What New Tools Do You Want To See?

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  • ATLAS-Z
    ATLAS-Z Member Posts: 6,693 ✭✭✭✭✭
    Crowbar - frees ally from a struggle


    #Zombrex (Neo / Horizon / Genesis / Prime / Elite) 

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  • Governator
    Governator Member Posts: 4,647 ✭✭✭✭✭
    Stun Grenade (No damage, but stuns opponents/walkers for 1 Turn - Same Cooldown/Threat as regular grenade)
    ATLAS-Z said:

    Crowbar - frees ally from a struggle

    Maybe a jar of Petroleum Jelly? :lol:
  • ghost_pepper
    ghost_pepper Member Posts: 1,188 ✭✭✭✭✭
    Other - Please Describe Your Idea(s)
    Smoke grenade - Throw and any aggressive walkers in target area become wandering. Any humans targeting you from the area lose their targeting, maybe they run in a random direction away and are then stunned for a turn (inhalation). Smoke area grows a few squares each turn and stops growing when it reaches a fixed size. Walkers and humans cannot sight through the gas so it would act like a solid feature but be something we could see over or through sort of.

    We've seen smoke used a lot in the show and in different ways. It has the potential to create some really cool maps if it's thrown at us and break some really annoying maps too.
  • JordanYuki
    JordanYuki Member Posts: 716 ✭✭✭✭✭
    Other - Please Describe Your Idea(s)
    Bandage: Use to stop bleeding
  • ShadowWalker
    ShadowWalker Member Posts: 1,248 ✭✭✭✭✭
    Other - Please Describe Your Idea(s)
    Bandage: Use to stop bleeding

    Make it heal 10%-20% of health too.  ;)
  • ATLAS-Z
    ATLAS-Z Member Posts: 6,693 ✭✭✭✭✭
    A triple bacon cheeseburger

    Toss it in a corner and the Tanks are attracted to it 


    #Zombrex (Neo / Horizon / Genesis / Prime / Elite) 

    Are you Lost? Alone? Looking for a killer team to have your back?
    Join ZOMBREX! We have a tiered guild structure so players of every level and ambition can find a home they fit in.
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    Send me a PM or message ATLAS#5063 on Discord

  • Datdudeted
    Datdudeted Member Posts: 30
    Other - Please Describe Your Idea(s)
    Either a grenade with a bigger blasting radius. Or something to distract walkers when your surrounded
  • brucewayne007
    brucewayne007 Member Posts: 651 ✭✭✭✭✭
    Some constructive and not so constructive. 

    Some realism is nice, so a smoke grenade, Flash bang to disorientate the walkers, food bait to veer them away for 1 move, Lock pick is a great idea also. 
    I grew up playing X-Com on MSdos so we could equip medkits, varieties of grenades. Jazz like that. So I enjoy the new element that tools have created. Now that the grenades aren’t readily available ingame. But one suggestion that a limit on how many a person can use ingame would be preferred IMO. 

    But this community it seems only 1/2 like tools and 1/2 are against it. So to try and get more variety could be hard. 
    I still think Hershel needs to be created as a Medic/Bruiser. This would be fun
    Any other class he wouldn’t be used as often. We don’t need more Hero’s wasted
  • zombieornottobe
    zombieornottobe Member Posts: 107
    Andrea's bullet, shoot a team member to instantly win map but that team member takes heavy damage. 
  • zombieornottobe
    zombieornottobe Member Posts: 107
    Ground spike could be cool. Plant a spike that hangs up a walker for a roll of 1-2 turns. Spikes are used all through the show.
  • m4s
    m4s Member Posts: 682 ✭✭✭✭✭
    Other - Please Describe Your Idea(s)
    Tank - kill All Walkers one Shot
    The Expendables - Polska gildia
  • crowblackdream86
    crowblackdream86 Member Posts: 21
    Stun Grenade (No damage, but stuns opponents/walkers for 1 Turn - Same Cooldown/Threat as regular grenade)
    Lantern - For one round, it displays all hidden walkers (this includes the walker's turn, so for that round, you can see where they walked to). 
  • Governator
    Governator Member Posts: 4,647 ✭✭✭✭✭
    Stun Grenade (No damage, but stuns opponents/walkers for 1 Turn - Same Cooldown/Threat as regular grenade)
    Lantern - For one round, it displays all hidden walkers (this includes the walker's turn, so for that round, you can see where they walked to). 

