Leader of the original TWD guild family (est. 10/2015). We Are TWD 😎
FuriousMoldovan's NML Glossary & Guild Wars Difficulty Guide
Guild Wars bug list
Burmeliinis
Member Posts: 1,245 ✭✭✭✭✭
Now that the season is over, NG probably is working hard on putting out some bug fixes for GW. As there are a lot of them, it could make sense to make one master list of bugs (GW only) so we get a good breakdown of what is bugged and what perhaps will get fixed. Please keep this discussion to bugs only. Note that the list is not in priority order.
SEASON 9 STATUS BELOW
Two new bugs (14 & 15) added to the start of the list
14. Player being both inside and outside a mission. If you are inside a GW mission and the game crashes for whatever reason, there is a risk that when you restart the game you will start in the camp view, and get the warning of someone (yourself) being inside the mission when you go the GW map view. You (or someone else) need to replay the mission, and effectively lose a sword to close it. See for example https://forums.nextgames.com/walkingdead/discussion/comment/438231/#Comment_438231
15. Missions being reopened. In some cases, missions that were already completed will suddenly change status to not completed, and you need to redo them, again effectively losing a sword (and possibly the VP). See https://forums.nextgames.com/walkingdead/discussion/comment/438783/#Comment_438783
1. The Spectator bug. When in spectating mode, you sometimes don't get a correct overview of which missions have been done and which not. See for example here: https://forums.nextgames.com/walkingdead/discussion/47082/players-see-different-completions-same-sector
Not reported so far in season 9
2. Lost swords bug. In some cases, you could be kicked out of a mission, and lose the sword. See for example https://forums.nextgames.com/walkingdead/discussion/46874/sweden-was-robbed-of-a-win-in-a-gw-match-by-ng-s-bug
This issue appears to remain also in season 9
3. Incorrect tallying of red gas. Most famously happened in the huge battle between TLOU and RS, with Red Snow's 2 red gases only deducting an impossible 3 points from their score, but probably has happened in many other battles but went unnoticed. See here: https://forums.nextgames.com/walkingdead/discussion/47062/wtf
Not reported so far in season 9
4. The 0 points + Defeat bug. In some battles, the winning team gets 0 points at the end and a Defeat. Both teams get the 1,5 VP multiplier. See for example https://forums.nextgames.com/walkingdead/discussion/47045/guild-war-bug-we-have-won-but-appears-defeat
Not reported so far in season 9
5. The surprise spawn. In some missions, the theat counter shows a small threat (usually 1 or 2) but when the spawn comes about 6 walkers enters. https://forums.nextgames.com/walkingdead/discussion/comment/426409/#Comment_426409
Not reported so far in season 9
6. The ABSENT bug. Sometimes a guild will get blocked from battling at all even if enough players are registered. https://forums.nextgames.com/walkingdead/discussion/47017/tired-of-your-beta-we-cant-play-today
Not reported so far in season 9
7. The Double Fight Bug. Some guilds get get the VP from the previous battle right at the start of the war so start with a lot of VP right from the start.
This issue remains also in season 9 https://forums.nextgames.com/walkingdead/discussion/comment/438043/#Comment_438043
11. The beginner player locked survivor bug. Beginner players with a small roster can't scrap their survivors, since they are assigned to GW defense duty / or if they are below lvl 12 guild wars won't be open at all. The workaround is to leave the guild, scrap, then rejoin, which obviously is very unintuitive and very unhelpful. See for example: https://forums.nextgames.com/walkingdead/discussion/47204/new-players-unable-to-delete-survivors
Less serious bugs
8. The score sometimes updates with a considerable lag, making following your own progress as well as your opponents' harder.
9. The warning of someone else being inside a mission only comes up when going into the team selection screen. As it might take several minuted between that and actually entering the mission, there is a risk of several players going into the same mission and not get the warning. It would be better if the warning came instead came only when you actually try to start the mission.
10. The 0 score display bug. Many times when you open the game, it will show all scores and swords as 0. A hard restart of the game or waiting for several minutes usually fixes this but it's still annoying.
12. The inactive player issue. A player that enrolls for a battle can't be kicked from that battle by anybody but himself.
13. The fog of war issue. An island that has been started, but where no PVP missions have been completed, will look exactly the same as an island where no missions have been completed. This means it is by no means obvious where you should start playing, if you are in a guild that doesn't communicate much.
