
Should more than 1 player be able enter a map at the same time
Comments
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I think only one additional player should be able to enter a map, just because there may be a case where a player gets disconnected, falls asleep, gets shot up, or falls into a wormhole while playing the game and you need someone else to be able to go in and complete that map. This will also allow stacking to continue on a smaller scale, but since it will be limited to only 2 players per mission, there might not be enough KAW to go around and teams may have to try stacking in different types of missions more often.
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Yes, but change the battle map to stop it being so advantageousBased on last week's war, I strongly feel that GW needs an update very soon, as the current game mode is badly broken. In this week's battles, 6H was closed by both teams 3 of 4 times and the winner was decided purely on who stacked more.
Earlier successful stacking was a tactic used by the top 10 global teams, now it's probably more like top 100. This need to be fixed, and as I mentioned before, not by entirely disallowing stacking, but by making other changes so that stacking is not the one and only tactic to win a battle.Ingame username: Jubjab -
No, it ruins the experience.When i was talking about stacking at same map looong, long time ago, and asked to be disabled, i got bunch of disagreements and responds like "this is problem of only top guilds", "how else to spend your leftover attacks", "you don't need all the points, it's not really big advantage" etc.....
Now when hundreds of guilds are completing 6G or 6H and came to point that very small things decide the battle you can finally see how it is.
I agree that this stacking can be fun and feeling is that you do something together as team. But when you lose battle by 2 points because someone was stuck at work or fall asleep or anything else that fun turns into stress and you get sick of it.
Does it really make your team better if you were able to join same map with more players then opponent?
Once again, my guild is doing this great and we have advantage against 99% of guilds by using this. We are also international, but being into same timezone isn't deciding factor. My guild is full of very active players who login more often and that's what decide, imo.
Stacking ability is advantage for best guilds in the world, who are just to simply put organized better and more active.
It's hard to say though, what need to change so the other guilds can bump their chances to win. Probably nothing, best will always be the best whatever rules are.
But at least battles shouldn't be decided by how many people was online at same time, that's ridiculous and definitely ruining experience for big number or players.
Guild Wars need return of hero of the week or something in similar form that give more points for using specific hero/team.
Map need more sectors, and i am not talking about just putting something on top of 6H but full H-route. More 40-45 lvl sectors will suit all kind of guilds. It will also reduce need for stacking.
And most importantly, tools need to be limited during battle not because of pay-to-win factor but because they made everything possible and doable.Searching for a guild ? Join Wild Walking Family here
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What about stacking level 47 non KAW? Might as well remove that too huh?😑
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Yes, but change the battle map to stop it being so advantageousCouldn't have said it better @Karajoca. 100% agree.Ingame username: Jubjab
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No, it ruins the experience.@Poki well yes, if we remove stacking of KAWs then removing stacking in non KAWs would happen as well. Just remove stacking altogether.We had a battle yesterday and 7 of the 8 of us stacked a 47 kill 15 and exit mission and a 47 KAW. Would have had 8 but one of our teams battery died. We lost because of that. It’s still ridiculous that it’s allowed and that having one player not available can cost you the battle. It’s not tactics it’s just rubbish and needs to go.
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No, it ruins the experience.Anyway, until(or if) fixed i strognly recommend for those who don't like it to play with teams of 7.
Then you have only 2 extra swords and jumping is way easier.
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Yes, it’s a great tactic.So for those that don’t think it’s a tactical part of the game. Yet in your statements you mention we lost because a team got to stack more than we did. 🤨 🤔 🧐. But not a tactical strategy... ok
everyone was up in arms over the red gas as it formed a easy way to cause ties. So the community complained and red gas points were adjusted to help stop ties. Perfect
so let’s remove stacking cause again complaining it’s not fair ... boo hoo another team is more organized and can stack to win boo hoo.Remove stacking will result in a hell of a lot of ties people. Make stacking so only a limited number of people can go in say 2 max... again TIES will happen more and more.Sitting back figuring out the course you should try or should take is the best part of it. Playing with more or less players each day. Again figure out the best path, think outside the box. Is it worth more points to have multiple players stack nonstop and go for 812 together in a battle than opening a lower section 🤔. Everyone wants the answers to the test without actually doing the work.Remove stacking it will remove the team fun from GW period. -
Yes, it’s a great tactic.Firekid said:@Poki well yes, if we remove stacking of KAWs then removing stacking in non KAWs would happen as well. Just remove stacking altogether.We had a battle yesterday and 7 of the 8 of us stacked a 47 kill 15 and exit mission and a 47 KAW. Would have had 8 but one of our teams battery died. We lost because of that. It’s still ridiculous that it’s allowed and that having one player not available can cost you the battle. It’s not tactics it’s just rubbish and needs to go.
