Guild War Mechanics - Getting Started?

24

Comments

  • Wiseoldgamer
    Wiseoldgamer Member Posts: 30
    here is the answer to all your questions so far ...after the war starts there will be a battle starting every hour, your guild should use universal time utc to agree what time to try and meet on line. if you use utc no issues with time confusionY

    You get three keys a day you use one to join a battle . The next day you get three more, They do not carry over so you can do max three battles a day six per war.

    If at least seven members of your guild are on line , each can request to join the next battle , first come first serve. You can join during a battle if 10 members of your guild are not participating yet. Each time you join a battle you use one of your three keys for the day.
    The company has taken the time to try and match guilds as evenly as possible, to keep the game fun . Many factors go into which guild battles which guild.

    These of course are educated guesses based on the utube videos by pain walker and the company interviews . Almost everyone will be learning as we go that is part of the fun. once again don’t stress have fun after one battle so much will become clear

    Mods please correct my if any of this is wrong , just trying to help.
    Other players let me know if this helped
    Enjoy ,
    SCBMAZette1RisRenopwnsromeoJenngGovernatorapocolypsekiller
  • haydenfisher
    haydenfisher Member Posts: 66
    I'm just going to say it. Absolutely terrible design concept. If an active community with 100s of thousands of players it may work, but with an inactive community spread across tons of guilds, with Max 20 players, most of which get like 20 stars a week. Expecting 7 people online to start is going to be a difficult venture for over 50 percent of the players base...it's going to make guilds break up and divide the community. I'll try it tomorrow but my mind can't grasp how this will work for semi hardcore/casual guilds.
    DLHmarie19801RisSCBMAKratosclausLeneromeoBodTransmuteJunsuzequeue
  • poguemahoun
    poguemahoun Member Posts: 26
    edited December 2018
    Do we have to place defenders?
    No; the game will select your best survivors, form them into teams, put the hero in the leader position, equip them with the highest damage weapons and highest defense armors you have for those classes, and use those teams as enemies for the other Guild. For this mode, you "best survivors" are those with the highest levels and most stars, with Heroes being considered slightly better than equal level / rarity survivors. No special screens to learn, or extra roster management. This also means that an inactive guild mate cannot accidentally give the other Guild a benefit.


    My best survivors are regular ones with 3 pink stars for the most part. But the server will choose heroes instead maybe? Will it use survivors that are guarding the outpost? Will it take into account the various leader traits? If so, that could seriously affect the outcomes.

    My best weapons are often not the ones with the most damage. Will my hunter always have the RPG? Will the assault always have the flamethrower? Seldom the most useful options.

  • haydenfisher
    haydenfisher Member Posts: 66
    > @abailey362 said:
    > I'm just going to say it. Absolutely terrible design concept. If an active community with 100s of thousands of players it may work, but with an inactive community spread across tons of guilds, with Max 20 players, most of which get like 20 stars a week. Expecting 7 people online to start is going to be a difficult venture for over 50 percent of the players base...it's going to make guilds break up and divide the community. I'll try it tomorrow but my mind can't grasp how this will work for semi hardcore/casual guilds.
    >
    >
    >
    > have you played it yet? has your guild tried and failed at it?
    >
    > no need to place negative judgement on something before you see it.

    Of course I have not played it yet, doesn't mean I can't see its flaws in the design. So far every carrot on a stick they have presented at me I've failed at. Played ever day summer event didn't get rocket launcher... Winter event I'm trying very hard but again not hopeful... Huge disappointment changing gold crates ruining governor who I poured all my radios on. I base me hopes on track record....so I can place judgement on it before it's released. I don't see it being a success in fact I see it the exact opposite. I'm expecting a bomb as a coping mechanism for continual disappointment. Will see
    DLH1RisSCBMAromeoxiaofei66
  • haydenfisher
    haydenfisher Member Posts: 66
    I'll be nice NG... snows cool though *thumbs up*
    1RisSCBMA
  • TJS
    TJS Member Posts: 4,272 ✭✭✭✭✭
    @Shteevie

    Thank you very much for your post! Some very helpful info.

    Shteevie also said;
    We will be releasing a video soon that contains the answers to questions like these and a few more. Kaz and I had a blast shooting it; the editing is being completed over these last couple of days. Keep an eye out for it!


    I & others are really looking forward to seeing your video. Thanks Again!
    -
    TJS  -  Member of W-S
    Nation Wars 🇦🇺 Australian Team Captain
    1RisATLAS-ZpositiveStalker20WahooDawgmsapaev
  • ATLAS-Z
    ATLAS-Z Member Posts: 6,692 ✭✭✭✭✭
    Wipe that Brown off your nose @TJS !

    Haha (kidding)

    Yes, videos, thumbs up.


