Mercer has destroyed interest in the guild war.

13

Comments

  • Killdozer187_
    Killdozer187_ Member Posts: 900 ✭✭✭✭✭
    ATLAS-Z said:
    Lol @Killdozer187_ I wish that I had it in me to farm still but no

    I'm super glad for everyone who was able to take advantage of that last week
    To be fair...If it was the main OG and not a smurf I definitely wouldn't be farming. I totally understand where u are coming from lol
    ATLAS-Z
  • Sugar4ree
    Sugar4ree Member Posts: 7
    Mercer has really become a big problem in the game and has completely killed the variety. GW has become the most uninteresting mode, where everything depends not on skills, but only on attentiveness. You have to be a completely lazy bummer not to close the 20th island with him.

    I see some players just suggesting not to use Mercer - I think that's bullshit. It is foolish to create a risk for your team when the opponent will surely play SMY.

    Look at the walkthroughs of the top players - Mercer and cookies appear almost everywhere. Cookie are a completely separate issue. If now Mercer kills in a couple of moves (and under Carol's hunters in general in one move), then what will happen at the third level?

    When there is Mercer in the expert LS mode, the results of some players are simply incredible, but when he is not there, the picture is completely different.

    It turns out that now everything is decided only by the level of one character and the amount of resources, not skills. This is sad and kills interest in the game.
    s7eyeW8RohlikzauchemADPaqBassreactorWastelandMan
  • Muirna
    Muirna Member Posts: 142
    Sugar4ree said:
    Mercer has really become a big problem in the game and has completely killed the variety. GW has become the most uninteresting mode, where everything depends not on skills, but only on attentiveness. You have to be a completely lazy bummer not to close the 20th island with him.

    I see some players just suggesting not to use Mercer - I think that's bullshit. It is foolish to create a risk for your team when the opponent will surely play SMY.

    Look at the walkthroughs of the top players - Mercer and cookies appear almost everywhere. Cookie are a completely separate issue. If now Mercer kills in a couple of moves (and under Carol's hunters in general in one move), then what will happen at the third level?

    When there is Mercer in the expert LS mode, the results of some players are simply incredible, but when he is not there, the picture is completely different.

    It turns out that now everything is decided only by the level of one character and the amount of resources, not skills. This is sad and kills interest in the game.
    I have never used Mercer in GWs. I can successfully complete any island, map, or mission type, including before all the non-Sanctuary maps were added to Sanctuary. It's rare that I would use a redgas or tool -- I haven't used either in a pvz mission in quite some time. It does not create any risk for my team that I don't use Mercer.
    Chris7thLegionmiori199373Bassreactors7eyeW8
  • Sugar4ree
    Sugar4ree Member Posts: 7
    edited August 2022
    @Muirna , it's really cool. unfortunately, among guilds where one gasoline decides whether you win, there are very few who do not use Mercer (I don’t know any of them at all).

    @Adeline , my mistake. Of course, a person who does not know how to play at all will not gain such a score.
    but, you see, if you remove Mercer, the results will be completely different. this was especially evident in the last stand last week.
    It is difficult for me to judge the difference in other game modes, because. With this hero, there are no restrictions anywhere else.
  • echonap
    echonap Member Posts: 198
    Personally I prefer Princess over Mercer in GW. More consistent charging. You don’t need M’s LT at level 50. P can kill almost as fast at that level, but won’t cost you as many tools because (s)he didn’t charge.
    Stalker20
  • BenjaminT
    BenjaminT Member Posts: 610 ✭✭✭✭
    I’ve been following this thinking I didn’t know everyone else was using Mercer, I’ve been using Princess this whole time  :(

    glad it’s not just me @echonap and @Muirna
    s7eyeW8
  • Sugar4ree
    Sugar4ree Member Posts: 7
    I think GW would be more interesting if they introduced additional islands where you can play only melee fighters or like an expert mode in LS.

    for guilds that play for fun or just for prizes - nothing will change, but it would be much more interesting to fight for the top of the rating.

    but judging by this topic, many are satisfied with the game with the SMY and SPY :((
    Zardox
  • Muirna
    Muirna Member Posts: 142
    Sugar4ree said:
    I think GW would be more interesting if they introduced additional islands where you can play only melee fighters or like an expert mode in LS.

    for guilds that play for fun or just for prizes - nothing will change, but it would be much more interesting to fight for the top of the rating.

    but judging by this topic, many are satisfied with the game with the SMY and SPY :((
    I think suggesting new ideas to Lexia and the devs and the community is a good idea of how to add versus take away. I just don't think spending energy frustrated about the leader traits and synergy of SPMY is going to be any different than the threads there have been about how tools ruined the game, supports ruined the game, etc.

