Should fast walkers be changed again

Firekid Member Posts: 3,191 ✭✭✭✭✭
No need to comment here, if you want to comment take do so in the  Fast Wakers2? thread.

Should fast walkers be changed again 106 votes

Yes, they are unbalanced and ruin the game
52% 56 votes
Yes, Put them back to how they were before
14% 15 votes
Yes, Just remove them completely
17% 19 votes
No, they are ok as they are and add them to more missions
5% 6 votes
No, but keep them only to this mapset
9% 10 votes


  • Drunken
    Drunken Member Posts: 1,719
    I just want to comment so 

  • MudMoccasin
    MudMoccasin Member Posts: 953 ✭✭✭✭✭
    Allow them in Outposts!!!!!
  • Troublemaker
    Troublemaker Member Posts: 1,459 ✭✭✭✭✭
    Yes. Bring movement back to previous and make them hit harder. No dodges or bleeding.
  • DJTheDarksider
    DJTheDarksider Member Posts: 10
    It's simply a ripoff to either use gold or med packs - we are Allready paying enough just for the stupid summer tokens (2x distance) the game keeps on getting worse with every week 
  • ghost_pepper
    ghost_pepper Member Posts: 1,188 ✭✭✭✭✭
    Change them because this change didn't work. So try again. And don't fail again.
  • Novell
    Novell Member Posts: 249 ✭✭✭
    Not sure why they let you bleed. Spiked walkers is logical. They have spikes and you get injured and you bleed, like Rick in season 7 or 8.
    I can't see the meaning why fast walkers also let you bleed. That is not plausible!

    Proud member of WEIRDnDEADLY
  • WellyLuga
    WellyLuga Member Posts: 3,259 ✭✭✭✭✭
    I've voted for the wrong one, I probably should have clicked the top option. In any case I thought they were fine the way they were before, annoying but fine. I think they should be reverted to the way they were before but keep the 3 spaces instead of 4. The bullet dodge/dodge wasn't too bad now that bruisers and assaults had guaranteed charge crits, the most frustrating side of them to me after the movement was that they could completely dodge a bruiser/charge guaranteed stun.
  • RiotZappa
    RiotZappa Member Posts: 188 ✭✭✭✭
    If you want to stop NG making all these underhand, ‘spend-more’ tactic, FOR ONE WEEK don’t buy any gold. They only way they’ll stop treating everyone as cash cows is if everybody together refuses to buy stuff! 

    1 week of low profits and they’ll take notice.

    It’s so boring now.

    Update —-> Load of wank changes —-> ‘We’re sorry we’ll make it a bit better’ (but still worse than originally) ——> everybody happy ——> Repeat next update
  • ADPaq
    ADPaq Member Posts: 436 ✭✭✭✭✭
    While new and balanced changes are welcomed, fast walkers are not. The cynic in me says NG designed a game mechanic explicitly to increase gold heal spend. Fast walkers break the game's fairly well established mechanics, don't make the map sets more interesting and generally suck the fun out of the game.
    This will be my lowest scoring challenge in a long while. I'll take whatever I get and leave the healing to take as long as it takes.
    Hopefully it'll be a more interesting challenge next week.
  • Troublemaker
    Troublemaker Member Posts: 1,459 ✭✭✭✭✭
    Also worth noticing that the "to ease the grind" explanation for the recent lvl reduction in Master Missions is a total bs.
  • Gothgul
    Gothgul Member Posts: 239 ✭✭✭
    Every other walker has some precedent in the show (this game is based on the show right?). Which episode featured fast walkers with bleed attack (or before they changed it, bullet dodge)? Fucking none. They do not belong in the game.
  • euchid
    euchid Member Posts: 417 ✭✭✭✭✭
    Fast Walkers should be fast, not strong, not dodgy and not inflicting bleed!
  • ghost_pepper
    ghost_pepper Member Posts: 1,188 ✭✭✭✭✭
    I didn't even finish using up my round passes and I've already quit the challenge.

    This has never happened to me before. Not when I've travelled. Not when my cat died. Not when i couldn't go to work i was so distracted with worry about my family back inside nyc in March when the city was raging to a stand still with corona.
  • Stalker20
    Stalker20 Member Posts: 1,301 ✭✭✭✭✭
    Add me to the list of players quitting the challenge early, fast walkers have ruined it. Losing your charge attack from bleeding status is beyond annoying. 
    MaD VapoRRiotZappaGovernatorzombieornottobexbamfx
  • WellyLuga
    WellyLuga Member Posts: 3,259 ✭✭✭✭✭
    Same here. I just have no motivation to play this set, it will be my lowest score in a long, long time.
  • Firekid
    Firekid Member Posts: 3,191 ✭✭✭✭✭
    I’m still enjoying it, upto MM49 all the maps apart from pile of fire need a degree of tactical awareness/skill. Ah well each to their own. 
    MaD VapoRxbamfx
  • zeeblack
    zeeblack Member Posts: 1,316 ✭✭✭✭✭

    Hmmm, let the fast walkers loose in NG headquarters.

    Zee Black - SG Woots - Playing since 2015.

  • Firekid
    Firekid Member Posts: 3,191 ✭✭✭✭✭
    @Fluxxx I hope you’ve found the poll informative, care to have any final thoughts on fast walkers? 
    ATLAS-Z Member Posts: 6,693 ✭✭✭✭✭
    Yes bleeding completely Nerfs your charge attack and that high levels that's essentially Nerfs that survivors entire round

    Since you are very dependent on your charged attacks and juggling and boosting at high levels this is way worse than the occasional Dodge that happened before

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  • xbamfx
    xbamfx Member Posts: 1,421
    Im Sorry I flat out hate the skinny walkers. I don’t care what they were and how they were changed, they flat out suck. 
  • evilpig11
    evilpig11 Member Posts: 1
    Hate them