Guild Wars Beta Season 3

Fluxxx
Member Posts: 1,109 ✭✭✭✭✭
G'day survivors 
With the sign-up for the first war of Guild Wars Season 3 started today, there have been some questions regarding the map, rewards, the shop, etc.
Below is an overview of the changes related to the GW economy and map.

Design and Format changes

With the sign-up for the first war of Guild Wars Season 3 started today, there have been some questions regarding the map, rewards, the shop, etc.
Below is an overview of the changes related to the GW economy and map.
- The minimum RP reward from missions increased from 10 to 15
- RP scales directly with the mission difficulty offset of the mission at a rate of 1 to 1, i.e., a mission with a 0 offset gives 15 RP, offset +5 gives 20 RP. After mission with an offset of +15 or more, RP scales by +2 per difficulty
- RP sector bonuses scales by +10 with each "column" on the map, i.e. the 2-A sector bonus is 30 and the 3-A is 40, up to 70 RP in the final column (6)
- Guild shop prices remain unchanged
- Sector VP bonuses increased
- VP rewards for completing missions slightly downscaled.
- VP requirement for tiers adjusted
- Shortcut sectors added in the middle of the map (Sectors 4D and 4G) - they are unlocked from the beginning of the battle
- More sectors added

Design and Format changes
- GW season duration reduced from 8 weeks to 4 weeks.
- The number of days in a war has been reduced from 8 to 6 days.
- Battles will run from Tuesday to Sunday
- Registration opens on Monday morning (UTC) instead of Friday.
- The number of participants increased from 3-5 to 3-10 players.
- Number of attacks reduced from 25 to 18
- Number of battles per player remains the same
- Warplanner now displays the days of the battles with UTC time, instead of date.
- GW matchmaking changed. Previously, the two factors taken into account when matchmaking were guild tier and the levels inside the guild. Now, matchmaking will no longer take into account the levels, but instead, the two main factors will be guild tier and the number of registered participants.
- Enemies and objectives in Guild Wars missions have been rebalanced
- Minimum level of missions in Guild Wars is now starting from 12 (if your characters are level 12 or higher, this change does not affect you)
- Upgraded level of equipment is also taken into account for Guild Wars missions offset calculations
- Number of opponents inside a sector increased from 3 to 4, so the number of missions inside the sectors also increased from 9 to 12 (from 6 to 8 in bonus sectors).
- The number of remaining Attacks of each teammate will be displayed on the scoreboard during the battle.
- Mission objectives will now be shown before entering the mission.
Comments
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Quite bad as we are downsizing the amount of attacks from 25 to 18. That decreases the number of shop tokensFluxxx said:
RP Changes- Guild shop prices remain unchanged
4G sector? Is there a new branch? Before it was up to "F"Fluxxx said:- Shortcut sectors added in the middle of the map (Sectors 4D and 4G) - they are unlocked from the beginning of the battle
- More sectors added
Can you share the battle map overview to see the branching (path)?
- Guild shop prices remain unchanged
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Ok. Now the map is loaded and i see that bonus for closing is increased and scaled and i see that battle plan explooooooooooded!!! Just like introduced granades.
Also the VP rework per misssion heavily reduced the profitability of stacking/doubling. -
@Fluxxx don't mind me asking, but what are the chances if you enter battle with 7 players, matchmaking put you against team with 8?
I know it's said matchmaking will look into guild rank and number of players signed, but still can happen that there are not enough options... so are we risking if going out there with less then 10?Searching for a guild ? Join Wild Walking Family here
https://forums.nextgames.com/walkingdead/discussion/40263/wild-walking-is-actively-seeking-new-members#latest -
and what to pvpman, they receive same 15 RP at any difficulty?
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Looks like the amount of shop tokens from fights are increased, at least 50%, but more if you pick more difficult fights. And the number of participants are increased so you will get more tokens from nodes too. All in all everyone will probably get more shop tokens.grzechExp said:
Quite bad as we are downsizing the amount of attacks from 25 to 18. That decreases the number of shop tokensFluxxx said:
RP Changes- Guild shop prices remain unchanged
I really like the decrease in number of fights since guild wars took too long.
And I like the increase of Reward Points for more difficult fights. It makes it more rewarding to actually do more difficult fights.
I am collecting badge crafting results. If you want to contribute please note down as much about each crafting as you can in the sequence you craft and send it to me. Recipe, effect and bonus condition is especially interesting.
Discord server to discuss badge crafting: https://discord.gg/PvWYqaQ - Guild shop prices remain unchanged
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> @Karajoca said:
> @Fluxxx don't mind me asking, but what are the chances if you enter battle with 7 players, matchmaking put you against team with 8?
> I know it's said matchmaking will look into guild rank and number of players signed, but still can happen that there are not enough options... so are we risking if going out there with less then 10?
Very interested in this answer because it would mean dump all 10 players into first days or split them up between the 6 -
@Fluxxx if it ain't too much to ask, can you share the GW changes from the update notes here as well? It's easy enough for me to be able to review in two places, but for more casual players, it might be helpful to compile everything here. Also, an in-game announcement may be helpful for guilds that are not as active on Line and forums.Proud member of Mavericks OG, a top 3 global GW and challenge guild.
Message me on the forums or on Line (ID: jayztwdnml) if you're interested in joining the Mavericks family of guilds.
Youtube channel: https://www.youtube.com/channel/UCGSePrANMyf_S_YKJyfJodg
Strategy compendium: https://forums.nextgames.com/walkingdead/discussion/41787/jayzs-nml-strategy-compendium -
@JayZ Good call, added
