Time for some changes to GW scoring...

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Comments

  • SJC
    SJC Member Posts: 43 ✭✭✭

    The victory could belong to the team that played the least time in missions  ( sum all the time played during every mision) 
    I herd, all follow.
  • Nova_TWD
    Nova_TWD Member Posts: 45
    GWs can’t be fixed.....what ever they do they create another problem....
    KarajocaTCBRITOChrisScorpioTroublemakern00bATLAS-ZShadowWalkerxbamfx
  • 3vilrine
    3vilrine Member Posts: 257 ✭✭✭✭
    I know a simple solution, make the map waaaay bigger with up to lvl 50 and you will see no draws, im 99% sure ...
    ATLAS-Z
  • Billbam
    Billbam Member Posts: 1,179
    Or keep the map the same size and just stop up the levels in sanctuary to final difficulty is 50
  • JayZ
    JayZ Member Posts: 3,692 ✭✭✭✭✭
    SJC said:

    The victory could belong to the team that played the least time in missions  ( sum all the time played during every mision) 
    Uhh, are you serious? Lol some people have to put their phones down if things come up in real life. Should we penalize players who have to go eat dinner with their family or go change diapers in the middle of a GW battle? The whole point of the current GW revamp was to remove the timer on battles. I can’t think of a better way to discourage being careful and thoughtful when playing than making time of completion a tiebreaking criteria...
    Proud member of Mavericks OG, a top 3 global GW and challenge guild.
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  • SJC
    SJC Member Posts: 43 ✭✭✭
    edited November 2020
    JayZ said:
    SJC said:

    The victory could belong to the team that played the least time in missions  ( sum all the time played during every mision) 
    Uhh, are you serious? Lol some people have to put their phones down if things come up in real life. Should we penalize players who have to go eat dinner with their family or go change diapers in the middle of a GW battle? The whole point of the current GW revamp was to remove the timer on battles. I can’t think of a better way to discourage being careful and thoughtful when playing than making time of completion a tiebreaking criteria...



    Yeah or maybe an eartquake could come up during a 3 - 7 min mission.My point was that the most skilled guild should be awarded the win based on time.Yeah things can come up IRL , i agree, so this tiebreaker it s not ok for this game.


    I herd, all follow.
  • Troublemaker
    Troublemaker Member Posts: 1,459 ✭✭✭✭✭
    This conversation is a little one-sided and contradictory to some other threads in this forum asking for more competitiveness.

    Isn't that what the red gas does? Scores have increased massively across the board bringing a lot of teams closer together.

    Here there are some top top players asking for the resource that is freely and for the most part abundantly available to be penalised whilst the resource that is only available in bulk at a hefty price, tools, is not adressed at all.

    I think for that reason alone its the use of tools that should be penalised. It doesn't have to be a lot at all. Even if it is only one VP per tool used it will make it so that draws will become a very rare occurence indeed. Allthough preferably it would be a little more (2/3 VP).

    The very low penalty of VP will not make NG sell one less tool (if the price of completing 6H of 6G is so low it's definitely still worth it to stock up on tools if you are so inclined) and you can argue that a team that used less tools has had a better match.
    So let's make this the way to differentiate between teams. Let the limited resource decide it, not the one available to all.

    And if draws do still happen the rewards should be split, 1.25 multiplier for both teams. It's ludicrous to treat both teams as losing.
    I have 700+ red gas and play basically humans with a specific built team or low lvl maps. I can play safe for years to come, even if I spend this ocasionally - which I will not.

    Add this scenario to the list of bs solutions for red gas. I'm sure lots of other players apply.

    I keep on saying that this mode can not be fixed. NG wants desperately to monetize out of it and they are basically putting band-aids over all its problems. This will only get worse over time.
    n00bWellyLugaNova_TWDKarajocaTCBRITO
  • ATLAS-Z
    ATLAS-Z Member Posts: 6,693 ✭✭✭✭✭
    edited November 2020
    If you make us stronger, with more options, tools, gear, power, replays, yada yada yada, then you HAVE to give bigger, stronger, better ways to challenge us. Doesn't matter what the game mode is.

    If you make us stronger with more ways to succeed but we're facing the same old tasks...?

    This logic is flawed

    Make that map bigger, waaaaay bigger. 


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  • Paste
    Paste Member Posts: 848 ✭✭✭✭✭
    Making the map bigger makes sense, but it would add pressure to spend more tools for top guilds, so I think the mission rewards has to be better for the individuals who makes it there, or the ones who can complete 6H today.
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    JayZ
  • Burmeliinis
    Burmeliinis Member Posts: 1,245 ✭✭✭✭✭
    yeah that 100 radios with one purchase max as Master Tier reward was a cruel joke
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  • Karajoca
    Karajoca Member Posts: 354
    Limit tools and you won't be able to even complete what you are completing now. No need for bigger map if this is done

    It's a whole different game and strategy if you enter battle with like... 13 tools or 83. Nobody can deny that.

    But people here refusing to admit this is the problem and talk about red gas and other stuff, i guess just want to keep being able to spend more and have advantage over others.

    We will all hoard now during break, and season 7 will be a joke and a lot easier. If i am able to throw bombs like maniac i am unstoppable. You can add as much difficulty you want, it's doable with infinite tools. 

