
Easy changes to improve game balance

JayZ
Member Posts: 3,692 ✭✭✭✭✭
There are a lot of problems that are more difficult to solve (challenge grind, GW timing, etc.), but there are some easy changes that NG can make in order to create some more survivor balance and to improve the viability of some gear that players worked hard to obtain in season campaigns.
What do you all think? Any other suggestions?
Weapon improvements:
New weapon releases (money-makers) or GW-exclusive weapons:
Class balance improvements to improve viability of ranged survivors (currently, only Sasha/Assault/Assault or Sasha/Hunter/Hunter are viable on the highest levels):
What do you all think? Any other suggestions?
Weapon improvements:
- Deadly Spike: Threat reduction only on charge attack is just not that useful. Threat Reduction on any kill would be OP. Change the special trait to: Guaranteed threat reduction on charged kill, 75% chance on a non-charged kill.
- Bayonet Musket: Absolutely useless. Make the regular attack hit up to 3 enemies (just like a normal Spear) and reduce the cost of the charge attack to only 2 charge points.
- Festive Road Sign: This is out-classed by the Dragon's Tongue. Add special functionality, like built-in Destructive trait or massively increase the base damage to make it more viable.
- Zweihänder: Offensive Bruiser builds are not that viable, so this weapon has no place in the game meta. That being said, tweaking the traits to switch Lethal for Interrupt could make it more viable.
- Pickle Jar: Simply not that useful. Remove the threat from the charge attack to make it slightly more viable (but it's still just a worse version of the Decimator).
New weapon releases (money-makers) or GW-exclusive weapons:
- Decimator with Charging/Lucky/Concussion traits.
- Morgan's Staff with Interrupt/Lucky/Razor traits.
- Festive Shotgun with Lucky/Destructive/Incendiary traits.
Class balance improvements to improve viability of ranged survivors (currently, only Sasha/Assault/Assault or Sasha/Hunter/Hunter are viable on the highest levels):
- Increase Shooter damage to be comparable to Scout damage (Scouts are still better because of Power Strike, Threat Reduction, Prowl, bigger movement, etc. but it will at least make Shooters more useful)
- Make Hazard Suit available on all ranged armor
- Increase Piercing trait bonuses from 20% Silver/30% Gold to 30% Silver/45% Gold (like Razor) [except this might hurt Sasha's LT]
- Increase Silence trait bonuses from 30% Silver/40% Gold to 40% Silver/60% Gold (will increase effectiveness, but still not allow for 100% unless Hunter Daryl leading, but Hunter Daryl is not useful in the end-game so it won't be OP IMO)
- Give Sure Shot a damage bonus, like Power Strike
- Increase chances of Critical Aim
- Update Strong/Marksman to affect TOTAL damage, not just WEAPONS damage
Proud member of Mavericks OG, a top 3 global GW and challenge guild.
Message me on the forums or on Line (ID: jayztwdnml) if you're interested in joining the Mavericks family of guilds.
Youtube channel: https://www.youtube.com/channel/UCGSePrANMyf_S_YKJyfJodg
Strategy compendium: https://forums.nextgames.com/walkingdead/discussion/41787/jayzs-nml-strategy-compendium
Message me on the forums or on Line (ID: jayztwdnml) if you're interested in joining the Mavericks family of guilds.
Youtube channel: https://www.youtube.com/channel/UCGSePrANMyf_S_YKJyfJodg
Strategy compendium: https://forums.nextgames.com/walkingdead/discussion/41787/jayzs-nml-strategy-compendium
Comments
-
- Pickle Jar: Simply not that useful. Remove the threat from the charge attack to make it slightly more viable (but it's still just a worse version of the Decimator).
I think they changed that?I can only agree with everything else. Push!
-
I still think sure shot should be equivalent to power strike... add a damage boost to it! I'd love a tweek to silence too, I've always wanted to try a silence team but its just not worth it.
-
Give ranged classes a new trait called "Steady Aim" or something similar (independent of Piercing trait) that has an X% chance of a one-hit kill on a walker no matter what level. Doesn't have to be an incredibly high percentage, but it would help to make ranged more viable at higher levels of play and give them something unique that melee teams don't have.
-
Spot on. I think a piercing buff, shooter damage increase and CA chances improved are the main 3.
I don't think piercing should match razor though, maybe slightly below at 20/30/40. We have Alpha to further reduce body shot chances.
Increased shooter damage and CA chances would lessen the dominance that bruisers and scouts currently have.
Edit to add: if you did buff piercing then you would need to add a harpoon gun to the shops without it and nearly everyone would buy it -
-
@3vilrine ahh, good point, thanks. Updated.
@WellyLuga yeah, but how often does any all-ranged team use Alpha instead of Sasha? point taken though, that increasing Piercing too much could have a negative side effect of hurting Harpoon charging. Perhaps the better option is for Piercing to add a "Ignores damage reduction" option like Razor.
