NML Weapon Error Compilation

MudMoccasin
Member Posts: 949 ✭✭✭✭✭
In my going on 4 years of playing this wonderful game, and being part of this great forum, I've come to notice multiple errors pertaining to the weapons in this game. Granted these are mostly minor (i.e. incorrect names, duplicates, ect.) and I believe I've made mention of some of these issues before on various threads/posts but they still are highly annoying to me nonetheless. I know I'm not the only one who has noticed these or frustrated as me and granted there are much greater game issues in need of rectifying, but I'm sure most of these can be a somewhat easy fix for the devs.
Hopefully others can chime in and elaborate on other weapon continuity issues that I've failed to mention.
Hopefully others can chime in and elaborate on other weapon continuity issues that I've failed to mention.
Comments
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For starters, there are weapons that despite being listed as different, appear exactly identical whilst in the hand of a survivor:
.50 Commander, 9mm Sergeant, and 7.62 Cadet look the same:
The Chopper and The Billhook:
The Bowie Knife and The Butterfly Knife:
Not pictured: .22 Detective and .44 Sheriff
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Am I the only one who shares this frustration with identical weapons?
AR99 = Abraham's Military Rifle,
Rick's Revolver = .44 Sheriff,
Republika AR = Rosita's Assault Rifle,
Modern Katana = Jesus' Lockpick,
And many more not listed!!!!
And yes.... I understand they have Different Traits but why not make them appear different as well??
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Wording on some weapons needs correction....
This is an SMG and not an "Assault Rifle" as listed:
This Tommy Gun (also erroneously listed as "Assault Rifle" ) is also an SMG:
This "Uzi" is really a MAC-10. Maybe it should be listed as "Silenced Assault SMG" instead:
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Anyone who knows me knows I've beaten this dead horse more than a few times.....
Not a "Rifle" but a shotgun:
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I'm beyond irritated and still puzzled as to why, when starting out, Bruisers have Fire Axes and Spiked Bats which are more devastating than Metal Bats (Homerun) which are offered to higher level players as well as when Assaults have powerful weapons available at smaller levels. For example AK rifles that are 7.62x39(i.e. Republika AR, FRN-78), which are more powerful than 5.56 rifles (i.e. Liberators, Frontiers,) should be what are offered as player levels increase. Uzi's and MP5's should be what earlier level Assaults start out with....
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> @MudMoccasin said:
> I'm beyond irritated and still puzzled as to why, when starting out, Bruisers have Fire Axes and Spiked Bats which are more devastating than Metal Bats (Homerun) which are offered to higher level players as well as when Assaults have powerful weapons available at smaller levels. For example AK rifles that are 7.62x39(i.e. Republika AR, FRN-78), which are more powerful than 5.56 rifles (i.e. Liberators, Frontiers,) should be what are offered as player levels increase. Uzi's and MP5's should be what earlier level Assaults start out with....
This would be a weird forum to start a caliber war. I'd be careful claiming the commie rifle is more powerful than the Glorious American Republic's favorite modern rifle.
Any second now Brandon Herrera and James Reeves will be here to battle it out. -
I wonder if there's any chance of Developers changing this annoying flaw pertaining to the muzzle flash being on the right side on certain weapons when firing? How troublesome could it be to fix this?:
The Light Machine Gun has this:
As does The Woodbury Rifle:
Also with the High Tech Assault Rifle:
Winter Assault Rifle.... Same issue:
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MudMoccasin said:Anyone who knows me knows I've beaten this dead horse more than a few times..... Not a "Rifle" but a shotgun:
Finally!!!!!
Thank you SOOOOO much @Fluxxx and Next Games!!!!!! -
Hope Rick's Revolver can look just as good in the In-Game action as well as in the character select screen as it does here:
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Often the german translation of weapon names is absolutely ridiculous.
I guess, they use Google translator 🤣🤣🤣 -
"Shane's Buckshot????"
ARE YA'LL KIDDING ME????!!!!!!!!😱😱😱😱😱
This is "Buckshot:"
This is called a "Shotgun:"
NG, may we please fix this? -
In a game about a zombie apocalypse, the specifics of the weapons is not affecting my suspension of disbelief.
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While the Obliterator, is a near perfect weapon (Commonwealth edition especially), the 1) location of muzzle flash in two places and 2) the sound issue when when charged Grenade is fired both (machine gun fire as opposed to the grenade discharge) are minor problems but nonetheless nerve racking:
1)
2)
The charged attack should sound like this:
https://youtube.com/shorts/JtDx6w1Fsx8?feature=share
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DECA..... would it be overbearing of me, especially at this time during forum/developer transition to ask if all the above mentioned issues can be at least considered?
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