Most useless and boring GW i ever seen

Wtf? For this ... U spend almost 1 year? This is real sh**! 7 days, 2 games each one takes maximum 20-40mins depends of player account! Pfff im disappointed in you NG ! U will lose all of your players soon... Burning gold every week on same chalange maps soon will be over with this politic!
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Comments

  • Huricane444
    Huricane444 Member Posts: 186
    edited January 2020
    Im done GW for 20minutes , now i need wait 6 days for next battle, if u release Beta version there should much more battles for every player to test it and find optimal number of battles! IMO im tired of this boring game and want somethink new, even if every day 20 fights per battle is not much.. seems NG stuff burned out if this all they made for that long term....
    Infinite_M0nkeyzeeblackNezoMaD VapoRRiotZappaDonCoquiRanger85
  • Infinite_M0nkey
    Infinite_M0nkey Member Posts: 74
    C'mon guys. Step back & take a breath. How about we give it a chance, play it through, then come to a conclusion.
    There are some strategies worth exploring. And it's really stimulated forum discussion within our guild, at least, so there's that.
    dalmerStalker20NezoZetteDeathwish19AchillesVMudMoccasinPaste
  • Firekid
    Firekid Member Posts: 3,191 ✭✭✭✭✭
    If you think it could be improved @Huricane444 thats great and give some constructive criticism, don’t be a dick about it after 1 day. I think the general consensus is that 20 attacks isn’t enough, this is why they released it on beta and have asked for feedback and have also said that things may change.
    NG have clearly been working hard on this and trying to take many of the main issues people had from original guild wars and improve those.
    Stalker20zeeblackGradypsychwolfRiotZappaDonCoquiCarl_Tyreese999DrhoosuzequeuePasteKatz_Killers18Rowens
  • Huricane444
    Huricane444 Member Posts: 186
    > @Firekid said:
    > If you think it could be improved @Huricane444 thats great and give some constructive criticism, don’t be a dick about it after 1 day. I think the general consensus is that 20 attacks isn’t enough, this is why they released it on beta and have asked for feedback and have also said that things may change.
    > NG have clearly been working hard on this and trying to take many of the main issues people had from original guild wars and improve those.

    At least there should be more gameplay to check out what is good what is bad check difficult and other thinks ? I run 20missions for 20minutes so what next? If they they want improve player need play more to find gliches and other think! And stop liking NG pussy anyway u want satisfy them
    JoeBobFirekidzeeblackNezoKyruspsychwolfTCBRITORiotZappaDonCoquiromeoATLAS-ZDrhoosuzequeue
  • zeeblack
    zeeblack Member Posts: 1,316 ✭✭✭✭✭
    I just sat calmly for the first day of GW spectating. My initial thoughts is the present GW is definitely an improvement over the last one.

    Yes, there are some dents which needs to be straightened out. That's why NG introduced the GW as a beta.

    My first suggestion which is also being voiced by the other players is the number of attacks per GW. 20 is indeed a very low number looking at the tiers in the GW. Incase other team members are inactive, you would exhaust them in a jiffy and would achieve nothing.

    Second suggestion is why restrict a players to just 2 wars. Let all the players participate in all the wars. However for points purposes, the scores of only top 5 players may be counted.

    NG made us wait for GW. However, it was worth the wait.

    Zee Black - SG Woots - Playing since 2015.


    psychwolfDeathwish19BurmeliinisJenngTCBRITORiotZappaDonCoquiromeoxbamfxDrhoo
  • Troublemaker
    Troublemaker Member Posts: 1,459 ✭✭✭✭✭
    Although I understand your thoughts, I think this GWs is an improvement from previous.
    NezopsychwolfStalker20RickMSATCBRITOMudMoccasinRiotZappaCarl_Tyreese999xbamfxJoeBobsuzequeuePic
  • Huricane444
    Huricane444 Member Posts: 186
    > @Troublemaker said:
    > Although I understand your thoughts, I think this GWs is an improvement from previous.

