Leader of the original TWD guild family (est. 10/2015). We Are TWD 😎
FuriousMoldovan's NML Glossary & Guild Wars Difficulty Guide
Am i the only one hating the new format?

zombieornottobe
Member Posts: 107
Im going to get disagreement I'm sure but keep an open mind.
1. The confusion over open maps and where attacks are being used along with where to go next is becoming a day long job to solve.
2. Having to complete 3 sectors is forcing players, in our guild anyway, to play down in level to help finish islands.
3. The above issue gives guild families, in my opinion, an advantage as they can more closely balance their groupings. Many stand alone guilds have a wide gap between top producers and the bottom and top scorers want to do more, not less.
Why not do away with the links between sectors, make all sectors 12 missions and let players play according to their abilities?
1. The confusion over open maps and where attacks are being used along with where to go next is becoming a day long job to solve.
2. Having to complete 3 sectors is forcing players, in our guild anyway, to play down in level to help finish islands.
3. The above issue gives guild families, in my opinion, an advantage as they can more closely balance their groupings. Many stand alone guilds have a wide gap between top producers and the bottom and top scorers want to do more, not less.
Why not do away with the links between sectors, make all sectors 12 missions and let players play according to their abilities?
Comments
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1. I heard many similar complaints from casual guilds with mixed casual members and somewhat bad communication. Guilds where all members communicate on a chat app like Discord, Line etc don't have these issues. Hopefully NG does something to improve the situation for the casual guilds, but you also can.
2-3. I think it's fair that teams with many strong players will now be able to benefit from it now. My guild will probably be one of the losers, but it wasn't fair that we were able to beat stronger guilds in the old format because our best player beat their best.
The rewards are better now, even if you lose more battles.If you want to get better at this game, join Discord and learn badge crafting and much more: https://discord.gg/cDhgv3AJ89 -
@Paste
Too many countries, too many timezones for the line app. Also I don't have a problem with players being turned loose to score higher, in fact thats what I'm advocating. We are a low master tier guild so loosing comes with territory especially now. Matchmaking needs improvement but thats another issue. I just hate seeing good players lose interest in gw because they feel stifled. In cruising the forum it seemed to me most complaints on the topic were not enough maps. Thats addressed and fine, but lets go back to the old unlock system or something better than this as I am losing interest too. -
zombieornottobe said:@Paste
Too many countries, too many timezones for the line app. Also I don't have a problem with players being turned loose to score higher, in fact thats what I'm advocating. We are a low master tier guild so loosing comes with territory especially now. Matchmaking needs improvement but thats another issue. I just hate seeing good players lose interest in gw because they feel stifled. In cruising the forum it seemed to me most complaints on the topic were not enough maps. Thats addressed and fine, but lets go back to the old unlock system or something better than this as I am losing interest too. -
"Im going to get disagreement I'm sure but keep an open mind."
First person who disagree and respectfully expresses his opinions and you press "LOL" :PIf you want to get better at this game, join Discord and learn badge crafting and much more: https://discord.gg/cDhgv3AJ89 -
I agree on some points @zombieornottobe made.
I don't want to go to old format, but I get what you're talking about:
problem for mixed guilds with huge skills gap is that island needs 20 pvZ+12 pvp, 1 person can't make all pvZ and sometimes there might be only 1 person who can pull 900 VPs in the guild and do this particular high lvl island.
It could be fixed by changing islands from 12-12-8(locked) to 8-8-12(locked). This way you need only 16 pvZ per island. Which is amazing for all mixed guilds.
But that creates another problem - pvZ/pvp ratio - which is gonna suck for top guilds.
Or NG could increase attacks per person to 20, but then it's more stress, time, and spending on a single battle (easier to count and plan though).
Kinda hard to have a win-win situation here 😕 -
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Paste said:"Im going to get disagreement I'm sure but keep an open mind."
First person who disagree and respectfully expresses his opinions and you press "LOL" :P -
I love the new format
I've always been advocate for keeping attacks at 18, but honestly I'd be OK with 20. It's only 2 more.
Then a strong player in a weak guild could do all the PVE walker missions in one island.
Right now it's only doable if a semi strong player can hit 2 KAW missions to help. Not horrible, but somewhat limiting.
Summary,
I love the new map
I love 18 attacks
I wouldn't cry if it was bumped to 20 attacks
#Zombrex (Neo / Horizon / Genesis / Prime / Elite)
Are you Lost? Alone? Looking for a killer team to have your back?
Join ZOMBREX! We have a tiered guild structure so players of every level and ambition can find a home they fit in.
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@xbamfx I don't have a problem with the map size and I know it was needed to accommodate higher scoring teams. My only issue is with the unlocking system and that I cannot clear an island without help. So if I don't get another sign up on my day with equal abilities, I'm forced to play down to achieve max points. If its happening to 3-4 players in our stand alone guild, I know it has to be happening in others. I saw it as possible issue but wanted to give my 4 days to see how it played out. Again as I stated in another response I want to see everyone able to play at the height of their abilities.
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@FuriousMoldovan
I agree, lets not go back and in fact I like @ATLAS-Z's simple fix which adds 2 attacks to the day. -
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I can't think of a valid reason why the c island isn't open straight away, it means you're still waiting for enemies to be cleared and this leads to players getting frustrated.
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Danski_46 said:I can't think of a valid reason why the c island isn't open straight away, it means you're still waiting for enemies to be cleared and this leads to players getting frustrated.Because it results in some semblance of cooperation and planning. Might as well turn it into the challenge 2.0 otherwise. (This is coming from someone who plans battles and has players in 12 different time zones across the world whose life would be easier if all sectors were unlocked.)Proud member of Mavericks OG, a top 3 global GW and challenge guild.
