BRAINSTORMING NEW WEAPONS


Special Functionality: Attacks in a 5 space arc, damaging every enemy twice.
Comments
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Daryl’s Chain (Warrior)
Special Functionality: Reaches 2 spaces away and hits in a wider cone shaped area, damaging up to 8 enemies. Non Body Shot attacks pushes targets by 1 space. Enemies that collide with another enemy or an object are stunned for 1 turn.
Charge Attack (Free Attack) -
AR-15 Bayonet (Scouts)
Special Functionality: Hits enemies up to 2 spaces away. Attack at an angle to hit up to 3 enemies.If the Survivor’s attack has multiple targets, your Survivor may move for half an action point after attacking.Charge Attack (Free Range Attack): A bonus range attack that hits enemies up to 6 spaces away. Requires 3 Charge Points.Deals Normal damage: 8162 at level 32 -
Flaming Bayonet (Scout)
Special functionality: Attacks enemies up to 2 spaces away. Attack at an angle to hit up to 3 enemies. The Survivor using this weapon takes 15% less damage from fire. Stacks with Hazard Suit.
Charge Attack (Incinerate): Bonus attack that shoots fire up to 6 spaces away, damaging and setting every enemy on fire. Requires 3 Charge Points.
Deals normal damage: 8162 at level 32 -
Elijah’s Kamas
Special functionality: Attacks hit the main target twice. The first attack covers the spaces to the front and front-left while the second attack covers the spaces to the front and front-right. The Survivor may move for half an action point after using his charge attack.
Charge Attack (Double Brain Stab): Attacks twice in a 3 space arc ahead of the Survivor, damaging up to 3 enemies twice.
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Stun Baton (Bruiser)Special functionality: After attacking, the electricity travels between adjacent enemies, damaging up to 3 enemies. Attacks are 45% less likely to result in body shots. Has a unique Charge Attack. Deals additional damage.
6873 Damage at level 32
Charge Attack (High Voltage): After attacking, the electricity travels between up to 9 enemies, stunning them and inflicting guaranteed critical hits.
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If Daryl can have an assault weapon then can Tyreese have a shotgun hunter weapon?
Here’s what I’d like to see
Silver Lucky or Incendiary
Gold Piercing
Gold Ensnare
Same sized cone as the Festive Shotgun, non-body shots push.
Charge attack is a guaranteed critical hit
I’d love a lucky version AND a fire version please -
Connie’s Sling Shot (scouts)
Silver Lethal
Gold Charging
Gold Destructive
Ranged melee weapon. Single target on uncharged attacks. Can be fired from 4 tiles away. Body shots cripple enemies. Tactical movement
Charge Attack: Shatter Shot - cone shaped guaranteed critical hit. Can hit up to 8 targets, crippling all enemies -
Maggie’s Throwing Knives (Scout)
Special functionality: After attacking his main target, the Survivor attacks another random adjacent enemy. If there’s no other adjacent enemy, the Survivor attacks the same target twice. Once per turn, the Survivor regains an action point after killing an enemy.
Charge Attack (Knife Throw): Charge attack is an extra attack. The Survivor throws a knife at an enemy up to 4 spaces away. After throwing the knife, the Survivor attacks a random adjacent enemy.
9236 Damage at level 32
Edit: The Survivor using this weapon could potentially attack 6 times in the same turn. Knife Throw + attack an adjacent enemy, normal attack + an adjacent enemy, built in Swift Strike activates and gives another attack + an adjacent.
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This ( Taurus Judge):
https://nmlforum.decagames.com/walkingdead/discussion/47316/shooter-shotgun-idea
Definitely this ( Franchi SPAS 12 or Daryl's Benelli Shotgun ):
https://nmlforum.decagames.com/walkingdead/discussion/comment/464911/#Comment_464911
And this ( M60 Machine Gun ) :
https://nmlforum.decagames.com/walkingdead/discussion/comment/398012#Comment_398012
Maybe this ( Golden AK47 ):
https://nmlforum.decagames.com/walkingdead/discussion/35088/gold-assault-weapon-idea
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The Chopper
Traits: Razor, Luck and Gnaws …with 75% to gnaw and hold the enemy without chances to move for 2 turns with GG. ..Gold Gnaws
Could have “Deadly Stink” as Infused trait
"Always be yourself unless you can be a capybara. Then always be a capybara".
--> Do you need a guild? ...send me a Private Message. LINE ID: capyrodent
My Recruiting den. Capy into Music History and my "Art Objects" in the Next Games Collection, now DECA Collection. -
Since we now have a full-auto weapon for the Shooters class (Blizzard Pistol), hopefully there's a possibility we could see this as a future Campaign/Survivor Pass prize:
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Some expandable batons for Rosita please.
