Leader of the original TWD guild family (est. 10/2015). We Are TWD 😎
FuriousMoldovan's NML Glossary & Guild Wars Difficulty Guide
Bug with Hazard Bulldozer "Piercing" = Bug when hitting bullet proof walkers (armor / spike / metal)

ZXer
Member Posts: 269 ✭✭✭
Hasn't anyone else noticed that Hazard Bulldozer rarely push?
Nominally it has gold piercing, meaning, it should shoot non-BS about 40% of the time (therefore = 60% BS).
But here's my data:
Frequency of body shots:
5/6
3/4
4/4
4/5
1/1
1/1
4/4
3/3
1/1
6/7
6/6
5/5
3/5
Overall = 46/52 = 88% body shots
So this is not even silver piercing.
I can and will collect more data, but I am very sure there is something wrong here
@Lexia ?
Nominally it has gold piercing, meaning, it should shoot non-BS about 40% of the time (therefore = 60% BS).
But here's my data:
Frequency of body shots:
5/6
3/4
4/4
4/5
1/1
1/1
4/4
3/3
1/1
6/7
6/6
5/5
3/5
Overall = 46/52 = 88% body shots
So this is not even silver piercing.
I can and will collect more data, but I am very sure there is something wrong here
@Lexia ?
Member of MavsOG
Comments
-
Some videos
https://youtu.be/6Gwwq_dHwys
https://youtu.be/qWgjzckFlXQ
Some Calculations:
Out of 10 enemies, assuming 40% lucky
Piercing = 4 will be pushed
Ensnare = 2.24 will be rooted
Non Piercing = 6 will be body shot
Cripple = 4.2 will be crippled
Remaining = 1.8 will get no status effect + specials that got pushed against objects but are stun resistant
Total = 10
1.76 = pushed but not rooted
2.24 = pushed and rooted
4.2 = crippled
1.8 = nothing
with rounding:
2 = pushed but not rooted
2 = pushed and rooted
4 = crippled
2 = nothing
Out of 5 enemies
1 = pushed but not rooted
1 = pushed and rooted
2 = crippled
1 = nothingMember of MavsOG -
From the same videos:
Obliterator
3/3
3/3
4/5
5/6
Seems like piercing in general is broken?Member of MavsOG -
Have you got sure shot on your assaults? It definitely helps with pushback. Should have pushed on a charge attack though, I get pretty much 100% push on those.
-
Stalker20 said:Have you got sure shot on your assaults? It definitely helps with pushback. Should have pushed on a charge attack though, I get pretty much 100% push on those.
Technically you should be getting 100% push on ALL NON BODY SHOTS. Including crits from sure shots.
Member of MavsOG -
More data on piercing performance
EDIT: I forgot that pink stars determined ASL. Therefore ignore the HazBul's stats up to 40-ish. The reduced BS was due to ASL not yet reaching +5.
Member of MavsOG -
Am I reading the trait wrong? For me it says 45% greater chance of critical hit ie not a bodyshot.
-
Stalker20 said:Am I reading the trait wrong? For me it says 45% greater chance of critical hit ie not a bodyshot.
Equip non piercing weapon and your sure shot will never activate on RSL +5Member of MavsOG -
ZXer said:Hasn't anyone else noticed that Hazard Bulldozer rarely push?
Nominally it has gold piercing, meaning, it should shoot non-BS about 40% of the time (therefore = 60% BS).
-
-
ZXer said:Stalker20 said:Am I reading the trait wrong? For me it says 45% greater chance of critical hit ie not a bodyshot.
Equip non piercing weapon and your sure shot will never activate on RSL +5
Agree.
Small correction: "on ASL+5".
ASL for Non-heroes: their lvl + number of pink stars.
ASL for heroes: their lvl + 1 + number of pink stars. -
When do you say ASL and when do you say RSL?
I assume ASL is the actual level of your toon.
What is RSL? I know the abbreviation, but I don't know the proper use of each termMember of MavsOG -
ASL - Actual Survivor Level (or average survivor level) - it's calculated the way I explained above and mostly used to determine bodyshots % chance.
