We Want Statistic!!!

[Deleted User]
[Deleted User] Member Posts: 996
edited July 2020 in Guild Wars Discussion
Good developers who love their players often pamper them with a variety of statistics on the game.
We also want statistics!
We want to discuss it in our game chats or on forums
So @JayZ @WellyLuga @xbamfx call friends here and let's everybody tag @Fluxxx and write "We Want Statistic"

We want statistic from War 2 Season 4 when it's end or couple days after

1. How many times has a grenade been used
2. How many times has a medkit been used
3. How many times has 6H fully completed
4. Top5 most popular Heroes on missions
5. Top5 Heroes that never used on missions
6. What guild set the record by one fight (before 1.5 multiple) 
7. How many players completed 600 or higher points in one fight
8. How many players completed 700 or higher points in one fight
9. What percentage of missions:
- was successfully completed
- was failed
- was not used

add you suggestion what you want to see and i'm add it in first post
NanajjaTeenahGeeCarl_s_Hat

Comments

  • Andy_b
    Andy_b Member Posts: 95 ✭✭✭
    How many miles survivors have travelled during battle also how many bottles of water each survivor has consumed
    WellyLugaNanajjaShadowWalkerHerberge
  • bladgier
    bladgier Member Posts: 2,130 ✭✭✭✭✭
    I don't think it was water that Merle was having 
    ShadowWalkerCarl_s_Hat
  • ghost_pepper
    ghost_pepper Member Posts: 1,188 ✭✭✭✭✭
    I would love to know which areas were completed the most, which areas went untouched the most, and most interestingly which areas had some completed actions but went unfinished the most.

    How many survivors left the battle field bruised, how many injured, and how many heavily injured?

    How many battles were decided by 100 points or fewer and how many battles were decided by 10 points or fewer?

    After totalling up all of the weeks together, which is the most popular of the 6 days for gw and what was the total number of all the players that fought in all the battles that happened on that day of the week?
    [Deleted User]
  • mimica
    mimica Member Posts: 348 ✭✭✭✭✭
    @Fluxxx be like


    "No time for that $/#&" 😁😁

    But hey, jokes aside, @Fluxxx take some minutes of your time (or someone in the team) and check how many of the current Top 40 guilds (could go further but don't think that would change the number, so save time) has closed a Bonus sector, lmao I know the statistics of that, the numbers should tell you the 0 impact that those sectors are having for most of the guilds, something to fix! 
    [Deleted User]KarajocaWellyLugaGradyTroublemakerShadowWalkerm4s
  • WellyLuga
    WellyLuga Member Posts: 3,259 ✭✭✭✭✭
    @mimica I actually miss the excitement of checking the board and seeing the scout 50% damage bonus. It was crazy fun but we quickly realised it is better to maybe fail an extra map or two because we didn't have the damage than throw away 6 attacks on lower level missions. Now it's 8 it's even more worthless.
  • ShadowWalker
    ShadowWalker Member Posts: 1,245 ✭✭✭✭✭
    Hmmm, what if you gained bonuses for completing the last sector in a track? That would be much better than what we currently have.
  • JayZ
    JayZ Member Posts: 3,692 ✭✭✭✭✭
    Someone ask NG to give me access to their data. I'll do it for free. Win-win for everyone! Forums gets fun stats, and NG doesn't have to do any work :)
    Proud member of Mavericks OG, a top 3 global GW and challenge guild.
    Message me on the forums or on Line (ID: jayztwdnml) if you're interested in joining the Mavericks family of guilds.

    Youtube channel: https://www.youtube.com/channel/UCGSePrANMyf_S_YKJyfJodg
    Strategy compendium: https://forums.nextgames.com/walkingdead/discussion/41787/jayzs-nml-strategy-compendium
    [Deleted User]GradyShadowWalkerghost_pepperCarl_s_HatTroublemakerjimmydawisePerla
  • [Deleted User]
    [Deleted User] Member Posts: 996
    JayZ said:
    Someone ask NG to give me access to their data. I'll do it for free. Win-win for everyone! Forums gets fun stats, and NG doesn't have to do any work :)

    yea @Fluxxx just do it :D:D
  • ghost_pepper
    ghost_pepper Member Posts: 1,188 ✭✭✭✭✭
    I wish we could do bonuses. But i think that maybe that will never happen because of how it's setup. Unless you could pick one bonus for free and after that they cost actions, i see nonway of making the bonuses a dead end. 

    I think it's A LOT more than top 40 guilds skipping them.
  • m4s
    m4s Member Posts: 681 ✭✭✭✭✭
    edited July 2020
    Isn't it better to have real character statistics?

    In addition to existing - HEALTH and DAMAGE
    DAMAGE REDUCTION,
    CRITICAL CHANCE
    MAX CRITICAL ATTACK
    STUNE RESISTANCE

    I want statistics like that!

    Why these statistics?


    The Expendables - Polska gildia
    NovellArtminiusBiggsDarkLighter
  • JayZ
    JayZ Member Posts: 3,692 ✭✭✭✭✭
    @m4s I agree, but they are totally different types of statistics. One of them would require game developers to develop the code and update the UI in the game to display character statistics (which should have been in the game from the start - you see literally every single statistic in Diablo III, which is awesome).

