New Weekly map

DrBOB
DrBOB Member Posts: 189 ✭✭✭
How are you guys enjoying the new maps ? Me I love the burning walkers ✌
DTP Elder
Send me a PM if interested
«1

Comments

  • Necroboogie
    Necroboogie Member Posts: 1,018 ✭✭✭✭✭
    Ehhh, their burning damage to survivors should scale - 45+ damage for hitting a lvl 3 walker is a bit steep, especially when they're only taking 5 damage a turn (and their damage a turn does scale with their level)
  • WastelandDan
    WastelandDan Member Posts: 902 ✭✭✭
    edited December 2015
    I'm wondering if this is the trap referred to in the mission briefing of the bunker level? I was purposely attempting to one-star the mission because I had previously two-starred the same mission due to using melee on a burning Walker and receiving 60 damage. Anyway, the survivor who is down in the screenshot was stunned by a tank before having this happen. Had to bring a survivor over to her to heal her. Turned out when I finished the mission, despite this happening and the survivor finishing with a heavy injury, I still two-starred the mission. So does this mean that if you fall in this trap then it is not considered a struggle? And how could my survivor have fallen in the trap when she was stunned and couldn't move?

    image
  • DrBOB
    DrBOB Member Posts: 189 ✭✭✭
    Agree all the more to watch that step ehh
    DTP Elder
    Send me a PM if interested
  • WastelandDan
    WastelandDan Member Posts: 902 ✭✭✭
    NG, I REALLY NEED TO KNOW WHAT'S UP WITH THIS!!!

    @TK-421 @Teeceezy

    Tagged in case anyone working for NG still has internet access.
  • zoson
    zoson Member Posts: 1,987 ✭✭✭✭✭
    edited December 2015
    @WastelandDan I walked right onto that trap and spawned a tank... Nobody fell in like that. Weird.
    https://www.youtube.com/watch?v=hC_8jzO3ksI&t=105

    You can see Ryan walks right over that exact spot in the video at about 1:50.
  • Poppy
    Poppy Member Posts: 1,100 ✭✭✭✭✭
    Burners need balancing they are way to OP at the moment, even many lvls below you the burning damage is to high and should reflect the walkers lvl.

    Also I think they need to do something with the spawners they are on fire after all so should get weaker with every spawn until the pile either burns away or burnt out leaving it to spawn regular walkers.

    Alternative to the change of spawner the burners should die from the burning after a set % of there max health each turn more than they do at present.

    Also I don't know if it's just me but the new map seems to suffer from the screen sliding around a lot more than the other maps..

    Another thing please stop with the unavoidable graves too IMO there should always be away to avoid them.
  • WastelandDan
    WastelandDan Member Posts: 902 ✭✭✭
    @zoson It is weird! A handful of members from our guilds and others have been trying to exploit the cause of this as well. It did happen to another member at the start of challenge, but that was before anyone was trying to go about figuring out the reason.

    @Poppy I agree that the burners are OP, unless the fire damage is a passive trait for which the damage doesn't increase in level. I have yet to do many missions this challenge, so I'm still on the low levels and can't verify this. I did notice, though, that if you get hit by a burner, you take the attack damage and then the fire damage as well. I was also thinking they should have lower HP or take automatic damage each turn due to them being on fire. Good idea.
  • zoson
    zoson Member Posts: 1,987 ✭✭✭✭✭
    @WastelandDan Burners do take damage every turn from being on fire!

    Also, you can avoid the traps on these challenges... It's just faster to go over them...
  • Poppy
    Poppy Member Posts: 1,100 ✭✭✭✭✭
    zoson said:

    @WastelandDan Burners do take damage every turn from being on fire!

    Also, you can avoid the traps on these challenges... It's just faster to go over them...

    There's is one in lost bunker that splits the 2 sections which is unavoidable.
  • zoson
    zoson Member Posts: 1,987 ✭✭✭✭✭
    Poppy said:

    zoson said:

    @WastelandDan Burners do take damage every turn from being on fire!

    Also, you can avoid the traps on these challenges... It's just faster to go over them...

    There's is one in lost bunker that splits the 2 sections which is unavoidable.
    Nope, you can go around the top of the zombie pile.
  • Poppy
    Poppy Member Posts: 1,100 ✭✭✭✭✭
    Really, will have to look.
  • WastelandDan
    WastelandDan Member Posts: 902 ✭✭✭
    Ah good they take damage. Still haven't gotten to play much. Can you please screenshot where to avoid traps next time you play that mission? I've been going the long way but always trip a tank.
  • zoson
    zoson Member Posts: 1,987 ✭✭✭✭✭
    Poppy said:

    Really, will have to look.

    Ah good they take damage. Still haven't gotten to play much. Can you please screenshot where to avoid traps next time you play that mission? I've been going the long way but always trip a tank.