    Limit this bullshit and have a real and fair game for once! 
    ShadowWalkerTroublemaker
  • Karajoca
    Karajoca Member Posts: 354
    And before you start replying how you are worried this will ruin game income, and how developers will lose money, just cut that crap. 

    This would finally give us a chance to use tools in other game modes, right now is just hoarding for wars
    ShadowWalkerTCBRITOTroublemaker
  • ATLAS-Z
    ATLAS-Z Member Posts: 6,693 ✭✭✭✭✭
    edited November 2020
    Brooooo... 

    I want GWs sectors that even best in game are quivering in their panties, hands all clammy and shaking at the thought of even trying them.

    Like 6H used to be. 

    This notion of so many people getting perfect scores and now we're trying to hash out ways to decide who gets the "more" perfect score seems kind of silly to me.

    Just add more sectors. Harder ones? Why not? 


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  • Karajoca
    Karajoca Member Posts: 354
    Well that's what i would like to happen too @ATLAS-Z and i was thinking about it past week, but new sectors won't be what you expect.
    They will just increase tool spending and create even bigger gap between those who are able to afford more

    Have you played 6-H since rebalance of maps? Increasing levels won't make it impossible, number of tools decide everything.
    I am begging for this not because i look my personal benefits or what is good for my guild (give us more sectors and we will be able to reach our full potential) but i just know, as someone who completed 6-H in 6 of 8 times last season (in two battles wasn't necessary) how it is and what you need to do to stop me.

    So if you really want to make 6-H what it used to be, just limit my tools. That easy

    No need to mention how more fair it will look like if everyone play under same conditions. Even if 6H is still doable by some guilds after limit, that will make them true champions in everyone's eyes. 
    Right now, i know most of the community see guilds on top as nothing but NG's best milking cows, and all their effort is not recognised enough.

    I agree on all statements here, GW gas penalty, 1,25x multiplier for draw, for sure, bring on new sectors if you think its necessary - but for me, this is NOTHING, compared how important number of tools are in mode where you cannot fail, and they give only consistent damage/or health you need to pass map, otherwise you are rellying on % luck/razor/critical hits/dodges etc.
  • ATLAS-Z
    ATLAS-Z Member Posts: 6,693 ✭✭✭✭✭
    edited November 2020
    Sigh... 

    I had a feeling this would be your response @Karajoca :)

    And you make all valid points

    But bro... I like tools. I like using tools.
    I know I probably don't use half as many as you do but I would like to. I would like to use much more tools. I think they're fun and maybe it's not the spirit of your intentions but anytime I hear the word limit and tools in the same sentence it makes my heart cringe a little bit.

    (and to answer your question, no I've not yet done 6H, but on our final match we did get perfect with no fails and no red gas that included 6G and 5H completed. We debated 6H and I was ready but we opted not to in the end)

    (side note, I've never bought a tools bundle. Sitting at x78 grenades and x134 medkits, I'm ready to start pissing them away!)  :D


    #Zombrex (Neo / Horizon / Genesis / Prime / Elite) 

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  • WellyLuga
    WellyLuga Member Posts: 3,259 ✭✭✭✭✭
    edited November 2020
    Tools aren't the problem, I agree they are incredibly fun to use and save you from fails/injury which is a big plus for me - it's the amount you can get and use per battle by paying vs how many you can get for free. If it was shifted so that it was maybe 4 for free and then 4 for gold at 200 a pop then it would close the gap. Same amount available only less gold needed and a F2Per could actually get the lot on occasion. Like Joca says, if the tool situation wasn't as crazy as it was then you wouldn't see these crazy draws where teams clear the map without a fail. This thread isn't really the right place for this discussion though.

    I think extending the map won't really change much, certainly in reference to this topic. Eventually teams will just complete the new max possible and these draws will continue happening. The only difference is it will probably cost even more tools than it does now. But, it isn't all about the top guilds and more maps with more shortcuts would definitely be better. Especially when it comes to time zone differences that players fall into, there would be more sectors open from the start and less waiting for others to open eh? :wink:@ATLAS-Z
    ATLAS-Z
  • ATLAS-Z
    ATLAS-Z Member Posts: 6,693 ✭✭✭✭✭
    edited November 2020
    I see the wink, but yes it would help


    #Zombrex (Neo / Horizon / Genesis / Prime / Elite) 

    Are you Lost? Alone? Looking for a killer team to have your back?
    Join ZOMBREX! We have a tiered guild structure so players of every level and ambition can find a home they fit in.
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    WellyLuga
  • Nanajja
    Nanajja Member Posts: 78 ✭✭✭
    perhaps they should just add a master mission to each sector for you hardcore players@ comparable sword amt for completing sector regularly so you are more challenged and inspired to use gas & tools to complete. At the least you should be be earning better rewards in shop for reaching master! Not an end gamer but hoped to be some day and would want better incentive for efforts . Certainly understand hardcore players frustration when not challenged, you lose interest. I am experiencing that myself with distance! Hard distance use to be challenging& fun now to easy but the master way to hard. Think that mode needs to add an intermediate level because now it’s beginner, novice, and master. Wish they hadn’t changed hard!
  • dangalel
    dangalel Member Posts: 33
    Does this count as older than 30 days?