War and revenge
Comments
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Definitely not my favorite but I can live with it. Seems every week now it is dump the mapset hahaha. I think we are all just bored with the same sets month after month.
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yep, it looks very hard map, i wont go past lvl 35 this time..... hahaaa
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I think this thread along with the user supplied mission threads shows something that it seems every game developer with the exception of NG has learned over the last few years; let your players develop your mission scenarios by giving them a development tool and the scenarios created will blow away anything any developer ever envisioned. Hint, hint, @Fluxxx provide tools to let us write our own missions and a server where to submit them and the work of your developers goes way down and the happiness factor of the players goes way up. Easy peasy.
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I’m happy with most map sets and personally can’t think of any others that I would ask to be retired but this one is just awful! 2 easy maps and 4 gold drains. 😢
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+1 for swapping this out this week. The particular timing of this mapset is just awful with all of the extra RPs from last week's challenge.Proud member of Mavericks OG, a top 3 global GW and challenge guild.
Message me on the forums or on Line (ID: jayztwdnml) if you're interested in joining the Mavericks family of guilds.
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Strategy compendium: https://forums.nextgames.com/walkingdead/discussion/41787/jayzs-nml-strategy-compendium -
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We usually don’t start hating on maps BEFORE we start playing them. That being said, I still haven’t found a good strategy for Sanctuary, but buffed scouts should help with that.
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I like it. I know I'm probably in a minority but I love any set where there is a variety. Bruisers on closing time, TR team on knee deep, Sasha and assaults on sanctuary. The other 3 you can get with varied teams. It's one of those sets where you will see multiple different combinations of teams from different players in the community.
Not just that, there is an actual end to the challenge. -
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> @Marcus6253 said:
> I think this thread along with the user supplied mission threads shows something that it seems every game developer with the exception of NG has learned over the last few years; let your players develop your mission scenarios by giving them a development tool and the scenarios created will blow away anything any developer ever envisioned. Hint, hint, @Fluxxx provide tools to let us write our own missions and a server where to submit them and the work of your developers goes way down and the happiness factor of the players goes way up. Easy peasy.
Works for Bethesda. The community mods are much better than the vanilla game. -
I'm against complaining about the Challenges we are offered, but I also think NG has to sit down with it's thinking people and plan out a decent rotation, considering dynamics - different map styles, different length etc.
Also worth mentioning that the game desperately need several new mapsets. -
This is about the best of the best fighting it out! WILD Cup isn't supposed to be easy
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I like this one too, just don't give us an easy map set 3rd week in a row. Though, I'm hoping for KAZ or Fight it Out.
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We are all waiting for something new. That is why they had this mapset challenge.l creator event.
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I’d love a different map set as well
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This set hasn't been run in quite some time, so we won't be changing the mapset for this week. I know it's a bit harder, but keep in mind we've got a double bonus running, as well as reduced healing. It is the Challenge after all 😬
I've mentioned this a long time ago, but user generated content isn't really an option for us. The game was developed over 4 years ago, so there's limitations that prevent us from going there. But we do realize how important it can be, which is why we organized the Dream challenge contestMarcus6253 said:I think this thread along with the user supplied mission threads shows something that it seems every game developer with the exception of NG has learned over the last few years; let your players develop your mission scenarios by giving them a development tool and the scenarios created will blow away anything any developer ever envisioned. Hint, hint, @Fluxxx provide tools to let us write our own missions and a server where to submit them and the work of your developers goes way down and the happiness factor of the players goes way up. Easy peasy.
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Use Sasha and 2 Assaults for Sanctuary map. Stay at starting area. After you killed 50 walkers they stop spawning. Run to the exit! Good luck.IcePeter said:We usually don’t start hating on maps BEFORE we start playing them. That being said, I still haven’t found a good strategy for Sanctuary, but buffed scouts should help with that.
Proud member of WEIRDnDEADLY -
This works until levels get high enough so you can't quickly kill off the two that spawn next to you. Tara with your 2 best hero bruisers is another option. At the end RGG in lead hope for charges with two Bruisers or Prowl Daryl in lead and 2 bruisers, stun and run.Novell said:
Use Sasha and 2 Assaults for Sanctuary map. Stay at starting area. After you killed 50 walkers they stop spawning. Run to the exit! Good luck.IcePeter said:We usually don’t start hating on maps BEFORE we start playing them. That being said, I still haven’t found a good strategy for Sanctuary, but buffed scouts should help with that.
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> @JayZ said:
> +1 for swapping this out this week. The particular timing of this mapset is just awful with all of the extra RPs from last week's challenge.
Couldn't have said it any better... -
I see scout bonus what is the other?
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I like this "challenge" and other hard challenges and don't like easy challenges to burn endless time and gold.
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That doesn’t make sense? Going to burn a lot more gold on this mapset with stupid bloody sanctuary already pissing me off at level 38. It’s bullshit.
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Easily defeating the enemy is not fun for me either.
I prefer playing sanctuary 40 to lost in snow 50
Or hitting the wall at sanctuary 45 to hitting the wall at icy graves 50+
Not that I spend gold in any of them, I meant succeeding with gold.
But in the end most of the players like easy challenges, something I can't understand, maybe time, playing style etc... -
That's me. Love a nice easy challenge. Boom boom get some.
Other things I like, nice cold beer, pretty girls, my dog Cody, marvel movies...
Things I don't like... Banging my head on the wall, sticking my hand in the garbage disposal, fingernails on a chalkboard.... This challenge set.
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Don’t forget the gold drain of closing time, random luck if the walkers come in the top or the bottom. So it’s got the worst of both worlds. Huzzah!
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hahahaha guild chats are already blowing up with people having to end MM early and start grinding the full round.
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Well. As sorry as I am. I’m also glad to hear everyone else is already having problems too lol. I’m usually okay to 3 star through 41 or 42ish.
Not going to say what this week was 😂 -
It's inevitable that you will drop stars early. I don't think there will be many who pushed last week that are going to claim all their double stars.
The challenge always becomes that little bit more enjoyable once the first star is lost. I doubt I will try too hard to keep mine at 38+
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