    And to respond to your other comment, I am in a guild, Legacy Eh, where win or lose (or tie) typically does comes down to perfect score versus red gas use. We have been in a rebuilding mode for the past few seasons so aren't fighting over the top 5 spots on the leaderboard, for example, but we are a longstanding elite guild with a long history. And a number of us don't use Mercer in GWs, including Agoatrodeo, me, the leader of our guild, etc. 

    If NG won't implement new features to GWs to make it harder to get perfect scores to reduce those frequent ties at the top, then why don't those guilds participating in the Super League form some additional rules and restrictions for themselves, and require videos from every team for those missions they decide to restrict to prove compliance. Like add a restriction to the league that all level 50 missions must be recorded and melee only. Or whatever.
    Chris7thLegionSugar4ree
  • Sugar4ree
    Sugar4ree Member Posts: 7
    Muirna said:
    Sugar4ree said:
    I think GW would be more interesting if they introduced additional islands where you can play only melee fighters or like an expert mode in LS.

    for guilds that play for fun or just for prizes - nothing will change, but it would be much more interesting to fight for the top of the rating.

    but judging by this topic, many are satisfied with the game with the SMY and SPY :((
    I think suggesting new ideas to Lexia and the devs and the community is a good idea of how to add versus take away. I just don't think spending energy frustrated about the leader traits and synergy of SPMY is going to be any different than the threads there have been about how tools ruined the game, supports ruined the game, etc.

    And to respond to your other comment, I am in a guild, Legacy Eh, where win or lose (or tie) typically does comes down to perfect score versus red gas use. We have been in a rebuilding mode for the past few seasons so aren't fighting over the top 5 spots on the leaderboard, for example, but we are a longstanding elite guild with a long history. And a number of us don't use Mercer in GWs, including Agoatrodeo, me, the leader of our guild, etc. 

    If NG won't implement new features to GWs to make it harder to get perfect scores to reduce those frequent ties at the top, then why don't those guilds participating in the Super League form some additional rules and restrictions for themselves, and require videos from every team for those missions they decide to restrict to prove compliance. Like add a restriction to the league that all level 50 missions must be recorded and melee only. Or whatever.
    your idea sounds very interesting.
    but it seems to me that it is better to arrange such innovations directly in the game. but given how many bugs there are lately, I doubt there will be any drastic changes in the modes.

    I think if Mercer was originally made a warrior, and not an assault, it would be more interesting. but now it can only be imagined
  • Bassreactor
    Bassreactor Member Posts: 133
    You want to block Sasha+Assault+Yumiko strategy for other players, because you don't like the fact that they use it? What next? 
    "Sasha, Ezekiel, ...... has destroyed interest in the guild war."

    The problem is limit of points and nothing more. they should give the players extra points to earn
    WastelandManADPaq
  • Muirna
    Muirna Member Posts: 142
    edited August 2022
    Sugar4ree said:
    Muirna said:
    Sugar4ree said:
    I think GW would be more interesting if they introduced additional islands where you can play only melee fighters or like an expert mode in LS.

    for guilds that play for fun or just for prizes - nothing will change, but it would be much more interesting to fight for the top of the rating.

    but judging by this topic, many are satisfied with the game with the SMY and SPY :((
    I think suggesting new ideas to Lexia and the devs and the community is a good idea of how to add versus take away. I just don't think spending energy frustrated about the leader traits and synergy of SPMY is going to be any different than the threads there have been about how tools ruined the game, supports ruined the game, etc.

    And to respond to your other comment, I am in a guild, Legacy Eh, where win or lose (or tie) typically does comes down to perfect score versus red gas use. We have been in a rebuilding mode for the past few seasons so aren't fighting over the top 5 spots on the leaderboard, for example, but we are a longstanding elite guild with a long history. And a number of us don't use Mercer in GWs, including Agoatrodeo, me, the leader of our guild, etc. 

    If NG won't implement new features to GWs to make it harder to get perfect scores to reduce those frequent ties at the top, then why don't those guilds participating in the Super League form some additional rules and restrictions for themselves, and require videos from every team for those missions they decide to restrict to prove compliance. Like add a restriction to the league that all level 50 missions must be recorded and melee only. Or whatever.
    your idea sounds very interesting.
    but it seems to me that it is better to arrange such innovations directly in the game. but given how many bugs there are lately, I doubt there will be any drastic changes in the modes.