This tooltip always shows ASL+2 for any given survivor/hero:So my Sasha's ASL is lvl 35:
29 + 1 + 5
(all heroes have 1 built-in star).
RSL - Recommended Survivor Level - it's another word old timers used for mission difficulty.
This is RSL:I'm pretty sure that back in time it used to say "Recommended Survivor Level" instead of "Difficulty" on mission start screen.
Not that many people call it RSL anymore.Leader of the original TWD guild family (est. 10/2015). We Are TWD 😎
FuriousMoldovan's NML Glossary & Guild Wars Difficulty Guide -
-
@Lexia here are some more data, very few data points but all are pointing to the same direction: something is wrong with the piercing on the Hazard Bulldozer (and the Obliterator)
I will collect more data at the end of this week's Challenge.
I suspect it's got a silver piercing, not gold as advertised.Member of MavsOG -
@ZXer The team has done some testing based on some of the things shared here, but we have not been able to find anything wrong with the weapon. Please do keep in mind that Piercing (or Razor) is NOT affected by Lucky
-
Lexia said:@ZXer The team has done some testing based on some of the things shared here, but we have not been able to find anything wrong with the weapon. Please do keep in mind that Piercing (or Razor) is NOT affected by Lucky
Hey Lexia, reading his post, I believe he's listing lucky value in relationship to other factors, like Cripple & Ensnare.
#Zombrex (Neo / Horizon / Genesis / Prime / Elite)
Are you Lost? Alone? Looking for a killer team to have your back?
Join ZOMBREX! We have a tiered guild structure so players of every level and ambition can find a home they fit in.
Remember, search ZOMBREX FAMILY.
Our page :
https://m.facebook.com/Zombrex2015/
Send me a PM or message ATLAS#5063 on Discord -
Yes I am aware piercing is not affected by lucky. However if you see all the tables above, the piercing rate is clocked at between 25-30%, much lower than the 40% advertised.
However I also understand that we have not taken a lot of data, not enough to make the data 99% conclusive.
I will take more data at the end of this challenge and record some videos. We should be able to give a 99.9% conclusive verdict given some maps in this week's challenge are very good for testing.Member of MavsOG -
Here are some more videos. I will recap all data at the end of the week but I’m pretty sure it is bugged
7 out of 7 all body shots
11 out of 11 all body shotshttps://youtu.be/4bI3lTLOgEc = 7 out of 7
https://youtu.be/S8RUy292FEU = 11 out of 11
Member of MavsOG -
@Lexia please, this is definitely a bug
Here I made a compilation of videos.
Note that a chance of hitting 7 walkers and getting zero body shots is like 1%. The chance of hitting 11 and getting zero body shots is basically zero.
The chance of being able to repeat this 5 in a row is basically = there is no chance. This is a bug.
Please. We paid for this. This is not some F2P weapon. We actually paid for this.
I do note that when hitting only 1-2 walkers such as when used in BBQ setting, the bulldozer works like normal, getting like 5-6 push for 20-ish hits. But this is not the point of the Bulldozer. On such setting, the obliterator or decimator would work far better.
https://youtube.com/playlist?list=PLlLdbCS3FxoyCeMULU4lu9y574-PF4Lgt
Member of MavsOG -
Very good job, a lot of data in the form of videos where you can clearly see the malfunction of the weapon.We will wait for further developer testingThe Expendables - Polska gildia
-
In the interest of discussion have you got any assaults with sure shot to experiment with?
I'm getting normal pushback with both Princess and Mercer who both have it. -
Stalker20 said:In the interest of discussion have you got any assaults with sure shot to experiment with?
I'm getting normal pushback with both Princess and Mercer who both have it.
Also it does work, for sure, just not at the advertised rate. So unless you begin counting and taking data, you can't say "it works"
Also, as I mentioned above, it also works normal on BBQ, when the target is fewer. I don't know why it works when you hit 1-2 and doesn't when you hit 10-11
Member of MavsOG -
ZXer said:@Lexia please, this is definitely a bug
Here I made a compilation of videos.
