Leader of the original TWD guild family (est. 10/2015). We Are TWD 😎
FuriousMoldovan's NML Glossary & Guild Wars Difficulty Guide
🎰 New Badge Bonus Conditions - Long Overdue

FuriousMoldovan
Member Posts: 1,608 ✭✭✭✭✭
Title says it all @Lexia @Fluxxx
It's getting harder and harder to get badges with matching trait bonus conditions, especially for melee classes.
So many new survivor traits introduced over past years - Critical Aim, Revenge, Punish, Follow Through, Perseverance, Weakening.
NONE of them were included into possible pool of choices for badge bonus conditions. I think it's long overdue to add them to badge crafting.
If adding all of them is too much work for devs, then place them instead of obsolete trait bonus conditions (Defensive Stance, Bullet Dodge, Vigilant) and remove obsolete ones. 3 traits to replace them should be Punish, Perseverance, Weakening:
Defensive Stance ->> Perseverance.
Bullet Dodge ->> Punish.
Vigilant ->> Weakening.
This won't break badge crafting mechanics and will help melee classes big time. It's much easier to get matching trait bonuses for ranged survivors.
PS: removing the "class/hero teammate" badge bonus conditions is a whole different conversation - we don't need these whatsoever.
It's getting harder and harder to get badges with matching trait bonus conditions, especially for melee classes.
So many new survivor traits introduced over past years - Critical Aim, Revenge, Punish, Follow Through, Perseverance, Weakening.
NONE of them were included into possible pool of choices for badge bonus conditions. I think it's long overdue to add them to badge crafting.
If adding all of them is too much work for devs, then place them instead of obsolete trait bonus conditions (Defensive Stance, Bullet Dodge, Vigilant) and remove obsolete ones. 3 traits to replace them should be Punish, Perseverance, Weakening:
Defensive Stance ->> Perseverance.
Bullet Dodge ->> Punish.
Vigilant ->> Weakening.
This won't break badge crafting mechanics and will help melee classes big time. It's much easier to get matching trait bonuses for ranged survivors.
PS: removing the "class/hero teammate" badge bonus conditions is a whole different conversation - we don't need these whatsoever.
Comments
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Fully behind this, the crafting recipes will need to be changed to reflect this. My only reservation is that some of the traits aren't available for all of the classes. So if you get a badge with a punish bonus the you're very limited about who you can equip it on and the type of badge you want it to be. Any decent damage/crit damage badge with a punish bonus is going to be scrap unless you want to start rolling the bonus.
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If the badge system got an overhaul I would definitely get back into back crafting, it has been months since I made a single badge. Main reason is there just isn't anything worth getting.
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Yes please!!! Badge crafting certainly feels to me like the most challenging/frustrating aspect of the game. Even when I’m spending ages gathering up lower level components I then need to make loads of step badges to get to a LMS/IPR location. Today I was using epic components for step recipes and still didn’t manage to produce a single perfect badge.
it would be great if there were spots on the map which at least had a guarantee of a good bonus, there would still no guarantee of the numbers maxing. But after using hard earned epic frags for 20+ step badges today I’m still ending up with low number legendary badges with an Iron Skin bonus -
WellyLuga said:Fully behind this, the crafting recipes will need to be changed to reflect this. My only reservation is that some of the traits aren't available for all of the classes. So if you get a badge with a punish bonus the you're very limited about who you can equip it on and the type of badge you want it to be. Any decent damage/crit damage badge with a punish bonus is going to be scrap unless you want to start rolling the bonus.
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I prefer no trait bonus condition but a bump in the % so that it's not needed. Simplify by getting rid of it rather than adding as new traits are introduced.
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WellyLuga said:Fully behind this, the crafting recipes will need to be changed to reflect this. My only reservation is that some of the traits aren't available for all of the classes. So if you get a badge with a punish bonus the you're very limited about who you can equip it on and the type of badge you want it to be. Any decent damage/crit damage badge with a punish bonus is going to be scrap unless you want to start rolling the bonus.
