BRAINSTORMING NEW WEAPONS

JordanYuki
JordanYuki Member Posts: 673 ✭✭✭✭✭
edited December 2022 in Suggestions & Ideas
Hey everyone 👋 we have the “Guild Shop Wish List” thread that we use to suggest existing weapons with new traits and I would like to start a new one where we give a bunch of new weapon ideas for future seasonal campaigns without having to create new discussions every time. I’ll start with an idea that I already posted in another thread that I think would be really good and lots of fun.

Bloody Chainsaw (Warrior)

Special Functionality: Attacks in a 5 space arc, damaging every enemy twice. 
Charge Attack (Bloody Whirlwind): A 360 degree attack that damages every enemy twice. After using this charge attack, the Survivor is covered in gore and becomes undetectable until your next turn.
ATLAS-ZNoiseratingBenjaminTShadowWalkerliorsalmancapibaraRaiderDaveNotSAFEBigBobCaçador
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Comments

  • JordanYuki
    JordanYuki Member Posts: 673 ✭✭✭✭✭
    Daryl’s Chain (Warrior)
    Special Functionality: Reaches 2 spaces away and hits in a wider cone shaped area, damaging up to 8 enemies. Non Body Shot attacks pushes targets by 1 space. Enemies that collide with another enemy or an object are stunned for 1 turn. 

    Charge Attack (Free Attack)
    ATLAS-ZBenjaminTNoiseratingShadowWalkerliorsalmanRaiderDaveMudMoccasin
  • JordanYuki
    JordanYuki Member Posts: 673 ✭✭✭✭✭
    edited December 2022
    AR-15 Bayonet (Scouts)

    Special Functionality: Hits enemies up to 2 spaces away. Attack at an angle to hit up to 3 enemies. 
    If the Survivor’s attack has multiple targets, your Survivor may move for half an action point after attacking.

    Charge Attack (Free Range Attack): A bonus range attack that hits enemies up to 6 spaces away. Requires 3 Charge Points. 

    Deals Normal damage: 8162 at level 32
    MudMoccasinShadowWalkerRaiderDave
  • JordanYuki
    JordanYuki Member Posts: 673 ✭✭✭✭✭
    edited November 2022
    Flaming Bayonet (Scout)
    Special functionality: Attacks enemies up to 2 spaces away. Attack at an angle to hit up to 3 enemies. The Survivor using this weapon takes 15% less damage from fire. Stacks with Hazard Suit.

    Charge Attack (Incinerate): Bonus attack that shoots fire up to 6 spaces away, damaging and setting every enemy on fire. Requires 3 Charge Points.

    Deals normal damage: 8162 at level 32

    MudMoccasinShadowWalker
  • JordanYuki
    JordanYuki Member Posts: 673 ✭✭✭✭✭
    edited November 2022
    Elijah’s Kamas
    Special functionality: Attacks hit the main target twice. The first attack covers the spaces to the front and front-left while the second attack covers the spaces to the front and front-right. The Survivor may move for half an action point after using his charge attack.

    Charge Attack (Double Brain Stab): Attacks twice in a 3 space arc ahead of the Survivor, damaging up to 3 enemies twice. 
    MudMoccasinBenjaminTShadowWalker
  • BenjaminT
    BenjaminT Member Posts: 610 ✭✭✭✭
    This is my favourite thread  <3
    JordanYuki[Deleted User]
  • JordanYuki
    JordanYuki Member Posts: 673 ✭✭✭✭✭
    edited November 2022
    Stun Baton (Bruiser)

    Special functionality: After attacking, the electricity travels between adjacent enemies, damaging up to 3 enemies. Attacks are 45% less likely to result in body shots. Has a unique Charge Attack. Deals additional damage.

    6873 Damage at level 32

    Charge Attack (High Voltage): After attacking, the electricity travels between up to 9 enemies, stunning them and inflicting guaranteed critical hits.

