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Why do the Bruiser go into the red zone with one hit in the challenge?

Bassreactor
Member Posts: 133
For example: I have Nigan level 29 with 35 000 HP + 3DR + 3HP and when i play GW he can hold 2 hits from 50 level zombies but in challenge he go into the red zone with 1 hit? And it affects on all Bruisers.
Comments
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Vs the same level enemy? Or vs 51+?
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It all depends on your total DR, the level of walker, and the type of walker.
Their damage varies depending on the type of attack as well (bodyshot, normal, crit), sometimes drastically.
The biggest jump in walkers' dmg is between lvl 53 and 54.
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ATLAS-Z said:Vs the same level enemy? Or vs 51+?
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As noted in the table above, a lvl 50 walker can do up to 46 k damage, which is more than your Negan's 35 k health.
It all depends on if Negan manages to avoid getting critically hit, and the normal damage variation.Ingame username: Jubjab -
It kind of takes away from the class fantasy of how tough bruisers really are..I think they should be a lot more resiiliant... seem really weak for what they are meant to be
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Bruisers were supposed to be tanks that can take a hit but if you're playing into the higher tiers in the game, you'll be playing not to get hit at all.This is completely counter to how they were originally designed and how they are still setup.All my main bruisers are still geared up with health and damage resistance, but why? They never take a hit and if they do, it's a retry. I may as well de badge them.Perhaps they're still useful as tanks for players who are in the earlier game stages but it would be nice to actually use then as tanks again, even at the highest levels.
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https://forums.nextgames.com/walkingdead/discussion/comment/449999#Comment_449999
Maybe someday soon we'll get some bruiser buff? Lots to choose from in here. 😊
#Zombrex (Neo / Horizon / Genesis / Prime / Elite)
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ATLAS-Z said:https://forums.nextgames.com/walkingdead/discussion/comment/449999#Comment_449999
Maybe someday soon we'll get some bruiser buff? Lots to choose from in here. 😊I like the suggestions of giving some bruisers a huge buff through a new trait. Offensive bruisers and bruisers built purely to charge have sprung out of the community pretty organically, so it might be cool to honour that by saying you can have your tanks back, but not all your bruisers are automatically tanks. Make players sacrifice something from the offensive/charging bruiser build to make them a tank again. Then we can build T-Dog to be a charging machine for when that’s helpful and build Eugene like a tank for a different strategy
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