Should fast walkers be changed again
Firekid
Member Posts: 3,191 ✭✭✭✭✭
No need to comment here, if you want to comment take do so in the Fast Wakers2? thread.
Should fast walkers be changed again 106 votes
Yes, they are unbalanced and ruin the game
52%
56 votes
Yes, Put them back to how they were before
14%
15 votes
Yes, Just remove them completely
17%
19 votes
No, they are ok as they are and add them to more missions
5%
6 votes
No, but keep them only to this mapset
9%
10 votes
Comments
-
I'm not sure what should happen with them but bleeding...
That seems ridiculously out of ordinary to say the least.
Even dodging makes more sense. -
-
Other special walkers are harder, but limited. Once you kill them only normal walkers will keep coming from respawns or spawn piles. Fast walkers on the other hand will keep respawning. You can try to kill them first, but when you get several per spawn in different locations you can't do that fast enough. Might as well accept that you will bleed and only get 2 stars, then you have to heal for 5-30 minutes or use gold before you can go back in. It's no fun. Removing bleeding and just keeping them fast would be much better. On higher levels that's challenging enough, but if you want more, how about a slight damage buff instead? Limiting them to max 1 per respawn or something would also be better.
If you want to get better at this game, join Discord and learn badge crafting and much more: https://discord.gg/cDhgv3AJ89 -
I still think it would help if you could bandage for a half action point so you can either move or attack afterwards. That will help balance out the bleeding issue real fast.
-
-
Yes. Bring movement back to previous and make them hit harder. No dodges or bleeding.
-
It's simply a ripoff to either use gold or med packs - we are Allready paying enough just for the stupid summer tokens (2x distance) the game keeps on getting worse with every week
-
Change them because this change didn't work. So try again. And don't fail again.
-
Not sure why they let you bleed. Spiked walkers is logical. They have spikes and you get injured and you bleed, like Rick in season 7 or 8.I can't see the meaning why fast walkers also let you bleed. That is not plausible!
Proud member of WEIRDnDEADLY -
I've voted for the wrong one, I probably should have clicked the top option. In any case I thought they were fine the way they were before, annoying but fine. I think they should be reverted to the way they were before but keep the 3 spaces instead of 4. The bullet dodge/dodge wasn't too bad now that bruisers and assaults had guaranteed charge crits, the most frustrating side of them to me after the movement was that they could completely dodge a bruiser/charge guaranteed stun.
-
If you want to stop NG making all these underhand, ‘spend-more’ tactic, FOR ONE WEEK don’t buy any gold. They only way they’ll stop treating everyone as cash cows is if everybody together refuses to buy stuff!
1 week of low profits and they’ll take notice.
It’s so boring now.
Update —-> Load of wank changes —-> ‘We’re sorry we’ll make it a bit better’ (but still worse than originally) ——> everybody happy ——> Repeat next update -
While new and balanced changes are welcomed, fast walkers are not. The cynic in me says NG designed a game mechanic explicitly to increase gold heal spend. Fast walkers break the game's fairly well established mechanics, don't make the map sets more interesting and generally suck the fun out of the game.This will be my lowest scoring challenge in a long while. I'll take whatever I get and leave the healing to take as long as it takes.Hopefully it'll be a more interesting challenge next week.
-
Also worth noticing that the "to ease the grind" explanation for the recent lvl reduction in Master Missions is a total bs.
-
Fast Walkers are way too imbalanced. Losing your charge attacks is brutal. It might not be so bad if some maps didn’t have so many of those mo-fos. Really kills the fun in this challenge.
-
Every other walker has some precedent in the show (this game is based on the show right?). Which episode featured fast walkers with bleed attack (or before they changed it, bullet dodge)? Fucking none. They do not belong in the game.
-
-
I didn't even finish using up my round passes and I've already quit the challenge.
This has never happened to me before. Not when I've travelled. Not when my cat died. Not when i couldn't go to work i was so distracted with worry about my family back inside nyc in March when the city was raging to a stand still with corona. -
Add me to the list of players quitting the challenge early, fast walkers have ruined it. Losing your charge attack from bleeding status is beyond annoying.
-
Same here. I just have no motivation to play this set, it will be my lowest score in a long, long time.
-
I’m still enjoying it, upto MM49 all the maps apart from pile of fire need a degree of tactical awareness/skill. Ah well each to their own.
-
Hmmm, let the fast walkers loose in NG headquarters.
Zee Black - SG Woots - Playing since 2015.
-
@Fluxxx I hope you’ve found the poll informative, care to have any final thoughts on fast walkers?
-
Yes bleeding completely Nerfs your charge attack and that high levels that's essentially Nerfs that survivors entire round
Since you are very dependent on your charged attacks and juggling and boosting at high levels this is way worse than the occasional Dodge that happened before
#Zombrex (Neo / Horizon / Genesis / Prime / Elite)
Are you Lost? Alone? Looking for a killer team to have your back?
Join ZOMBREX! We have a tiered guild structure so players of every level and ambition can find a home they fit in.
Remember, search ZOMBREX FAMILY.
Our page :
https://m.facebook.com/Zombrex2015/
Send me a PM or message ATLAS#5063 on Discord -
Im Sorry I flat out hate the skinny walkers. I don’t care what they were and how they were changed, they flat out suck.
-
Categories
- All Categories
- 343 Welcome
- 3 Rules
- 338 Announcements
- 1 Community Spotlight
- 21.8K The Walking Dead: No Man's Land
- 13.9K General No Man's Land Discussion
- 957 Guild Wars Discussion
- 68 Girl Power Community
- 55 Nations United (former Nation Wars)
- 1.6K Strategy Discussion
- 90 Guild Discussion
- 15 Players looking for guilds
- 72 Guilds Recruiting
- 859 Video Vault
- 113 Check-In Thread Corner
- 3.5K Suggestions & Ideas
- 4.6K Bugs & Issues
- 1.6K Game Issues
- 2K Bug Reports
- 1.5K Off Topic
- 1.4K Off Topic Discussion
- 100 TV Show Discussion