Dear Next Games...

Before i start this letter i should introduce myself, so you know from who and where is all this coming from.

Playing this game since January 2017, with one larger break(when you introduced badges and when wrestler trait was way to win) ,come back, catch-up, helped forging one of the most dominating guild families in this game's history. When i accomplished my goals there, moved forward, organizing virtual events for whole community, bonding players together, searching for ways for all of us to enjoy more while playing your game. Why ? Well, simply because game are not offering us enough fun and i personally believe all this what we have here is only 20% of full potential this game can reach.
I was close to give up... I think i outgrow all this, and that my time is wasted here, that is time for next step, something new. But i wouldn't be me if i at least don't try to make it better, to reach out, try to fix things before is too late.( i guess it helped also that Homescapes, and Raid: Shadow Legends, completely sucks and i can't understand who the hell play all those games. :D They have 100M users more then you guys. How ? Why ? :'( )

I will go straight to the point :
Why are we in this mess right now ?

Constantly adding new game-changers who are also affecting game modes, while you are not trying to invent a new approach but only "building on" - giving round passes, master missions, etc. to Challenge instead of making new design .
You are afraid of big changes, and lack of ambition you are showing is best reflected through leaderboards in all game modes, who are totally not competitive, not fair and screams "important is to participate". Trying to "take it easy", keep everyone happy , not losing long-term players with some big, upsetting changes... resulted in having now 90% of community, playing this game on lazy, boring way, without trying to catch-up, improve... they do what's needed, time passes... until when, i wonder ?

"Milking" same 10% of people who are competing, instead of making other 90% interested and becoming your income resource is very, very wrong...

Inability to make newly introduced stuff ( reinforcement, re-roll tokens, tools, components) important and giving you money in longer period is also a problem. I was thinking introducing re-roll tokens means we will have new heroes, new traits very often, but looks like i was wrong. Long time passed, and even complete f2p re-rolled every important hero.

Need to understand that all things we could buy so far(weapons,armours, radios, tokens, components) are helping to improve team, increasing chances in mission but skills are still needed to pass. Tools are something that directly "Buy Win" during mission and that part is making players very upset. This is why you need to be extra careful with tools, and removing in-mission purchase is step in right direction, so i won't comment this matter more .

For one thing i can definitely say well done - that is communication with players, and almost instant reaction to satisfy their needs, do what is asked. I doubt there are many games where you can reach to developers like we can. But that makes me wonder, WHY, OH WHY, you don't give beta testing, and discuss with players BEFORE every major update ??? You are obviously willing to listen to players, so doing it in front of changes/updates will save a lot of time and i just don't see any bad side of it. (please point out if i am wrong)

I will now give my own suggestions/ideas of what need to be changed ASAP to help the game going
GovernatorWellyLugafearofthedarkSCBMADiElElKyrusaquilaDeathwish19RWSATLAS-ZIgorGGTTCBRITOtabernacjimmorrison369TroublemakerStalker20RiotZappaRickMSAfunwithjoymaku11jimmydawiseMrLuckyden4playmimicaLady JkmrKillergirlAlexKomPichuskersoxfanTHCrossricktadam4sTeamDeadxavier76