    ShadowWalkerBenjaminTNoiserating
  • ShadowWalker
    ShadowWalker Member Posts: 1,233 ✭✭✭✭✭
    Please stop, I can only get so aroused.
    JordanYukiBenjaminT
  • BenjaminT
    BenjaminT Member Posts: 610 ✭✭✭✭

    If Daryl can have an assault weapon then can Tyreese have a shotgun hunter weapon?

    Here’s what I’d like to see

    Silver Lucky or Incendiary
    Gold Piercing
    Gold Ensnare

    Same sized cone as the Festive Shotgun, non-body shots push.

    Charge attack is a guaranteed critical hit

    I’d love a lucky version AND a fire version please 
    JordanYuki
  • BenjaminT
    BenjaminT Member Posts: 610 ✭✭✭✭

    Connie’s Sling Shot (scouts)

    Silver Lethal
    Gold Charging
    Gold Destructive

    Ranged melee weapon. Single target on uncharged attacks. Can be fired from 4 tiles away. Body shots cripple enemies. Tactical movement

    Charge Attack: Shatter Shot - cone shaped guaranteed critical hit. Can hit up to 8 targets, crippling all enemies 
    JordanYukiShadowWalker
  • JordanYuki
    JordanYuki Member Posts: 673 ✭✭✭✭✭
    edited November 2022
    Maggie’s Throwing Knives (Scout)
    Special functionality: After attacking his main target, the Survivor attacks another random adjacent enemy. If there’s no other adjacent enemy, the Survivor attacks the same target twice. Once per turn, the Survivor regains an action point after killing an enemy.

    Charge Attack (Knife Throw): Charge attack is an extra attack. The Survivor throws a knife at an enemy up to 4 spaces away. After throwing the knife, the Survivor attacks a random adjacent enemy. 

    9236 Damage at level 32

    Edit: The Survivor using this weapon could potentially attack 6 times in the same turn. Knife Throw + attack an adjacent enemy, normal attack + an adjacent enemy, built in Swift Strike activates and gives another attack + an adjacent.

    Caçador
  • capibara
    capibara Member Posts: 6,132 ✭✭✭✭✭
    The Chopper
    Traits: Razor, Luck and Gnaws …with 75% to gnaw and hold the enemy without chances to move for 2 turns with GG. ..Gold Gnaws



    Could have “Deadly Stink” as Infused trait


    "Always be yourself unless you can be a capybara. Then always be a capybara".
    --> Do you need a guild? ...send me a Private Message. LINE ID: capyrodent
    My Recruiting den. Capy into Music History and my "Art Objects" in the Next Games Collection, now DECA Collection.
    ShadowWalkerJordanYukiATLAS-Zs7eyeW8MudMoccasinLexiaStalker20PablointhehouseBigBob
  • MudMoccasin
    MudMoccasin Member Posts: 934 ✭✭✭✭✭
    Since we now have a full-auto weapon for the Shooters class (Blizzard Pistol), hopefully there's a possibility we could see this as a future Campaign/Survivor Pass prize:
  • ATLAS-Z
    ATLAS-Z Member Posts: 6,647 ✭✭✭✭✭

    Some expandable batons for Rosita please. 


    #Zombrex (Neo / Horizon / Genesis / Prime / Elite) 

    Are you Lost? Alone? Looking for a killer team to have your back?
    Join ZOMBREX! We have a tiered guild structure so players of every level and ambition can find a home they fit in.
    Remember, search ZOMBREX FAMILY. 
    Our page :
    https://m.facebook.com/Zombrex2015/

    Send me a PM or message ATLAS#5063 on Discord

    JordanYukiMudMoccasinBenjaminT
  • JordanYuki
    JordanYuki Member Posts: 673 ✭✭✭✭✭
    Whisperer’s Bow 
    Special functionality: The range of this weapon is increased by 3 spaces. Attacks have 50% chance to set targets on fire. When attacking an enemy already on fire, there’s 35% chance the fire will spread to adjacent enemies. Does not generate threat. 