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  • TJS
    TJS Member Posts: 4,272 ✭✭✭✭✭


    ...
    -
    TJS  -  Member of W-S
    Nation Wars 🇦🇺 Australian Team Captain
    SCBMAStalker20JadenSPC_TORRESATLAS-ZJenngGovernator
  • carlos1981
    carlos1981 Member Posts: 345 ✭✭✭✭
    Noooo.. another "soon" from NG.....

    NG your previous makes me worry about this - Based on that means we're likely not gonna find this information out before guild wars starts...
    kozak76
  • roflmao
    roflmao Member Posts: 1
    I'm new to this game, I recently quit playing Road to Survival where I was in a very active faction of 30. Faction wars required either 6 or 8 to be on at a time. It was often tough to fill ques. Doing so with 1/3 fewer faction/clan mates sounds daunting. But here's hoping.
    jesterxiaofei66
  • jester
    jester Member Posts: 2,386 ✭✭✭✭✭
    Somehow, I think there will be a lot of RPGs flying around guild wars.
  • Shteevie
    Shteevie Member Posts: 1,333 ✭✭✭✭✭
    edited December 2018

    My best survivors are regular ones with 3 pink stars for the most part. But the server will choose heroes instead maybe? Will it use survivors that are guarding the outpost? Will it take into account the various leader traits? If so, that could seriously affect the outcomes.

    My best weapons are often not the ones with the most damage. Will my hunter always have the RPG? Will the assault always have the flamethrower? Seldom the most useful options.

    A survivor with more stars will be chosen before a hero with fewer stars. If you have many survivors that are higher rarity than your best Heroes, then it will likely choose few Heroes from your roster. Outpost-defending survivors can be chosen for GW enemies, but only if they out-rank your other survivors with levels / stars.

    The AI cannot use charge attacks, and you have seen how human enemies coordinate. There are many traits that will be better on the offense than on the defense. Lethal, however, or weapons with special above-normal damage - those will definitely make your survivors harder for the opposing guild members to beat. That's why we prioritize them. As level caps increase, you will have more opportunities to selectively upgrade equipment with GW in mind.

    And once you are hit by an opposing max-level RPG, you will possibly change your mind that it's not useful in GW.
    Development Team Member - The Walking Dead: No Man's Land
    Please note: Development is a fluid process, and suggestions and implementation take time and iteration. Any discussion of future features, deadlines, updates, balance changes, and such should be considered prospective and subject to change.
    Stalker20ATLAS-ZJenngbladgier
  • Nick37
    Nick37 Member Posts: 423 ✭✭✭✭✭
    Our guild being from all over the world is NEVER going to have 7 players online at the same time.
    NezoTransmuteJunbababooeyTCBRITOmarie1980
  • zbot
    zbot Member, OW Moderator, NML Legendary Moderator Posts: 7,695 ✭✭✭✭✭
    @Nick37 you really don't need to have 7 players online at the same time, read Shteevie's explanation.

    It may take a few tries but everyone has 3 keys so the maximum number of times you can play in a day is 3 and battles start every hour.

    If a bunch of misfits and rejects can figure it out on testing with little or no instructions, I'm confident everyone else can.

    @Jenng this is for you!

    Go Team Pirate!

    Go Pirates!
    SCBMAJenngKhaleesiromeo1Ris
  • TransmuteJun
    TransmuteJun Member Posts: 2,186 ✭✭✭✭✭
    I don't understand... are 7 people playing in the same battle or are 7 people each playing their own individual battel?

    If it's the former, then won't teams who have people 'sign up' but then not show up when the battle starts be at a significant disadvantage? If so, then that's not a solution.

    If it's the latter, then why do we need 7 people? Can't everyone just play individually at the time that is best suited for them? That seems to be the best option.

    I still feel like this whole system is rigged against multi-national and casual guilds. As someone who leads a guild that is both, I am nervous. I will see how it goes, but we're having trouble arranging a time for 7 people to be online to play. Right now we have 4 people committed to a time on Saturday, and I'm desperately trying to find 3 more, but scared I won't...
    DoTakRealClareBrustynail
  • SCBMA
    SCBMA Member Posts: 2,352 ✭✭✭✭✭
    edited December 2018
    Seven people are playing the same battle together. Each person earns points separately that they can spend in the new shop. Points earned collectively count towards the guild standings on the leaderboard.

    If you care about leaderboard standings then you should have ten players at every battle. If you care about earning individual points to spend in the store buying cool new stuff while having fun with your friends, then you only need the minimum 7 players to sign up.

    Edit. 7 players must sign up, they don’t actually have to participate in the battle.
    JenngSPC_TORRES
  • xiaofei66
    xiaofei66 Member Posts: 42
    @TransmuteJun the guild wars is made to keep end gamers playing, not for the casual guilds. The goals are to get people to spend money, the endgamers spend the bucks. “Ah....it’s a profit deal! Navin R. Johnson.
  • Jenng
    Jenng Member Posts: 3,361 ✭✭✭✭✭
    @zbot


    Yes, if I could figure it out anyone can. :p
    Misfit and reject approved.