Message me on the forums or on Line (ID: jayztwdnml) if you're interested in joining the Mavericks family of guilds.
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Agree with @JayZ C locked is the only thing that remains for any kind of team cooperation
Also it adds an element of risk. Maybe you look in 20AB and it looks like a cake walk with 9 KAW mission ... But oh shit, maybe there's x3 KTBW hiding in 20C?
I think the format is solid as is, just work on squishing all the bugs, maybe bump to 20 attacks or not, and be done with Beta
#Zombrex (Neo / Horizon / Genesis / Prime / Elite)
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Send me a PM or message ATLAS#5063 on Discord -
The reason for 18 attacks is the same, it’s supposed to be a team effort so making it so that a player could clear an island singlehanded is against the spirit of GW.
Ingame username: Jubjab -
Burmeliinis said:The reason for 18 attacks is the same, it’s supposed to be a team effort so making it so that a player could clear an island singlehanded is against the spirit of GW.
I get that man, I do, but they still need to coordinate for the PvP so it's not truly a one man job.
At the moment, if one real strong player is on a team of weaker players, he had no choice but to play below his abilities... Which is not cool.
Sometimes you have strong players that are just loyal to a weaker guild, it happens often.
This is a relatively small concession to make them happy and it's one I'm willing to make
#Zombrex (Neo / Horizon / Genesis / Prime / Elite)
Are you Lost? Alone? Looking for a killer team to have your back?
Join ZOMBREX! We have a tiered guild structure so players of every level and ambition can find a home they fit in.
Remember, search ZOMBREX FAMILY.
Our page :
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Send me a PM or message ATLAS#5063 on Discord -
The Human missions still need a redo, on most of our teams the lower levels usually get stuck doing well over their share and it is causing a lot of player discontent. Boosting the rewards would be a great start. Maybe increase the difficulty level, at least in the higher levels. In any case make it so players want to work them instead of feeling like it is a chore.
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zombieornottobe said:@Paste
Too many countries, too many timezones for the line app. Also I don't have a problem with players being turned loose to score higher, in fact thats what I'm advocating. We are a low master tier guild so loosing comes with territory especially now. Matchmaking needs improvement but thats another issue. I just hate seeing good players lose interest in gw because they feel stifled. In cruising the forum it seemed to me most complaints on the topic were not enough maps. Thats addressed and fine, but lets go back to the old unlock system or something better than this as I am losing interest too.
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Muirna said:zombieornottobe said:@Paste
Too many countries, too many timezones for the line app. Also I don't have a problem with players being turned loose to score higher, in fact thats what I'm advocating. We are a low master tier guild so loosing comes with territory especially now. Matchmaking needs improvement but thats another issue. I just hate seeing good players lose interest in gw because they feel stifled. In cruising the forum it seemed to me most complaints on the topic were not enough maps. Thats addressed and fine, but lets go back to the old unlock system or something better than this as I am losing interest too.
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in fact my opinion is that the last 2 changes in the war left it totally unfair for those who played for fun because it left the game totally pay to win, many members of my guild are discouraged with the game and some have even stopped playing, first came the unnecessary change in the war leagues, which put my guild that reached the master league for the first time in the last week before this unfortunate update, where every season we will always battle against world top players. The other point was the move to this huge map full of options where it will never be possible to complete them making it necessary to choose the trios of islands with the best score, so far ok, the problem is that now more than before the tools fully manipulate the results , because if 2 guilds of equal levels face each other and 1 has tools and the other not obviously who has tools available will reach a fog island that would be impossible without the help of tools and thus buy the result of the war, thus leaving the fully pay to win game.
my opinion will only touch players in my position who are suffering from the changes, because for players whose currency has value and don't mind paying to win, they laughed and disagreed with my opinion
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Billbam said:The Human missions still need a redo, on most of our teams the lower levels usually get stuck doing well over their share and it is causing a lot of player discontent. Boosting the rewards would be a great start. Maybe increase the difficulty level, at least in the higher levels. In any case make it so players want to work them instead of feeling like it is a chore.
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18 BP doesn’t work for this map when you need 20 BP to clear the Walker levels in a three island cluster. It neutralizes the high level players in guilds with a diverse range of players. This will only be a reason for the higher level players to ditch their guilds for greener pastures. At 20 BP it’s still a team effort as the lower level players need to clear human levels.
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I like the "islands" format more, however, it would make more sense if section difficulty increase was made in a natural ascending order (e.g. #1 is the easiest, followed by #2, #3, #4 etc). At the moment it a bit of a mess: #1, #6, #13, #2, #7, #14, #3, #8... why is it made in this strange order?
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I have some issues, for example, I'd like to see the 'C' stages unlocked from start, but I think the principle of the format is to Foster communication and for everyone to raise their game. It can be done, my guild's had a lot of fun discussing tactics and they have improved.Guild Leader needs to get pro-active and set the expectations and everyone pitches in to help less-capable members. You can do things like train up the less capable players to easily win survivor battles (they're the easiest aspect of GW), or allow them to take the easier missions so the better players take the harder ones...have a positive attitude towards it, see what people CAN do and make it work.If Guild Wars is seen as something MORE than just a game mode through which players min-max their way to a crushing victory over all foes, and defeat is an unacceptable embarrassment, if it's seen as a fun and rewarding mode on a mobile game where you can have fun together , it just lets you enjoy it.
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