make gw harder, plz
Comments
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I think that balance is needed for all game modes. They have all become to easy as our hero’s and weapons have become stronger but our enemies have stayed the same.However most people who see the word balance, read the word nerf and have a hissy fit.
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make game harder not resolve problem, because you can't get points more then maximum.
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It feels like the game has been nerfed to make harder in many small ways. I hope it's just my imagination or maybe time to quit playing. I remember one shooter savior in challenge but now there are 2. Princess with charged could stun all regular walkers within circle but today there have been one or two left untouched. Etc. Surely if this was the case, others would make comments.
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We need a Bayou or Swamp level (synonymous to "Knee Deep" from Season 8B but with fan palms and cypress trees)... or more nighttime variants of current levels with creepy/mist fog....
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Hello everyone. Another possibility would be to strengthen the defense. For me personally, guild wars is basically about playing against other players and not about missions, because there is a very wide range of offers here due to the challenge, last stand or the distance, which is suitable for basic players as well as for top players after the week has one or the other challenge and fun in store. In guild wars PvP combat, there has been an increasing imbalance between attacker and defense in recent years:1. The fire starbound rifle works at maximum range on attackers and is limited on defenders. this allows for camping from a distance without being able to get a scratch at all. Depending on the setup, the entire defense team is destroyed with one single action by GCarol and the fight is over in less than ten seconds.2. Defenders without badges can hardly hold anything against the offensive power.So there are two to three ideas to balance the PvP with little effort:1. Remove the limitation of the range of the starbound rifles, so revenge and vengeance at least works again, because defenders and attackers has the same weapon (which was sold without a clue about that problem)2. Enable defenders with badges so that one or two hits don't cause the defenders to fall over.3. Match the bullet dodge armor trait to the bullet dodge hero trait to make ranged combat less attractive in PvP games.Yes, it would be tactically new dimensions (less range, more melee), but if you then increase the VP for the PvP missions, it could become more interesting overall and possibly also reduce the number of perfect weeks and seasons for the top guilds. Otherwise, more and more guilds will manage to play the entire season perfectly, because the normal missions will be more and more easy to play with SMY and the defenders are to weak.
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Karomo said:Hello everyone. Another possibility would be to strengthen the defense. For me personally, guild wars is basically about playing against other players and not about missions, because there is a very wide range of offers here due to the challenge, last stand or the distance, which is suitable for basic players as well as for top players after the week has one or the other challenge and fun in store. In guild wars PvP combat, there has been an increasing imbalance between attacker and defense in recent years:1. The fire starbound rifle works at maximum range on attackers and is limited on defenders. this allows for camping from a distance without being able to get a scratch at all. Depending on the setup, the entire defense team is destroyed with one single action by GCarol and the fight is over in less than ten seconds.2. Defenders without badges can hardly hold anything against the offensive power.So there are two to three ideas to balance the PvP with little effort:1. Remove the limitation of the range of the starbound rifles, so revenge and vengeance at least works again, because defenders and attackers has the same weapon (which was sold without a clue about that problem)2. Enable defenders with badges so that one or two hits don't cause the defenders to fall over.3. Match the bullet dodge armor trait to the bullet dodge hero trait to make ranged combat less attractive in PvP games.Yes, it would be tactically new dimensions (less range, more melee), but if you then increase the VP for the PvP missions, it could become more interesting overall and possibly also reduce the number of perfect weeks and seasons for the top guilds. Otherwise, more and more guilds will manage to play the entire season perfectly, because the normal missions will be more and more easy to play with SMY and the defenders are to weak.
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Making Defenders consider walkers would only make this situation worse, making this game basically unplayable for beginners. Imagine simple survivors with no badges against an 80% DR Bruiser. Bro.
I think that, instead of makes badges work for defenders, it is better to make Attackers's badges doesn't apply for GW PVP. This could make I imagine this might provide an opportunity for no/poorly developed defenders to give a better challenge.
In this case, Starbound rifle should be nerfed because of that because the firebug only works if the defender has 1 Hp, so it should be harder to get there. -
If people want GWs to be harder it's simple. Play with Jerry, Merle and Governor.
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@NatsuDark
ok, I'd be fine with that too, as it limits a big problem with little effort and means a more balanced situation between attacker and defender. I'm looking for ideas that go away from ranged combat, where it's possible to blast the entire defending team in one turn. -
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