New Trait Idea

whitek111 Member Posts: 87 ✭✭✭
This has probably been mentioned but I really want a new trait for armor that makes other survivor types move as a scout moves. It can be called Roadrunner and you could just put it on bruisers and warriors but would be nice to put it on shooters as well.

I know we have weekends that add movement to certain survivor types but would be nice to have a permanent addition as well at the sacrifice of an additional armor trait.

Or if NG would like to make money add it as a special functionality on armors and sell it in bundles. I would be willing to shell out money for that.


  • xbamfx
    xbamfx Member Posts: 1,421
    How about name it “lightweight”
  • xbamfx
    xbamfx Member Posts: 1,421
    I wouldn’t mind an exclusive armor for GW that stops bleeding/full fire resistance trait. Call it “toughness”
    LOL make that a hole Winslow a gnat plus fire resistance against humans
  • Phalanx44
    Phalanx44 Member Posts: 350 ✭✭✭✭✭
    I'd be cool with a "lockpick" trait that has a 20/40/60% chance to reduce the turns at a gate/box by an extra turn per turn.

    So, a 6 turn gate could be opened in as many as 6 turns (like normal) or as few as 3, if the trait activates often.
  • DonCoqui
    DonCoqui Member Posts: 581 ✭✭✭✭✭
    Love the roadrunner and lockpick ideas... would welcome either one w/ one condition, retire bullet dodge :-/
    Staying plugged in w/ the forum for a good dose of daily entertainment .
    "You wanna impress me? You take the wheel for a little while mofo." --Eddie Murphy, Delirious
  • Firekid
    Firekid Member Posts: 3,191 ✭✭✭✭✭
    @xbamfx love this idea, although already have fire proof but could call stab vest and stops survivors entering a bleeding state.
  • Grady
    Grady Member Posts: 149
    DonCoqui said:

    Love the roadrunner and lockpick ideas... would welcome either one w/ one condition, retire bullet dodge :-/

    Or merge with bullet dodge to avoid diluting the pool and make good combinations hard to find. e.g. Training Gear is definitely useful in some circumstances but people don't like to have it on most of their gears.

    It would make sense too, you are running so fast that you could dodge bullets! :)
  • xbamfx
    xbamfx Member Posts: 1,421
    Lol well that got him banned 🤣🤣🤣
  • LoneWanderer360
    LoneWanderer360 Member Posts: 648 ✭✭✭✭✭
    Lock pick is a great idea.
  • LoneWanderer360
    LoneWanderer360 Member Posts: 648 ✭✭✭✭✭
    I think they should add Shane as the next character. His leader trait will be the ability to one shot kill his own team mate and get an additional quick move.

    Say you are surrounded by walkers. You kill your team mate and the walkers start to feed. Then you use the additional quick move to make it to the exit.

    I think it would be useful in the distance. I don't know how many times I've had 2 in the exit desperately trying to survive while number 3 is tied up in a struggle.
  • ShadowWalker
    ShadowWalker Member Posts: 1,248 ✭✭✭✭✭
    I think it's time we get a new gear category, shoes! Perhaps we will have to craft them and they can add one additional stat or ability:

    Sneakers: +1 space movement

    Combat Boots: 10% Damage reduction

    Training Shoes: +20% exp on kills

    Crocs and socks: the comfort level adds +20% Health

    Fluffy Bunny Slippers: makes your movements quiet to not attract walkers

    High Heels: Only 1 action allowed but increases lucky by 20%

    Give us Stabby Rick in High Heels!!! We demand it!!
  • Renopwns
    Renopwns Member Posts: 118
    I love this thread, keep the ideas coming guys!
  • Killdozer187_
    Killdozer187_ Member Posts: 920 ✭✭✭✭✭
    AA-12 shotgun

    If you're not familiar you tube FPS Russia AA12 😎
  • MrLucky
    MrLucky Member Posts: 849 ✭✭✭✭✭
    How about C R E E P Y E Y E ?
    Attach it to the next Hero Glenn. He will shock any level Raider just by seeing his creepy "Lucille eye" !
  • Governator
    Governator Member Posts: 4,647 ✭✭✭✭✭
    I think a "walker guts" trait on armor would be cool. Like givng you an 80% chance of not having a walker go active or 100% chance of being able to run past a walker without it trying to attack you. Similar to Huntsman Daryl's ability except it only applies to walkers and you don't stab them along the way.
  • whitek111
    whitek111 Member Posts: 87 ✭✭✭
    I just think since their are special functionality weapons that basically have 4 traits what about armor. Have a riot gear set that has a built in 20% DR or like i suggest with lightweight to have other types of survivors run as a scout. Or heck the guts idea is impressive cause then you make survivors run past zombies but your not giving up traits.

    Obviously these would all be for sell cause thats how most special functionality weapons are but i might open my wallet for some decent armors like these.
  • LoneWanderer360
    LoneWanderer360 Member Posts: 648 ✭✭✭✭✭
    So far I like the lock pick and guts ideas a lot. Both would be cool.
  • huskersoxfan
    huskersoxfan Member Posts: 185 ✭✭✭✭
    I would be for changing Tara’s trait to ‘War Medic”

    Maybe something that doesn’t help much in the map itself, but if used as leader helps speed up healing of team after the mission by a certain percent after GW map.

    Would make her useful at least.

    Happy hunting fellow slayers!
    Proud Co-Leader with Badger Hounds