Hazard Trait: Not Working

PP1990
PP1990 Member Posts: 87
edited August 2021 in Bug Reports
Hi Guys,
I go by Pip in the game and have been playing it since 2017. It's been great so far. Despite the occasional complaining, the fact is this is the mobile game I have played the longest
I would like to report a long time bug related to the Hazard Suit. As text reads, all attacks have a 20% chance to be body shots. The problem is this is NOT true for Tanks, Goos and Spiked. Their attacks are NEVER body shots so it's impossible to avoid their attacks, at higher levels, unless you have Eugene's LT. That one seems to work.
Meaning that, attacks of regular walkers Level 40 and more can be completely avoided (if dodge activates) but attacks from the special enemies I reported above cannot.
So, in accordance with the text below "all attacks", this is a bug and I would appreciate if it could be fixed, as I imagine it's not that complicated to address.
Thanks in advance.


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Comments

  • PP1990
    PP1990 Member Posts: 87
    Could I get some response here? I know everyone only cares about SPY these days but I personally use other teams that alike benefit from this trait working properly!
    pkaygh1
  • Shian
    Shian Member Posts: 163 ✭✭✭
    ok here's a very quick way to demonstrate this
    when you get hit a critical hit you will never able to dodge it even you have 100% dodge on it m with this trait it will turn that attack to a bodyshot and reduce a huge amount of damage but if you have dodge with you , you will take no damage that's why Eugene dodge so much because of his LT turn the critical hit to normal hit then the Hazzard trait turn it to a bodyshot
  • PP1990
    PP1990 Member Posts: 87
    Shian said:
    ok here's a very quick way to demonstrate this
    when you get hit a critical hit you will never able to dodge it even you have 100% dodge on it m with this trait it will turn that attack to a bodyshot and reduce a huge amount of damage but if you have dodge with you , you will take no damage that's why Eugene dodge so much because of his LT turn the critical hit to normal hit then the Hazzard trait turn it to a bodyshot

    Yes, and since Body Shot NEVER activates for these special enemies, you can never dodge, except using Eugene. The trait needs to be fixed!
  • ShadowWalker
    ShadowWalker Member Posts: 1,244 ✭✭✭✭✭
    I am pretty sure I've dodged plenty of attacks from tanks and spikes with out Eugene, it just happens more frequently with him. 
    xeniia
  • PP1990
    PP1990 Member Posts: 87
    I am pretty sure I've dodged plenty of attacks from tanks and spikes with out Eugene, it just happens more frequently with him. 
    You dodged at Lower levels where you can still dodge. Higher leveled tanks are guaranteed hits if this trait doesn’t work. This bug has been like this for years now. Please don’t launch doubt or they won’t ever fix it! 
    ShadowWalker
  • ShadowWalker
    ShadowWalker Member Posts: 1,244 ✭✭✭✭✭
    PP1990 said:
    I am pretty sure I've dodged plenty of attacks from tanks and spikes with out Eugene, it just happens more frequently with him. 
    You dodged at Lower levels where you can still dodge. Higher leveled tanks are guaranteed hits if this trait doesn’t work. This bug has been like this for years now. Please don’t launch doubt or they won’t ever fix it!
    lol no. If I am at a level where i can still dodge, then those Tanks and Spikes are dead before even getting an attack in. Also, I am pretty sure there would be a lot more bitching going on if Hazard Suit wasn't working. Just look at what's going on with Power Strike and technically there isn't even anything wrong with that trait. Now imagine a trait that actually isn't working as intended.
  • PP1990
    PP1990 Member Posts: 87
    PP1990 said:
    I am pretty sure I've dodged plenty of attacks from tanks and spikes with out Eugene, it just happens more frequently with him. 
    You dodged at Lower levels where you can still dodge. Higher leveled tanks are guaranteed hits if this trait doesn’t work. This bug has been like this for years now. Please don’t launch doubt or they won’t ever fix it!
    lol no. If I am at a level where i can still dodge, then those Tanks and Spikes are dead before even getting an attack in. Also, I am pretty sure there would be a lot more bitching going on if Hazard Suit wasn't working. Just look at what's going on with Power Strike and technically there isn't even anything wrong with that trait. Now imagine a trait that actually isn't working as intended.
    It is working, just not for Tanks, Goo and Spike. Test for yourself next time you face a higher leveled Tank, for example. Body Shot will never happen.

