Broken Dog?

Shezza10
Shezza10 Member Posts: 70 ✭✭✭
So, I’ve seen the target priority be different on several occasions, sometimes it’s the closest special walker, other times it’s just the closest overall but the logic on this one makes me think it must just be random? Why on earth did Dog’s cripple target the middle of the three walkers near Sasha and not the one in front of her? I’m so confused, or is it just random after all?
Sg_Death
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Comments

  • Shezza10
    Shezza10 Member Posts: 70 ✭✭✭
    See above
    ATLAS-ZGovernator
  • Killdozer187_
    Killdozer187_ Member Posts: 920 ✭✭✭✭✭
    I read the title as broken dong 

    Much funnier, but yeah it's probably/most likely/definitely random
    FuriousMoldovanGovernatorShezza10AngelspitShadowWalkerJimiFaithDeathwish19
  • FuriousMoldovan
    FuriousMoldovan Member Posts: 1,614 ✭✭✭✭✭
    I read the title as broken dong 

    Reminded me of Minari movie with PGG 😅
    Leader of the original TWD guild family (est. 10/2015). We Are TWD 😎
    FuriousMoldovan's NML Glossary & Guild Wars Difficulty Guide
  • Shezza10
    Shezza10 Member Posts: 70 ✭✭✭
    Well if it truly is random I think we need to get Dog sent to a training school. What’s the point of mans best friend not doing as he’s told and leaving you left to get eaten by walkers. We should have more control over this ‘support’.
    borneokidShadowWalkerJimiFaithADPaqElsbeth
  • zombieornottobe
    zombieornottobe Member Posts: 107
    so reading the description, dog should have crippled the walker directly in front of Sasha. 

    GovernatorSg_DeathShezza10JimiFaithShadowWalker
  • Shezza10
    Shezza10 Member Posts: 70 ✭✭✭
    Very good point @zombieornottobe I hadn’t even checked that text. So yes, Dog is definitely broken. I’ll ring the vet. 😢
    zombieornottobeJimiFaithxeniiaElsbethShadowWalker
  • Arqueue
    Arqueue Member Posts: 250
    NG may have been advertising a different kind of dog....a hot dog... 
    Deathwish19
  • Wortip
    Wortip Member Posts: 44
    Makes a lot of sense to just visually indicate the walkers which will be crippled rather than showing all. 
    Like “am I going to go left or right?! Aha! Gotcha! I went middle…”
    zombieornottobeShadowWalker
  • WellyLuga
    WellyLuga Member Posts: 3,259 ✭✭✭✭✭
    edited August 2021
    Firekid said:
    I don’t understand why when you select dog it marks so many walkers, can’t it just mark the one it’s going to cripple so you know to use it or not? Or even better let us choose from the highlighted walkers which one we want dog to cripple? Why make us guess? 
    When I first tried to use it I thought it was broken, I would click dog and then tap the walker I wanted out of the ones highlighted. It wasn't until I put it in the guild chat that I knew I was doing it wrong. 

    This is how it should work so I was surprised that it wasn't. It would also fix the issue where it cripples a walker that is already crippled.  
    Shezza10Sg_DeathzombieornottobeADPaqCronus
  • Firekid
    Firekid Member Posts: 3,191 ✭✭✭✭✭
    Yeah me too, can’t imagine it would be that hard to code either. 
    ATLAS-Zzombieornottobe
  • ATLAS-Z
    ATLAS-Z Member Posts: 6,692 ✭✭✭✭✭
    Yeah I wanted to say something but with all the other stuff going on... 

    Hopefully once the 4000 bugs are squashed, we can get back to our regularly scheduled begging and pleading.

    Broken dog... Yeah. Agreed. 


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  • Arqueue
    Arqueue Member Posts: 250
    Lexia said:
    Thank you all for the comments and feedback!

    Crippling an already crippled enemy is not intended, so we'll look into that.

    How it chooses the enemy/enemies to cripple does have a logic, but maybe not the easiest to comprehend at times. We'll have a look at how we could make that clearer.

    We will also look into the visual aspect of how Dog's ability is shown in combat (targeting) before using and how that could be made a bit clearer as well.

    Doggy is a good boy, but sometimes a little guidance is needed 🐶

    why can't 'crippling an already crippled enemy' causes the enemy to be rooted in place?
  • euchid
    euchid Member Posts: 415 ✭✭✭✭✭
    Just show what dog would attack, and we can decide if it is worth it.
    zombieornottobeKriegFuriousMoldovan
  • WellyLuga
    WellyLuga Member Posts: 3,259 ✭✭✭✭✭
    edited August 2021
    Or let us pick, like Firekid said it can't be that hard to code. Way too many things in this strategy game are down to chance, this is something that should actually be something we can control.

    Those who have the whisperer mask unlocked, how are you finding it? I tried it once earlier, dragged it towards the nearest walker and it showed an area field. It then herded the walker at the very back behind two walkers. Super helpful! :neutral:. Perhaps I did this wrong too, just let me select which walkers I want to herd and that be that. The same should be for overwatch, tap overwatch and then again for which walker you want it to target. How many times does your overwatch target a walker that is no threat and ignore the walker that is actually in range...
    TimboskiATLAS-ZShezza10FirekidzombieornottobeKriegCronusShadowWalker
  • paeaeaesch
    paeaeaesch Member Posts: 86 ✭✭✭
    Lexia said:
    Thank you all for the comments and feedback!

    Crippling an already crippled enemy is not intended, so we'll look into that.

