🔥TURNS or Spawn, OK! What's this ?🔥

mir
Member Posts: 228
Can someone tell me why when they write that the wave is 1 zombie, and 3 zombies climb out of the walls. Sometimes it's more fun to write 2, and climb 6. And the coolest thing is when the wave of zero zombies, and they all climb exactly when the counter comes to its time. Why can't I know when, where, and how many zombies will come out?  Has anyone noticed this before in the War?  You can tell us something @Fluxxx @vane @zbot , thank you.  This is very annoying, I can't know what is waiting for me on the next move and I spend more resources!
Comments
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I think this bug has been around forever. Sometimes the timer won't show the correct amount. It's the same in the challenge.Ingame username: Jubjab
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Yes, walkers out at every round even no bar
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Happened to me yesterday, 4 walkers popped out instead of 1 (as was shown in counter). It is annoying when you have to use tools just because of the bugs.
I would also like to stunned fast walkers being able to retaliate being fixed, had to restart one of 6H maps just because of this.... -
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Happened to me today. Zero in the counter for 3 turns but 2 walkers spawn at the turn over on the counter. @Fluxxx check the videoÂ
https://youtu.be/nBwdJsnYUpQ -
Same here! Threat counter says 0. But 1 or 2 walkers spawned. But i think it was in the challenge 1 or 2 weeks ago.
Proud member of WEIRDnDEADLY -
If you want to get better at this game, join Discord and learn badge crafting and much more: https://discord.gg/cDhgv3AJ89
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@mir sorry for the delay, the best thing to do in these situations is to contact in-game support right away so they can look into it and figure out what happened.
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zbot said:@mir sorry for the delay, the best thing to do in these situations is to contact in-game support right away so they can look into it and figure out what happened.
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zbot said:@mir sorry for the delay, the best thing to do in these situations is to contact in-game support right away so they can look into it and figure out what happened.
There is a BIG issue with the count down timer, the every turn spawn, the visual display (or lack of) for this, and the bugs surrounding all of this. This issue directly affects how players play. It places an unnecessary strain upon player retention.
Before I go into a map, tell me how many turns there will be before there are spawns. Or tell me the base amount of walkers that will spawn. Or tell me how many spawn each turn from the spawn piles. Tell me something. Then, let that number be correct. -
+1. This is absolutely unacceptable. The game straight up lying about how many walkers come out so drastically alters strategies and positioning.Proud member of Mavericks OG, a top 3 global GW and challenge guild.
Message me on the forums or on Line (ID: jayztwdnml) if you're interested in joining the Mavericks family of guilds.
Youtube channel:Â https://www.youtube.com/channel/UCGSePrANMyf_S_YKJyfJodg
Strategy compendium: https://forums.nextgames.com/walkingdead/discussion/41787/jayzs-nml-strategy-compendium -
@ghost_pepper there’s no way to figure out what’s going on with a few clips, could this be related to spawn reduction issue? There was an issue where it’s not working or could it be the issue where spawn reduction during overwatch not registering? Is it this particular map? While you may have doubts, it's the best place to report as they can look at the back end of things. And having multiple players report it would help support figure out what's going on. That's my view.
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Ok. Thank you for that. If I or anyone from my guild run into some of this, we'll report it.
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It’s not related to threat reduction. Most players in Sanctuary don’t use it. Video below with the non-glitched Silent Harpoon. It’s just crappy coding that has been reported in the past but not looked at. I’ll try to find more videos where this happened.
https://youtu.be/1XYyqHGTfSk
Proud member of Mavericks OG, a top 3 global GW and challenge guild.
Message me on the forums or on Line (ID: jayztwdnml) if you're interested in joining the Mavericks family of guilds.
Youtube channel:Â https://www.youtube.com/channel/UCGSePrANMyf_S_YKJyfJodg
Strategy compendium: https://forums.nextgames.com/walkingdead/discussion/41787/jayzs-nml-strategy-compendium -
mir said:You see this happen a lot in the DistanceÂ
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JayZ said:+1. This is absolutely unacceptable. The game straight up lying about how many walkers come out so drastically alters strategies and positioning.
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This happens on all maps where there is a wave. No need to search for special cards, they are all wrong. Please check it out, it's not difficult. @zbot
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The problem has not been solved. The most annoying thing is that everyone is silent. I wrote again to the technical support in the game, waiting for a response. Â I repeat: there is an exact date, Friday the 26th, the time on the clock and the player's nickname where to look for all this. Go to the code or somewhere else, check it out and tell me that I'm wrong. Thanks. @zbot @Fluxxx @Vane
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Another demonstration
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Happened to me in my last battle, too. Had a supposed 1 walker spawn and probably 5 or 6 spawned. I think it goes without saying that I was not happy.
Ingame username: Jubjab -
Fair Play Policy, from the developers of this game
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In my opinion this is pure deception, one should come out, but in fact it comes out more.
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Thanks everyone for the gifs and videos. We've been investigating this, and hopefully will be able to fix it by the next update
Â
Just to shed some more light on this, we're not able to look directly into a specific mission based on a timestamp - the programming of maps and the rest of the game are a bit separated, so sometimes issues can arise from an unusual interaction between the two, and it's also a bit more complicated to look into it. -
Fluxxx said:Thanks everyone for the gifs and videos. We've been investigating this, and hopefully will be able to fix it by the next update
Â
Just to shed some more light on this, we're not able to look directly into a specific mission based on a timestamp - the programming of maps and the rest of the game are a bit separated, so sometimes issues can arise from an unusual interaction between the two, and it's also a bit more complicated to look into it.
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