If no change to Challenge...

MattOfEarth
MattOfEarth Member Posts: 534 ✭✭✭✭✭
That’s it. If there is no change to Challenge structure, I’m done. I don’t mean new maps. NG, you guys have been teasing us with the UC structure for months now. Either make it real or lose even more players.

I’m done. I won’t do another 5 rounds per RP. I won’t do another week of repeating 19-25 RSL levels 3 times each. I can’t do it, I won’t do it.

You have the fix (for me, at least) in the UC3.
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Comments

  • Pig
    Pig Member Posts: 1,843 ✭✭✭✭✭

    I support you, although I'm not threatening to quit.

    Me either. Not yet. But how long?
    Bad Pig
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  • nadecir
    nadecir Member Posts: 271 ✭✭✭✭✭
    @Kaz it's likely you know your plans for this week's challenge now, or you will determine those plans rather shortly.

    Please let us know what the challenge plans are for this week as soon as you can.
  • JeemPed
    JeemPed Member Posts: 127 ✭✭✭
    This week I used teams I would never use in a challenge. I had Jesus,Gabe and a bruiser. It didn’t fix the grind, but it made those earlier rounds more bearable. Just an idea.
    That being said I didn’t hit a wall either. 3 round passes would be nice.
  • Heisenberg
    Heisenberg Member Posts: 173 ✭✭✭
    My only real issue is the Round Passes, definitely should be per 3 and not per 5.
  • TJS
    TJS Member Posts: 4,272 ✭✭✭✭✭
    How about some compromise @Kaz

    While we don't have the UC how about reducing RPs to 3 or 4 rounds?
    -
    TJS  -  Member of W-S
    Nation Wars 🇦🇺 Australian Team Captain
  • thisdoesfine
    thisdoesfine Member Posts: 349
    The round passes are great and detrimental with the implementation of no supplies dropping in mission crates after RSL 23. My level 20 survivors have hit a brick wall for camp advancement as I get no supplies quite quickly, even faster with more round passes.

    I'm not saying I love the grind, but, I'll never catch up to level 23 if I can't get supplies because I round pass through most of the levels offering them.

    There's a growing gap being implemented from end level players and those getting close.

    Just more to think about I suppose. I hate grinding scavenge missions because even on hard they are too easy with very little reward.
  • Drunken
    Drunken Member Posts: 1,719
    @thisdoesfine

    While you hate scavenge it is the best and only real way to level up. Either that or run easy distance with 20 toons you should be able to complete the normal. Decent supplies there.

    Personally right around Xmas when they did double supplies I grinded my last ever supply scavenges. I dedicated 30 plus hours that weekend and I went from 20-23 that weekend spending a ton of gold to instant finish buildings.
    For me best thing I could do because now all I think about is pushing for new stars weekly :) only reason to keep playing
  • abailey362
    abailey362 Member Posts: 294 ✭✭✭✭

    That’s it. If there is no change to Challenge structure, I’m done. I don’t mean new maps. NG, you guys have been teasing us with the UC structure for months now. Either make it real or lose even more players.



    I’m done. I won’t do another 5 rounds per RP. I won’t do another week of repeating 19-25 RSL levels 3 times each. I can’t do it, I won’t do it.



    You have the fix (for me, at least) in the UC3.

    The round passes are great and detrimental with the implementation of no supplies dropping in mission crates after RSL 23. My level 20 survivors have hit a brick wall for camp advancement as I get no supplies quite quickly, even faster with more round passes.



    I'm not saying I love the grind, but, I'll never catch up to level 23 if I can't get supplies because I round pass through most of the levels offering them.



    There's a growing gap being implemented from end level players and those getting close.



    Just more to think about I suppose. I hate grinding scavenge missions because even on hard they are too easy with very little reward.



    this is a prime example of why they can't just wave a wand and fix it. there are maxed players and then there are players trying to get there. any change to the system you make adversely affects one of the two groups while benefiting the other.
    abailey362 - TheHerdReturned - part of #THR Family



  • nadecir
    nadecir Member Posts: 271 ✭✭✭✭✭
    edited February 2018
    @abailey362 said "this is a prime example of why they can't just wave a wand and fix it. there are maxed players and then there are players trying to get there. any change to the system you make adversely affects one of the two groups while benefiting the other."

    Sure, you can fix this easily. Let players pick what level of the challenge where they want to start. The player that wants to grind can grind, the player who wants a few challenging rounds and that's it can do it too.

    In terms of rewards and the leaderboards, only the individual players' top 30 or 35 rounds count. Pick a number of rounds that push people. Even if you reach the limit of 30 total rounds, there is an incentive to push further because higher rounds will replace lower rounds in your total star count.

    It's really not that hard to please everyone.

