
First sugestion for the new guild wars

Eaurrua
Member Posts: 5
I just played for the first time on my phone that has a small screen . Please make the explosive barrels more aparent they are easy to miss and caught me off guard a couple of times . They are very easy to miss and the do cause a lot of damage .
Comments
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There should not be a 20 battle limit for each player=participation should be unlimited for 24 hours...
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The 20 battle limit is indeed a bummer. Also if guild members can't join battles it would be nice for other players to take their spots, so to play on more than 2 days.
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20 attack limit is very discouraging. It’s like sitting down to a game of Monopoly and being told there’s not enough turns to get around the board once before a winner is declared.
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I'm glad they moved away from spam wars and added some strategy to it. If it was unlimited attacks then there's no stopping everyone from clearing every mission. At least this way we have to plan where we use our 100 attacks to get the highest score possible.
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Maybe we could have just a wee bit more than 20 scraps though? Not too much - another 5-10 would be nice.
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There's no way to clear the board with 100 attacks. If both teams do 100 attacks isn't it a tie if they go the same way threw.wich is the logical way.to the highest rewards. There is a bug.the boss stage doesn't appear until you back out and go back in. As a leader I should be able to remove a player to let another that is acually going to play.if I kick a guy he stays it says in past post.
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It shows explosive barrels on the screen before you start the battle.look for them before shooting randomly around like an idiot.they do put a ring around them too.
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I prefer the limit, makes every attack more important and you need to coordinate attacks and roster for each battle. Otherwise it's just whomever has the most free time
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No. The use of the star hero can affect scores, and given the difficulty of the 41+ missions, I doubt both teams will end up clearing all of the exact same missions.sbsdeath13 said:There's no way to clear the board with 100 attacks. If both teams do 100 attacks isn't it a tie if they go the same way threw.wich is the logical way.to the highest rewards. There is a bug.the boss stage doesn't appear until you back out and go back in. As a leader I should be able to remove a player to let another that is acually going to play.if I kick a guy he stays it says in past post.
Proud member of Mavericks OG, a top 3 global GW and challenge guild.
Message me on the forums or on Line (ID: jayztwdnml) if you're interested in joining the Mavericks family of guilds.
Youtube channel: https://www.youtube.com/channel/UCGSePrANMyf_S_YKJyfJodg
Strategy compendium: https://forums.nextgames.com/walkingdead/discussion/41787/jayzs-nml-strategy-compendium -
More than 20 missions would be awesome! I know they have a limit to keep it kinda fair for everyone but a few more missions would be nice! 2 hours just flew by for me and left me wanting to play more! Now i'm just waiting to coordinate my last 3 missions to get the most out of it. I'd buy extra missions if they made it possible in the future.
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If you can buy extra missions that means whoever has more cash to burn wins
20 missions per battle per player means we all play on equal terms it's not about how fast you blast through it anymore tactics and strategies is more important now -
Actually, I don't even care about winning...I just wanna play more missions! It's nice to have fresh maps to play on instead of the same maps over and over and over...and it brings our teams even closer with all the chatting back and forth. I'm just enjoying it!
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I like the fixed number of attacks per player. Could it be higher? Maybe.
Right now, I think it's too early to tell if 20 attacks is too few. Personally, I'll have a better feel after a few more battles. -
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Well the distance I finish pretty quickly, abt 6 hrs ish.. challenge, I pretty much finish up by Friday and just putz around with it on sat and sun.. so having more battles would be nice especially if a lot of your members don’t play GW...
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I signed up to play and for the life of me I couldn’t attack anyone on any map! It was so frustrating that I actually withdrew my spot and luckily someone else replaced me. It looked like they were able to play. WTF
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I am also in favor of a minimal increase in the number of attacks a player has. I think 30 is a good number what @Firekid mentioned. I am also against infinitely attacks because that would end up like the old GW. Just a little bit more.
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> @Troublemaker said:
> They can make the barrels glow red perhaps.
That could take another year of development. -
"I signed up to play and for the life of me I couldn’t attack anyone on any map! It was so frustrating that I actually withdrew my spot and luckily someone else replaced me. It looked like they were able to play. WTF"
How exactly were you able to withdraw from a battle that had already started? You should be locked in and the other player locked out. You should be taking screen shots and reporting as a bug here when stuff like this happens. This shouldn't be possible. -
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I'm assuming this new version of GWs is more of a trial run. I like it.
You want feedback ok.
22 hrs to use 20 attacks..
Went through mine in about 20 minutes. As everyone else did also. Either bump up to 35 attacks or trim off 12 hrs. Giving each round of battle 10 hrs to do your damage. -
When we have 40 attacks, NG will change 10 RP to 5.
It’s hard to finish 40 attacks on Weekdays. -
I like the new System. Exspecially the 20h to finish. I also like the 20 attaks. That's enough for player with a job and a family.
More than 2 sign ups would be awesome.Proud member of WEIRDnDEADLY -
As investidas não são recuperadas se você perder. O jogador que perde uma batalha não consegue jogar o restante das batalhas. É um absurdo! E continua bugando, mandando juntar- se a uma guilda.
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