Tyresse’s circle of death and confusion

BenjaminT
Member Posts: 639 ✭✭✭✭
Is there a way to post videos here? I’ve recorded a few clips of very peculiar Walker behaviour
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Nope. YouTube bro.
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I’m not able to understand the rules for walkers in the debuff circle, either. Sometimes they move one space into it and stop immediately, other times they’re able to walk through two spaces both within the circle.
Lots of times walkers will share a tile, the clips show two walkers moving onto a tile together as well as a walker moving onto a tile already occupied by another walker and staying there -
The first clip didn't show anything unusual that I saw? Just some Walkers moving up and away because they didn't have access to their primary target?
The others show Walker's sharing a tile that's definitely new. At least for me.
#Zombrex (Neo / Horizon / Genesis / Prime / Elite)
Are you Lost? Alone? Looking for a killer team to have your back?
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In the first clip there are two aggressive walkers walking away (I don’t properly understand walker movement but I think this can happen if there’s no path for them to get to their target?) but the third walker walking away is herded
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In the second clip the two walkers share a tile and I leave Tyresse in overwatch. He kills one and the other ends up two spaces away after being hit with a morning star
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Agoatrodeo said:
Second and third video definitely buggy. Two walkers seem to occupy the same spot. Could be a display error, could be something else.
Would be good to test once more and restart the game after two walkers are in the same spot and see if a restart fixes it, like sometimes happen with the morning star's push.Ingame username: Jubjab -
In the first video a herded walker (herded from a riot shield charge attack) walks away from T-Dogg
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So we discussed this a bit more and it sure looks like the same bug we had with herding at one point. Then two survivors could end up in the same tile, and it could happen if you wanted to herd a far away walker so that you had to move. It would then plot the move without taking into account other survivors, meaning you could end up in the same tile as another survivor.
Clearly we have the same issue here. The movement algorithm still tries to move the walker two steps, with the first step having the walker pass through another walker - but the debuff circle makes it stop in its tracks, leaving two walkers in the same tile.
@Lexia time for a hotfix?Ingame username: Jubjab -
Noted, thank you!
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