  • Firekid
    Firekid Member Posts: 3,191 ✭✭✭✭✭
    I’ve got to say I’ve seen this reported before on line (guessing by you @PP1990) and I tested it on BBQ quite a few times and also never dodged/bodyshot/didn’t get stunned and have since always told people the same. Would be good to get an official response from @lexia on it though. 
    PP1990ghost_pepper
  • ShadowWalker
    ShadowWalker Member Posts: 1,244 ✭✭✭✭✭
    I tested this out on a Last Stand mission. I used Gabriel and Morgan and I didn't notice any body shots until the end when my Morgan was attacked by a fatty, "body shot" and then "stun avoided" popped up, then Morgan was attack and killer by an armored walker, so I believe the body shot was from the Fatty. However, Morgan was my last survivor and some whacky things can happen when your survivors die or the mission ends, so this is obviously insufficient evidence. I'll continue to keep an eye out.
  • PP1990
    PP1990 Member Posts: 87
    Who was your leader and what level was the fatty?
    Out of 10 attacks from regular high leveled walkers, usually 2 are body shots. I never ever had a body from a tank. If the probability exists it is surely 1%! 😂
  • ShadowWalker
    ShadowWalker Member Posts: 1,244 ✭✭✭✭✭
    My leader was Survivalist Rick, the tank was lv 40, and my Morgan is 3 pink. My Gabe and Morgan were probably attacked at least 10 times combined by a spike or tank, so the fact I didn't see anything else does make me believe you could be correct.
    PP1990
  • PP1990
    PP1990 Member Posts: 87
    Thanks :smile:
    Try to test more with levels that have tanks, Goos or Spiked. You will see that characters will often get body shoted by regular walkers, inc armored and metal head but never the big guys.
  • Lexia
    Lexia Member Posts: 1,179 ✭✭✭✭✭
    Sorry for the delayed response, but to add to the discussion:

    The Hazard suit trait either turns a normal hit to a body shot, or a critical hit to a normal hit. If enemies are significantly higher, they will always hit you with a critical hit (unless you have Pink stars), which means Hazard suit will only make those Normal hits.

    I hope this clarified things 🙂
  • Burmeliinis
    Burmeliinis Member Posts: 1,245 ✭✭✭✭✭
    Good to see this thread bumped now, when there is a suitable challenge mission to test this. Video below.

    I took Gabriel and Negan on the Breach, and let them get pounded by the tanks. Both had gold Hazard armors and a good amount of Dodge (table below). Gold hazard means 20% of the hits should be body shots, and with the guys almost 50% dodge that means around 10% of hits should be dodged completely.

    Of a total of 31 hits received, not a single one was a body shot and not a single one was dodged.

    Based on this I fully agree that there is some mechanic with tanks (and I would assume Spikeys and Goos as well) that means hazard suit is not at all considered in the hit calculation.

    @Lexia please have a look at this with the devs.


    Link to video:
    https://youtu.be/SnJLyr61NDo



    Ingame username: Jubjab
  • Burmeliinis
    Burmeliinis Member Posts: 1,245 ✭✭✭✭✭
    Lexia said:
    Sorry for the delayed response, but to add to the discussion:

    The Hazard suit trait either turns a normal hit to a body shot, or a critical hit to a normal hit. If enemies are significantly higher, they will always hit you with a critical hit (unless you have Pink stars), which means Hazard suit will only make those Normal hits.

    I hope this clarified things 🙂
    Also one comment / question. It is not correct that a "Hazard suit trait either turns a normal hit to a body shot, or a critical hit to a normal hit". The description very clearly states that "All attacks against this survivor has a 20% chance to be body shots".
    Ingame username: Jubjab
  • ShadowWalker
    ShadowWalker Member Posts: 1,244 ✭✭✭✭✭
    And there should still be a chance to dodge after Hazard Suit turns a Critical Hit into a Normal hit. Remember this fancy chart @Fluxxx made:


  • PP1990
    PP1990 Member Posts: 87
    I am happy to see this is getting attention.
    Attacks of tanks, spiked and goos are never body shots. It’s as simple as this.
    And makes you wonder: if an attack from a tank was a body shot, would it still stun? Would a spiked still cause bleed?
    You know I think the game just doesn’t know how to handle their attacks… if you think of it their attacks, even when critical deal relatively low damage which is weird. I mean a critical hit does 2600 damage and a regular attack does 2300? It’s just weird!
  • Burmeliinis
    Burmeliinis Member Posts: 1,245 ✭✭✭✭✭
    Well that is by design. Special walkers' critical hits do the same damage as normal hits. I think this is due to hits on stunned targets always being automatically critical, so it would be too devastating first getting stunned by a tank and then get crazy damage from it. So that's not strange.