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Stacking is just like the old GW before where you used gas and it was only for a few hours at a time and to win, you had to have everyone come on at the same time which was very difficult to get done. It's way too hard when you have guild members spread all over the world like ours. We have people in the states, Canada and even in Sweden and Russia. It's not entirely possible for all of us to be on at the same time and we've lost several wars because of it. We've had too many wars where we saw we were in the lead but then before midnight eastern US time, the guild came on and piled on a node near the end of the war and we lost. So our guild feels it shouldn't be allowed. I understand where some feel it's a great tactic, but to me it just seems kind of cheap. But, since the game allows it for now, so be it. We'll just have to deal with it on our end as best as possible. Keep up the great work and listening to our feedback.
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They just need to add a few more rows with more maps up to 50+ and beyond. I guarantee you there will be no draws at all and no need to stop stacking. What an easy solution, but I bet NG is working on some useless Season Missions at the moment. Imagine GW is still titled as a "Beta" loooool ....
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This thread has been a perfect example of respectfully disagreeing and arguing one's cases (and doing it well). I wish discussions were more like it in the forum in general. Not having a set mind I feel like a swing voter watching the comments.
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No, it ruins the experience.Whatever they do it needs to be something, imagine being in beta for 7 seasons and other than naming the maps and balancing them basically nothing has changed. Laughable. It is stagnating in my opinion.
I agree, remove stacking, add a bunch of sectors and put something of a cap on the amount of tools you can throw. You won't see nearly as many 812's with heavy spending players breezing through all of the hardest maps flinging tools like there's no tomorrow. Maybe at the top it will encourage some players to step up and play some tougher ones instead of leaving it all to hang upon the shoulders of one player. There will be more variables about which route you go, whether you play safe or gamble.
It won't change much about which guilds are at the top but it will breathe new life into things that's for sure. -
Yes, it’s a great tactic.The answer I was looking for is unfortunately not there.
I think the main issue is, that there are always a few attacks left and you can’t close another sector with it. To me it is totally nonsense, if a very good player would have to use this attack in 4E, as all good sectors are closed.
So to me, I think we need more sectors to have more tactical considerations to work with. Also higher levels are needed. I am by far not the best player in this game and just did 4 times 812 points in a row. It shouldn’t be that easy to get the highest score possible.
And finally, as even with more sectors there are some attacks left, why not implementing something like a „slot machine“, where you can adjust a walker lvl up to 50 (or even higher) and the slot machine chooses the mission (kill boss, kill exit...), the special walkers etc. (Of course it would need to be the same mission for both teams, if both choose the same walker lvl.) With this everybody could use their attacks on highlevel maps, while not stacking them.
And would be really fun, if you wouldn’t know what’s coming, before you enter. -
No, it ruins the experience.Thank you all for voting in this and for your constructive comments for and against and not turning this into a slagging match or getting personal with each other. Hopefully NG can read this and do something that appeases both sides. I’m guessing middle ground would be to allow stacking but to increase the map size too so that the big dawgs can go higher and harder for a higher score, or play it safe and stack. That would actually bring tactics into it. You can’t call something tactics if there is only one way to win.
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No, it ruins the experience.Firekid said:You can’t call something tactics if there is only one way to win.
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No, it’s a cheap tactic which is the only way to winWe've been in master tier all of last week and when we stack we win, when we don't stack we loseI'm not putting my guys through that next week, we'll just go casual this week and take our losses for most matches
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Yes, it’s a great tactic.There are levels to this game. At the highest level, it seems like stacking is required. And that should be addressed. Even higher levels made available to play would be one solution.
A little lower down, there are guilds which don't complete 6H. But do compete against each other and there are A LOT of these groups. Stacking is tactical in this range of groups. Not every player can complete every level kaw. Some groups play non-competitive areas and will lose simply because of that (not enough area bonus). Other fights are determined between which kaw's are stacked and who saves how many actions for the end to do this. There may be close fights. There may be fights determined by a few hundred points. In this range, stacking is working as intended. (Or it's just working.)
Much lower down are guilds that haven't figured out stacking, probably never will, and periodically one of those players leaves to find a more organized and more competitive group. And then they learn about what is really going on in this game. Stacking isn't a problem for this group.
Stacking seems to be a problem for the highest level of play. Make more high level areas. Problem solved.
I like that idea about surprise variety boss walker levels for the highest areas. That was pretty cool too. -
Not really the answer i was looking for, that wasn't there.
Stacking is one of the few things that is genuinely fun about GW as it requires team effort in coordinating and it is fun to execute.
Gives the idea you are a team and not a numbers of players doing some individual missions that get tallied up.
It's not all about winning matches, it's also about having fun playing.
You remove this and it really becomes a chore with very little pay off, except for you won a match. yee -
No, it ruins the experience.No more team up on KAZ missions.The map should have more sectors and some sectors harder than 6H.I make battle plans every week and always have some players playing on easy mode because there isn’t enough high level sectors for everyone.Also tools and new weapons (like the morning star) have made GW a lot easier, I still have a lot of room to improve my teams and completed most walker missions in 5H/6F without much trouble.