    At 1:15 in the video I posted above, a burning zombie comes out of the pile on the top left of the pile. Directly above him you can see an accessible spot. From that spot you can go directly right, above the zombie pile.
    Later on in the same video at 1:39 when I select Jesse, you can see that his blue outline area extends all the way over to the left above the zombie pile. I think it's more worth it to just spawn the tank and deal with it than run around and deal with the extra two to three turns getting over and around the zombie pile/traps would take.
  • bzero
    bzero Member Posts: 2
    null

    Stupid question, but you can heal during missions? How is this done? Do you need a certain class?
  • DrBOB
    DrBOB Member Posts: 189 ✭✭✭
    No healing right now @bzero but that could maybe be a future class.
    DTP Elder
    Send me a PM if interested
  • bzero
    bzero Member Posts: 2
    @DrBOB look @WastelandDan post. He says he had to take a hero over to heal. Then looking at his picture it shows a + mark that looks like a cross or healing sign.
    Any ideas?
  • aysatyo
    aysatyo Member Posts: 337 ✭✭✭
    i think the word "heal" should be "help".. just a typo-error.. and about the star gain in each mission, you get only 1 star if any of your survivor gets into a "struggle".. stunned survivor is not considered as "struggle". struggling survivors are those survivors got attacked and held by walkers.. not by traps.
  • WastelandDan
    WastelandDan Member Posts: 902 ✭✭✭
    I am aware of all your points, hence my confusion.

    Who's to say it should be help instead of heal? There's no explanation. No information. The only indication is a medical cross symbol.

    This was not a stun. Initially, yes, my survivor was stunned. But the stun counter is yellow. My screenshot shows the counter after it switched from the yellow stun counter to the red death counter. Every other situation that shows the death counter is considered a struggle (technically the counter for when zombies eat your survivor on a deadly mission is not a struggle, but there must be a struggle prior to that happening), but this was not considered a struggle as I got two stars. And it was not a stun.
  • WastelandDan
    WastelandDan Member Posts: 902 ✭✭✭
    There's also never been any feature that allows you to help a stunned player, so it's not like even if it were a stun it's all normal.
  • aysatyo
    aysatyo Member Posts: 337 ✭✭✭
    devs should clear these things.. we are only assuming..
  • WastelandDan
    WastelandDan Member Posts: 902 ✭✭✭
    They have foresaken us.
  • Necroboogie
    Necroboogie Member Posts: 1,018 ✭✭✭✭✭
    edited December 2015
    Btw I posted on wikia about the burning zombies at the start of event and have been updating it-level, damage they receive each turn, health, and exp.
    Since there's no guild reward yet here's how I do this level.
    The first 2-3 turns are free of walkers if you just go straight down to bottom of map and then go around the tree and between the first grave and zombie pile. First burning zombie will spawn as soon as you found tree, so you have the next turn to kill it. I stack all 3 characters right there and on the next move kill burning walker and move other 2 characters up and around burning pile as far as possible and the next turn use one of them to kill the spawn and proceed to move group down fence and kill walkers inside fence. The first burning pile will keep spawning well away from you so no longer a worry. Just keep your characters moving and kill walkers and burning spawn in front of you being careful not to step on graves.
    Very easy with 2 hunters and Hunter/shooter team. You can use whatever to hit the nonburning walkers.

    BTW was farming it a lil with my hunters on second time through and burning pile in fence stopped producing zombies after 10+ rounds like some of the other zombie piles do on other maps.
  • aysatyo
    aysatyo Member Posts: 337 ✭✭✭
    yeah. they stop spawning and it seems burning pile of walkers stops earlier than the normal pile of walkers. i guess the other zombies inside just got totally burned before they got out.
  • Necroboogie
    Necroboogie Member Posts: 1,018 ✭✭✭✭✭
    Heh they get fused together, waiting for the whole mass to start edging toward you...
  • Steeboon
    Steeboon Member Posts: 636 ✭✭✭✭✭
    @Necroboogie
    Is it just me or does the burning walkers deal a standard 10% damage of your life when attacked with a melee. Nice to watch them slowly burn to ashes from afar too >:)
    jureforjustice
  • jureforjustice
    jureforjustice Member Posts: 241 ✭✭✭
    Steeboon said:

    @Necroboogie

    Is it just me or does the burning walkers deal a standard 10% damage of your life when attacked with a melee. Nice to watch them slowly burn to ashes from afar too >:)

    Yes, I've noticed it's a rounded off number after 10% of max HP.

    Burning walkers = melee even more useless...
    Conn
  • WastelandDan
    WastelandDan Member Posts: 902 ✭✭✭
    Has anyone determine the percentage of HP burners lose per turn?
  • Putchuco
    Putchuco Member Posts: 1,071 ✭✭✭✭✭


    Burning walkers = melee even more useless...

    That really is the saddest part about the 'Burners'.

    If you would like to join a drama-free and fun group of enthusiasts,
    contact us via email at [email protected]
  • Necroboogie
    Necroboogie Member Posts: 1,018 ✭✭✭✭✭
    It's on the wikia ;) take a visit there - don't think I put in the data for lvl 8 yet 12, 124, 40
    WastelandDan
  • Teeceezy
    Teeceezy Member Posts: 3,536 ✭✭✭✭✭
    edited December 2015
    So here's the deal about helping/healing: If a survivor loses what's left of their HP due to fire damage, they will become incapacitated and another survivor will have to help them out. Incapacitated not being the same thing as being in a struggle.

    EDIT: @OldGoth added some further clarification in his message on the next page.
    TexasGrimReaper
This discussion has been closed.