Should more than 1 player be able enter a map at the same time
Firekid
Member Posts: 3,191 ✭✭✭✭✭
Should stacking players into high level maps be allowed.
Should more than 1 player be able enter a map at the same time 61 votes
Comments
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Yes, it’s a great tactic.Most of our players love them and really only play GW so they can do the pile ons. An with the pile on it just gives another level of strategy to the game, take it away and it becomes very one dimensional.
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No, it ruins the experience.Also use option 4 if you feel that the maps should be made bigger if stacking is removed. I hit post before changing it!Hi all, I personally have never liked the idea of stacking and feel that it degrades an overall great game mode. When there is only one way to win and that can involve forcing people to spend ridiculous amounts of their precious real life time/setting alarms at unreasonable hours I think it should be removed.What’s the general consensus.
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No, it ruins the experience.I disagree @Billbam having stacking makes the guild wars incredible 1 dimensional, clear X sectors the get as many people to pile on the KAZ maps as possible. A bigger map and no stacking would be much much better IMO.
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No, it’s a cheap tactic which is the only way to winWe lost yesterday to rotting in hell only because they had the entire team pile on Kaz in 6h
I get that it's a good tactic but it's just not possible for international Guild to have everyone on at the same time at the end of a match
A bigger map and maybe they still beat us but it wouldn't feel quite so cheap
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Yes, it’s a great tactic.I mean I haven’t took the time till today to figure out maximized teams and we float between 6/7 people teams. I learned our max today, but maybe I’m just that lazy. So if you know what you can do and pile on 6H KAZ more power to you for taking time and effort to figure it all out.
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No, it ruins the experience.@ATLAS-Z our last two battles is why I’m posting this now. I’ve never been a fan of it but now it really is the only way to win. Hardly anyone in hell enjoys this and one person (of their own free will, we told him not too) set their alarm for 2AM to pile. I am sure this is not what NG had in mind when their brought out GW. It was absurd in the first version and is again in beta.Winners should be decided by who can complete the highest difficulties without losses not how many players can you get into an easy KAZ.Obviously the map would need to be bigger for this to work because at the moment all the top guilds can beat the highest levels without losses.
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No, it ruins the experience.Servers can get laggy sometimes causing blue dots not showing on several devices. To avoid that right now, more intense communication is needed. Disable piling would release some stress. I was all for it before penalization on Red Gas. Since 20% VP penalty can decide Winner, there is no need for piling anymore. Maybe bigger map to avoid cheap sectors on left side of map.
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Yes, it’s a great tactic.😂 this is so laughable... first off think outside the box. It’s not just KAW maps that can be and are being stacked. It takes great coordination to make sure you can do it. It also helps the lower map sector openers feel more with the guild in the mission to win, when they can be apart of this great tactic. Let’s stop trying to make the game so damn one dimensional. I find it funny that majority of the players that complain about stacking are also the same players that say they don’t like GW or they are in a guild that honestly doesn’t put in the work to win. If your guild isn’t as coordinated in figuring out how to win then might be time to find another guild.
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Yes, it’s a great tactic.
🤷🏽♀️ always had fun with coordinated attacks... I understand the complaints, sometimes we do catch ourselves waiting and waiting for one or more teammates to be online, but in such a long battle this “problem” becomes part of the strategy...
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No, it ruins the experience.Ah this is something that has been rumbling on for a while! I've always found it so strange that they put the blue indicator and the warning popup in to show someone else is in the map, if there is no penalty. It's like it's something that was coded wrong and they just never got round to fixing it
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Personally I am so sick of stacking maps, I'm part of a guild that is well organised so it would hurt me but I would rather they just add more sectors and have less rely on KAW maps. -
No, it’s a cheap tactic which is the only way to winExperience and tactics aside, it doesn’t make sense from a programming perspective. One player per map at a time, only 1 can finish it. It also feels like we should be rewarded more for completing more sectors and maps than for poaching the same KAW maps at the same time. As much as this crowd screams about people exploiting bugs, isn’t that exactly what this is?
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No, it ruins the experience.I think a strategy would be doubling up on a "Find The Clues" lvl 47 map because there is a fair amount of risk. Piling on to a KAW no matter the level creates very little to no risk. So it's not a strategy. It's more of a coordination thing. Having guild members strapped to their device all day or setting their alarm for 3:00 AM is just stupid. What a great way to compete. "Gee, we had 7 guild members wake up at 2:00 and 3:00 in the morning to pile onto a Kill All Walkers map," That's the reality if you have an international guild. Dictating guilds grouped by time zones is just as stupid. There should be a reasonable way to compete without having 10 people worldwide on at the very same time.
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No, it’s a cheap tactic which is the only way to winIf anyone wants to win the war, they have to deserve the victory, and no shortcuts like that because I'm from "everything good in life doesn't come for free" ;-)
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No, it ruins the experience.Being able to record mission, and send to your team-mate so they know what's inside and enter with good team and prepared tactics to beat it and you both add points is great. But we mostly use this option to beat cheap "kill all walkers" so that's no strategy it just comes to who can co-ordinate better.
My guild is doing this pretty good and we benefit from it. Still i think it's cheap, majority of guilds are unable to do it and for them it must be ruining the experience.