  • Governator
    Governator Member Posts: 4,647 ✭✭✭✭✭
    Well said! I couldn’t agree more! :+1:
  • Deadheads
    Deadheads Member Posts: 734
    Agree with all of this too. My favorite is adding a new resource. As much as people hate it sometimes, at its heart this is a farming game and once you've reached 'end game' there isn't a huge incentive to play. Outside of campaigns and GW, I only play wed-fri now. It'd be nice to have something else to grind for.
  • Vov
    Vov Member Posts: 83
    Thanks Joca. And for most, what you said about new and middle players giving up when their survivors reach lvl 19 or 20 is correct, especially 100% in my case. I cannot describe how loooong and booooring it has been to me when grinding for 20 mil tomatoes. I stopped doing that for a while and play a slower pace now. I will not complain about how many 20 mil tomatoes I have to make to upgrade a building just so I can level up my camp nor how the gas cost increases from 3 to 4 then 5 now just to have few thousands of tomatoes more XD. I just think that you are right!
  • DiElEl
    DiElEl Member Posts: 190 ✭✭✭
    Couldn't have said it any better...
  • Firekid
    Firekid Member Posts: 3,191 ✭✭✭✭✭
    I agree with everything you’ve said. Particularly keeping new players interested and nightmare distance.
  • IgorGGT
    IgorGGT Member Posts: 55
    i am at level 53 with heroes 20, my next upgrade Cost 12M, one week playing challenge and i only have 1.5M, challenge missions doesn't compensate with tomatos, so i have to spend my gas on scavenge missions, what makes me get less stars, and play a lot of scavenge is boring. get weapons to my survivors is hard too, on crates i get lower level and on missions i get higher level. when i reach high level on challenge, i basically have only 1 team, because i don't have badges to my heroes. changes would be good, but the game is being awesome to me
    ATLAS-Z Member Posts: 6,693 ✭✭✭✭✭

    Chuck agrees... And so does ATLAS


    #Zombrex (Neo / Horizon / Genesis / Prime / Elite) 

    Are you Lost? Alone? Looking for a killer team to have your back?
    Join ZOMBREX! We have a tiered guild structure so players of every level and ambition can find a home they fit in.
    Remember, search ZOMBREX FAMILY. 
    Our page :

    Send me a PM or message ATLAS#5063 on Discord

    tabernacGovernatorDeathwish19KarajocaRiotZappaMrLuckyLady J
  • Stalker20
    Stalker20 Member Posts: 1,301 ✭✭✭✭✭
    Great well thought out ideas @Karajoca 👍
  • Thunderstorm
    Thunderstorm Member Posts: 89
    All good ideas from Karajoca but here's the reality:

    1. This game is a niche game. If you like the TWD series or zombies, you play the game. However, not many people especially young kids like this genre or the game.
    2. This game has realistic graphics but kids prefer cartoonish/colourful-type games and that's where the real income comes from. Examples, Fortnite or Candy Crush.
    3. This game is not like some other PvP games. It doesn't have a solid real-time PvP such as Clash Royale etc.
    4. This game is like most other games in terms of business perspective. It's free but you need to grind till death. That's why the dev listens to the '10% of the players'.
    5. This game has fewer programmers now. Many of them have already shifted to other projects. It's not getting enough revenue to warrant the numbers.
    6. This game still have new players coming in. They join a guild, play awhile and then they quit. Why? Because it's not fun, it's boring and tedious with the 'same maps'.

    Items 1, 2 and 6 are based on my students' feedback on the game when I told them to play NML.

    Let's see if NG will listen and do something since Karajoca is one of the '10% of the players'. Perhaps a poll will do the trick. For your info, I am one of the '90%' and I doubt NG hear me at all. I decided to stop giving ideas. But I still play the game until it shuts down or unsupported, whichever comes first.

  • JayZ
    JayZ Member Posts: 3,692 ✭✭✭✭✭
    Oh, and for the record, some of the best quality-of-life improvements came because of player suggestions. Round passes, master missions, reroll/reinforcement tokens, better badge interfaces. Then there are the little ones that don’t make a huge difference in day-to-day play but are nevertheless appreciated. Turning auto-cover off, changes to weapons like the Dragon’s Tongue, improvements to gear in the bundle shop. Not all of these came from the so-called 10%. But a lot of these might have because they were thoughtful, reasonable suggestions, like many of the ones joca listed above.
    Proud member of Mavericks OG, a top 3 global GW and challenge guild.
    Message me on the forums or on Line (ID: jayztwdnml) if you're interested in joining the Mavericks family of guilds.

