Fast Walkers?? 2

capibara
capibara Member Posts: 6,199 ✭✭✭✭✭
...as i said long time ago..
https://forums.nextgames.com/walkingdead/discussion/41374/fast-walkers/

...sssqUuuEeeeeEEEEK!!

Why i started bleeding?? 


"Always be yourself unless you can be a capybara. Then always be a capybara".
--> Do you need a guild? ...send me a Private Message. LINE ID: capyrodent
My Recruiting den. Capy into Music History and my "Art Objects" in the Next Games Collection, now DECA Collection.
ShadowWalkerZetteDeathwish19
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Comments

  • capibara
    capibara Member Posts: 6,199 ✭✭✭✭✭
    IcePeter said:
    Apparently we didn’t hate fast walkers enough as it was.
    Yeah..lol... but there was already Spikey for that...
    "Always be yourself unless you can be a capybara. Then always be a capybara".
    --> Do you need a guild? ...send me a Private Message. LINE ID: capyrodent
    My Recruiting den. Capy into Music History and my "Art Objects" in the Next Games Collection, now DECA Collection.
  • Fluxxx
    Fluxxx Member Posts: 1,109 ✭✭✭✭✭
    We introduced this change 2 updates ago. From Spring Mayhem update notes:
    Fast Walkers
    Changes
    • Movement reduced from 4 to 3 spaces
    • Fast walkers no longer have dodge nor bullet dodge
    • Attacks from Fast Walkers will cause your survivors to bleed.
    capibaraanniesprinklesSarge_
  • Drunken
    Drunken Member Posts: 1,719
    Was there an update or a notice of this challenge becoming a major piece of 💩? 

    Asking for a friend @Fluxxx
    psychwolfanniesprinklesGoptus_kfAndreasAW
  • euchid
    euchid Member Posts: 415 ✭✭✭✭✭
    one shot: bleed - struggle - dead is not fun :-(
    cotodosopsychwolfanniesprinkles
  • capibara
    capibara Member Posts: 6,199 ✭✭✭✭✭
    Fluxxx said:
    We introduced this change 2 updates ago. From Spring Mayhem update notes:
    Fast Walkers
    Changes
    • Movement reduced from 4 to 3 spaces
    • Fast walkers no longer have dodge nor bullet dodge
    • Attacks from Fast Walkers will cause your survivors to bleed.

    Oh..ok. I remember that but i forgot the bleeding.... sorry. Maybe the last time i did it so good that i've never been attacked by a fast walker 😜
    "Always be yourself unless you can be a capybara. Then always be a capybara".
    --> Do you need a guild? ...send me a Private Message. LINE ID: capyrodent
    My Recruiting den. Capy into Music History and my "Art Objects" in the Next Games Collection, now DECA Collection.
    Deathwish19zeekdog
  • Superhero
    Superhero Member Posts: 389 ✭✭✭✭✭
    Fluxxx said:
    We introduced this change 2 updates ago. From Spring Mayhem update notes:
    Fast Walkers
    Changes
    • Movement reduced from 4 to 3 spaces
    • Fast walkers no longer have dodge nor bullet dodge
    • Attacks from Fast Walkers will cause your survivors to bleed.

    Tricky move to force us buying medipacks.

    Thx for nothing.
    psychwolfcotodosoDeathwish19anniesprinklesBigBobAndreasAW
  • Drunken
    Drunken Member Posts: 1,719
    Let’s stay positive not all weeks can be winners! Maybe next week will be boom map? 
    ShadowWalkerSuperheroStalker20capibaraanniesprinklesBigBobAndreasAW
  • ShadowWalker
    ShadowWalker Member Posts: 1,245 ✭✭✭✭✭
    edited August 2020
    Personally I don't mind the bleeding, compared to the crazy movements and dodging I actually prefer it. However players need something to counter it, how about NG introduces a new Armor Trait like Stun Resistance except it cancels Bleeding? It could be called Chainmail or Tough Armor? It would be great against Spikeys and Human enemies as well.