Than, again, i agree it would be really one-dimensional without this option. Leftover attacks must be used somewhere... I just wish there is no "kill all walkers" missions on highest sectors. People would need to think twice before doing this.
Bigger map would also helpSearching for a guild ? Join Wild Walking Family here
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No, it ruins the experience.@Busta obviously it’s not just KAWs being stacked, I’ve been in a few none KAZ maps myself. We do it, we aren’t too bad at it. But most of us hate doing it.Anyway each to their own and am sure if they do change it you’ll find new and just as enjoyable ways to win without stacking.
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No, it ruins the experience.@Busta not everyone is happy with changing guilds like their pants.And sorry, but stacking is no rocket science. Anyone can calculate in a minute, which is the best strategy. The way stacking works is the problem. If you could just play any map at any time, it would be the same strategic work and less stressful. Or let piling die like 100% interrupt.--- Marie
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No, it ruins the experience.Busta said:😂 this is so laughable... first off think outside the box. It’s not just KAW maps that can be and are being stacked. It takes great coordination to make sure you can do it. It also helps the lower map sector openers feel more with the guild in the mission to win, when they can be apart of this great tactic. Let’s stop trying to make the game so damn one dimensional. I find it funny that majority of the players that complain about stacking are also the same players that say they don’t like GW or they are in a guild that honestly doesn’t put in the work to win. If your guild isn’t as coordinated in figuring out how to win then might be time to find another guild.
It's the best tactic at the moment but having several people play the same boring, easy map is not enjoyable. Wishing that the 47s in 6H are KAW so that you can maximise score is boring. That is one dimensional and is just cheap tactics IMO. I would rather the map be bigger, more sectors added and the possibilities open up. -
#Zombrex (Neo / Horizon / Genesis / Prime / Elite)
Are you Lost? Alone? Looking for a killer team to have your back?
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No, it ruins the experience.Unfortunately the only way to be competitive is with piling. It feels a little dirty entering a map that gives a warning not to. I love playing alongside friends from all over the world. I hate that this is pushing players to guilds in their time zone. It's a real problem and I hope creaters will take notice and find a solution.
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Yes, but change the battle map to stop it being so advantageousThe problem is that you can't really remove stacking, even if everyone would agree that it's a dirty tactic that should be removed.
Players might run out of battery or their phone breaks in the middle of a mission, meaning the whole guild could be stuck without a possibility to continue, unless someone else could enter the mission and finish it. And we all know that people by mistake go into the same mission because the game lags and doesn't show someone else already is there. That would cause quite the outrage if you would lose out on the points in these cases.
So it's hard to think of a good solution. Increasing the map size might help, but it might also backfire, as more hard maps would mean more possibility of finding high-level KAZ missions.Ingame username: Jubjab -
Yes, it’s a great tactic.Yesterday was top russian derby Red Snow Vs Stay Alive both teams go hard and in the end Stay Alive decide go double 47 in 6h there no kaz mission and Red Snow didn't it and lose
so double it's a very good strategy option -
What bothers me is that they don't show the blue dots consistently, so people can accidentally double up on easier missions like human opponents.
Stacking doesn't really bother me, although I certainly agree with what @Cronus saidIf you want to get better at this game, join Discord and learn badge crafting and much more: https://discord.gg/cDhgv3AJ89 -
No, it ruins the experience.... not to mention when you're not trying to enter simultaneously, waste an attack causing you to not have enough attacks left to close a sector and collect the completion bonus.
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No, it’s a cheap tactic which is the only way to winI've always been against it. As others have already pointed out, it's incredibly dismissive to suggest it's disorganised guilds that don't like stacking.I'm part of a highly organised guild family and we all stack successfully with pre-prepared plans and assigned roles, with spare attacks reserved for stacking. Stacking is not hard, it's not skilled and it certainly isn't strategic. It's an incredibly cheap way to artificially bolster a team's score with minimum effort.I do it to remain competitive, but it would be much more interesting to have other ways to spend those extra attacks. E.g. harder bonus maps.
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can someone please briefly explain what stacking mean to new players like me? and why is it a dirty tactic to use? thx
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Yes, it’s a great tactic.Arqueue said:can someone please briefly explain what stacking mean to new players like me? and why is it a dirty tactic to use? thx
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Well.... in order to pile, you need to in most cases play relatively clean so I do not think it’s right to say that it doesn’t require skill. Think about it as a treat after a hard day at work:)
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Billbam said:Arqueue said:can someone please briefly explain what stacking mean to new players like me? and why is it a dirty tactic to use? thx
they all go into that one high lvl KAW map at the same time, right? must the low level player still play as per normal or just hitch a ride on a high level player? -
Yes, it’s a great tactic.yes all at one time and before the first person exits. All maps scale to the player playing the map.
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Had know idea this was an option! Certainly explains the score gap some wars! Guess will put 2 cents in though, should be gone or not. Given the difficulty coordinating with international guilds does pose a disadvantage but on the fence we have never tried! Kudos to ones who have made it work , I suspect majority are hardcore guilds however & already pros @ coordinating w/ committed long standing teams! Given this level of competitive edge with these guild types I wouldn’t say change rather add a Guild Wars Beyond for these hardcore guilds to take it to the next level , so beginners & mid level aren’t always getting creamed and having to deal with yet another obstacle while improving & building a strong guild in the game.
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