EDIT: changed description of bug #7 after Crocodiles good comment
EDIT 2: added bug 10 based on @paeaeaesch 's suggestion
EDIT 3: added bug 11 to the large bugs list
EDIT 4: added issues 12 and 13
EDIT 5: updates based on 3.16 update notes
EDIT 6: update for season 9
SEASON 9 STATUS BELOW
Two new bugs (14 & 15) added to the start of the list
14. Player being both inside and outside a mission. If you are inside a GW mission and the game crashes for whatever reason, there is a risk that when you restart the game you will start in the camp view, and get the warning of someone (yourself) being inside the mission when you go the GW map view. You (or someone else) need to replay the mission, and effectively lose a sword to close it. See for example https://forums.nextgames.com/walkingdead/discussion/comment/438231/#Comment_438231
15. Missions being reopened. In some cases, missions that were already completed will suddenly change status to not completed, and you need to redo them, again effectively losing a sword (and possibly the VP). See https://forums.nextgames.com/walkingdead/discussion/comment/438783/#Comment_438783
1. The Spectator bug. When in spectating mode, you sometimes don't get a correct overview of which missions have been done and which not. See for example here: https://forums.nextgames.com/walkingdead/discussion/47082/players-see-different-completions-same-sector
Not reported so far in season 9
2. Lost swords bug. In some cases, you could be kicked out of a mission, and lose the sword. See for example https://forums.nextgames.com/walkingdead/discussion/46874/sweden-was-robbed-of-a-win-in-a-gw-match-by-ng-s-bug
This issue appears to remain also in season 9
3. Incorrect tallying of red gas. Most famously happened in the huge battle between TLOU and RS, with Red Snow's 2 red gases only deducting an impossible 3 points from their score, but probably has happened in many other battles but went unnoticed. See here: https://forums.nextgames.com/walkingdead/discussion/47062/wtf
Not reported so far in season 9
4. The 0 points + Defeat bug. In some battles, the winning team gets 0 points at the end and a Defeat. Both teams get the 1,5 VP multiplier. See for example https://forums.nextgames.com/walkingdead/discussion/47045/guild-war-bug-we-have-won-but-appears-defeat
Not reported so far in season 9
5. The surprise spawn. In some missions, the theat counter shows a small threat (usually 1 or 2) but when the spawn comes about 6 walkers enters. https://forums.nextgames.com/walkingdead/discussion/comment/426409/#Comment_426409
Not reported so far in season 9
6. The ABSENT bug. Sometimes a guild will get blocked from battling at all even if enough players are registered. https://forums.nextgames.com/walkingdead/discussion/47017/tired-of-your-beta-we-cant-play-today
Not reported so far in season 9
7. The Double Fight Bug. Some guilds get get the VP from the previous battle right at the start of the war so start with a lot of VP right from the start.
This issue remains also in season 9 https://forums.nextgames.com/walkingdead/discussion/comment/438043/#Comment_438043
11. The beginner player locked survivor bug. Beginner players with a small roster can't scrap their survivors, since they are assigned to GW defense duty / or if they are below lvl 12 guild wars won't be open at all. The workaround is to leave the guild, scrap, then rejoin, which obviously is very unintuitive and very unhelpful. See for example: https://forums.nextgames.com/walkingdead/discussion/47204/new-players-unable-to-delete-survivors
Less serious bugs
8. The score sometimes updates with a considerable lag, making following your own progress as well as your opponents' harder.
9. The warning of someone else being inside a mission only comes up when going into the team selection screen. As it might take several minuted between that and actually entering the mission, there is a risk of several players going into the same mission and not get the warning. It would be better if the warning came instead came only when you actually try to start the mission.
10. The 0 score display bug. Many times when you open the game, it will show all scores and swords as 0. A hard restart of the game or waiting for several minutes usually fixes this but it's still annoying.
12. The inactive player issue. A player that enrolls for a battle can't be kicked from that battle by anybody but himself.
13. The fog of war issue. An island that has been started, but where no PVP missions have been completed, will look exactly the same as an island where no missions have been completed. This means it is by no means obvious where you should start playing, if you are in a guild that doesn't communicate much.
EDIT: changed description of bug #7 after Crocodiles good comment
EDIT 2: added bug 10 based on @paeaeaesch 's suggestion
EDIT 3: added bug 11 to the large bugs list
EDIT 4: added issues 12 and 13
EDIT 5: updates based on 3.16 update notes
EDIT 6: update for season 9
Ingame username: Jubjab
Comments
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I subscribe to every item on your list. Since most of this madness met in the game. The war cannot continue until these BUGS are fixed.
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Literally if everything mentioned isn't fixed, there is no point on having another season at all.
You can't even have a proper bragging rights because every now and then you hear your opponent faced some glitch during battle.
Searching for a guild ? Join Wild Walking Family here
https://forums.nextgames.com/walkingdead/discussion/40263/wild-walking-is-actively-seeking-new-members#latest -
Very nice list. Thanks for compiling @Burmeliinis.Proud member of Mavericks OG, a top 3 global GW and challenge guild.
Message me on the forums or on Line (ID: jayztwdnml) if you're interested in joining the Mavericks family of guilds.
Youtube channel: https://www.youtube.com/channel/UCGSePrANMyf_S_YKJyfJodg
Strategy compendium: https://forums.nextgames.com/walkingdead/discussion/41787/jayzs-nml-strategy-compendium -
I would like to add the "No Score" Bug, when you log in and the score says all 0. You need to close the game and log in again to see the actual scores
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If there are this many bugs and it wasn't fixed in time for the next war I wouldn't bother logging in to play, let alone continue giving them money to not fix the issues.