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zbot said:I prefer no trait bonus condition but a bump in the % so that it's not needed. Simplify by getting rid of it rather than adding as new traits are introduced.
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I'm just going to say it. I hate the badge system. Class bonuses would've been sufficient.
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zbot said:I prefer no trait bonus condition but a bump in the % so that it's not needed. Simplify by getting rid of it rather than adding as new traits are introduced.
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zbot said:I prefer no trait bonus condition but a bump in the % so that it's not needed. Simplify by getting rid of it rather than adding as new traits are introduced.
If no-bonus badge values are upped to match those with bonuses - I'm all for it.Leader of the original TWD guild family (est. 10/2015). We Are TWD 😎
FuriousMoldovan's NML Glossary & Guild Wars Difficulty Guide -
FuriousMoldovan said:zbot said:I prefer no trait bonus condition but a bump in the % so that it's not needed. Simplify by getting rid of it rather than adding as new traits are introduced.
If the no-bonus badge values are upped to those with bonuses - I'm all for it.
Soon? 👀 -
Killdozer187_ said:FuriousMoldovan said:zbot said:I prefer no trait bonus condition but a bump in the % so that it's not needed. Simplify by getting rid of it rather than adding as new traits are introduced.
If the no-bonus badge values are upped to those with bonuses - I'm all for it.
Soon? 👀
...but NO Council upgrade please 😂Not just yet.Leader of the original TWD guild family (est. 10/2015). We Are TWD 😎
FuriousMoldovan's NML Glossary & Guild Wars Difficulty Guide -
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My original content here:
https://forums.nextgames.com/walkingdead/discussion/comment/457589#Comment_457589
@Lexia or if you want to simplify the badge bonus situation, just add a few % to all (no bonus) type badges, until its equal or 1 less than bonus would be. Examples below.
Damage (no bonus)
- current max 20
- new max 21-22%
Critical Damage (no bonus)
- current max 24
-new max 27-28%
Damage Reduction (no bonus)
- current max 23
-new max 25-26%
Health (no bonus)
- current max 25
- new max 28-29%
Critical Chance (no bonus)
- current max 23
- new max 25-26%
Bump these and you'll eliminate the need for future traits to be incorporated.
You can even add in a Building upgrade if you want to make us spend some tomatoes on Craftsman 3.
#Zombrex (Neo / Horizon / Genesis / Prime / Elite)
Are you Lost? Alone? Looking for a killer team to have your back?
Join ZOMBREX! We have a tiered guild structure so players of every level and ambition can find a home they fit in.
Remember, search ZOMBREX FAMILY.
Our page :
https://m.facebook.com/Zombrex2015/
Send me a PM or message ATLAS#5063 on Discord -
ATLAS-Z said:My original content here:
https://forums.nextgames.com/walkingdead/discussion/comment/457589#Comment_457589
@Lexia or if you want to simplify the badge bonus situation, just add a few % to all (no bonus) type badges, until its equal or 1 less than bonus would be. Examples below.
Damage (no bonus)
- current max 20
- new max 21-22%
Critical Damage (no bonus)
- current max 24
-new max 27-28%
Damage Reduction (no bonus)
- current max 23
-new max 25-26%
Health (no bonus)
- current max 25
- new max 28-29%
Critical Chance (no bonus)
- current max 23
- new max 25-26%
Bump these and you'll eliminate the need for future traits to be incorporated.
You can even add in a Building upgrade if you want to make us spend some tomatoes on Craftsman 3. -
It is indeed about time to update trait bonus, most of them are useless. Those which used to be good is now being replaced with better traits, but you can’t get badges to match them.
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Killdozer187_ said:FuriousMoldovan said:zbot said:I prefer no trait bonus condition but a bump in the % so that it's not needed. Simplify by getting rid of it rather than adding as new traits are introduced.
If the no-bonus badge values are upped to those with bonuses - I'm all for it.
