Battle should not have restrictions for number of allowed missions

Oops
Member Posts: 3
I am not a fan of the restriction of only being allotted 20 missions per battle. I'm in favor of purchasing guild war gas if this would lift the restriction. Love the game
Comments
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I would like to see the 2 day limit per player lifted as all guild members did not participate and others would have liked to have played more than 2 days
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@Oops so you want to pay so that you have an advantage over the other guild? Meaning you are more likely to double your reward points and get the rewards from the shop.
Also I’m sure people would love to play more than twice, I mean I’d play everyday to get those reward points to buy all the great stuff from the guild shop.
Sorry I’m not picking on your post in particular and agree we need more attacks but not buying them and no one player should be able to play more battles than anyone else. -
I completely agree about lifting these restrictions, but I would take issue with having to purchase anything just to play the game.“Simply put, there’s a vast ocean of sh!t you people don’t know sh!t about. Rick knows every fine grain of said sh!t.”
Elder of JiltedProphet - 2 MILLION Stars and counting! Always recruiting, get in touch! -
Oops does make a good point though. We don't have a full guild, and some of our players are low level enough that they are struggling completing anything but the lowest level A missions and bonus missions. As such,, we have a number of gaps and are marked 'absent' for multiple battles this round. There should be an option for ANYONE to jump in and complete a battle whose roster is unfilled THAT SAME DAY. This gives everyone a chance to sign up for 2 in advance, but ut then unfilled slots can still be filled and people can still play.
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Someone made a comment in another thread, that instead of being able to play more than 2 battles (I was on that train), that we be able to play no matter if 5 players are signed up or not. Yes, that's obviously a disadvantage, but you do get to earn a few rewards for yourself and the other team your playing against MIGHT be in the same boat. I'd be happy with a solution like that.
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I dont really understand why people want to play more missions... You enjoy the grind of it?
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Yes they do.
One reason I pitched master mission in the first place, cuz some folks like to grind away, others don't.
Those different personalities are bubbling up now with the "new" game mode.
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I think it would get old if the limit was increased. People would get burnt out on it sooner. 25 attacks might be a good compromise.
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He's not wrong
#Zombrex (Neo / Horizon / Genesis / Prime / Elite)
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I agree, a little bit more is needed and 25 would be a nice tweak once NG has things sorted server side. What I don't want to see is attacks earned in other game modes and certainly not in the shop for money. As it stands it is purely balanced between F2P and P2P. You all have the same amount of attacks and the 22 hour window means that buying gold for heals isn't a factor either. Money doesn't give you an advantage (other than maybe how your survivors are equipped).
Attacks for sale in the shop would absolutely ruin the gamemode in my opinion. -
If there are more attacks that can only make people play more easy sectors.
VPs for higher sectors should be little increased.
Good compromise in my opinion would be if there are additional 20 attacks to be used. Not added to each player - but to whole guild, and anyone of 5 participants can use them(they decide are they going to give it to their best player or spread it equally) . BUT this is only to try highest unlocked sectors!
Missions on 40+ lvl are very hard and only doable after few tries so this will let guilds to try to complete sectors they started and failed.Searching for a guild ? Join Wild Walking Family here
https://forums.nextgames.com/walkingdead/discussion/40263/wild-walking-is-actively-seeking-new-members#latest
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