@Pic nice one, will add to original post. Totally forgot about that crap weapon because it's useless lol.
I added one more suggestion, which was to buff Strong and Marksman as they currently add negligible amounts of additional damage.Proud member of Mavericks OG, a top 3 global GW and challenge guild.
Message me on the forums or on Line (ID: jayztwdnml) if you're interested in joining the Mavericks family of guilds.
Youtube channel: https://www.youtube.com/channel/UCGSePrANMyf_S_YKJyfJodg
Strategy compendium: https://forums.nextgames.com/walkingdead/discussion/41787/jayzs-nml-strategy-compendium -
JayZ said:There are a lot of problems that are more difficult to solve (challenge grind, GW timing, etc.), but there are some easy changes that NG can make in order to create some more survivor balance and to improve the viability of some gear that players worked hard to obtain in season campaigns.
What do you all think? Any other suggestions?
Weapon improvements:- Deadly Spike: Threat reduction only on charge attack is just not that useful. Threat Reduction on any kill would be OP. Change the special trait to: Guaranteed threat reduction on charged kill, 75% chance on a non-charged kill.
- Bayonet Musket: Absolutely useless. Make the regular attack hit up to 3 enemies (just like a normal Spear) and reduce the cost of the charge attack to only 2 charge points.
- Festive Road Sign: This is out-classed by the Dragon's Tongue. Add special functionality, like built-in Destructive trait or massively increase the base damage to make it more viable.
- Zweihänder: Offensive Bruiser builds are not that viable, so this weapon has no place in the game meta. That being said, tweaking the traits to switch Lethal for Interrupt could make it more viable.
- Pickle Jar: Simply not that useful. Remove the threat from the charge attack to make it slightly more viable (but it's still just a worse version of the Decimator).
New weapon releases (money-makers) or GW-exclusive weapons:- Decimator with Charging/Lucky/Concussion traits.
- Morgan's Staff with Interrupt/Lucky/Razor traits.
- Festive Shotgun with Lucky/Destructive/Incendiary traits.
Class balance improvements to improve viability of ranged survivors (currently, only Sasha/Assault/Assault or Sasha/Hunter/Hunter are viable on the highest levels):- Increase Shooter damage to be comparable to Scout damage (Scouts are still better because of Power Strike, Threat Reduction, Prowl, bigger movement, etc. but it will at least make Shooters more useful)
- Make Hazard Suit available on all ranged armor
- Increase Piercing trait bonuses from 20% Silver/30% Gold to 30% Silver/45% Gold (like Razor)
- Increase Silence trait bonuses from 30% Silver/40% Gold to 40% Silver/60% Gold (will increase effectiveness, but still not allow for 100% unless Hunter Daryl leading, but Hunter Daryl is not useful in the end-game so it won't be OP IMO)
- Increase chances of Critical Aim
- Update Strong/Marksman to affect TOTAL damage, not just WEAPONS damage
Will take it from useless to top class in under 5 seconds. -
I nominate @JayZ for the position of NML player liason to NextGames.
NextGames should put him under non-disclosure, and he should work to coordinate with them on future changes to the game before they are implemented.
There have been thousands of hours of developer time wasted on useless stuff in this game. Having an experienced player like @JayZ sign off on ideas before they are implemented would make this a much better game in the long run.
-
What I like about these suggestions is that they are all completely reasonable.
I would even be happy with 50% threat reduction on the Deadly Spike to be honest (add that to the Hunting Bow too please!). I also think the Bayonet having 2 charge points is good enough as well. See NG, it won't take much to make us happy. -
Remove threat creation from weapons completely. No change for ranged is OP unless it makes ranged more powerful than melee.
-
Just leave threat creation for scavange or change it so scavange always generates it's own threat creation with each wave building upon the last wave.
-
I definitely like quite a few of the suggestions in here, thanks @JayZ for your ideas and for considering their feasibility as well
We'll look over them and discuss!
-
JayZ said:
Class balance improvements to improve viability of ranged survivors (currently, only Sasha/Assault/Assault or Sasha/Hunter/Hunter are viable on the highest levels):- Increase Shooter damage to be comparable to Scout damage (Scouts are still better because of Power Strike, Threat Reduction, Prowl, bigger movement, etc. but it will at least make Shooters more useful)
- Increase Piercing trait bonuses from 20% Silver/30% Gold to 30% Silver/45% Gold (like Razor)
- Update Strong/Marksman to affect TOTAL damage, not just WEAPONS damage
I’ve seen it mentioned a few times on the forums, Marksman should also increase damage from critical hits. -
I see you have already implemented one suggestion into the game from this thread, nice start! Now we just need a charging/lucky decimator!
-
I’m not sure how I’d change the deadly
spike since we already have the Daryl’s
knife that does a good job for removing threats. But for the Hunting Bow I think I’d give it high-powered in its special functionality with destructive/TR/Piercing.
