Country Roads Challenge

ShadowWalker Member Posts: 1,248 ✭✭✭✭✭
Country roads, take me home,
to the place I belong...



  • NerfZone187
    NerfZone187 Member Posts: 788
    Did you say country roooads?
  • NerfZone187
    NerfZone187 Member Posts: 788
    I'm so country my possums live in trees 
  • FuriousMoldovan
    FuriousMoldovan Member Posts: 1,623 ✭✭✭✭✭
    It's stuck in my head for a week now
    Leader of the original TWD guild family (est. 10/2015). We Are TWD 😎
    FuriousMoldovan's NML Glossary & Guild Wars Difficulty Guide
  • Sg_Death
    Sg_Death Member Posts: 142 ✭✭✭
    Count Your Blessings is rediculous. If you get passed the fatties, and if you get passed the auto spawn in the bottom right corner by finishing triggering the door, there are simply too many walkers spawning from the exit too close together in turns. Reduce the number of walkers coming from the exit, or greatly increase the number of turns between these exit spawn waves, or both.

    This is like those fast walkers causing auto-bleed. It's "unbalanced" to put it delicately.
    Totally agree

    Just as I was beginning to have fun with the game again, NG makes this stupid map, have they even tried it?

    Elder : Dead Stalkers
  • ghost_pepper
    ghost_pepper Member Posts: 1,188 ✭✭✭✭✭
    I'm thinking now about the casual players and low level players who will be horribly swarmed from such terrible imbalance. If this isn't addressed with a live patch, only players with super shane will be able to blow their way through these hoards. I don't have a super shane.

    I guess I'm doing something else this week.
  • Stalker20
    Stalker20 Member Posts: 1,301 ✭✭✭✭✭
    Horrible map, constant spawns on bottom right and threat counter spawns to the left, not been thought out much. 
  • Daiiko
    Daiiko Member Posts: 148
    Ne vous inquiétez pas NG va mettre en boutique des Tools et de l'or dans le magasin 🤫😂😂😂
  • euchid
    euchid Member Posts: 417 ✭✭✭✭✭
    Since there is no GW this week, there needs to be something with auto spawn and a spawn counter.
    ATLAS-Z Member Posts: 6,693 ✭✭✭✭✭
    How about extending that challenge to round 100?


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  • WellyLuga
    WellyLuga Member Posts: 3,259 ✭✭✭✭✭
    edited May 2021
    We might finally have a week without a 4878! :lol:

    My guess is the play testers don't play past the point where 100% body shots start...
  • n00b
    n00b Member Posts: 79
    It is like old GW maps :D 
  • 3vilrine
    3vilrine Member Posts: 257 ✭✭✭✭
    WellyLuga said:
    We might finally have a week without a 4878! :lol:

    My guess is the play testers don't play past the point where 100% body shots start...

    "play tester" - If you look at some of their update footage you can see how they test things...
    by playing scavenge missions against level 30/31 walkers, had a good laugh on that.
    I bet there is not even someone testing the challenge maps, just by the fact you have these unbalanced maps often, and also a second time when this map cycle comes back one day. So here you can see how much they really care.
    Stay save out there survivor!
  • Firekid
    Firekid Member Posts: 3,191 ✭✭✭✭✭
    I like a challenge as much as the next and increasing the spawn counter to 4-5 and removing the 2nd tank and I think it’s a really decent map. 
  • subway72
    subway72 Member Posts: 2
    Maybe it would do players good to not reach the crazy levels? Just thinking out loud:)
    I’ve seen a lot of posts lately claiming the game is too easy... Here we have an actual challenge which most likely will end relatively early unless one chooses to spam tools 🧰. It may not give the same scare feeling 6H once gave, but at least it seems challenging for the majority of the players😊
    Nova_TWDFirekidShadowWalkerVovDocGonzoghost_pepper3vilrine[Deleted User]Deathwish19
  • ultimateevil13
    ultimateevil13 Member Posts: 36
    Shittiest HF ever.

  • Paste
    Paste Member Posts: 848 ✭✭✭✭✭
    subway72 said:
    I’ve seen a lot of posts lately claiming the game is too easy...
    Different users. Some are mostly casual an happy to get their usual rewards easier. Some have difficulty to keep up with their guild expectations because or RL. Some are looking for new challenges.