Soon? 👀 -
ATLAS-Z said:My original content here:
https://forums.nextgames.com/walkingdead/discussion/comment/457589#Comment_457589
@Lexia or if you want to simplify the badge bonus situation, just add a few % to all (no bonus) type badges, until its equal or 1 less than bonus would be. Examples below.
Damage (no bonus)
- current max 20
- new max 21-22%
Critical Damage (no bonus)
- current max 24
-new max 27-28%
Damage Reduction (no bonus)
- current max 23
-new max 25-26%
Health (no bonus)
- current max 25
- new max 28-29%
Critical Chance (no bonus)
- current max 23
- new max 25-26%
Bump these and you'll eliminate the need for future traits to be incorporated.
You can even add in a Building upgrade if you want to make us spend some tomatoes on Craftsman 3. -
WastelandMan said:ATLAS-Z said:My original content here:
https://forums.nextgames.com/walkingdead/discussion/comment/457589#Comment_457589
@Lexia or if you want to simplify the badge bonus situation, just add a few % to all (no bonus) type badges, until its equal or 1 less than bonus would be. Examples below.
Damage (no bonus)
- current max 20
- new max 21-22%
Critical Damage (no bonus)
- current max 24
-new max 27-28%
Damage Reduction (no bonus)
- current max 23
-new max 25-26%
Health (no bonus)
- current max 25
- new max 28-29%
Critical Chance (no bonus)
- current max 23
- new max 25-26%
Bump these and you'll eliminate the need for future traits to be incorporated.
You can even add in a Building upgrade if you want to make us spend some tomatoes on Craftsman 3.
@WastelandMan it's a year 2022. Join us in the Present😁
Leader of the original TWD guild family (est. 10/2015). We Are TWD 😎
FuriousMoldovan's NML Glossary & Guild Wars Difficulty Guide -
Would people be happy if the class bonus was applied to the badge wearer instead of their teammate? Instead of getting the bonus “+6% if this survivor has a warrior as a mission teammate”, it could be “+6% if this survivor is a warrior”.
They could get rid of trait based badge bonuses all together. Maybe stick with the HWA and SBS categories so they can still have us chasing our tails a bit. It’d still take a long time to build perfect sets but once you had that unicorn badge you wouldn’t be dreading the badge bonus consequences every time a new trait is released.
Or would that make it all too easy? -
@Agoatrodeo yeah I think that's been brought up before and it's a good idea.
#Zombrex (Neo / Horizon / Genesis / Prime / Elite)
Are you Lost? Alone? Looking for a killer team to have your back?
Join ZOMBREX! We have a tiered guild structure so players of every level and ambition can find a home they fit in.
Remember, search ZOMBREX FAMILY.
Our page :
https://m.facebook.com/Zombrex2015/
Send me a PM or message ATLAS#5063 on Discord -
That would definitely make class badges somewhat useful.Leader of the original TWD guild family (est. 10/2015). We Are TWD 😎
FuriousMoldovan's NML Glossary & Guild Wars Difficulty Guide -
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ATLAS-Z said:My original content here:
https://forums.nextgames.com/walkingdead/discussion/comment/457589#Comment_457589
@Lexia or if you want to simplify the badge bonus situation, just add a few % to all (no bonus) type badges, until its equal or 1 less than bonus would be. Examples below.
Damage (no bonus)
- current max 20
- new max 21-22%
Critical Damage (no bonus)
- current max 24
-new max 27-28%
Damage Reduction (no bonus)
- current max 23
-new max 25-26%
Health (no bonus)
- current max 25
- new max 28-29%
Critical Chance (no bonus)
- current max 23
- new max 25-26%
Bump these and you'll eliminate the need for future traits to be incorporated.
You can even add in a Building upgrade if you want to make us spend some tomatoes on Craftsman 3. -
I think crafting needs a total rework, not only are the trait bonuses out of date but the lottery of crafting badges is the worst part of the game for me.
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