    I think if Mercer was originally made a warrior, and not an assault, it would be more interesting. but now it can only be imagined
    I don't think there's much incentive for NG to want to implement something that would make the game more frusting and less accessible to new players to feel like it would ever ever ever be possible to catch up and a lot of the player base to serve what I think is a relatively small percentage of players in comparison to the total number of players who play this game.

    These type of requests essentially come across as too many people are capable of getting the same score as me so we need to change the game to prevent that. Meanwhile, I can think of muliple guilds full of players who have been playing for more years than me, who remain casual players, who continue to average 1000-2000 stars per week and are content and having fun the way they play the game. And then multiply that exponentially because I'm only aware of a tiny sliver of what goes on in all the guilds in this game and entire player base.

    So I do think it's a more realistic option for the elite players who are tired of ties to take matters in their own hands and band together to bring back the fun for all of them. And why be unhappy and wait for a change that may or may not ever be implemented when you could start re-enjoying the game immediately.
  • Noiserating
    Noiserating Member Posts: 194 ✭✭✭✭
    Add a lot of exploding goo in the sanctuary so that ranged players will get stunned. It's an easy one to implement 
  • WastelandMan
    WastelandMan Member Posts: 187 ✭✭✭
    only Sasha  destroyed interest in the guild war, so remove her from game  :p 
    Adeline
  • Adeline
    Adeline Member Posts: 133 ✭✭✭✭
    only Sasha  destroyed interest in the guild war, so remove her from game  :p 
    I agree! haha
    Before we have Princess and Yumiko, it was always Sasha + 2 bruisers or Sasha + assault + bruiser.
    WIth Princess, Yumiko and subsequently Mercer, it is still SPY or SMY. Sasha never leaves the picture LOL
    # Playing since 11 October 2015 #
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    WastelandManStalker20BenjaminTmiori199373
  • Muirna
    Muirna Member Posts: 142
    I'm sure there are people still shaking their fist and thinking the removal of permanent death ruined the game. The introduction of leader traits ruined the game. The game has been changing and evolving for a long time, and I personally think that makes it more interesting, not less. And for those who are bored, please sign up to join the new leagues I just invented and made a new thread about it so that I can help you enjoy the game again.
    BenjaminTFuriousMoldovanChris7thLegionWastelandManmiori199373
  • BenjaminT
    BenjaminT Member Posts: 610 ✭✭✭✭
    Adeline said:
    only Sasha  destroyed interest in the guild war, so remove her from game  :p 
    I agree! haha
    Before we have Princess and Yumiko, it was always Sasha + 2 bruisers or Sasha + assault + bruiser.
    WIth Princess, Yumiko and subsequently Mercer, it is still SPY or SMY. Sasha never leaves the picture LOL
    #killthequeen

    Long live the new NML republic 
  • FuriousMoldovan
    FuriousMoldovan Member Posts: 1,569 ✭✭✭✭✭
    It's a long-standing tradition.
    (and traditions must not die!) 😆

    *Insert your favorite eye-roll meme here*




    To end on the positive note:




    Cheers 🍻


    Leader of the original TWD guild family (est. 10/2015). We Are TWD 😎
    FuriousMoldovan's NML Glossary & Guild Wars Difficulty Guide
    BurmeliinisStalker20ShadowWalker
  • ATLAS-Z
    ATLAS-Z Member Posts: 6,645 ✭✭✭✭✭
    only Sasha  destroyed interest in the guild war, so remove her from game  :p 

    The strongest of us already beat the entire challenge without Sasha including the nightmare rounds, often without tools. And those are much harder than Guild Wars. Taking Sasha out of the equation will change nothing. I would be just as happy to lead with Princess. A little harder to charge but two assaults more than makes up for that.

    Why don't you just ban ALL heroes from Guild Wars completely? Then no new players would be able to play because they don't even develop normal troops anymore. What is the point of this stupid thread?




    #Zombrex (Neo / Horizon / Genesis / Prime / Elite) 

    Are you Lost? Alone? Looking for a killer team to have your back?
    Join ZOMBREX! We have a tiered guild structure so players of every level and ambition can find a home they fit in.
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  • WastelandMan
    WastelandMan Member Posts: 187 ✭✭✭
    ATLAS-Z said:
    I would be just as happy to lead with Princess.
    first Sasha when removing Princess 
  • zeeblack
    zeeblack Member Posts: 1,316 ✭✭✭✭✭
    Hmmm, if it was a Melee.....Run Melee Run




    Zee Black - SG Woots - Playing since 2015.


