Fix for the low level player exploit in GW
Burmeliinis
Member Posts: 1,245 ✭✭✭✭✭
As is obvious from some crazy scores from players we have never heard of, I would say there is a real problem in GW with players taking advantage of the low-level player exploit. Since GW difficulty is adjusted to your player level, you can make GW much easier by having low-level players, especially if you have strong flat value badges. A lvl 13 player with strong flat value badges will breeze through missions lvl 28 players won't even dare to try.
My suggestion is simple - even if I do realize it might not be so simple from a coding point of view.
CONVERT ALL FLAT BADGES TO % BADGES.
NG can make a system update so that all flat badges get converted to a corresponding % badge. This will fix this exploit, and also make all those flat badges valuable again.
The only obvious drawback is that people who have scrapped their gold flat badges will be upset, but I still think it's worth it.
My suggestion is simple - even if I do realize it might not be so simple from a coding point of view.
CONVERT ALL FLAT BADGES TO % BADGES.
NG can make a system update so that all flat badges get converted to a corresponding % badge. This will fix this exploit, and also make all those flat badges valuable again.
The only obvious drawback is that people who have scrapped their gold flat badges will be upset, but I still think it's worth it.
Ingame username: Jubjab
Comments
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Agreed, players who have spent considerable time and resources raising their survivors over a number of months can be easily outscored by a player who has barely taken any time raising their camp level. Seeing players 1 hit kill what would be level 48 walkers because they have taken advantage of a loophole in the system is a joke.
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I think the simplest solution would be to redo the calculation code
Make it so that flat damage badges add-on at the end of all other calculations for damage and critical damage
And make it so that flat health badges add on after all other percent calculations
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ATLAS-Z said:
Make it so that flat damage badges add-on at the end of all other calculations for damage and critical damage -
Бурмелинис сказал:Как видно из сумасшедших результатов игроков, о которых мы никогда не слышали, я бы сказал, что в GW есть настоящая проблема с игроками, использующими эксплойт низкоуровневого игрока. Поскольку сложность GW регулируется в соответствии с уровнем вашего игрока, вы можете значительно упростить GW, имея игроков низкого уровня, особенно если у вас есть сильные значки с фиксированным значением. Игрок 13-го уровня с сильными значками с фиксированным значением будет легко проходить миссии, игроки 28-го уровня даже не осмелятся попробовать.
Мое предложение простое - даже если я понимаю, что это может быть не так просто с точки зрения кодирования.
ПРЕОБРАЗОВАТЬ ВСЕ ПЛОСКИЕ ЗНАЧКИ В ЗНАЧКИ%.
NG может выполнить обновление системы, чтобы все плоские значки были преобразованы в соответствующий значок%. Это исправит уязвимость, а также снова сделает все эти плоские значки ценными.
Единственный очевидный недостаток заключается в том, что люди, которые отказались от своих золотых плоских значков, будут расстроены, но я все же думаю, что оно того стоит.1.This is not prohibited in the rules of the game.2. Make the same account and if you are not a weakling, then make the same result on GW, otherwise it sounds like envy from your side -
Burmeliinis said:A lvl 13 player with strong flat value badges will breeze through missions lvl 28 players won't even dare to try.
1. Кроккодил
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Crocodile said:Burmeliinis said:A lvl 13 player with strong flat value badges will breeze through missions lvl 28 players won't even dare to try.
1. Кроккодил
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5.Apparently they are afraid of youIf they decide to raise this issue on the forum😂 -
Crocodile said:ATLAS-Z said:
Make it so that flat damage badges add-on at the end of all other calculations for damage and critical damage
Sooo a +22% damage badge doesn't boost a +1200 damage badge? Pretty sure it does.
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Fluxxx said:Rick's LT is working as intended, however there's a caveat with its interaction with flat-rate badges. Rick's trait applies to the total damage BEFORE flat badges are applied, otherwise % badges work as normal.Same for all traits that boost total dmg or final dmg including Bonus from GW map, also for % dmg badges ok for % dmg badges it's work but still not enough for good total dmg on low lvl because of low base dmg on low lvl toons and weapon
on my calculation % badges start working better than flat badges around lvl 22-24 -
Never understood the flat badge deal. I just kill everything regardless. But I would like to know. Someone enlighten me.
