Shut gun don't work with Shane leader trait

pollorex
pollorex Member Posts: 257
edited September 2021 in Bug Reports
As I say in the title shutgun do explode the walkers when killed. Sometimes it does sometimes it does not

Just see the video
https://youtu.be/DbZNmprw0io

Comments

  • pollorex
    pollorex Member Posts: 257
    Look after the 1 minutes 10 seconds not explode after that
  • Shian
    Shian Member Posts: 163 ✭✭✭
    .... Can you read the leader trait one more time ,  slowly and pay more attention to what it said
  • pollorex
    pollorex Member Posts: 257
    The enemy have to explode!


  • pollorex
    pollorex Member Posts: 257
    That's no a chance, it is not one does others don't!
  • brucewayne007
    brucewayne007 Member Posts: 651 ✭✭✭✭✭
    pollorex said:
    Look after the 1 minutes 10 seconds not explode after that
    This does look to be an error. Maybe the Fire effected it. Not sure
    but you wouldn’t have killed the walker anyway so you were still getting hit. Not worth wasting energy on it. 
  • pollorex
    pollorex Member Posts: 257
    pollorex said:
    Look after the 1 minutes 10 seconds not explode after that
    This does look to be an error. Maybe the Fire effected it. Not sure
    but you wouldn’t have killed the walker anyway so you were still getting hit. Not worth wasting energy on it. 
    Yeah may it is the fire, I'll test that theory.  I Know I don't worth cuz I finished the mission but want to see if can mining some XP but don't!

    I use that team to see how walkers explode!
    brucewayne007
  • Firekid
    Firekid Member Posts: 3,191 ✭✭✭✭✭
    It only didn’t explode the walkers on that bottom row, the weapon itself did explode others when you killed with it. Almost like that walkers were counted as adjacent. Very odd.