New fleeing rules

H34DSHOT69
Member Posts: 7
"Fleeing rules have changed. Any survivors who are in a struggle with a walker while fleeing will be automatically killed - on non-deadly missions they will automatically suffer a heavy injury. When this happens, you don’t need to choose any additional survivors to leave behind. The ‘sacrifice’ step will be skipped if a survivor is already locked in a struggle." Tk-421
So if I am doing campaign and get over run since episode 11 is new and don't know where zombies randomly will spawn from or what will spawn for example opening a crate and 2 become in struggle mode and my one character can't kill the 2 zombies. I will lose all 3 characters or lose one?
So if I am doing campaign and get over run since episode 11 is new and don't know where zombies randomly will spawn from or what will spawn for example opening a crate and 2 become in struggle mode and my one character can't kill the 2 zombies. I will lose all 3 characters or lose one?
Comments
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if you are doing the deadly mission, you will lose both the struggling survivors. if its non-deadly mission, they will just suffer heavy injury. The only thing that change is you dont get to choose who will be left behind or who will suffer heavy injury.
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Good to know. Now if only I could remember to hit "FLEE" instead of "End Turn" when I want to bail.
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I tried to bail once before this update and lost all 3 - legendary hunter and 2 epics. I am still in mourning. God have mercy on their souls...Felecia
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Ahhhh. Thank y'all for the clarification when I was reading the post I didn't notice he talked about deadly missions then changed to non-deadly and they were 2 different topics. haha
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Is this really a change, as happened with Felecia I heard it happening to others before the update
@WastelandDan LOL!
@Felecia I feel your pain.
Play to Slay. Slay to live another day. Daily players. On and killing walkers as often as we can.
We need you! We want you!
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