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Burmeliinis said:As is obvious from some crazy scores from players we have never heard of, I would say there is a real problem in GW with players taking advantage of the low-level player exploit. Since GW difficulty is adjusted to your player level, you can make GW much easier by having low-level players, especially if you have strong flat value badges. A lvl 13 player with strong flat value badges will breeze through missions lvl 28 players won't even dare to try.
My suggestion is simple - even if I do realize it might not be so simple from a coding point of view.
CONVERT ALL FLAT BADGES TO % BADGES.
NG can make a system update so that all flat badges get converted to a corresponding % badge. This will fix this exploit, and also make all those flat badges valuable again.
The only obvious drawback is that people who have scrapped their gold flat badges will be upset, but I still think it's worth it.
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Let's discuss: why is there a wave 2 in the war, and 6 zombies come out ? Why can the enemy count your points when you sleep and make the other islands win? Why did we start buying tools 5 times more when islands 19 and 20 appeared? Why can't NG find a balance(or doesn't want to)? And there are a lot of things that really prevent a lot of players from playing!!
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All Fair points @mir. You should speak more louder about it and raise your own thread maybe, to help things change. Especially the tool part, it's ridiculous in what GW has turned into and how expensive it is to compete. This is definitely my last season playing unless some dramatical changes regarding balance and pay to win factor are introduced.
Anyway, that pay to win factor is probably the reason of this thread. Players with lvl28 survivors need to spend crazy amount of money and tools to beat hardest levels, and they are pissed that there is someone who can do it on much easier way, making their efforts and spending pointless.
nobody would bother raising this question since there are probably only a few (or just one) heavy examples of this low level+flat badges advantage. They are only pissed because they can't do what @Crocodile can unless pay insane amount
So the only way to fix this issue is to fix the tools and costs in general regarding GW. And for that to happen we must stay united and blame NG, not ourselves.
Peace and love ✌️ (but first, few more wars 😂)
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1. No it's not but it's clearly an unintended exploit. I am not suggesting a ban/penalty but simply to covert all flat badges to % badges. Any low-level player can freely stay at that level, but there will be a stronger incentive to level up.1.This is not prohibited in the rules of the game.2. Make the same account and if you are not a weakling, then make the same result on GW, otherwise it sounds like envy from your side
2. It's not possible to craft flat badges anymore so it's that easy. Besides, I don't have the time nor interest to do an alt account.
If this issue concerns so few players, why do you have a problem with it? Obviously Crocodile, as he is the only honest player to admit he uses this loophole, but there seems to be lot of opposition also from others...1.please tell at least 5 players, I'm can help
Yes, those are problems, too, but don't really have anything to do with this issue. Feel free to make a new post about any of those things or comment in any of the many threads that already address those issues.Let's discuss: why is there a wave 2 in the war, and 6 zombies come out ? Why can the enemy count your points when you sleep and make the other islands win? Why did we start buying tools 5 times more when islands 19 and 20 appeared? Why can't NG find a balance(or doesn't want to)? And there are a lot of things that really prevent a lot of players from playing!!Ingame username: Jubjab -
Burmeliinis said:why do you have a problem with it?
I'm don't have a problem with that, i play this way from season 3 or maybe even season 2
But you're making this situation look like hundreds of players like me.
I'm the last standing knight of low level
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Although Challenge and GW are not really comparable, some GW scores of "unknown" guilds/players don't seem legit . Maybe the problem is not only the "flat badge exploit". Can anyone tell if "flight mode exploit" is investigated at all in GW?
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mir said:
you're wrong 🔁
I don't care too much about this personally, but the game is more fair when people play it on equal terms. When up becomes down and down becomes up, that's demoralizing for straight shooters who care about rank.
And also, he didn't mention you. Your heroes from the screenshots in another thread are level 21. I don't think level 21 with flat badges help that significantly.If you want to get better at this game, join Discord and learn badge crafting and much more: https://discord.gg/cDhgv3AJ89 -
You don't know exactly what they're talking about. Don't muddy the water.Paste said:
I don't care too much about this personally, but the game is more fair when people play it on equal terms. When up becomes down and down becomes up, that's demoralizing for straight shooters who care about rank.
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I'm gonna get a lot of hate for saying this out loud, but I secretly (well not anymore
) am a little bit tickled at the thought of whale guilds spending loads of cash until they bankrupt themselves and complain about how much tools have ruined the game.
Sorry but the thought amuses me.