    Maybe yes, but we all waited it like big miracle and what we have ? Most of players tired of playing chalanges, and introduce this GW with 40 battles per 1 week its unnormal , i would love play again and again whole week, i dont need realy those rewards as much as i want just play somethink new in this game, at least new maps ! What is different between this GW and outpost ? Only rewards, but idea is 1 by 1 ! First u kill walkers then u kill enemy, same we have here!
    psychwolfRiotZapparomeoDrhoo
  • Loewe1968
    Loewe1968 Member Posts: 404 ✭✭✭✭
    edited January 2020
    Sorry for my English, I use a translator ;)

    Play 20 minutes? We with "Breakings Deads" finished the first GW in 3rd place worldwide. That was several hours coordinating who is playing what ... to the back right 5-D (Lvl. 38-40) ... so we had enough to do :)
    - Ex-Leader "Breaking Deads" -
    NezodalmerJoeSmartDeathwish19RickMSAromeo
  • dalmer
    dalmer Member Posts: 93
    edited January 2020
    > @Huricane444 said:
    > > I run 20missions for 20minutes so what next?

    What was the highest RSL that you finished during your GW battle?
  • Grady
    Grady Member Posts: 149
    If NG give everyone say 40 attacks, then it becomes a problem for players who cannot play that much. Although if NG gives unlimited number of attacks, it works more like short challenge maps, players can play to the best of their abilities to progress as much as they can. (and plenty of people will spend lots of gold healing in the process).

    Alternatively, maybe give some mechanism for earning attacks:
    1. Bonus attacks for winning map sets without injury.
    2. Bonus attacks for winning maps under certain time limit (however the iOS vs Android speed issues might rise again)
    3. Trade reward points for more attacks. (we already had this before in the form of red gas)
    Groznic
  • DrUnpleasant
    DrUnpleasant Member Posts: 546
    Grady said:

    If NG give everyone say 40 attacks, then it becomes a problem for players who cannot play that much. Although if NG gives unlimited number of attacks, it works more like short challenge maps, players can play to the best of their abilities to progress as much as they can. (and plenty of people will spend lots of gold healing in the process).

    Alternatively, maybe give some mechanism for earning attacks:
    1. Bonus attacks for winning map sets without injury.
    2. Bonus attacks for winning maps under certain time limit (however the iOS vs Android speed issues might rise again)
    3. Trade reward points for more attacks. (we already had this before in the form of red gas)

    1. Gives the top players even more advantage over lower Guilds, although I think this idea is more workable than some others
    2. Yup, iOS is still much faster - and top end devices faster than budget ones. Not ideal.
    3. Again, an unfair advantage. This impacts not just the player making the sacrifice, but might cause the losing guild to miss their bonus simply because the other guild were willing to sacrifice their rewards

    Overall, the 'best' thing about the new GW is that it provides a mostly level playing field. If we disrupt that simply to allow some people to get in a few more games then you might as well not have bothered with the last year of delay.
    JenngBurmeliinisRickMSAmaku11
  • magic
    magic Member Posts: 197
    There are 24 normal nodes and 4 bonus nodes.
    You need 24*9 + 4*6 = 240 fights to clear the board.
    You have 5*20 fights = 100. You are 140 fights short.
    Lets give every person 1 more attack for each node cleared.
    That would give 28*5 = 140 more fights. If everyone wins every fight you would clear it, and it would be so satisfying!
    I am collecting badge crafting results. If you want to contribute please note down as much about each crafting as you can in the sequence you craft and send it to me. Recipe, effect and bonus condition is especially interesting.
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  • dalmer
    dalmer Member Posts: 93
    > @magic said:
    > If everyone wins every fight you would clear it, and it would be so satisfying!

    No, you will be one fight short and it would be so frustrating!
    ;)
    GradyAchillesVTJCart
  • tus
    tus Member Posts: 43
    @zeeblack ,= why restrict a players to just 2 wars. Let all the players participate in all the wars. However for points purposes, the scores of only top 5 players may be counted

    .... great suggestion....I really like it , although lower 50/60+ players etc. May feel like it's the weekly challenge all over with the regular big guys dominating.
  • Galex
    Galex Member Posts: 37
    edited January 2020
    He showed up twice, the team never got in, and the attempts ended, this is a waste of my time. And in all games it's calling a raid, not a guildwar.
  • zhawk
    zhawk Member Posts: 1
    Another suggestion from a guild mate that has already played was to make healing separate from the challenge similar to Distance. I know, I know NG wants us to spend gold, but this allows you to jump right back into getting more stars.
    TCBRITOpsychwolfmaku11Ranger85
  • TWDaddiction
    TWDaddiction Member Posts: 487 ✭✭✭✭✭
    edited January 2020
    > @Burmeliinis said:
    > Ah yes, one suggestion. Let the battle end as soon as all players have used all their swords (keys/gas or whatever they are called). Our first 2 battles have both ended with 10 hours remaining, and it's annoying to wait that long to see if you won or not. Or alternatively show how many keys each team has remaining.