-
Fluxxx said:I definitely like quite a few of the suggestions in here, thanks @JayZ for your ideas and for considering their feasibility as well
We'll look over them and discuss!Fluxxx said:I definitely like quite a few of the suggestions in here, thanks @JayZ for your ideas and for considering their feasibility as well
We'll look over them and discuss! -
Lucille!!!!!!!!! You suhnahmahbitch! 😆
-
I like Zweihänder. I have rerolled RGG into an offensive bruiser and now just a couple of hundred tokens away from making him a 7 star bruiser. The weapon should have in built stun like all other bruiser weapons. With its long reach, this would make it a great weapon. Tweaking the traits to switch Lethal for Interrupt would not be required.
Zee Black - SG Woots - Playing since 2015.
-
@zeeblack what your max level in challenge. I have never heard anyone making rgg offensive honestly. My rgg is all defens . I get to MM 44 45 or high usually
-
@rogueDSI have just enough time to reach 35. I have never tried beyond level 35.
I have a good defensive bruiser team comprising of a 8 star survivor and 7 star Morgan. Sorry I did not reroll RGG into a offensive bruiser. Rather I have badged RGG with 3 DR, 2 D and 1 H badge for Zweihänder. He has retaliate, strong, iron skin and punish as traits.
Zee Black - SG Woots - Playing since 2015.
-
nadecir said:I nominate @JayZ for the position of NML player liason to NextGames.
NextGames should put him under non-disclosure, and he should work to coordinate with them on future changes to the game before they are implemented.
There have been thousands of hours of developer time wasted on useless stuff in this game. Having an experienced player like @JayZ sign off on ideas before they are implemented would make this a much better game in the long run.The Expendables - Polska gildia -
zeeblack said:
@rogueDSI have just enough time to reach 35. I have never tried beyond level 35.
I have a good defensive bruiser team comprising of a 8 star survivor and 7 star Morgan. Sorry I did not reroll RGG into a offensive bruiser. Rather I have badged RGG with 3 DR, 2 D and 1 H badge for Zweihänder. He has retaliate, strong, iron skin and punish as traits.
If you want to get better at this game, join Discord and learn badge crafting and much more: https://discord.gg/cDhgv3AJ89 -
https://forums.nextgames.com/walkingdead/discussion/44928/new-hunter-weapon-javelins/p1?new=1
My suggestions aren't coming as often as they use to , but here's one that's pretty solid.
Cheers !
#Zombrex (Neo / Horizon / Genesis / Prime / Elite)
Are you Lost? Alone? Looking for a killer team to have your back?
Join ZOMBREX! We have a tiered guild structure so players of every level and ambition can find a home they fit in.
Remember, search ZOMBREX FAMILY.
Our page :
https://m.facebook.com/Zombrex2015/
Send me a PM or message ATLAS#5063 on Discord -
Precharged Shooters this week reminded me that Shooters are still garbage. The Piercing buff was a questionable one. Please think about some of these other suggestions NG.Proud member of Mavericks OG, a top 3 global GW and challenge guild.
Message me on the forums or on Line (ID: jayztwdnml) if you're interested in joining the Mavericks family of guilds.
Youtube channel: https://www.youtube.com/channel/UCGSePrANMyf_S_YKJyfJodg
Strategy compendium: https://forums.nextgames.com/walkingdead/discussion/41787/jayzs-nml-strategy-compendium -
pretty nice cash grab Harpoon bundle for fucking 22€, with a Harpoon that is >>>>> old Harpoon instead of selling it as a Guild War reward. So much for game balance..
-
Yeah bit high on the price , though I'm a sucker and bought it anyway
I suggested a small $10 or less bundle like the original Harpoon.
#Zombrex (Neo / Horizon / Genesis / Prime / Elite)
Are you Lost? Alone? Looking for a killer team to have your back?
Join ZOMBREX! We have a tiered guild structure so players of every level and ambition can find a home they fit in.
Remember, search ZOMBREX FAMILY.
Our page :
https://m.facebook.com/Zombrex2015/
Send me a PM or message ATLAS#5063 on Discord
Categories
- All Categories
- 343 Welcome
- 3 Rules
- 338 Announcements
- 1 Community Spotlight
- 21.8K The Walking Dead: No Man's Land
- 13.9K General No Man's Land Discussion
- 957 Guild Wars Discussion
- 68 Girl Power Community
- 55 Nations United (former Nation Wars)
- 1.6K Strategy Discussion
- 90 Guild Discussion
- 15 Players looking for guilds
- 72 Guilds Recruiting
- 859 Video Vault
- 113 Check-In Thread Corner
- 3.5K Suggestions & Ideas
- 4.6K Bugs & Issues
- 1.6K Game Issues
- 2K Bug Reports
- 1.5K Off Topic
- 1.4K Off Topic Discussion
- 100 TV Show Discussion