    That's like having X-Ray Glasses! Bought those off the back of a comic book. Major disappointment. Couldn't get my money back. Worst purchase decision of 2019. :sunglasses:
  • Thunderstorm
    Thunderstorm Member Posts: 89
    Other - Please Describe Your Idea(s)
    Once upon a time, I did suggest a few stuff. For example, I suggested STICKY BOMB.

    Imagine Scout Daryl's Prowl trait. Instead of attacking the walker with his weapon, firstly he equip himself with the sticky bomb, go pass the first walker, plant the sticky bomb on that walker and move on.

    Bomb will explode in the next turn hitting all adjacent walkers. The damage done by this sticky bomb is slightly higher than a grenade. 

    Applicable to all heroes/survivors. However, if the hero/survivor gets an opportunity attack by the first walker, then he will not be able to plant the bomb. Also, if the hero/survivor managed to plant the bomb on the first walker, he can still be stopped with an opportunity attack by a second walker. 
  • TheKing
    TheKing Member Posts: 149
    I’d a camouflage :) invisible for 2/3 turns.
  • LoneWanderer360
    LoneWanderer360 Member Posts: 648 ✭✭✭✭✭
    Lock Pick (Reduces gate opening by 1 turn - No Cooldown)
    Chocolate Pudding

    Like a morale boost. All heroes receive full charges.
  • ShadowWalker
    ShadowWalker Member Posts: 1,248 ✭✭✭✭✭
    Other - Please Describe Your Idea(s)
    Red Gas.


    Pour it on enemies and light them on fire.
  • Superhero
    Superhero Member Posts: 389 ✭✭✭✭✭
    Land Mine (Drop in place and explodes like grenade when stepped on by enemy -- Same Cooldown/Threat as regular grenade)
    I´d like to see a grenade to medkit converter.
  • ghost_pepper
    ghost_pepper Member Posts: 1,188 ✭✭✭✭✭
    Other - Please Describe Your Idea(s)
    Chocolate Pudding

    Like a morale boost. All heroes receive full charges.
    A hundred and twenty-eight ounces of it!
  • Paste
    Paste Member Posts: 848 ✭✭✭✭✭
    Superhero said:
    I´d like to see a grenade to medkit converter.
    I used to think that, but now I use only grenades and never medkits. Have enough health to last the mission, but grenades help me in choke points.
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  • WahooDawg
    WahooDawg Member Posts: 455 ✭✭✭✭✭
    $240 worth of puddin’.  That’s a lot of puddin’, Barry baby. 
  • Timyun
    Timyun Member Posts: 279 ✭✭✭✭
    Other - Please Describe Your Idea(s)
    Bait. Attracts walkers to a certain area for one round.
  • Pic
    Pic Member Posts: 649 ✭✭✭✭✭
    Other - Please Describe Your Idea(s)
    A tool that throws fire at enemies. This would help all melee teams.
  • 3vilrine
    3vilrine Member Posts: 257 ✭✭✭✭
    Other - Please Describe Your Idea(s)
    Pic said:
    A tool that throws fire at enemies. This would help all melee teams.
    Molotov cocktail, with the range of the Decimator lol :smiley:

  • WellyLuga
    WellyLuga Member Posts: 3,259 ✭✭✭✭✭
    edited September 2020
    Lock Pick (Reduces gate opening by 1 turn - No Cooldown)
    Molotovs should have made it into the game before grenades for sure, I'm sure it would be much easier to get hold of a bottle of alcohol than a grenade in the zombie apocalypse!
  • ghost_pepper
    ghost_pepper Member Posts: 1,188 ✭✭✭✭✭
    Other - Please Describe Your Idea(s)
    We've already seen more molotovs than grenades in TWD.
  • LoneWanderer360
    LoneWanderer360 Member Posts: 648 ✭✭✭✭✭
    Lock Pick (Reduces gate opening by 1 turn - No Cooldown)
    3vilrine said:
    Pic said:
    A tool that throws fire at enemies. This would help all melee teams.
    Molotov cocktail, with the range of the Decimator lol :smiley:




    With chance of critical failure