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Seem like ages since we have had boycott talk hahaha
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Billbam said:Seem like ages since we have had boycott talk hahaha
they have 3 weeks to fix all bugs from the list and made public announcement about that
if they don't do this, I'm will boycott next season or create guild Bug Power and will wait there all who share my position if we have a lot of players we create so many guilds Bug Power as needed -
In my experience number 10 always happened after a gaming idle timeout. This is when you are not active for a few minutes and the game pops up a notice that you've been booted due to inactivity.
If you hit the button to reload your game it doesn't load the guild war properly. This is when you need to hard restart, or if you time out in the future, don't use the on-screen button to reload your game just close down and reload.
@Fluxxx it is my opinion as a non programmer clueless person that rather than having this button pop up when players get booted due to inactivity simply have the app shut down instead?
#Zombrex (Neo / Horizon / Genesis / Prime / Elite)
Are you Lost? Alone? Looking for a killer team to have your back?
Join ZOMBREX! We have a tiered guild structure so players of every level and ambition can find a home they fit in.
Remember, search ZOMBREX FAMILY.
Our page :
https://m.facebook.com/Zombrex2015/
Send me a PM or message ATLAS#5063 on Discord -
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I also wonder if the answer will be official and if there will be an answer at all ?!?
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Joining the show and hope not the last one!
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with this many GW bugs, no wonder NG is reluctant to come out of beta's shadow
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@Burmeliinis
Minor, but annoying:
11. Zoom view is not persistent. If you zoom map, click on sector, then back - it zooms out to full view.
12. Two-finger zoom in-out opens random sector instead of zooming.
Leader of the original TWD guild family (est. 10/2015). We Are TWD 😎
FuriousMoldovan's NML Glossary & Guild Wars Difficulty Guide -
FuriousMoldovan said:@Burmeliinis
Minor, but annoying:
11. Zoom view is not persistent. If you zoom map, click on sector, then back - it zooms out to full view.
12. Two-finger zoom in-out opens random sector instead of zooming.Ingame username: Jubjab -
... Them GWs bugs here
#Zombrex (Neo / Horizon / Genesis / Prime / Elite)
Are you Lost? Alone? Looking for a killer team to have your back?
Join ZOMBREX! We have a tiered guild structure so players of every level and ambition can find a home they fit in.
Remember, search ZOMBREX FAMILY.
Our page :
https://m.facebook.com/Zombrex2015/
Send me a PM or message ATLAS#5063 on Discord -
here number 7 bug and also bug with replenish attacks
https://forums.nextgames.com/walkingdead/discussion/44685/bug-with-the-replenishment-of-the-rest-of-the-implemented-attacks/p1
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two weeks for starting season 9
one week for standard update window
clocks are ticking NG -
Clock is ticking for you to use a grown man team for GW @Crocodile lol who The hell are you to demand someone fix bug when you’re are using the cheapest tactic in NML history to obtain victory over opponents, cut it out man! Tired of reading this B.S.
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xbamfx said:Clock is ticking for you to use a grown man team for GW @Crocodile lol who The hell are you to demand someone fix bug when you’re are using the cheapest tactic in NML history to obtain victory over opponents, cut it out man! Tired of reading this B.S.
second, I have the right to demand a fix for bugs, so завали ебало (google refused to translate) -
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Added issues 12 and 13, two bugs which we didn't have on the list but NG will fix in 3.16. Feels like this whole excercise is becoming quite counterproductive! NG, you were supposed to FIX these bugs, not KEEP them in.Ingame username: Jubjab
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Not the place for this @xbamfx. Better to stand united against these serious bugs than to start fighting each other with concerns outside of the topic.
If you want to get better at this game, join Discord and learn badge crafting and much more: https://discord.gg/cDhgv3AJ89 -
Paste said:Not the place for this @xbamfx. Better to stand united against these serious bugs than to start fighting each other with concerns outside of the topic.Crocodile said:xbamfx said:Clock is ticking for you to use a grown man team for GW @Crocodile lol who The hell are you to demand someone fix bug when you’re are using the cheapest tactic in NML history to obtain victory over opponents, cut it out man! Tired of reading this B.S.
second, I have the right to demand a fix for bugs, so завали ебало (google refused to translate) -
@Fluxxx will it help to avoid bugs?
especially bugs affecting the ratingIn the upcoming Guild Wars, we're going to scale up our servers in order to mitigate some of the issues that occur in the mode. Most of the issues in GW have been caused by various server issues, which in turn, are partly caused by maintenance updates that are run by our provider - therefore we hope that by scaling up our capacity, the effects of the maintenance will be minimized. We will continue to monitor the effect of this change.
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Good thing is NG have heard many of our concerns and requests in the new update!
Even minor stuff like sector zoom, larger font, marks for sectors with finished missions, unlisting ppl from battle, pinned guild chat message. Even special skins for infused gear @xbamfx
But of course there's always room for improvement 😏Leader of the original TWD guild family (est. 10/2015). We Are TWD 😎
FuriousMoldovan's NML Glossary & Guild Wars Difficulty Guide
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