    @Fluxxx any thoughts on this? Especially if you plan on adding Fast Walkers to other maps eventually, this would be a good idea.

    Edit:

    Actually lets kill 2 birds with 1 stone. Add anti-bleeding to bullet proof. We add in bleeding resistance, and improve a garbage trait.
    Stalker20Firekidm4sWahooDawgGoptus_kfSarge_TeamDeadnyxx79
  • Superhero
    Superhero Member Posts: 389 ✭✭✭✭✭
    However players need something to counter it, how about NG introduces a new Armor Trait like Stun Resistance except it cancels Bleeding?

    That would be a nice addition, if the take out senseless traits like ruthless out of the bruiser armor gamble.
  • capibara
    capibara Member Posts: 6,199 ✭✭✭✭✭
    Personally I don't mind the bleeding, compared to the crazy movements and dodging I actually prefer it. However players need something to counter it, how about NG introduces a new Armor Trait like Stun Resistance except it cancels Bleeding? It could be called Chainmail or Tough Armor? It would be great against Spikeys and Human enemies as well.

    @Fluxxx any thoughts on this? Especially if you plan on adding Fast Walkers to other maps eventually, this would be a good idea.

    ..oh i don't care bleeding or anything.. i was just surprised to start bleeding but it was my fault ..i never realised that 2 updates ago they changed how it was working the game with the gast falkers ... i'm a lazy rodent,,, 😂😂😂
    "Always be yourself unless you can be a capybara. Then always be a capybara".
    --> Do you need a guild? ...send me a Private Message. LINE ID: capyrodent
    My Recruiting den. Capy into Music History and my "Art Objects" in the Next Games Collection, now DECA Collection.
    Stalker20ShadowWalker
  • capibara
    capibara Member Posts: 6,199 ✭✭✭✭✭
    ..oh wow! I wrote ..gast falkers?? 🤣🤣🤣🤣
    "Always be yourself unless you can be a capybara. Then always be a capybara".
    --> Do you need a guild? ...send me a Private Message. LINE ID: capyrodent
    My Recruiting den. Capy into Music History and my "Art Objects" in the Next Games Collection, now DECA Collection.
    psychwolfShadowWalkerShezza10Le_Mat
  • Firekid
    Firekid Member Posts: 3,191 ✭✭✭✭✭
    Awesome idea @ShadowWalker I hate bleeding and would pay for armour that stopped it. Maybe it could be a special functionality armour like we get with weapons. 
    Grady
  • SgtSalami
    SgtSalami Member Posts: 568 ✭✭✭✭
    Oh yeah. Fast walkers. I remember. I hate them. Oh well. I will just go light this challenge and focus on something else this week. Thanks ng. I will be responsible.
    Stalker20Deathwish19ADPaq
  • sirgrognard
    sirgrognard Member Posts: 2
    Firekid said:
    Awesome idea @ShadowWalker I hate bleeding and would pay for armour that stopped it. Maybe it could be a special functionality armour like we get with weapons. 
    Good Lord, stop giving them ideas. Just get rid of the bleeding. When you can't even do a MM with 3 stars at the challenge start, NG has messed up
    anniesprinklespsychwolfcapibaraStalker20ShadowWalkerfearofthedarkBigBob
  • Thüringer
    Thüringer Member Posts: 155 ✭✭✭✭
    I personaly like the idea of "fast walkers" as a new kind / type of walkers, but in my opinion bleeding as a migthy attack should be exklusive for big enemys how the "spiked walkers"...

    Maybe it would be the best, to give the "fast walkers" another "special ability" instead of bleeding?
    Deathwish19capibara
  • PigBenis
    PigBenis Member Posts: 1,126
    My idea: Change Fast Walkers again. Take away ability to cause bleeding and have them do zero damage. Give them back the 4 spaces of movement and their special ability will be Rooting. So unless the fast walker is killed, stunned, rooted it will root 1 of your survivors for a turn, but cause no damage. 