#Zombrex (Neo / Horizon / Genesis / Prime / Elite)
Are you Lost? Alone? Looking for a killer team to have your back?
Join ZOMBREX! We have a tiered guild structure so players of every level and ambition can find a home they fit in.
Remember, search ZOMBREX FAMILY.
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Send me a PM or message ATLAS#5063 on Discord -
Whisperer’s Bow
Special functionality: The range of this weapon is increased by 3 spaces. Attacks have 50% chance to set targets on fire. When attacking an enemy already on fire, there’s 35% chance the fire will spread to adjacent enemies. Does not generate threat.
Charge Attack : Free Attack -
ATLAS-Z said:
Some expandable batons for Rosita please. -
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BenjaminT said:I wish I could ‘awesome’ more than once on a single post
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ShadowWalker said:BenjaminT said:I wish I could ‘awesome’ more than once on a single post
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BenjaminT said:ShadowWalker said:BenjaminT said:I wish I could ‘awesome’ more than once on a single post
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Father Gabriel’s Shotgun (Hunter)
Special functionality: Attacks in a wider cone shape. Deals +30% total damage to enemies within 2 spaces. Improves the chances that other traits will take effect by 20%. Has a unique charge attack.
Charge Attack (Incendiary Round): A small circular-area attack that can be targeted anywhere on the ground, damaging and setting every enemy on fire. Requires 2 Charge Points.
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Explosive Crossbow
Special functionality: Hit area is 0,4 meters wider. Non body shot attacks have 40% chance to root the enemy for 1 turn. Has a unique charge attack.
6443 Damage at level 32
Charge Attack (Explosive Bolt): A bonus small circular-area attack that can be targeted anywhere on the ground, crippling and pushing every enemy by 1 space.
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JordanYuki said:
Explosive Crossbow
Special functionality: Hit area is 0,4 meters wider. Non body shot attacks have 40% chance to root the enemy for 1 turn. Has a unique charge attack.
6443 Damage at level 32
Charge Attack (Explosive Bolt): A bonus small circular-area attack that can be targeted anywhere on the ground, damaging and pushing every enemy by 1 space.
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BenjaminT said:JordanYuki said:
Explosive Crossbow
Special functionality: Hit area is 0,4 meters wider. Non body shot attacks have 40% chance to root the enemy for 1 turn. Has a unique charge attack.
6443 Damage at level 32
Charge Attack (Explosive Bolt): A bonus small circular-area attack that can be targeted anywhere on the ground, damaging and pushing every enemy by 1 space.
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JordanYuki said:BenjaminT said:JordanYuki said:
Explosive Crossbow
Special functionality: Hit area is 0,4 meters wider. Non body shot attacks have 40% chance to root the enemy for 1 turn. Has a unique charge attack.
6443 Damage at level 32
Charge Attack (Explosive Bolt): A bonus small circular-area attack that can be targeted anywhere on the ground, damaging and pushing every enemy by 1 space.
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I also have an idea for a push shotgun. Reason I liked the crossbow idea is because, since they don’t have the cone attack and point blank + push is only on charge attacks, it leaves room for something else in its special functionality.
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Benelli M4 Super 90 (Hunter)
Special functionality: Attacks in a wider cone-shaped. Deals +30 total damage to enemies within 2 spaces. Attacks that are not Body Shots push targets back 1 space.
Charge Attack: Can be targeted anywhere on the ground within range, pushing enemies back 1 space and inflicting guaranteed critical hits.
Deals additional damage (6443 @ level 32)
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S-Pole (Bruiser)
A Staff with a blade that can come in and outSpecial functionality: Hits in a 3 space arc. Normal non-bodyshot attacks stun the enemies for 2 turns. Has a unique charge attack. Deals additional damage.
6014 Damage @ level 32Charge Attack (Slash): A bonus non-stunning attack that reaches 2 spaces away and hits enemies in a wider cone shaped area. Deals additional damage.
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Shorty (Shooter)Special functionality: Attacks in a wider cone-shaped area and reaches 3 spaces away. Deals +30% total damage to enemies within 2 spaces. The main target is never a body shot. Attacks that are not body shots push targets back 1 space.
Charge Attack: A bonus attack that can be targeted anywhere on the ground within range, pushing enemies back 1 space and inflicting guaranteed critical hit.
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Explosive Bow (Shooter)
Special Functionality: Explosive arrows damage enemies in a small circular area. Non-bodyshot attacks cripples and push targets back 1 space.Charge Attack; A bonus attack that can be targeted anywhere on the ground within range.Here, I made this one so enemies pushed towards your survivors are at least crippled. Also changed the Explosive Crossbow to do the same. @BenjaminT
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