Deca's stance on the too many players in guild exploit
The rules as stated when GW was launched clearly said that 20 players per week is the maximum allowed, and this was enforced by the game, so it wasn't possible to sign up more than 20 (similarly to how only max 20 players can contribute points to a guild in a challenge week).
So the question to @Jeroen and Deca is?
- Is it allowed to have more than 20 players contribute points to a guild during a GW week?
Comments
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We are aware that due to a glitch, it’s now possible to exceed the weekly maximum amount of 91.840 points. Unfortunately, this glitch surfaced very close to the release of No Man’s Land Version 6.0, leaving us unable to take action against it in time for the new version to be released. It definitely is not our intention to make this part of the Guild Wars strategy.
Ever since No Man’s Land 3.1, it has always been intended to play Guild Wars with a maximum of 20 players. We would very much like to stick to that. To quote 3.1’s Update Notes: Guild Wars is intended to allow as many Guilds as possible play and compete together - not for any single Guild to dominate by artificially inflating its membership.
We won’t take action against the Guild that discovered this glitch during the last Guild Wars, but we would like to point out our Terms of Service, Chapter ‘Acceptable Use Policy, Point 2.1: “With regard to the protection of our systems, you agree not to use any features of a Game for anything other than their intended purpose, including exploiting any glitches for personal gain”.
Guilds that are discovered to be guilty of exploiting this glitch in the following Guild Wars battles will be officially warned. Any repeat offense after that will result in a temporary ban during the next Guild Wars battle.
We apologize that this glitch can cause disbalance in the leaderboards and we promise that we’re working hard to resolve this issue for No Man’s Land Version 6.1.
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