    I can see this change introducing more strategy into the game that I feel more players would enjoy rather than being a gold grab. For instance, if 2 fast walkers are on the map it could be possible to send in a survivor to get rooted by both of them (rooting shouldn't stack), while the other 2 survivors perform actions like opening chests/gates, taking out walkers that can harm the rooted survivor. This would also give the rooted survivor an opportunity to kill/stun anything within its reach.
    FirekidShadowWalkerThüringercapibara
  • Firekid
    Firekid Member Posts: 3,191 ✭✭✭✭✭
    So have helpful walkers then? What about a type of walker that actually attacks other walkers? Then you can stand on the end line and wait for it to light up for 3 stars? 
    PigBenisDeathwish19Shezza10capibaraADPaqAndreasAWnyxx79
  • PigBenis
    PigBenis Member Posts: 1,126
    Try reading once in a while. It does wonders for comprehension.
    ShadowWalkerpsychwolfcapibaraRiotZappa
  • PigBenis
    PigBenis Member Posts: 1,126
    @Firekid maybe you should explain to the rest of us who aren't as bright as you how having one of your survivors immobilized/rooted is helpful. I'm just a big dummy and don't understand.
    ShadowWalkerpsychwolfcapibara
  • Firekid
    Firekid Member Posts: 3,191 ✭✭✭✭✭
    I read it, it’s being stunned but still being able to attack\overwatch with a walker which I assume you are giving normal walker health? If you are giving it fatty or armoured health then they may cause a bit more of a problem but not much I wouldn’t have thought. 
    Governatorcapibara
  • PigBenis
    PigBenis Member Posts: 1,126
    The damage obviously would come from other walkers. Having a longer range means that at high level you need to make a choice of taking out the Fast Walker or performing other actions. If you don't respond quickly enough the rooted survivor will be surrounded by regular walkers, etc. These FW shouldn't be a problem at low level as they are now as others have pointed out. They need balancing of some sort. This was my attempt. Before criticizing and being even more of a douche, why not explain how you would balance them.
    psychwolfcapibaraThüringer
  • Firekid
    Firekid Member Posts: 3,191 ✭✭✭✭✭
    edited August 2020
    I think they are ok as they are.... 
    Edit: oh what I would change is that make it more obvious they are fast walkers when they are stunned. 
    PigBeniscapibara
  • ghost_pepper
    ghost_pepper Member Posts: 1,188 ✭✭✭✭✭
    PigBenis said:
    My idea: Change Fast Walkers again. Take away ability to cause bleeding and have them do zero damage. Give them back the 4 spaces of movement and their special ability will be Rooting. So unless the fast walker is killed, stunned, rooted it will root 1 of your survivors for a turn, but cause no damage. 

    I can see this change introducing more strategy into the game that I feel more players would enjoy rather than being a gold grab. For instance, if 2 fast walkers are on the map it could be possible to send in a survivor to get rooted by both of them (rooting shouldn't stack), while the other 2 survivors perform actions like opening chests/gates, taking out walkers that can harm the rooted survivor. This would also give the rooted survivor an opportunity to kill/stun anything within its reach.
    This sounds less like a fast walker (in theory i like them) and more like a new walker type. Maybe a mud walker where they root you when hitting you and slow you down to half movement for X turns after you kill them. There could be a boss version called a swamp walker.

    New walker types!
    ShadowWalkerFirekidcapibaraThüringer
  • IgorGGT
    IgorGGT Member Posts: 55
    fast walker should be like scouts, have +1 space movement and cause more damage than a normal walker
    GovernatorThüringercapibaraPasteTCBRITO
  • BigBob
    BigBob Member Posts: 128 ✭✭✭
    Pretty much makes your bruisers useless. What a money grabbing dirty rotten low down bunch of scaly wags!  Shame on you, pox on you all. Just kidding. But they really do suck. Do you folks ever play the game?
    psychwolfStalker20capibaraanniesprinkles