    Charge Attack : Free Attack
    MudMoccasinBenjaminTShadowWalkerStalker20
  • BenjaminT
    BenjaminT Member Posts: 610 ✭✭✭✭
    ATLAS-Z said:

    Some expandable batons for Rosita please. 
    Dual wielding bruiser weapon!! Please could this be turned into a genuine offensive bruiser weapon? They could solve the low damage problem with a double attack, imagine Brosita with a double attack  :)
    JordanYukiATLAS-Z
  • BenjaminT
    BenjaminT Member Posts: 610 ✭✭✭✭
    I wish I could ‘awesome’ more than once on a single post  :D
    ShadowWalkerJordanYukiATLAS-ZStalker20
  • ShadowWalker
    ShadowWalker Member Posts: 1,233 ✭✭✭✭✭
    BenjaminT said:
    I wish I could ‘awesome’ more than once on a single post  :D
    I'll awesome your post to represent your additional awesome.
    JordanYukiATLAS-ZBenjaminTStalker20
  • BenjaminT
    BenjaminT Member Posts: 610 ✭✭✭✭
    BenjaminT said:
    I wish I could ‘awesome’ more than once on a single post  :D
    I'll awesome your post to represent your additional awesome.
    That’s awesome
    JordanYukiATLAS-ZStalker20ShadowWalker
  • Stalker20
    Stalker20 Member Posts: 1,301 ✭✭✭✭✭
    edited December 2022
    BenjaminT said:
    BenjaminT said:
    I wish I could ‘awesome’ more than once on a single post  :D
    I'll awesome your post to represent your additional awesome.
    That’s awesome
    Double awesome 😅

    ShadowWalkerBenjaminTBigBob
  • JordanYuki
    JordanYuki Member Posts: 673 ✭✭✭✭✭
    edited December 2022
    Father Gabriel’s Shotgun (Hunter)
    Special functionality: Attacks in a wider cone shape. Deals +30% total damage to enemies within 2 spaces. Improves the chances that other traits will take effect by 20%. Has a unique charge attack.

    Charge Attack (Incendiary Round): A small circular-area attack that can be targeted anywhere on the ground, damaging and setting every enemy on fire. Requires 2 Charge Points.

    MudMoccasin
  • JordanYuki
    JordanYuki Member Posts: 673 ✭✭✭✭✭
    edited December 2022

    Explosive Crossbow

    Special functionality: Hit area is 0,4 meters wider. Non body shot attacks have 40% chance to root the enemy for 1 turn. Has a unique charge attack.

    6443 Damage at level 32

    Charge Attack (Explosive Bolt): A bonus small circular-area attack that can be targeted anywhere on the ground, crippling and pushing every enemy by 1 space.

    ShadowWalkerMudMoccasin
  • BenjaminT
    BenjaminT Member Posts: 610 ✭✭✭✭

    Explosive Crossbow

    Special functionality: Hit area is 0,4 meters wider. Non body shot attacks have 40% chance to root the enemy for 1 turn. Has a unique charge attack.

    6443 Damage at level 32

    Charge Attack (Explosive Bolt): A bonus small circular-area attack that can be targeted anywhere on the ground, damaging and pushing every enemy by 1 space.

    I’ve been thinking about push mechanics and circular charge attacks too. Are you worried about pushing enemies closer to your heroes? Or do you see this as pushing them away?
    MudMoccasin
  • JordanYuki
    JordanYuki Member Posts: 673 ✭✭✭✭✭
    edited December 2022
    BenjaminT said:

    Explosive Crossbow

    Special functionality: Hit area is 0,4 meters wider. Non body shot attacks have 40% chance to root the enemy for 1 turn. Has a unique charge attack.