Let the rockets fly and burn out in a blaze of glory... The graveyard of departed awaits.
I spend what I want and limit myself reasonably. Not going to be number one on the charts but that's not any different than 5 years ago.
See I'm not perfect, there's a dark side. Now I'll go back to being my cheery self. Have a lovely day.
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ATLAS-Z said:I'm gonna get a lot of hate for saying this out loud, but I secretly (well not anymore
) am a little bit tickled at the thought of whale guilds spending loads of cash until they bankrupt themselves and complain about how much tools have ruined the game.
Sorry but the thought amuses me.
Let the rockets fly and burn out in a blaze of glory... The graveyard of departed awaits.
I spend what I want and limit myself reasonably. Not going to be number one on the charts but that's not any different than 5 years ago.
See I'm not perfect, there's a dark side. Now I'll go back to being my cheery self. Have a lovely day.
it like a song of russian metal grop Ария -
i sense that NG doesn't have the employees who can sit down and really think through all the loopholes that can happen in all of their implementations / changes to the game. one clearest example is the absence of the confirm button in every purchase in the BM at the beginning. that would have been an obvious insert
a lot of times, they depend on the forum players to tell them the loopholes and then....they may, may act on it, if schedule permits. this just waste their time and effort
they should allow a few selected experienced players to join in a closed discussion on future implementation -
Arqueue said:
they should allow a few selected experienced players to join in a closed discussion on future implementation
I can imagine of they ran every detail by us for every single thing they would spend endless hours sifting through our discussions. Some of us are very opinionated **cough cough Busta cough**. Lol.
Xoxo @Busta @Karajoca @JayZ
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ATLAS-Z said:I'm gonna get a lot of hate for saying this out loud, but I secretly (well not anymore
) am a little bit tickled at the thought of whale guilds spending loads of cash until they bankrupt themselves and complain about how much tools have ruined the game.
Sorry but the thought amuses me.
Let the rockets fly and burn out in a blaze of glory... The graveyard of departed awaits.
I spend what I want and limit myself reasonably. Not going to be number one on the charts but that's not any different than 5 years ago.
See I'm not perfect, there's a dark side. Now I'll go back to being my cheery self. Have a lovely day.
Also like to add, any whales eyeing the graveyard instead of quitting can find a welcome home with me and be a slightly cheaper Badass. I can always make room.
Cheers
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ATLAS-Z said:Arqueue said:
they should allow a few selected experienced players to join in a closed discussion on future implementation
I can imagine of they ran every detail by us for every single thing they would spend endless hours sifting through our discussions. Some of us are very opinionated **cough cough Busta cough**. Lol.
Xoxo @Busta @Karajoca @JayZ
i was thinking more of another kind of closed door discussion: NG reveals what is going to be implemented and the invited players are there to think of any future problems/loopholes with the implementation. that's all. they are not there to stop them from implementing or suggest any alternatives or add anything which is not considered a problem
for example, they come to you guys and said we are going to introduce black market and here is the format. i'm sure you guys will definitely think of the confirm button. but you dont go tell NG, they must add or minus this and that
active discussion will reduce wasted time and effort for all parties -
Arqueue said:ATLAS-Z said:Arqueue said:
they should allow a few selected experienced players to join in a closed discussion on future implementation
I can imagine of they ran every detail by us for every single thing they would spend endless hours sifting through our discussions. Some of us are very opinionated **cough cough Busta cough**. Lol.
Xoxo @Busta @Karajoca @JayZ
i was thinking more of another kind of closed door discussion: NG reveals what is going to be implemented and the invited players are there to think of any future problems/loopholes with the implementation. that's all. they are not there to stop them from implementing or suggest any alternatives or add anything which is not considered a problem
for example, they come to you guys and said we are going to introduce black market and here is the format. i'm sure you guys will definitely think of the confirm button. but you dont go tell NG, they must add or minus this and that
active discussion will reduce wasted time and effort for all partiesI played with many of players in the past that they did this with. I can’t even remember what they called this.My memory is hazy, but this was a common practice and then they stopped it and just gave us the content.Doors are still open to provide them information from certain players, but the 2 way communication that the players had with NML isn’t what it use to be.No offence to the staff that reply here. Just stating my opinion, right or wrong. -
ATLAS-Z said:I'm gonna get a lot of hate for saying this out loud, but I secretly (well not anymore
) am a little bit tickled at the thought of whale guilds spending loads of cash until they bankrupt themselves and complain about how much tools have ruined the game.