@Pic @Karajoca there's actually updated FAQs in the game about this now, this is the one regarding matchmaking:
How does Guild Wars matchmaking work?
Guild Wars Matchmaking takes into account two factors: your Guild’s Tier, and the number of participants in the battle from your guild.
Here's a breakdown:
1. Matchmaking will prioritize finding you a match with the same number of participants in the same tier.
2. If a guild with the same number of participants isn't found in your tier, the search will be expanded to look for a guild with ±1 participants.
3. If the matchmaking still fails to find you an opponent, the search will look for an opponent in the tier below. Since in this case your guild would be matched against a lower tier guild, the opponent can have up to 2 more participants than your team.
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RP scales directly with the mission difficulty offset of the mission at a rate of 1 to 1, i.e., a mission with a 0 offset gives 15 RP, offset +5 gives 20 RP. After mission with an offset of +15 or more, RP scales by +2 per difficulty
I don't quite get what this means @Fluxxx
Able to elaborate more by using one sector as example? -
I would assume that if your survivor level is 27, you would get 15 RP from a lvl 27 mission, 20 RP from a lvl 32 mission and 38 from a lvl 46 mission.
But it seems we don't have any info on victory points yet, except that they are less than before?Ingame username: Jubjab -
@Steeboon If you have level 27 survivors, The first sector, 1A has missions ranging from difficulty 27 to difficulty 29.
If you complete a difficulty 27 mission, the RP reward is 15 RP.
If you complete a difficulty 29 mission, the RP reward is 17 RP.
The reason Fluxxx uses the "offset" terminology is that the map's initial difficulty scales off your survivors (or overleveled weapons), so the relatively difficulty and RP rewards will be the same for everyone for completing the same mission even though the actual difficulty of that level might be different. -
@Fluxxx
Will there be walker spawn increases to the walker level this week in GW? Because this past week’s challenge had it. And in the supply mission It went up to 60+. Don’t remember that being in any announcements. -
Is there a time-frame or do we have 20 hrs ?
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Guild wars is no good... I would love to play all the time. But I can't because it starts during mid night while I'm sleeping and ends by the time I've gotten up .... the times need to change on all the wars!!!
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You sleep for over 24 hours at a time? That is some crazy sleep cycle.JoeGo said:Guild wars is no good... I would love to play all the time. But I can't because it starts during mid night while I'm sleeping and ends by the time I've gotten up .... the times need to change on all the wars!!!
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What do you mean? It's always been like that.avelardez said:@Fluxxx
Will there be walker spawn increases to the walker level this week in GW? Because this past week’s challenge had it. And in the supply mission It went up to 60+. Don’t remember that being in any announcements.Ingame username: Jubjab -
Today's matchup, we have eight players and three opponents.
How can it be such an unbalanced matching when all the guilds are in the same tier?
edited
My friend's guild is 10 vs 5 -
Someone screwed up again. No to finish the old mode, no, you need to make a new one with new bugs. How they can win us? Went to 10 players, because we knew that it would be so)
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Something similar happened to our 3rd guild. 7 vs 10, would take a valiant effort to win. I insisted that our 1st guild should go in with 10 to avoid something like this happening!
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I am collecting badge crafting results. If you want to contribute please note down as much about each crafting as you can in the sequence you craft and send it to me. Recipe, effect and bonus condition is especially interesting.
Discord server to discuss badge crafting: https://discord.gg/PvWYqaQ -
We're looking into this right now, it's definitely not how the matchmaking should work so we'll try to figure it out asap!
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Just another bs matchmaking fail!
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@Fluxxx
In 4D there are 8 missions.
In 4G there are 12 missions as normally.
Is that a bug or a feature?
Plus it looks like the mission description is messed up there in 4D. There was Kill All in description so a friend took the Kill All squad and it appeared to be kill 8 zombies with spawns.
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Same here. 10 vs 6. Ludicrously unfair for the team against us. I hope they're well stocked on grenades and medkits.
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@Fluxxx you said in the announcement that matchmaking could go +/— 1 or 2, even this is unfair to either you or your opponents, poorly thought out imo.
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I saw this coming. They added to many new things. Why? We just didn't like some of the choke point maps that was all. How was that so hard to fix.
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@Fluxxx
Before we all go full throttle and use our keys, is NG going to stop the current war to sort these issues out? Should we all hold off for now? -
@ADPaq unfortunately we're most likely not able to change today's matchups, so you can use your attacks as you normally would.
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Damn... that level 25 map was misleading because most of us aren’t level 25. Didn’t see the caveat (or wasn’t there earlier), and we made a gameplan that we have to scrap and try again...Proud member of Mavericks OG, a top 3 global GW and challenge guild.
Message me on the forums or on Line (ID: jayztwdnml) if you're interested in joining the Mavericks family of guilds.
Youtube channel: https://www.youtube.com/channel/UCGSePrANMyf_S_YKJyfJodg
Strategy compendium: https://forums.nextgames.com/walkingdead/discussion/41787/jayzs-nml-strategy-compendium -
I do not like the current format. I think developers need to make an in-game vote for this format against the last war format
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