    6443 Damage at level 32

    Charge Attack (Explosive Bolt): A bonus small circular-area attack that can be targeted anywhere on the ground, damaging and pushing every enemy by 1 space.

    I’ve been thinking about push mechanics and circular charge attacks too. Are you worried about pushing enemies closer to your heroes? Or do you see this as pushing them away?
    I see it has being used to push enemies away and stunning / rooting groups of walkers with the push mechanic (enemies colliding). Since charge is ground targeted you could just shoot in front of them and push them back.
    BenjaminT
  • BenjaminT
    BenjaminT Member Posts: 610 ✭✭✭✭
    BenjaminT said:

    Explosive Crossbow

    Special functionality: Hit area is 0,4 meters wider. Non body shot attacks have 40% chance to root the enemy for 1 turn. Has a unique charge attack.

    6443 Damage at level 32

    Charge Attack (Explosive Bolt): A bonus small circular-area attack that can be targeted anywhere on the ground, damaging and pushing every enemy by 1 space.

    I’ve been thinking about push mechanics and circular charge attacks too. Are you worried about pushing enemies closer to your heroes? Or do you see this as pushing them away?
    I see it has being used to push enemies away and stunning / rooting groups of walkers with the push mechanic (enemies colliding). Since charge is ground targeted you could just shoot in front of them and push them back.
    This is the same conclusion I came to, but the trade off is firing your charge attacks at the ground and not against walkers. So you’d get to stun them but without taking any HP off them. For Hunter push weapons wouldn’t you rather keep the cone shaped attack?
  • JordanYuki
    JordanYuki Member Posts: 673 ✭✭✭✭✭
    I also have an idea for a push shotgun. Reason I liked the crossbow idea is because, since they don’t have the cone attack and point blank + push is only on charge attacks, it leaves room for something else in its special functionality. 
    MudMoccasin
  • JordanYuki
    JordanYuki Member Posts: 673 ✭✭✭✭✭
    edited December 2022
    Benelli M4 Super 90 (Hunter)

    Special functionality: Attacks in a wider cone-shaped. Deals +30 total damage to enemies within 2 spaces. Attacks that are not Body Shots push targets back 1 space.

    Charge Attack: Can be targeted anywhere on the ground within range, pushing enemies back 1 space and inflicting guaranteed critical hits.

    Deals additional damage (6443 @ level 32)

    MudMoccasin
  • JordanYuki
    JordanYuki Member Posts: 673 ✭✭✭✭✭
    edited December 2022
    S-Pole (Bruiser)
    A Staff with a blade that can come in and out
    Special functionality: Hits in a 3 space arc. Normal non-bodyshot attacks stun the enemies for 2 turns. Has a unique charge attack. Deals additional damage. 

    6014 Damage @ level 32

    Charge Attack (Slash): A bonus non-stunning attack that reaches 2 spaces away and hits enemies in a wider cone shaped area. Deals additional damage. 

    MudMoccasin
  • JordanYuki
    JordanYuki Member Posts: 673 ✭✭✭✭✭
    edited December 2022
    Shorty (Shooter)

    Special functionality: Attacks in a wider cone-shaped area and reaches 3 spaces away. Deals +30% total damage to enemies within 2 spaces.  The main target is never a body shot. Attacks that are not body shots push targets back 1 space. 

    Charge Attack: A bonus attack that can be targeted anywhere on the ground within range, pushing enemies back 1 space and inflicting guaranteed critical hit.

    MudMoccasin
  • JordanYuki
    JordanYuki Member Posts: 673 ✭✭✭✭✭
    edited December 2022
    Explosive Bow (Shooter)


    Special Functionality: Explosive arrows damage enemies in a small circular area. Non-bodyshot attacks cripples and push targets back 1 space. 

    Charge Attack; A bonus attack that can be targeted anywhere on the ground within range. 
    Here, I made this one so enemies pushed towards your survivors are at least crippled. Also changed the Explosive Crossbow to do the same. @BenjaminT