    BenjaminTATLAS-ZFuriousMoldovan
  • Burmeliinis
    Burmeliinis Member Posts: 1,244 ✭✭✭✭✭
    There are also a lot of small but important changes NG has done that makes any mission much easier to win than before. All these things below make it easier to avoid being hit in the first place

    - wandering walkers no longer attack if they walk up to you
    - supports
    - herded walkers will not be overwatch attacked
    - morning star will always push on overwatch
    - interrupt was buffed and now basically always works
    - cripple works as interrupt, too
    - decimator with its round hit area and ability to hit through walls makes crowd control much easier
    - more weapons & armors with lucky makes it easier to get charged & make concussion kick in
    - new traits perseverance & weakening means easier to get charged & easier to stun


    So many things have been changed that removing Sasha or Mercer will have very little impact on anything.

    Ingame username: Jubjab
    zeeblackMuirnaStalker20ATLAS-ZShadowWalkerFuriousMoldovanChris7thLegionechonaps7eyeW8
  • Chris7thLegion
    Chris7thLegion Member Posts: 86
    You can always go all melees if you want a challenge. 
  • Killdozer187_
    Killdozer187_ Member Posts: 900 ✭✭✭✭✭
    You can always go all melees if you want a challenge. 
    Or they can strip off their badges + supports, and use Jerry,/Merle/Dwight in island 20

    There's a new challenge for you. 
    Stalker20
  • BenjaminT
    BenjaminT Member Posts: 610 ✭✭✭✭
    I just watched Shian complete a mission on island 20 with Jerry, Bruiser Morgan and Scout Carol. It definitely wasn’t boring  :D
    ShadowWalkerKilldozer187_Muirnamiori199373Burmeliinis
  • ATLAS-Z
    ATLAS-Z Member Posts: 6,645 ✭✭✭✭✭
    You can always go all melees if you want a challenge. 
    Or they can strip off their badges + supports, and use Jerry,/Merle/Dwight in island 20

    There's a new challenge for you. 

    They don't want to be challenged themselves, they want weaker players to be challenged so they cannot sit in the same room with them


    #Zombrex (Neo / Horizon / Genesis / Prime / Elite) 

    Are you Lost? Alone? Looking for a killer team to have your back?
    Join ZOMBREX! We have a tiered guild structure so players of every level and ambition can find a home they fit in.
    Remember, search ZOMBREX FAMILY. 
    Our page :
    https://m.facebook.com/Zombrex2015/

    Send me a PM or message ATLAS#5063 on Discord

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  • Rohlikzauchem
    Rohlikzauchem Member Posts: 108
    ATLAS-Z said:
    You can always go all melees if you want a challenge. 
    Or they can strip off their badges + supports, and use Jerry,/Merle/Dwight in island 20

    There's a new challenge for you. 

    They don't want to be challenged themselves, they want weaker players to be challenged so they cannot sit in the same room with them
    Exactly 👍

    I want to differ myself from any less strategicaly thinking player and try to catch up any better strategist that beat me. And yes I want it to be shown on LB.

    But no suggetion here was about drawback for casuals. Almost all are aimed to extend current format.
    BenjaminT
  • Killdozer187_
    Killdozer187_ Member Posts: 900 ✭✭✭✭✭
    ATLAS-Z said:
    You can always go all melees if you want a challenge. 
    Or they can strip off their badges + supports, and use Jerry,/Merle/Dwight in island 20

    There's a new challenge for you. 

    They don't want to be challenged themselves, they want weaker players to be challenged so they cannot sit in the same room with them
    We want a functional guild wars and not one where players waste their time and resources only to lose at the very end because of a stupid bug. If we can't get a working mode at the very least then throw the entire model into a trash heap. 
  • echonap
    echonap Member Posts: 198
    What about having a rotating set of heroes each week? Like TLS but for GW. 

    Announce the heroes on Monday, war from Tuesday to Sunday. Same maps, same difficulties. 
    Zardox
  • BenjaminT
    BenjaminT Member Posts: 610 ✭✭✭✭
    All these ideas about restricting heroes for each of the game modes does seem like it’s in line with the show, especially later seasons where there are several adjacent storylines in which different groups of characters are tackling different issues in separate places. It works for me. 

    Although if any of this stuff does come to fruition I hope it’ll be along the lines of the Last Stand model. So those of us who aren’t ready for select hero rotation can still play with whichever heroes we have unlocked or built up :)
    ShadowWalkerSugar4ree