    Youtube channel:
    Strategy compendium:
  • Karajoca
    Karajoca Member Posts: 354
    edited June 2020
    First, thanks everyone for support <3

    There are lot more ideas coming from me but i decided to stick to basics, and mention only things that are very important to fix . @Thunderstorm here is right, i know all that very well. but with all respect you sound just like some of those people who designed this game, looked at (for them) disappointing numbers and run away, abandon developing, moved to something else.
    I am one of the people who don't give up that easy, who would try to fix things, and try to look outside of the box. Admit mistakes, search for ways to improve!

    It's very easy to say - aha, zombies are not good enough, kids don't like it, they like Pokemon Go, let's make Walking Dead Go(or whatever their new game is called) That's the point when all this went down, and slowly but determined this game is dying. I have a feeling their employees get instruction to just keep it going while they can, avoid big changes until complete end.

    For me, this game is a masterpiece turn based strategy and there is no better mobile game currently on the market ( Please PM me list of other games if i am wrong ;) )
    There are dozens of zombie games out there, i will never understand why, but this genre is actually extremely popular currently so i don't believe that is the problem at all.
    Problems are, to repeat :
    1 - New player have to farm around ~1 000 000 000 Tomatoes to progress from lvl 0 - lvl 74. Players, especially young ones give up as soon as they realize this mission impossible. But instead of giving up i believe there are plenty of easy solutions and i offered one.
    2 - Leaderboards, meaning of all in-game modes are too casual, not worth trying, pushing, no rewards to fight for. I have no idea how many times my guild was "On Top" after challenge week which makes us thinking why the hell are we even trying

    I can add more but no - this two things, attracting more players + letting them reach max level faster + engage current ones with adding little bit of competitiveness and goals to achieve on weekly/monthly basis as guilds is crucial to awake the game
    Deathwish19MrLuckyLady JStalker20
    ATLAS-Z Member Posts: 6,693 ✭✭✭✭✭
    Next Games offers endgame players some exchange for maxed tomatoes (obviously this could be improved as discussed in other threads).

    Why not offer lower level non-max players the opposite?

    Exchange 1000 trade goods for 200,000 tomatoes

    Exchange 5000 trade goods for 1,000,000 tomatoes

    Run it as same event, endgamers can spend tomatoes, others can buy tomatoes?

    #Zombrex (Neo / Horizon / Genesis / Prime / Elite) 

    Are you Lost? Alone? Looking for a killer team to have your back?
    Join ZOMBREX! We have a tiered guild structure so players of every level and ambition can find a home they fit in.
    Remember, search ZOMBREX FAMILY. 
    Our page :

    Send me a PM or message ATLAS#5063 on Discord

  • Rohlikzauchem
    Rohlikzauchem Member Posts: 108
    I can see simply solution for still building players: Returning Tomatoes as rewards in after-challenge crates. Since endgamers can trade Tomatoes into XP, why keep others suffering(grinding 6maps again and again)
    I stopped grinding at SLVL 23(9months back) and now im SLVL 26. Cant catch up maxed camp till another council upgrade while having fun, just no way.
    ATLAS-Z Member Posts: 6,693 ✭✭✭✭✭
    I would be 100% fine with that too @Rohlikzauchem

    #Zombrex (Neo / Horizon / Genesis / Prime / Elite) 

    Are you Lost? Alone? Looking for a killer team to have your back?
    Join ZOMBREX! We have a tiered guild structure so players of every level and ambition can find a home they fit in.
    Remember, search ZOMBREX FAMILY. 
    Our page :

    Send me a PM or message ATLAS#5063 on Discord

  • Thunderstorm
    Thunderstorm Member Posts: 89
    edited June 2020
    @Karajoca , you made me laugh with your short-sighted comments on me. You don't really read well. You must be really sore over something.

    Firstly, I said your ideas are good.

