying Walkers to answer our questions.

    "My father gave me healing, but NG took it away." -Laura Kinney


    Descensus in cuniculi cavum
    Vir prudens non contra ventum mingit
    Concordia

  • PigBenis
    PigBenis Member Posts: 1,126
    Mabiki said:

    PigBenis said:

    Japes87 said:

    I think we are long overdue for a 4th spot in queue to be healed . The *waiting* is brutal and it would help a ton, while still not cutting NG's gold buying revenue too bad

    4th spot won't help me at all. I use same 3 survivors for the Challenge missions 100% of the time. 2 assault, 1 hunter.Other classes are trash and need to be rethought.

    It's your own choice to limit your options so much.

    There are tons of other ways to play the game, from using multiple survivors of the same classes so you can rotate your bench, to taking advantage of all the useful class features you consider "trash."

    The fact that a 4th healing slot doesn't benefit you because of your particular choices is not a solid argument against the idea.

    I didn't realize that I was arguing against a 4th slot as nowhere in my posts do I say that there shouldn't be one. How did you determine this? I believe you are putting words in my mouth. I simply stated that it wouldn't benefit me due to my play style and never argued against the addition of a 4th, 5th, etc. Put as many in the game as you'd like. Only 3 slots will benefit me. A 4th slot would be about as useful as NG's double XP event the day after running a 5 sec equipment upgrade event (for those of you that remember that). They want you to spend money on the game so it will be unlikely to happen anyway.

    And most other classes ARE trash. I'd love to see video of you handling some of the maps with an all melee team from last week with the armored walkers and tanks that spawned right on top of the survivors last week. And not a video with a favorable spawn either, just a regular spawn with armored walkers all right at the front. I could do those maps without taking any damage with my setup of level 20 survivors until I reached level 26 armored and stunners. Please show me your team of all bruisers doing the same and then I'll be quiet.
    1RisWellyLuga
  • WellyLuga
    WellyLuga Member Posts: 3,259 ✭✭✭✭✭
    @PigBenis Just because your scout, or warrior or whatever is trash doesn't mean that the class is trash. Christ, if you opened your options a little bit and spent some time developing a full roster of survivors you might start to realise their potential.

    Scouts are great, loaded with damage/damage reduction badges, retaliate, stun resist armour, charging, swift strike and destructive a good scout can be a force to be reckoned with. Where your assaults get a body shot and do a fraction of a tank/armoured's health, a scout can take down in 1-2 hits...

    A team of assault, assault, hunter can only get you so far in this game.
    DBonescrambert_necPablo72
  • PigBenis
    PigBenis Member Posts: 1,126
    I have all heroes unlocked except for Michonne, Aaron, and maybe one more, but I forget who it is. I know who I DO have unlocked however, and all of my TWD survivors are level 20. That doesn't make all of them good though. Some hero traits are far better than others. Abe's boost of damage and health to survivors with firearms is better than Dwight's SLIGHTLY better damage to human enemies and abnormal walkers in my opinion. Lots of people like Sasha, but I don't because her ability really only kicks in when your survivors are facing walkers that cause them to get frequent body shots.

    Isn't it 3 levels between survivors and walkers before you start to get frequent body shots? Don't those rules/calculations of obtaining a body shot apply to ALL classes?

    And like I said, my team the way it is configured at level 20 can take out level 26 stuff no problem. It's level 27 where I start to struggle and I fail to see how a scout would do better against a stunning walker when they'd constantly be stunned next to the stunning walker and only getting body shots against the walkers.
  • Firekid
    Firekid Member Posts: 3,191 ✭✭✭✭✭
    @Pig you answered your own question! By having Sasha in lead guaranteed bodyshot she (at level 5 not 3) means chance of charge every hit, or Morgan where you'll get charged for getting hit. I'm currently using 2 bruisers and a shooter this challenge with 764 and just starting level 27's with level 19 survivors. My usual team is Sasha warrior bruiser and usually get around 850+ most Challenges.
    Last week espically was great for the armoured and fatties with bruiser stunning them and warrior taking fatties and armoured down easily! Hunter (apart from Sasha) is my least favourite class followed by assault.
  • Firekid
    Firekid Member Posts: 3,191 ✭✭✭✭✭
    @Pig you answered your own question! By having Sasha in lead guaranteed bodyshot she (at level 5 not 3) means chance of charge every hit, or Morgan where you'll get charged for getting hit. I'm currently using 2 bruisers and a shooter this challenge with 764 and just starting level 27's with level 19 survivors. My usual team is Sasha warrior bruiser and usually get around 850+ most Challenges.
    Last week espically was great for the armoured and fatties with bruiser stunning them and warrior taking fatties and armoured down easily! Hunter (apart from Sasha) is my least favourite class followed by assault.