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No, it’s a cheap tactic which is the only way to winMario_Romero said:Not really the answer i was looking for, that wasn't there.
Stacking is one of the few things that is genuinely fun about GW as it requires team effort in coordinating and it is fun to execute.
Gives the idea you are a team and not a numbers of players doing some individual missions that get tallied up.
It's not all about winning matches, it's also about having fun playing.
You remove this and it really becomes a chore with very little pay off, except for you won a match. yee
The fact that KAW are the only remaining (and cheap) vestige of "teamwork" in guild wars is a sad sad fact showing the ass of a flawed system.
How sad is it that this should be the one time each war players actually need to talk to each other?
(Info - these are only problems experienced by very organized guilds with detailed assignments and battle plans. Everyone has orders before match begins, no one needs to talk... At all, until KAW stacking time)
(info - less organized guilds with no set plan actually talk more during matches)
#Zombrex (Neo / Horizon / Genesis / Prime / Elite)
Are you Lost? Alone? Looking for a killer team to have your back?
Join ZOMBREX! We have a tiered guild structure so players of every level and ambition can find a home they fit in.
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Mmmm, I love it when more than 1 enters at the same time.
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Yes, but change the battle map to stop it being so advantageousATLAS-Z said:
How sad is it that this should be the one time each war players actually need to talk to each other?
(Info - these are only problems experienced by very organized guilds with detailed assignments and battle plans. Everyone has orders before match begins, no one needs to talk... At all, until KAW stacking time)
(info - less organized guilds with no set plan actually talk more during matches)
We also stacked level 47 non-KAW levels because there weren't any level 47 KAWs, and it was a battle of top 5 teams. One player went in as a "Scout" and mapped out all of the spawn points, blind spots, etc. for the rest of us.
Communication in GW is what you make of it. There is always room to communicate more, and if guilds don't take advantage of the opportunity, that's on them.
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Great read.Many different viewpoints here.
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I love it when they spit.
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This is the let me make a poll topic then disagree with every poll vote that opposes my selection thread 😂 classic
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So what is the complaint when you take out stacking kaw maps and there is a clear cut shot to the finish line and both teams tie? Then what? It’s the same outcome. You guys who feel it’s a cheap tactic are in fact blinded by that and not the real issue in GW, and that being that GW is nothing more than a money grab simple as that. It’s design is not what it should be where it brings guilds together to battle other guilds, it’s reduced to a gold burning, tool burning extravaganza, where just about every guild can now finish 6H. It’s all about revenue hence the addition of fast walkers who retaliate now etc chock full of choke points and much more to force you to take damage. Almost every map is auto spawn with spawn counter. Fire bug that causes your toons to melt even in pvp modes 😂 you guys petition to remove the one good thing in favor of the players but keep all this other bull shit. You can’t make this stuff up mane haha thank god I’m at the end of my rope with this damn game......
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No, it ruins the experience.@xbamfx surprised you haven’t noticed that they have changed the maps now so you either have autospawn or a threat counter never both (apart from a few bugged maps where you get an incoming even if reduced to 0)
I’m guessing you’ve read the thread but it was pretty civilised and good collection of constructive feedback from both sides of the argument.Edit to add: I don’t think anyone is saying that it isn’t a tool fest and an expensive game mode. There are plenty of other threads on that subject. Just because we are discussing this aspect of it doesn’t mean we are ignoring the other issues. -
Firekid said:@xbamfx surprised you haven’t noticed that they have changed the maps now so you either have autospawn or a threat counter never both (apart from a few bugged maps where you get an incoming even if reduced to 0)
I’m guessing you’ve read the thread but it was pretty civilised and good collection of constructive feedback from both sides of the argument.Edit to add: I don’t think anyone is saying that it isn’t a tool fest and an expensive game mode. There are plenty of other threads on that subject. Just because we are discussing this aspect of it doesn’t mean we are ignoring the other issues. -
xbamfx said:Firekid said:@xbamfx surprised you haven’t noticed that they have changed the maps now so you either have autospawn or a threat counter never both (apart from a few bugged maps where you get an incoming even if reduced to 0)
I’m guessing you’ve read the thread but it was pretty civilised and good collection of constructive feedback from both sides of the argument.Edit to add: I don’t think anyone is saying that it isn’t a tool fest and an expensive game mode. There are plenty of other threads on that subject. Just because we are discussing this aspect of it doesn’t mean we are ignoring the other issues.
I expect the same outcome when taking out the piling, leading to many guilds are able to finish the same line(s), closing same sectors, also taking the fun out of it. The tool limitation by @Karajoca seems viable and making enough sense to me.
Hope I don't meet your bloody Lucille in battle anytime soon though
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