    Secondly, I don't sound nor am I a game designer. I'm a Physics high-school teacher. I based on facts. You said I will abandon when things go south but funny, I did say "I still play this game until ...". I didn't abandon the one thing I was commenting on it.

    Thirdly, you said "...It's very easy to say - aha, zombies are not good enough, kids don't like it, they like Pokemon Go...". Well, wake up and face the reality, check the facts cause that is the truth. Go check the behavioral of kids. They want instant gratification/results, cartoonish, colorful etc. Even some adults like these. You may not like these, but let others do. How old are you?

    Fourth, you said "...looked at (for them) disappointing numbers and run away, abandon developing, moved to something else...". Well, what do you know, NG really did that with The Walking Dead: Our World." They did move to another game. Are you disappointed? But they didn't abandon NML, they just keep it going. I didn't say NG nor NML are bad.

    Fifth, you said "...I am one of the people who don't give up that easy, who would try to fix things, and try to look outside of the box...". You obviously are ignorant about business. You need to maintain the office and equipment, pay the taxes, fees, bills and salaries, develop new games etc. All these needs revenue. I'm going repeat what you's very easy to say what you said. Start your own zombie gaming business and show me your resilience when the going gets tough...or talk is cheap?

    I advise you to look through NG's financial statement and portfolio but this time read thoroughly. I have read it. You may be one helluva NML player, a great leader of a guild, maybe not within the 10% as JayZ said, but you are really not good at commenting on others. Go stick to your favorite game.

    I can still comment on two more items but I decided to take a break and wait with anticipation.

    I never doubt this game is a masterpiece, why else do I still play the game.
  • JordanYuki
    JordanYuki Member Posts: 716 ✭✭✭✭✭
    edited June 2020
    I’m a fairly new player, I started playing in December 2019 because of my girlfriend. Since then I fell in love with this game and we’ve played every single day, every week aiming to surpass ourselves. Just recently she passed the 2000 stars and I passed the 1400 🤘😝 Anyway, as a fairly new player I’ll give my opinion on a few things.

    Badges: Crafting needs to change, only a fraction of players knows about the badge cycles. I learned about the badge cycles a few weeks ago, passed the info to my guild-mates and none of them knew about it, even lvl74 players... To be fair we should all be able to chose which badge we want to craft. Legendary components are hard to come by and people are just wasting them crafting useless badges. If someone doesn’t know about the badge cycles its nearly impossible to catch up to other players.

    Tomatoes: Tomatoes are to hard to farm. Like @IgorGGT said, when I play, I spend most of my gas in the challenge but those challenge missions don’t offer much tomatoes. If I spend my gas scavenging for tomatoes I’m sometimes met with a bunch of maps where I can’t safely kill 100 walkers. We need more or better ways of farming those.

    Gears/Crafting: One of the first questions I asked my girlfriend after downloading the game was <<In what situation would someone upgrade 1,2 or 3 stars gears?>>. Low level gears are just useless, even at low level I could put my hands on 4 or 5* gears. I like your idea @Karajoca , they should remove low level gears or let us exchange those for parts. Parts that we could use to craft higher level gears and some tools.

    Hero tokens: Since the beginning, most of my radios went into alternative calls. I have some of the best heroes in the game at 1-2 pink stars while my common heroes are all 3,4 or 5 stars... It makes no sense to me that “common” heroes are harder to upgrade than some of the best heroes in the game. They should make “common” hero tokens more “common“. Maybe by offering more than 4 hero tokens in the TGS bundles when the featured hero is common, uncommon, etc.. Exemple, if the hero is common, offer 25 hero tokens, if it’s an uncommon, offer 15 hero tokens, etc... Offering better calls for common heroes. Exemple, 15 radios call with 2x hero tokens and guaranteed 3 common heroes, 20 radios call with 2x hero tokens and guaranteed 3 uncommon heroes etc...
  • Karajoca
    Karajoca Member Posts: 354
    Hey don't take it personal @Thunderstorm , i said you are right, i know your post is based on facts. Because of those same facts i am starting this thread too. But i am not going to accept those facts as something unbreakable, something that can't be changed .

