Hero health badges bug Challenges

DoesNotMatter
Member Posts: 82
in Bug Reports
Believe health badge(s) that rely on a prerequisite i.e. "+5% health if assault is in party" and "+2% if shooter is in party" are being applied ONLY during the actual mission then immediately removed during mission wrap up.
Say I'm playing a Challenge and have 2k health. I get hit, but health is still in the green, like say 1100 health (or whatever is still green; think it's 50% health?). Other 2 have full health. Enough health to still get the star.
During the post wrap up star tally screen, i.e. no damage, no struggle, etc., you won't get the actual star as it removed the bonus "+7%" health boost from the badge prerequisite, as no longer in a party, prematurely. So instead of still being green, it drops to say 960 which is yellow range, and you lose the star. Have to be right on the edge of the health range for it to happen, so probably rarely witnessed due to small % buff.
2000health - 7%bonus = 1860health
1860health - 900damage= 960 w/o bonus applied = no star.
My math might not be 100% but should get the point.
Say I'm playing a Challenge and have 2k health. I get hit, but health is still in the green, like say 1100 health (or whatever is still green; think it's 50% health?). Other 2 have full health. Enough health to still get the star.
During the post wrap up star tally screen, i.e. no damage, no struggle, etc., you won't get the actual star as it removed the bonus "+7%" health boost from the badge prerequisite, as no longer in a party, prematurely. So instead of still being green, it drops to say 960 which is yellow range, and you lose the star. Have to be right on the edge of the health range for it to happen, so probably rarely witnessed due to small % buff.
2000health - 7%bonus = 1860health
1860health - 900damage= 960 w/o bonus applied = no star.
My math might not be 100% but should get the point.
Comments
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Also, if not obvious, this incorrectly places the hero in the hospital.
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Hmmm, this is the first time I'm hearing of something like this, which already feels a bit strange.
Anyone else experienced something like this? Do you @DoesNotMatter happen to have a video or screenshots of this? Any case, it would be good if you reached out to support with detailed information of a situation where this might have happened, since it will allow for a deeper dive into the matter.
Thank you already for bringing this up. Will keep an eye on the matter
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Lexia said:Hmmm, this is the first time I'm hearing of something like this, which already feels a bit strange.
Anyone else experienced something like this? Do you @DoesNotMatter happen to have a video or screenshots of this? Any case, it would be good if you reached out to support with detailed information of a situation where this might have happened, since it will allow for a deeper dive into the matter.
Thank you already for bringing this up. Will keep an eye on the matter -
@Rohlikzauchem there is no reason to be rude and condescending. Your comment just now also indicates that it's not just Challenge, so there is something more to this that we might need to know. Care to share some more information instead?
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I have some informations about how to track bugs in general to avoid big amount of bugs in every other thing NG release. Should i share here?
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I dont want to be rude. But calling other players to prove bug is more rude then I ever said on this forum.
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Thank you for the feedback.
Certain situations require more information in order to look into, not to mention understanding the whole picture and possible effect. In this case the situation implied that this might be something only on Challenge, while you shared it's also in Scavenge. Hence, it seems this is more wide spread in regards to where in the game it happens, to also happening to more than just one player.
This is all valuable information that helps investigation, but it also still doesn't let us know if it's something to do with specific player accounts, badges, maps, survivors etc. The options are unlimited unless we can get more information. Everything shared will further help navigate the options to hopefully pinpoint the potential issue, in order to then be able to look into a fix.
It's unfortunately not always clear, which is why we ask for more information. We want to help the best we can -
Thats it. You want us to investigate where these bugs occure. Instead simply try it in other mode, where you can get bruised status as well. This step should do NG staff instead of player base.
And I never said this is based on my testing. I just refered how to investigate this bug further on your own rather then calling for other proves.
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If you would do that. Then you can come to community and tell something based on steps you made.
If you find it is the case just in challenge mode, you can tell us.
If you come to conclusion Its across all modes. Then provide this info. -
Thank you for the feedback!
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It happens in Challenge and Scavenge. And earlier tonight, happened during an Outpost attack.
Challenge is when it's a real nuisance as hero can end up in the hospital. Outpost attack caused me stop for awhile. I had actually used Tara's charge health on another hero and it went green. Afterwards, that hero did NOT have green health and was in hospital.
Again, in-mission health bar will still be green but below max health. After mission ends, health will be in yellow range and gets flagged.
I'm not doing videos as it'll mean countless hours until filmed and screen shots won't actually prove anything in this case as nothing will appear amiss, and again screen shots of everything until it happens again.
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