    Brooooo I hate not knowing who has attacks left or not from your teammates (and then theirs obviously). If a guy has a time difference, we don’t know, no matter how much we communicate and it’s harder to strategize that way


    Then don’t get me started on the waiting game and anticipation if they have attacks left and if we won or not lol.
  • Artminius
    Artminius Member Posts: 524 ✭✭✭✭
    edited January 2020

    Now I totally get that top guilds filled with 1500+ scoring guys in the challenge will have the problem that someone needs to take care of those first easy maps, and that is a bummer for that guy. Not sure how that could be solved.

    If they are considering the C and lower rows cake walks... wow! :smile:
    I guess just try to hit them all at the same time, share the load, and then keep on truckin' down and right. They'll be sweating high-30s and the 40s soon enough.
    Heh... or NOT. In which case: They've won the war before it started! :lol:



    zhawk said:

    Another suggestion from a guild mate that has already played was to make healing separate from the challenge similar to Distance. I know, I know NG wants us to spend gold, but this allows you to jump right back into getting more stars.

    I presume you mean your characters that are injured during GW heal on a 'separate track' from the injury and healing from challenge/outpost/scavenge?

    That would be nice, but it's a BIG ask in terms of coding. Two tabs in the Hospital? Another data field for every character in the entire database, to track the extra 'health state' (how it probably works in Distance, but Distance health state isn't steadily changing over time).

    Maybe NG is subtly trying to encourage character depth and breadth, so that you can run challenge and war (and distance and outpost) on a nearly daily basis? :wink:
    Stalker20Drhoo
  • TransmuteJun
    TransmuteJun Member Posts: 2,186 ✭✭✭✭✭
    I really enjoyed this version of GW. It solves a lot of the problems we had with the previous version, such as easing server load, making it easier for people to play when they're not all one at once, etc. I was super frustrated today just spectating instead of playing, but I am looking forward to my next battle on Saturday. Overall, I love it! I only have 2 suggestions for improvement.

    - Make it so that players can play more than 20 battles. They went by so fast, and we left so much of the map undone! It feels like such a waste.

    - Allow players to jump into a war on the day of the battle, if not all slots have been filled. We have 15 people in our guild right now, and that means we have some unfilled battle slots, which means that we aren't going to be able to participate in every battle. We WANT to play... but we can't play more than twice each. Maybe if the battle begins and there are still empty signup spots, it could be first-come-first-served? That way everyone has a chance to sign up for 2 battles in advance, but spots don't go to waste either.
    NezoStalker20Deathwish19GovernatorJoeBobManselleKyrus
  • LoneWanderer360
    LoneWanderer360 Member Posts: 648 ✭✭✭✭✭
    I wish I could actually watch the game play while spectating, so I could learn by watching my guild mates.

    If that is possible, then I can't see how. When I try to spectate, all I can see is the game board.
    Deathwish19GovernatorKyrus
  • Spiked
    Spiked Member Posts: 159
    Not possible, but some people are posting on YouTube or your guild mates could do so.
  • Burmeliinis
    Burmeliinis Member Posts: 1,245 ✭✭✭✭✭
    One disappointment in this version of GW is that the PvP mission are the easiest ones, as walkers will be of low levels and the human enemies, without badges, are not hard to beat. So as soon as you start going for the hard levels, the PvP missions feel like a walk in the park.

    So bring in the badges!
    Ingame username: Jubjab
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  • J_Law
    J_Law Member Posts: 119 ✭✭✭
    There is a section in Next games, to keep all the feed back for Guild Wars in one place
    Open Info Page For All Players In NML
    https://www.facebook.com/Freak.Leader.J/
    Or
    Looking for a guild?
    We are Killing Walkers in the guild "Freaky Nudist"
    Our players are all level 77!
    Level 70 or higher, Message me!
    4 years open, over 5 Million Stars
    Min 10 xs level 🔥(Status - 1 Opening)🔥