What exactly do The Outpost Defenders settings do?

meathead013
Member Posts: 189 ✭✭✭
I wish there was a feature that you could run through your own Outpost to see how your Defenders react . But as far as I know you can't so I guess all I've got left is to ask the question here .
The three options are aggressive, defensive, and stationery.
Stationary seems pretty self-explanatory. I assume that means they stand there and don't move ever.
Aggressive also seems to be obvious, I would expect that to mean they will run and hit whatever is moving closest to them with no concern for their own safety.
The question is with the defensive setting. Does that mean they will run away and try to avoid being hit? Or does that mean that they will be less aggressive than the aggressive setting, but they will still be looking to attack first except with some consideration for their own safety? For example, maybe they don't rush right in to a group of two or three opponents or something like that. I'd like some specific clarification on this please.
Thanks
The three options are aggressive, defensive, and stationery.
Stationary seems pretty self-explanatory. I assume that means they stand there and don't move ever.
Aggressive also seems to be obvious, I would expect that to mean they will run and hit whatever is moving closest to them with no concern for their own safety.
The question is with the defensive setting. Does that mean they will run away and try to avoid being hit? Or does that mean that they will be less aggressive than the aggressive setting, but they will still be looking to attack first except with some consideration for their own safety? For example, maybe they don't rush right in to a group of two or three opponents or something like that. I'd like some specific clarification on this please.
Thanks
Comments
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There was a discussion about this recently.
One other interpretation of aggressive might be an Outpost defender (e.g., a Hunter or an Assault) moves to try to hit as many targets as possible with no regard for their own safety/positioning.
Your second interpretation of defensive (looking to attack, but will seek cover and not run into large groups) is what I envisioned it doing.
Would be great if NG could give us some official clarification @Shteevie
(even better would be the ability to watch replays from our Outpost, but we know that ain't happening any time soon)Proud member of Mavericks OG, a top 3 global GW and challenge guild.
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I think NG did provide a brief explanation back in early/mid 2016 on the settings (I think it was @OldGoth at that time), but I cannot locate that post. But anyways....
Offensive setting is basically attack on sight. They will chase, they may even ignore their own cover. The AI at least seems to be smart enough to position to hit multiple targets if possible. And yet, this is the most predictable movements by the AI defenders once attackers realize the setting. Depending on the matchup, this may either ensure hospital time for attackers, or, ensure defenders get blasted away.
Defensive setting is the worst (in my opinion). Mainly because Defenders may not behave the way we think they would. AI is not very bright on this setting in my experience. (I've even encountered a situation in which defender-Assault moved back in an angle putting himself out of range, giving my Hunter/Shooter a free extended shot at him. Could've been a bug, or just that particular layout positioning on that map). Just be cautious on the Defensive-settings as I bet a lot players might not be fully aware how their defenders are actually acting in that setting.
Stationary is just what it says. They never move. No matter what. The absolute worst position for a "Melee" class to be in (with a rare exception). Defender-melee in stationary usually tells me opponent doesn't understand outpost dynamics too well, or, perhaps they're inviting attackers to kill them such as to intentionally tank influence. But overall, not a smart idea to put melee in stationary considering the majority of Attackers use ranged & can easily keep distance.
EDIT: I realized in re-reading my post that I inserted too many of my own editorial comments. So, as far as what Defensive setting does "on paper," it means defenders try to get out of the way of multiple attackers, and they will prioritize seeking cover over attacking in open territory. -
If the defensive setting is as you described then a defensive setting for a Bruiser would be almost useless. They would retreat probably right past the trade goods, and they certainly wouldn't do anything to help Preserve your influence. That's pretty important to me because I used two bruisers in my defense and I'm trying to raise my influence to the next level to get more of the trade goods awarded for the end of the event
So yeah these are pretty important questions if you want to have an effective Outpost defense -
If a defender has power strike for example with a bruiser it might bake sense for them to use stationary especially if they're behind some sort of cover.
But maybe it is dumb because if most attacks are from ranged you're literally never hitting anyone by being in stationary so you can get more damage when you do.
@Movado I like your interpretations. I might need to switch up my positions now that I've purposely dropped 100 influence. Was at 4800. Now down to 4600 and it's better IMO
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In my experience, when set to defensive melee survivors don't seek cover. I've seen bruisers move towards my survivors but stopping in order to have 1 AP remaining.
I learned the hard way trying to brain-stab one but instead getting a pipe to the forehead. And ranged survivors pretty much do the same. Of course they attack if by using 1 AP they get into range, but most of the times the AI seems to go for the overwatch positioning. -
Oh if that's correct then that's important information. What I hear you saying is that defensive mode sets them up for an OverWatch attack, whereas aggressive would mean that they go instantly for the Direct attack on their turn if they can make it
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Essentially the settings mitigate the outpost loophole.exploiting the loophole loophole
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I attacked an outpost and a hunter was apparently stationary. She never fired a shot. She stood there while I killed her colleagues and got the TG. Then I shot her a few times until she died. It was one of the weirdest things I've ever seen.
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@Dobrien5 she planned to stay there forever behind the gate with the two men she loved the most. You see her husband found out she was cheating on him with another man. She watched you battle them, frozen in fear thinking you were there to rescue her from the predicament she put herself in. She thought you were the answer to her prayers, that you could in decidedly kill one of them.
You first attacked her husband. He was abusive to her which caused her love to dwindle and her eyes to wander. Surely if her husband killed the man she cheated with then she was next. When you killed her husband she felt free again. Free to be with the man she had an affair with.
But then you killed that man. You killed the man she cheated with. You see that man was no ordinary man. He was kicked out of his previous guild accidently and wandered across her camp. His name was Stu. Once he was dead she had no desire to live in an apocalyptic world with both of the men she loved dead. She stood there and took your barrage of bullets to bring about the only peace she believed she could find.
There's they lay. 2 men and 1 woman slained by human natures desire to take what we can get.
They say when it's quiet you can still hear the rumblings of her silent screams shouting "Stu... Stu..."
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Pls explainhiplnsdrftr said:Essentially the settings mitigate the outpost loophole.
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I've got a shooter sitting stationary right by the trade goods and it would piss me the hell off to find out it was just standing there not taking a shotDobrien5 said:I attacked an outpost and a hunter was apparently stationary. She never fired a shot. She stood there while I killed her colleagues and got the TG. Then I shot her a few times until she died. It was one of the weirdest things I've ever seen.
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Duplicate of http://forums.nextgames.com/walkingdead/discussion/23316/outpost-defensive-vs-offensive-mode#latest
A bruiser in offensive mode but completely out of range of an ennemy, would he just come closer and reserve 1 AP as he can't hit the target directly or just get as close as he could ?Ranked Guild Amazons, check out for free rooms -
> @meathead013 said:
> Oh if that's correct then that's important information. What I hear you saying is that defensive mode sets them up for an OverWatch attack, whereas aggressive would mean that they go instantly for the Direct attack on their turn if they can make it
That's right, and bear in mind that none of this happens till the defenders "see" the attackers. In other words, for Overwatch to activate a whole turn with survivors in sight must pass.
To ensure this many players put defenders in a location where they spot attackers right after they open the doors. -
@dlich that explains everything! Now I feel bad for ending their lives instead of getting them all to counseling!
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