  • abve
    abve Member Posts: 8
    "soon" .... i guess
  • Mabiki
    Mabiki Member Posts: 1,726 ✭✭✭✭✭
    edited February 2018
    Jenng said:




    MUAHAHA. I’m kidding! I totally believe you’re working on it and anything worth keeping takes time but I’m ready for the happily ever after part. :);)

    I think many of us are.
    I took 2 days off the challenge this week as I just didn't have the motivation to go back to the current system after 2 weeks of respite. I think I stopped around RSL 25. That still put me above 1000 stars, but at least 5 difficulty levels before where I usually max out if I go full throttle.
  • pirate1125
    pirate1125 Member Posts: 264 ✭✭✭✭✭
    Can we not ban the use of the word "Soon" from forum? Ultimate challenge is about as good as it gets, implement it. How many tests will it take?
  • thisdoesfine
    thisdoesfine Member Posts: 349
    > @Drunken said:
    > @thisdoesfine
    >
    > While you hate scavenge it is the best and only real way to level up. Either that or run easy distance with 20 toons you should be able to complete the normal. Decent supplies there.
    >
    > Personally right around Xmas when they did double supplies I grinded my last ever supply scavenges. I dedicated 30 plus hours that weekend and I went from 20-23 that weekend spending a ton of gold to instant finish buildings.
    > For me best thing I could do because now all I think about is pushing for new stars weekly :) only reason to keep playing

    I have a couple thousand gold saved, but I doubt that would be enough. I don't want to just buy my way to max level.
  • capibara
    capibara Member Posts: 6,228 ✭✭✭✭✭
    Kaz said:

    ... for example, say: "OMG, IT'S HAPPENING NEXT WEEK, GUYS!"


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  • capibara
    capibara Member Posts: 6,228 ✭✭✭✭✭
    edited February 2018
    Rodent shit! ...it's double post day again... :#
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  • Kick_ass
    Kick_ass Member Posts: 271
    I know we are losing people to this problem. I haven't read up, but is the UC style of the challenges going to change? Can you give us more details on changing and solving this? @Kaz

    Thank you
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  • nadecir
    nadecir Member Posts: 271 ✭✭✭✭✭
    Kaz said:


    @TJS this week's challenge will be the same settings as usual, so no extra round passes. Sorry! :cold_sweat:

    The challenge data for the last few months has been "analzyed". No new challenge format tests are scheduled for now. NG is no longer giving out any more time estimates on moving away from the current challenge system.

    It is increasingly apparent what's going on here: it is likely NG makes more money on a weekly basis with the current challenge grind as is. And they make more money with round passes at 5 passes versus 3 rounds. And they make more with the cool down timer than without it.

    It seems that NG is reliant on monetizing the challenge grind as is.

    It will be interesting to what happens to the challenge system in the future. Maybe they will try other ideas, but the revenue high water benchmark to beat is the current system. The ultimate challenge just doesn't bring in the same amount of dollars

    As long as the overall players' purchasing patterns continue as is, and the player retention remains high enough, it seems that NG is unwilling to permanently change the current challenge system unfortunately.
  • DLH
    DLH Member Posts: 340 ✭✭✭✭✭
    edited February 2018
    I dont disagree that the grind is an issue that needs to be addressed but how much more of a beating can this horse take? @Kaz said its being worked on. Give them a chance. Play till you are sick of playing until then.
    Asylum/BlackjacknBeef Guild Family
  • xbamfx
    xbamfx Member Posts: 1,421
    I would encourage everyone to be patient just a little while longer. I’m sure a work is almost completed and will be rolled out soon.
  • zeeblack
    zeeblack Member Posts: 1,316 ✭✭✭✭✭
    Lets give Next Games a chance by waiting a bit longer. Ultimate challenge appears to be a solution for the time being, but we would be again complaining in a few months.

    Zee Black - SG Woots - Playing since 2015.


  • xbamfx
    xbamfx Member Posts: 1,421
    @zeeblack there is always room for improvement!
  • zeeblack
    zeeblack Member Posts: 1,316 ✭✭✭✭✭
    xbamfx said:

    @zeeblack there is always room for improvement!

    Yep you are right. That's why I want everyone to wait a bit longer for a much durable solution.

    Zee Black - SG Woots - Playing since 2015.


  • Japes87
    Japes87 Member Posts: 1,390 ✭✭✭✭✭
    I think with 2.10 coming soon , we all may be pleasantly surprised at the changes with the challenge . As someone who has been one of the most inpatient community members in the past , I would preach a little more patience in this case
  • TJS
    TJS Member Posts: 4,272 ✭✭✭✭✭
    ...

    -
    TJS  -  Member of W-S
    Nation Wars 🇦🇺 Australian Team Captain