    The types of statistics that @Crocodile described are part of the game logs/data, which should be possible to extract, and can be analyzed by anyone with a background in data. You don't need to update the game itself or develop anything new for the game to get these types of statistics.
    Proud member of Mavericks OG, a top 3 global GW and challenge guild.
    Message me on the forums or on Line (ID: jayztwdnml) if you're interested in joining the Mavericks family of guilds.

    Youtube channel: https://www.youtube.com/channel/UCGSePrANMyf_S_YKJyfJodg
    Strategy compendium: https://forums.nextgames.com/walkingdead/discussion/41787/jayzs-nml-strategy-compendium
    [Deleted User]GradyPic
  • m4s
    m4s Member Posts: 681 ✭✭✭✭✭
    @JayZ
    But who needs these statistics?
    Justification because we must have them somehow does not appeal to me.
    Regular players would benefit most from regular statistics
    The Expendables - Polska gildia
  • JayZ
    JayZ Member Posts: 3,692 ✭✭✭✭✭
    m4s said:
    @JayZ
    But who needs these statistics?
    Justification because we must have them somehow does not appeal to me.
    Regular players would benefit most from regular statistics
    People who might be intellectually curious, or mathy nerds like me.

    Who needs statistics on DR, Lucky, Critical Hit Chance, and Stun Resistance? All of this (even maximum critical hit damage) can be calculated.

    GW stats we cannot possibly know without help from NG. Survivor stats is often simple addition or multiplication.

    Would survivor stats be easier with a UI? Yes. I'm just stating a fact that they are two different types of statistics with two very different levels of commitment from NG.
    Proud member of Mavericks OG, a top 3 global GW and challenge guild.
    Message me on the forums or on Line (ID: jayztwdnml) if you're interested in joining the Mavericks family of guilds.

    Youtube channel: https://www.youtube.com/channel/UCGSePrANMyf_S_YKJyfJodg
    Strategy compendium: https://forums.nextgames.com/walkingdead/discussion/41787/jayzs-nml-strategy-compendium
  • Drunken
    Drunken Member Posts: 1,719
    @JayZ what comes to mind is when people wants stats on odds of drops and calls... NG was never going to give us this till APPLE forced it with their policy. But if we have the stats it could be that something like dodge isn’t working as intended and we would never know unless it can be shown on a huge sample size.

    btw I think dodge isn’t working cause I seldom dodge at HRSL lol 
  • JayZ
    JayZ Member Posts: 3,692 ✭✭✭✭✭
    edited July 2020
    @Drunken mechanically, you are theoretically unable to dodge at higher RSLs unless you have Hazard Suit.

    At levels where each attack is a guaranteed critical hit:
    • When Dodge "activates", it only serves to reduce a critical hit to a regular hit.
    • When Hazard Suit "activates", it reduces a critical hit to a body shot.
    • When BOTH Dodge and Hazard Suit activate, Hazard Suit reduces a critical hit to a body shot, and then Dodge allows you to dodge that body shot.
    So in order to truly dodge a level 50 attack, you need BOTH traits to trigger, which is why you probably don't see it happen very often.

    Looking at my Glenn: his Dodge is 40% (33% base dodge and 23% luck) and Hazard Suit is 20%. There's only an 8% chance of both of them activating, which is about 1 in every 12 zombie attacks, which is about on-par with what I experience.
    Proud member of Mavericks OG, a top 3 global GW and challenge guild.
    Message me on the forums or on Line (ID: jayztwdnml) if you're interested in joining the Mavericks family of guilds.

    Youtube channel: https://www.youtube.com/channel/UCGSePrANMyf_S_YKJyfJodg
    Strategy compendium: https://forums.nextgames.com/walkingdead/discussion/41787/jayzs-nml-strategy-compendium
    DrunkenGradyKarajocaShadowWalkerghost_pepper
  • Drunken
    Drunken Member Posts: 1,719
    @JayZ I bet I dodge maybe once a month on my scouts, and naturally you know they set up same as everyone else. Bruisers I would agree par. 

    But to me those are stats I would love to see on a large scale. How many times has hazard and dodge activated at level 50. 

    Sometimes some people have pure bad luck, I tend to be one of them. 5k radios burnt on 2020 call I got 3 maybe 4 yet saw people get 2 on free calls... Not saying there in a conspiracy, but in order for NG to ensure numbers are accurate they would have to already have stats on such things as body shots, gold chest, radio calls, dodge, etc... because if they don’t how can they state 1%? 
    I’m not tech savvy but I assume with these % it’s more than just coding and there is some way to check it other than just coded to happen? 
  • JayZ
    JayZ Member Posts: 3,692 ✭✭✭✭✭
    No strong opinions on the rest of your points (I also generally think I have shitty radio luck, but I'm sure a lot of people do), but RE Scouts: That doesn't surprise me. They have less Dodge than Bruisers typically do.

    Assuming you have the typical Rick traits, Spear/Knife, and an armor with Silver Dodge, Gold Hazard, Gold Ruthless, you're looking at 12% Dodge from your armor/lucky and 20% Hazard Suit. That's about a 2% chance of completely dodging an attack.
    Proud member of Mavericks OG, a top 3 global GW and challenge guild.
    Message me on the forums or on Line (ID: jayztwdnml) if you're interested in joining the Mavericks family of guilds.

    Youtube channel: https://www.youtube.com/channel/UCGSePrANMyf_S_YKJyfJodg
    Strategy compendium: https://forums.nextgames.com/walkingdead/discussion/41787/jayzs-nml-strategy-compendium
    Karajoca