    How it chooses the enemy/enemies to cripple does have a logic, but maybe not the easiest to comprehend at times. We'll have a look at how we could make that clearer.

    We will also look into the visual aspect of how Dog's ability is shown in combat (targeting) before using and how that could be made a bit clearer as well.

    Doggy is a good boy, but sometimes a little guidance is needed 🐶
    Dog should always prefer targets with no status effects, or at least not overwrite the status effects. Last week in guild wars i needed red gas because he chose a target that was already flared, you can see it here: https://www.youtube.com/watch?v=0QQbZTvihpw on 29:20. There was a metalhead in range, so i thought it would take him. Because of the bad new status effects i didn't realise that the flare effect was cancelled...


    In the last stand he chose a target which was already herded by beta. in both cases the former effect was cancelled and i was attacked.

    Same goes for the whisperers mask, you sometimes have move like you are drunk to get the right walker herded.

    We need supports for sticky situations, but it's not a support when it makes everything worse by selecting the wrong targets. We really should see who gets the effect, like Firekid suggested.

    Shezza10
  • zombieornottobe
    zombieornottobe Member Posts: 107
    After playing around tonight with dog a in challenges, I now have to ask what we haven't been told about dog? From the screenshot below we'll see that freeman must wear steel socks and dog refuses to damage his teeth. 2 rounds later, my "crippled" target moves 1 space, in the next round the crippled target moves 2 spaces (both normal walkers). Okay so the 1 space move maybe I understand somewhat as a "cripple" can mean limited, but the 2 space move??? So now I have to feel stupid and ask what cripple really means and who all wears steel socks? @Lexia @Fluxxx

  • Winston457
    Winston457 Member Posts: 129 ✭✭✭
    Have to admit, I don't understand why you can cripple a freeman with a gun, but dog can't do it.  Any time I've seen a police dog training video, those dogs sure seem to take a man down quick.
    TCBRITOzombieornottobe
  • WeekendWarrior
    WeekendWarrior Member Posts: 65 ✭✭✭
    Firekid said:
    I had dog cripple a walker which was already crippled. Now that’s useful! 
    Yep, I made a video just for this.
    https://youtu.be/cak5edfbYVM
    zombieornottobe
  • kmr
    kmr Member Posts: 163 ✭✭✭
    Lexia said:
    Thank you all for the comments and feedback!

    Crippling an already crippled enemy is not intended, so we'll look into that.

    How it chooses the enemy/enemies to cripple does have a logic, but maybe not the easiest to comprehend at times. We'll have a look at how we could make that clearer.

    We will also look into the visual aspect of how Dog's ability is shown in combat (targeting) before using and how that could be made a bit clearer as well.

    Doggy is a good boy, but sometimes a little guidance is needed 🐶
    Hmm, the logic not all the time  results the proper outcome 🤔

  • JayZ
    JayZ Member Posts: 3,692 ✭✭✭✭✭
    Okay, I think I figured out Dog. But how the F do I use the Mask?!?
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  • WellyLuga
    WellyLuga Member Posts: 3,259 ✭✭✭✭✭
    edited August 2021
    JayZ said:
    Okay, I think I figured out Dog. But how the F do I use the Mask?!?
    Yeah I find the mechanics of that support to be so incredibly poor and unhelpful. You drag it to an area and I found you need to be careful that you choose an area which doesn't have a white line as that means the survivor will move to use it. It is basically only useful when the walker is really close to and you can sometimes control which walker is herded by placing it over an area where only one walker is in. Absolute nightmare to use though. 

    They both need to be stripped back and simplified. Tap once to activate and then tap the walker(s) you wish. It doesn't need to be any more convoluted than that.
    ShadowWalkerATLAS-Z
  • Firekid
    Firekid Member Posts: 3,191 ✭✭✭✭✭
    edited August 2021
    Mask is ridiculous if you select it then decide not to use it, it’s incredibly difficult to deselect without herding something. Definitely needs improvement. 
    Edit: just used it and it herded a walker which was already herded and it was even herded to the person who used the mask. Well that was useful!
    ShadowWalkerBurmeliinisxeniia
  • ATLAS-Z
    ATLAS-Z Member Posts: 6,692 ✭✭✭✭✭
    Yeah there's a lot of things in this game that we've suggested to allow selecting an enemy, and @Fluxxx has said they have their reasons for not doing this but I can't recall at the moment what they are.

    Negan trait, Dog, Mask and maybe others should just allow you to manually select the enemy of your choice. And if this isn't an option in the code right now it's something they should work on, and not just for these traits but for future traits and abilities


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    Shezza10
  • WellyLuga
    WellyLuga Member Posts: 3,259 ✭✭✭✭✭
    The Negan LT I sort of understand though, it would be really annoying to have to manually mark 3 walkers every single turn. Unless you're playing last stand this would just be once per mission. 
  • Killdozer187_
    Killdozer187_ Member Posts: 920 ✭✭✭✭✭
    Doggo crippling random walkers depends on if your spending gold to flee and redo the mission 🤣
  • ATLAS-Z
    ATLAS-Z Member Posts: 6,692 ✭✭✭✭✭
    WellyLuga said:
    The Negan LT I sort of understand though, it would be really annoying to have to manually mark 3 walkers every single turn. Unless you're playing last stand this would just be once per mission. 

    No I agree, negan should auto mark, but if you manually mark it would just remove the mark from the auto marked enemy. Power to the player, and choice. 


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