Note that a chance of hitting 7 walkers and getting zero body shots is like 1%. The chance of hitting 11 and getting zero body shots is basically zero.
The chance of being able to repeat this 5 in a row is basically = there is no chance. This is a bug.
Please. We paid for this. This is not some F2P weapon. We actually paid for this.
I do note that when hitting only 1-2 walkers such as when used in BBQ setting, the bulldozer works like normal, getting like 5-6 push for 20-ish hits. But this is not the point of the Bulldozer. On such setting, the obliterator or decimator would work far better.
https://youtube.com/playlist?list=PLlLdbCS3FxoyCeMULU4lu9y574-PF4Lgt
-----
Running around aimlessly -
Here is a couple of videos I took to help with data @ZXer, hope it helps. Probably the last time I use Eugene on this mission 😆
https://youtu.be/YbWj7lo4o9E
https://youtu.be/Q7396cPUtOU
-
@Stalker20 it definitely looks bugged in a way that you see that piercing doesn't activate at all at times
Remember that if you use charged attack then it is guaranteed critical non BS so it will push. This is to be expected.Member of MavsOG -
@Lexia @Fluxxx
A group of players have figured out the mystery around excess body shots on the Hazard Bulldozers.
It looks like the rate of piercing went down to about 10% when hitting bullet proof walkers (armored / spikey / metal heads)
1. Please inform us whether this is the intention or it is a bug. IMO it is a bug because the description for piercing is clear = PIERCING; Reduces the chance that your attacks will result in Body Shots by 40%. At higher levels, the chance of Body Shots is = 100%. And one should be able to safely assume if the chance exceeds 100%, then it is a bug. Reduction of 40% from 100% means 60%, not 90% as it is presently. So the treatment of bullet proof walkers should be the same with the treatment of all walkers at higher levels.
2. If it is a bug, please let us know if it would be corrected
3. If it is the intention, at the very least the description must be changed, so it won't be misleading. Current description mentions nothing about different walker class getting different treatment on effectiveness of the weapon. Then if it is the intention, IMO the advertisement is very misleading. I bought this weapon with cash thinking that it would make a slightly better alternative than the F2P Rosita's AR. In this case this weapon will not be better than Rosita's AR especially at higher levels. It will be very disappointing. So I would instead suggest to modify the traits and make the piercing be the silver and the cripple = gold. Or the ensnare be silver and the cripple = gold. @ATLAS-Z might have better wisdom as to what could be the ideal traits here. But in the end it needs to be better than the F2P RoAR
Again, we buy this weapon for cash, so if you want continued loyalty from us on buying the next new weapons and survival pass, you have to consider making it better than any F2P versions.Member of MavsOG -
Good info here @Lexia these guys did good work
#Zombrex (Neo / Horizon / Genesis / Prime / Elite)
Are you Lost? Alone? Looking for a killer team to have your back?
Join ZOMBREX! We have a tiered guild structure so players of every level and ambition can find a home they fit in.
Remember, search ZOMBREX FAMILY.
Our page :
https://m.facebook.com/Zombrex2015/
Send me a PM or message ATLAS#5063 on Discord -
Thank you, I've shared all the recent inputs with the team. Will share more when I can
-
-
Seems the clues where there all along, it’s just that no one ever looked for them before
still, very useful research has been done to highlight what’s probably been an uncovered secret of the game from the beginning
Categories
- All Categories
- 339 Welcome
- 3 Rules
- 334 Announcements
- 1 Community Spotlight
- 21.8K The Walking Dead: No Man's Land
- 13.8K General No Man's Land Discussion
- 955 Guild Wars Discussion
- 68 Girl Power Community
- 55 Nations United (former Nation Wars)
- 1.6K Strategy Discussion
- 80 Guild Discussion
- 12 Players looking for guilds
- 65 Guilds Recruiting
- 858 Video Vault
- 113 Check-In Thread Corner
- 3.5K Suggestions & Ideas
- 4.6K Bugs & Issues
- 1.6K Game Issues
- 2K Bug Reports
- 1.5K Off Topic
- 1.4K Off Topic Discussion
- 100 TV Show Discussion