    But yeah, the reason is probably that since a body shot would not stun apparently special walkers are not able to make body shots at all, so the hazard suits' ability to change a hit to a bodyshot is not considered at all.
    Ingame username: Jubjab
  • ATLAS-Z
    ATLAS-Z Member Posts: 6,691 ✭✭✭✭✭
    I say we leave this alone

    If they fix it and we start getting crushed by these heavy walkers only to spare the occasional Body Shot that would suck.

    My opinion. 


    #Zombrex (Neo / Horizon / Genesis / Prime / Elite) 

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  • Burmeliinis
    Burmeliinis Member Posts: 1,245 ✭✭✭✭✭
    Body shot and Critical hit damage are entirely different things so I don’t see any reason to not fix this.
    Ingame username: Jubjab
  • PP1990
    PP1990 Member Posts: 87
    Body shot can be dodged… we could dodge tanks and spikes if this were to work as it says.
  • Firekid
    Firekid Member Posts: 3,191 ✭✭✭✭✭
    If love to hear and update on this even to hear that it’s being investigated @Lexia only because from your last message it seemed to be a bit of a case closed message. Poor @PP1990 has been complaining about this for over a year now and with some solid proof now it would be good for it to be fixed if possible. 
    ShadowWalkerwmsPP1990rearrow1
  • PP1990
    PP1990 Member Posts: 87
    edited November 2021
    If we have a challenge where we have only tanks like barbecue I can record a video and share it! 
  • Burmeliinis
    Burmeliinis Member Posts: 1,245 ✭✭✭✭✭
    It’s not like there’s any more evidence needed. 

    We just need a simple fix to this. Regular walkers can also never bodyshot (unless hazard) so just make tanks follow the same rules. Yes, there would be cases where a tank hits you and it doesn’t result in a stun (i.e. when hazard kicks in) but so what? It’s not like it would be game breaking, rather on the contrary as it would give melee a very minor boost.
    Ingame username: Jubjab
    xeniia
  • Lexia
    Lexia Member Posts: 1,179 ✭✭✭✭✭
    Hi and hello,

    So just to clarify; Goo, Tank and Spiked Walkers never body shot. This is how it has been coded and how it is intended to work.

    We will look into the description of the Hazard Suit trait to make it more clear on that part 🙂
    BurmeliinisPP1990ATLAS-Zxeniia
  • Firekid
    Firekid Member Posts: 3,191 ✭✭✭✭✭
    edited November 2021
    Damn! Not the answer I was hoping for but at least it answers the question. Thanks for looking into it and clarifying! 

    ATLAS-ZShadowWalkerxeniia
  • PP1990
    PP1990 Member Posts: 87
    Thank you. It’s clear now but it’s a shame we don’t make tanks and others body shot.
    ShadowWalkerxeniia
  • FuriousMoldovan
    FuriousMoldovan Member Posts: 1,608 ✭✭✭✭✭
    Lexia said:
    Hi and hello,

    So just to clarify; Goo, Tank and Spiked Walkers never body shot. This is how it has been coded and how it is intended to work.

    We will look into the description of the Hazard Suit trait to make it more clear on that part 🙂
    Will NG fix Hazard Suit to work for all walkers, instead of just changing description - kinda like you did with Power Strike?

    Since we're not hippocrates, right @Lexia ? 😉 😇
    Leader of the original TWD guild family (est. 10/2015). We Are TWD 😎
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  • ATLAS-Z
    ATLAS-Z Member Posts: 6,691 ✭✭✭✭✭


    So this trait on this armor truly is 99% useless as I suspected (1% is for vs pvp bruisers) 


    #Zombrex (Neo / Horizon / Genesis / Prime / Elite) 

    Are you Lost? Alone? Looking for a killer team to have your back?
    Join ZOMBREX! We have a tiered guild structure so players of every level and ambition can find a home they fit in.
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    Cronus
  • FuriousMoldovan
    FuriousMoldovan Member Posts: 1,608 ✭✭✭✭✭
    ATLAS-Z said:


    So this trait on this armor truly is 99% useless as I suspected (1% is for vs pvp bruisers) 
    Why?
    Leader of the original TWD guild family (est. 10/2015). We Are TWD 😎
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