    Go Pirates!!!
    SCBMAzbotMystiqueSPC_TORRESbigbeanoDodkongZette
  • TransmuteJun
    TransmuteJun Member Posts: 2,186 ✭✭✭✭✭
    SCBMA said:

    Seven people are playing the same battle together. Each person earns points separately that they can spend in the new shop. Points earned collectively count towards the guild standings on the leaderboard.

    If you care about leaderboard standings then you should have ten players at every battle. If you care about earning individual points to spend in the store buying cool new stuff while having fun with your friends, then you only need the minimum 7 players to sign up.

    Edit. 7 players must sign up, they don’t actually have to participate in the battle.

    Thank you for the explanation.

    If some people in the group sign up so that others can play (even though those who sign up aren't able to play at that time) will the team be at a disadvantage participating with fewer than 7 players in the actual battle?

    @xiaofei66 I am an 'endgamer', if by endgamer you mean 'maxed out with multiple pink survivors and have been playing this game for years'. But I'm not *competitive*. I enjoy the social aspects and the fun more than the competing for stars/leaderboards. Hence the casual guild.
    SPC_TORRESrustynail
  • Governator
    Governator Member Posts: 4,621 ✭✭✭✭✭
    Does the game pick the best survivors from your own roster or from the collective rosters from everyone joining the battle? I would think it is just the survivors from your own roster.
  • SCBMA
    SCBMA Member Posts: 2,352 ✭✭✭✭✭
    @TransmuteJun
    I wouldn’t consider it a real disadvantage if you are not playing for leaderboard. The more players you have, the faster you can clear sectors and move to the more difficult and higher point rewarding maps. So you will be losing out on some individual point opportunities. But also, maybe not every player in your guild will be able to actually clear those more difficult maps.

    If your guild wins the battle there are also some additional bonus points so those with a full set of 10 in the battle will get those extra points. But I believe that there will be many non competitive guilds playing so things should even out.

    Just beating the maps and getting points to buy stuff in the store is pretty cool even if your team doesn’t win the battle.
  • jester
    jester Member Posts: 2,386 ✭✭✭✭✭
    See. It'll be raining RPGs.
    SCBMA
  • SPC_TORRES
    SPC_TORRES Member Posts: 2,044 ✭✭✭✭✭

    Does the game pick the best survivors from your own roster or from the collective rosters from everyone joining the battle? I would think it is just the survivors from your own roster.

    @Governator
    Picks your best of the best

    From Shteevie higher in the post
    Do we have to place defenders?

    No; the game will select your best survivors, form them into teams, put the hero in the leader position, equip them with the highest damage weapons and highest defense armors you have for those classes, and use those teams as enemies for the other Guild. For this mode, you "best survivors" are those with the highest levels and most stars, with Heroes being considered slightly better than equal level / rarity survivors. No special screens to learn, or extra roster management. This also means that an inactive guild mate cannot accidentally give the other Guild a benefit.

    SCBMAGovernator
  • Governator
    Governator Member Posts: 4,621 ✭✭✭✭✭

    Does the game pick the best survivors from your own roster or from the collective rosters from everyone joining the battle? I would think it is just the survivors from your own roster.

    @Governator
    Picks your best of the best

    From Shteevie higher in the post
    Do we have to place defenders?

    No; the game will select your best survivors, form them into teams, put the hero in the leader position, equip them with the highest damage weapons and highest defense armors you have for those classes, and use those teams as enemies for the other Guild. For this mode, you "best survivors" are those with the highest levels and most stars, with Heroes being considered slightly better than equal level / rarity survivors. No special screens to learn, or extra roster management. This also means that an inactive guild mate cannot accidentally give the other Guild a benefit.
    Thanks! I sort of thought that the system would pick from your own personal roster. As for the highest-damage weapon, I guess my best Hunter will automatically get equipped with the RPG because it is the highest damage weapon in my inventory. I never use the damn thing. I guess I better start learning how to best use it. :confused:
    SPC_TORRES
  • Firekid
    Firekid Member Posts: 3,191 ✭✭✭✭✭
    @Governator you don't need to know how to use it, the AI does.
    Jaden
  • Firekid
    Firekid Member Posts: 3,191 ✭✭✭✭✭
    Some nice rewards there. I'll be happy to at least get the spear gun but targeting the chainsaw. Those numbers seem huge though.
    DLH
  • DLH
    DLH Member Posts: 340 ✭✭✭✭✭
    Firekid said:

    Some nice rewards there. I'll be happy to at least get the spear gun but targeting the chainsaw. Those numbers seem huge though.

    Agree. Great rewards
    Asylum/BlackjacknBeef Guild Family