Negans LT adjustment

brucewayne007
brucewayne007 Member Posts: 651 ✭✭✭✭✭
@Lexia @zbot @Fluxxx

NG nearly hit a Homer by changing Negans LT to make it specific to special walkers on the screen. 
In Guild Wars this could of been brilliant on “Kill the Tough Walker” maps. 
But as I use him, and see his LT description. Nothing has changed. Except he targets any random walker who is closer to you. 
What happened to the special walker adjustments??? 
I would love some feedback because I know a lot of people within the game raised their eyebrows thinking he might turn into a solid player. 
With his current LT he will be wasted, and it’s a shame because of how prominent he is in the show. And the LT has so much potential! As a player who refuses to play SPY in GW, this change of Negan was really exciting with the use of Eugene and Negan paired on particular maps. 
Please don’t let this idea die 🙏🏻🙏🏻🙏🏻
relb67TCBRITOJLCFuriousMoldovanAngelspitNordak

Comments

  • ATLAS-Z
    ATLAS-Z Member Posts: 6,692 ✭✭✭✭✭
    Hope you enjoyed playing guilds wars, we've been locked out ABESNT all week.

    And sad to hear negan still sucks, that's too bad. 


    #Zombrex (Neo / Horizon / Genesis / Prime / Elite) 

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    zeeblack
  • Shian
    Shian Member Posts: 163 ✭✭✭
    Well you can read my discussion for nore detail
  • JLC
    JLC Member Posts: 36 ✭✭✭
    LT still needs tweaking if not some major changes. It is still very difficult to get the walker you want marked, especially when you’re surrounded which is always the case in GW.

    I propose the following changes:

    - when a marked enemy dies, another one is immediately marked. There should always be marked walkers on the screen at all times.

    - the number of marked walkers is too low to be really effective. Negan should mark 3 when he’s not leader. And when he’s leader, all team members mark 3 as well (and if 9 total marks is too much, then have Negan mark 3 and the others mark 1 for a total of 5).

    - stunned enemies or those not a threat should not be marked.

    This LT is an interesting concept but unfortunately not very reliable as it stands now, even with the most recent change. Thanks NG for making his LT better than the old one, and I really hope you continue to try to improve him.
    ShadowWalkerRiotZappaAngelspitzeeblack
  • ShadowWalker
    ShadowWalker Member Posts: 1,245 ✭✭✭✭✭
    I believe distance is still the main factor in marking enemies, special walkers break ties if it's equal distance.
  • ATLAS-Z
    ATLAS-Z Member Posts: 6,692 ✭✭✭✭✭
    If 9 is too many, do this:

    Negan marks X number of walkers
    (base 2, and increases as his LT upgrades)

    If Negan is leader, each Troop can mark +1 enemy

    So max 4 enemies initially, if leader, increasing as he is promoted.

    2+1
    3+1
    4+1
    etc...


    #Zombrex (Neo / Horizon / Genesis / Prime / Elite) 

    Are you Lost? Alone? Looking for a killer team to have your back?
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    ShadowWalkerJLCRiotZappazeeblackAlvaro
  • zeeblack
    zeeblack Member Posts: 1,316 ✭✭✭✭✭
    So far I have observed Negan LT to be working correctly i.e. it marks the nearest special walker instead of a normal walker. 

    However, it can be tweaked a bit more 

    In case you have multiple special walkers i.e. tanks, armored, spikey, etc. The question which ones to mark? e.g. you have a tank and armored walker. my preference would be the tank to be marked. 

    Also agree with @JLC suggestions

    when a marked enemy dies, another one is immediately marked. There should always be marked walkers on the screen at all times.

    - the number of marked walkers is too low to be really effective. Negan should mark 3 when he’s not leader. And when he’s leader, all team members mark 3 as well (and if 9 total marks is too much, then have Negan mark 3 and the others mark 1 for a total of 5).

    Zee Black - SG Woots - Playing since 2015.