    I agree in principle. There's satisfaction in trying to solve a problem, and this challenge not being "solved" yet makes it more interesting. Part of me consider this map set well designed at least (except Count Your Blessings), but that's also because it's new. Patience will be running out when we've had this challenge a few times (unless they tweak it)
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  • Manselle
    Manselle Member Posts: 49
    This challenge is no fun at all. Whoever designed count your blessings must be so optimistic in real life that he even counts his blessings in up to the last cent he receives  🤔
  • IcePeter
    IcePeter Member Posts: 397
    Some will complain, but still burn the tools to get their usual score. I’ll likely tap out early since using tools at 39 feels ridiculous. My motivation to press too hard has decreased since the weather started getting nice. 
  • ghost_pepper
    ghost_pepper Member Posts: 1,188 ✭✭✭✭✭
    Very few players are going to reach their usual scores though. I'm willing to be no one does. And no one finishes. And now every weekly challenge player is thinking stuff they can't type and share on this forum.

    How does @Lexia seperate the reality of a vastly failed experience which causes dangerous levels of detachment from our game to the usual noise of complaints? NG needs metrics. They need to see how many of us don't play, don't buy, and don't engage on whatever level we usually do. I see no reason to do those 3 things untill gw starts next week. I'll check back on the forum about this next week to see if any official resolution has been released. I guess good bye untill then.
  • FuriousMoldovan
    FuriousMoldovan Member Posts: 1,623 ✭✭✭✭✭
    By looking at released pic of maps before Challenge start, knowing it's non-hero charged week (read assaults), and no knowledge of spawns:
    I thought to myself - there's gonna be like 80 top scorers!
    ....Nope 😂
    Leader of the original TWD guild family (est. 10/2015). We Are TWD 😎
    FuriousMoldovan's NML Glossary & Guild Wars Difficulty Guide
  • subway72
    subway72 Member Posts: 2
    What’s so bad about not finishing the challenge @ghost_pepper? Isn’t it supposed to be challenging? 
    We for once get a tough challenge which for most players isn’t “infinite ♾ “ and how do we react? The opposite of what we wanted a couple of months ago when we demanded a change to what used to be an eternal challenge🤷‍♂️🤦. 
  • Governator
    Governator Member Posts: 4,647 ✭✭✭✭✭
    edited May 2021
    I am relieved that Bloody Barn shows there is a Fatty on the mission screen, but no Fattie appears anywhere on that map... And what's the deal with the Fatties stunning at like 75% of the time on these maps? Jeez.
  • MrLucky
    MrLucky Member Posts: 849 ✭✭✭✭✭
    Umm ... has anyone had a fatty dissapear into the cornfield on CORNDOG
    4 re-spawns before he wandered back out! I was starting to get worried.   :#
  • RealClareB
    RealClareB Member Posts: 162
    You can go into the cornfield to find it instead of waiting for it to reappear.
  • Burmeliinis
    Burmeliinis Member Posts: 1,245 ✭✭✭✭✭
    Yeah Count Your Blessings is ridicolous, and actually a lot of the other maps are really hard as well. I wonder if NG has noticed people are stashing huge amounts of tools and the idea is to now clear the maps by spamming tools left and right. 
    Ingame username: Jubjab
  • ladre5
    ladre5 Member Posts: 225 ✭✭✭✭
    I think the one in the church is also terrible, the whole room fills up so fast and there is just small pathes to go. I am sure nobody at ng is testing these maps at level 40+.
    Its really a shame cs some maps are fun but we are choked with the broken maps.
  • Firekid
    Firekid Member Posts: 3,191 ✭✭✭✭✭
    I think the real issue is the huge disparity between the top 10% and the rest of the players. Try and find a map which really challenges the best players in the game and the rest of the players are going to find it ridiculously impossible. 
    Couple that with NG only seemingly only being able to make maps difficult is by adding fatties with autospawns and incomings and you end up losing any tactical way of beating a level. 
    I’m not sure what the answer is but I think most people enjoy tough levels which can be beaten by good survivor movement, a little bit of luck and good tactics. Count your blessings is not that type of map.