    Why am i ignorant about business ? Are those small changes i proposed somehow affecting their finances in bad way ? I am talking about small fixes needed to balance the game, to help new players, to give them more users, more downloads, more money. At same time those changes are what players need so it's a win-win situation.

    Facts you posted are very real and true. Especially the one about PvP , it's very needed but unlikely to happen. I want to change what can be changed - for greater good. To help the game reach full potential. How big is that potential you and me obviously have different opinion . I believe (or want to believe) that there are many more users that can be attracted, and no i am not talking about kids. I don't think kids were ever the "target" of this game, but adults, who maybe play games less but willing to give more money.
    Deathwish19SCBMALady JaquilaGovernatorPicrelb67
  • JordanYuki
    JordanYuki Member Posts: 716 ✭✭✭✭✭
    edited June 2020
    I have an idea regarding scavenge missions. What makes scavenge missions boring is the fact that its to easy, thus making scavenging a huge boring chore. To make it less boring, they should add one or more difficulties with special enemies, missions would take more time and they’d be tougher but they’d give increased chances of having silver and gold crates with maybe more bundles (instead of opening 3 crates you’d be able to open 4, 5 crates). Farming and events like the radioactive event would be more fun since you’d be able to find bigger amounts of radios in harder missions.

    Edit: It could also give us a reason to upgrade our farming heroes.
  • Lady J
    Lady J Member Posts: 203
    @Karajoca you are so cute ❤️ (loved the ideas! Thank you for keep trying... NML need players like you 😘)
  • SmokeandMirrors
    SmokeandMirrors Member Posts: 373 ✭✭✭✭✭
    I agree with your comments, especially the ones about the new player and having to earn so many tomatoes. I have suggested several times that they should offer a double tomato boost like they offer a 24 hour double xp boost. I imagine people would spend the price of a soft drink to get double tomatoes.

    One of my guild mates recently quit at level 70 because he became discouraged. He said he felt like he was always chasing a moving target and could never get to the end.
  • Drunken
    Drunken Member Posts: 1,719
    The leveling when I started was 23, so I was late to scene. I spent 1000s in game purchases, I also then spent 100s of hours farming and running same boring missions over to hit max. Once I hit max I hit 2k stars in Mavs OG, was #1 guild and quit.

    Then cameback and game had changed and I’ve spent probably 1500 since being back, but game is quickly losing my interest. This past challenge we got #1 guild when we took the top 20 players in our family put them together.

    But most challenges I just run MM till I can’t pass one. Around 2k stars, don’t redo missions for lost stars, don’t watch videos or put forth effort.

    Haven’t ran a distance since decimator event.

    Don’t farm for radios, supplies, or XP

    Don’t really login till Wednesday hell one week I didn’t login till Sunday and ran up to 1700 stars and logged off.

    I feel the devs just care enough to suck just a little more money out of us. They have some good ones that care, but even @Fluxxx sometimes seems more distant on forums. I feel game will go down once show dies completely.

    They are in desperate need of new content and probably would need new servers to make it more real time if they wanna keep it going. If not then it’s just. Ticking time bomb.

    I’ve always encouraged people to look up PerBlue and their game Parallel Kingdom. It was ground breaking and designed in 2009 by college kids using google maps and it was so much more advanced and so much more interactive, real time, with so many facets. You could be a merchant and buy and sell to other players live, you could be a Kingdom player and war player. Build a Kingdom then defend it, destroy kingdoms, heck just trying to find a Kingdom that’s in a random place in the world.

    But has this game advanced really since it’s start?
  • Stalker20
    Stalker20 Member Posts: 1,301 ✭✭✭✭✭
    The story missions got me hooked, finish those and there's not much to do. The game needs a new direction.