    RohlikzauchemJLCSpadincoRiotZappa
  • brucewayne007
    brucewayne007 Member Posts: 651 ✭✭✭✭✭
    zeeblack said:
    So far I have observed Negan LT to be working correctly i.e. it marks the nearest special walker instead of a normal walker. 

    However, it can be tweaked a bit more 

    In case you have multiple special walkers i.e. tanks, armored, spikey, etc. The question which ones to mark? e.g. you have a tank and armored walker. my preference would be the tank to be marked. 

    Also agree with @JLC suggestions

    when a marked enemy dies, another one is immediately marked. There should always be marked walkers on the screen at all times.

    - the number of marked walkers is too low to be really effective. Negan should mark 3 when he’s not leader. And when he’s leader, all team members mark 3 as well (and if 9 total marks is too much, then have Negan mark 3 and the others mark 1 for a total of 5).

    No shit Sherlock! I was not saying it wasn’t working correctly as the description ingame. 
    But the initially chit chat was going to mark a special walker. 
    If there is 1 special walker marked, it should be prioritised to the “Red/tough” walker, if the map doesn’t have them it should go to the nearest walker that has ability. Not the normal walker 

    Either way, NG has ruined Negan again. 
    FuriousMoldovan
  • Busta
    Busta Member Posts: 108
    Just change his LT to only target/mark Tanks ,Goo , spikes and fast and humans . All other walkers don’t stun or make you bleed. So his LT is wasted when it randomly marks a regular walker or even metal heads /armored. They don’t inflict any special damage/effect on us. 

    So please adjust his LT to only deal with these walkers/humans. 
    ATLAS-ZAngelspitiosononegan
  • Firekid
    Firekid Member Posts: 3,191 ✭✭✭✭✭
    @Busta don’t forget that it reduces the amount of damage taken as well as status effects. So still does make a difference for normal walkers. Although I agree that marking special walkers should be a priority I don’t think it should ignore normal walkers completely. 
    JLCVersyse
  • Busta
    Busta Member Posts: 108
    Firekid said:
    @Busta don’t forget that it reduces the amount of damage taken as well as status effects. So still does make a difference for normal walkers. Although I agree that marking special walkers should be a priority I don’t think it should ignore normal walkers completely. 
    I know that but the marking of the list of specials i mentioned is more important I believe to his value. 
  • Firekid
    Firekid Member Posts: 3,191 ✭✭✭✭✭
    If there are any of those types within striking distance of our survivors it should prioritise them above all others, if not then mark normal walkers. 
    Busta
  • brucewayne007
    brucewayne007 Member Posts: 651 ✭✭✭✭✭
    We are all basically on the same page 😅
    @Firekid @Busta
     
    ShadowWalkerBustaFirekidFuriousMoldovan
  • Busta
    Busta Member Posts: 108
    Firekid said:
    If there are any of those types within striking distance of our survivors it should prioritise them above all others, if not then mark normal walkers. 
    Yes I didn’t word it the right way but yes. Sucks when it doesn’t prioritize the tank or spike that can reach you that are slightly  adjacent to regular walkers and the tank or spike walks to the side of them and hits you and now your stunned or bleeding or in a struggle 🤦🏻‍♂️. But yes I think we are all on the same page here on how to make it work better and properly 😊 
    Firekid
  • ATLAS-Z
    ATLAS-Z Member Posts: 6,692 ✭✭✭✭✭
    ATLAS-Z said:
    If 9 is too many, do this:

    Negan marks X number of walkers
    (base 2, and increases as his LT upgrades)

    If Negan is leader, each Troop can mark +1 enemy

    So max 4 enemies initially, if leader, increasing as he is promoted.

    2+1
    3+1
    4+1
    etc...

    He just needs to be marking more enemies. Then I think this frustration goes away. 


    #Zombrex (Neo / Horizon / Genesis / Prime / Elite) 

    Are you Lost? Alone? Looking for a killer team to have your back?
    Join ZOMBREX! We have a tiered guild structure so players of every level and ambition can find a home they fit in.
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    JLC