This game always had pay-to-win advantages, but it was still quite possible to play and compete on highest levels with enough skill, motivation and dedication. With understandings of the game mechanics. Well, that game mechanics now turned into tools.
And i will never blame NG for simply cashing out, and milking players who are obviously willing to pay. Why lowering the values when bundle sales go well, and lot of customers accept ? This community is who i blame for everything. Never united, never enough understanding. I am sure even NG is surprised with amounts they are able to earn. I am sure they would accept even to limit the tools and by that end all potential bankruptcy problems, but can't do it when there is other side of the coin who say "bring it on, let us buy our wins" and destroy all the sense of competition in this game.
But i assure you, all this nonsense, won't last long. Things went too far, and i don't see way to come back to normal.
I can watch how someone make their challenge easier with 5star Glenn who pre-charge you 90% of time.
I can watch maps destroyed by other, scout Glenn, where you flee/repeat until get it done in 2 turns or so.
I can live with waiting for @WellyLuga and his healing times to end so he can play bloody GW, or watch him fail because he used normal survivor bruisers while Eugene is in hospital
I can compete in challenge with gold earned from watching ads, and good timing in use of gas
But i can't and don't want to play the game where damage you deal warry from 10k-80k, but you can BUY and deal 100% fixed damage with grenade. No need to start mentioning all other aspects that you can get only with cash. And all that would of be ok to use, but when someone has 100 tools in pocket, while other has 20, i don't see any point to keep playing.
I know i am completely off the subject of the thread with this, but the subject is made exactly from this reasons, and can't really blame the guy who found the smart way to ignore this pay to win factors and be competitive. I don't say it's right what you are doing @CrocodileHell, no. But i admire
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Karajoca said:
This game always had pay-to-win advantages, but it was still quite possible to play and compete on highest levels with enough skill, motivation and dedication. With understandings of the game mechanics. Well, that game mechanics now turned into tools.
One point of contention my friend.
A veteran Wild Walking player, that has spent huge cash in the past, gained extensive game play knowledge and insight from playing at the highest level, but who is currently spending much less but still able to be competitive from his vast knowledge gained during the high cash days...
... This player would not be the same as the as the player who currently spends the same low amount but never gained the skills and insight, and understanding earned during the good ol gold-pumping days.
So when whale guilds come in saying they don't spend as much as you think... I cannot help but roll my eyes.
Maybe you're not spending a fortune this week, or even last week, but your house and all its skills is standing on a foundation made of pure solid gold.
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Am I said player? Whilst I have spent more than the average player I am by no means a whale and I definitely haven't enjoyed the gold pumping days to consider myself one
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I guess we can start sharing our payment history
I am sorry to tell you that's only the image you created of us @ATLAS-Z ,probably easier to accept things with saying "oh those guys pay a lot i can't compete with them " but i understand because here i am coming into same situation like you, where i think there are guilds who just pay more then i can ever imagine or afford , and cry about it for months.
It's so sad, that we are playing the game where it came to this, creating images, measuring eachother's pockets because we all know it's bloody pay to win out there.
Whole this GW concept cannot be like that, and it's the reason why problems started. When big guild , "whale" or whatever, pop up on the screen, and start doing island 20, i have a choice to try and do the same and spend, for me, insane amount, or do something medium and accept defeat. Well, i am not a loser. I will destroy them all this season, and walk away as a champ.Only way to prevent my quitting is to beat us next week. Good luck to everyone who try
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Like the weapon upgrade issue in guild wars, the buying power, the guild power swapping in multi guilds to boost, the multi account boosts, stacking in war, cracking badge crafting formulas etc etc. people are competitive looking for competitive edges, it makes my head spin! I say whatever seems the advantages are of a minority not majority ! Flat badges have been addressed, black market if you don’t upgrade things are locked, end gamers have been given a hard distance w/ tools & increased rewards that lower levels can’t achieve unless upgrade, GW get rewards even w/ loss ! Nothing in life is fair especially when your keeping score & are trying to keep up w/ the Jone’s ! While I have a tremendous amount of respect for you players and find many of your opinions valid. Agree to disagree on this issue far more other important issues for NG to address IMO ( numerous glitches,endless beta,& boring outpost to name a few ! However after 4 yrs on & off I still love the game so maybe I am a minority lol !
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