New status symbols
Firekid
Member Posts: 3,191 ✭✭✭✭✭
I hate them, yes there were some issues with overlapping status’s before but this is ridiculous. Got a bunch of walkers stunned and on fire? Wait for fire status to disappear then nothing for a second then stunned comes up with a tiny number which goes again so quickly back to fire there is no way to really see how many of those walkers were single or doubled stunned. So wait again to go round again. Any chance that stunned symbol to be more weighted to stay on for longer and the fire symbol not as long (we can see they are on fire from the animation). Also why have a “blank” space in the cycle?
Or even better have the fire symbol to the side of the other status effect.
Comments
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Im curious what everyone is thinking about the new icons above the enemies.
I personally think it makes things harder to see who it crippled, rooted or stunned.
I also think we need less on the screen not more stuff.
Let's hear it!!!! -
I personally hate them, we need less stuff on the screen not more.
It makes it hard to tell who is crippled and who is rooted or stunned. -
I don't need to see every charge point I get and a fully charged icon when there is a giant portrait to my left that lets me know if I have a charge attack. I like the rest of it though (so far, haven't tested everything out).
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Definitely agree. I dont know what devs were thinking while doing this change and why beta community did not cry out loud.
I want the old walker status display back.
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It is a little convoluted and I have found myself sitting there checking the screen for longer to see which are only stunned for 1 turn and likely to be a risk. I feel like there is a pretty significant delay between attacking and the charge points lighting up on the left of the screen as well when compared to previous which is a little annoying. There are moments where I think I've gained zero charge points but I guess I will adjust.
It is very early days though so I think it needs a challenge or two before I decide whether I hate or love it. When there aren't too many different status effects it actually looks nice and crisp. -
Fully agree! Horrible „improvement“. A pity that your programmers wasted probably much time on such an unnecessary and unneeded feature. Please delete it again asap!Leader of MaggiesSweetAss
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WellyLuga said:It is a little convoluted and I have found myself sitting there checking the screen for longer to see which are only stunned for 1 turn and likely to be a risk. I feel like there is a pretty significant delay between attacking and the charge points lighting up on the left of the screen as well when compared to previous which is a little annoying. There are moments where I think I've gained zero charge points but I guess I will adjust.
It is very early days though so I think it needs a challenge or two before I decide whether I hate or love it. When there aren't too many different status effects it actually looks nice and crisp. -
@zbot might as we’ll merge these two threads when you get a minute.
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Tried playing the Distance, and really can't see/understand anything...Proud member of Mavericks OG, a top 3 global GW and challenge guild.
Message me on the forums or on Line (ID: jayztwdnml) if you're interested in joining the Mavericks family of guilds.
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Strategy compendium: https://forums.nextgames.com/walkingdead/discussion/41787/jayzs-nml-strategy-compendium -
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In this first contact I had, what I can say is that I missed the way it was before. I thought it was too bad, too confusing. It was very good before, there's no need to change.
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I really had problems while playing the Distance, too. Which one is stunned, how long etc.
NG should change it again. Or install an option to stop that. -
I think I want to see how it plays out in the weekly challenge but I had my concerns about this change before it went live. I hoped I was wrong...
I'm also hoping they can change it back if that's what the community really wants.
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Are there actually any other status affects which can overlap other than fire? If you have a separate location for the burning symbol I don’t think there would be any problem.
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Imaginez uand vous allez remplir la carte avec l'équipe SPY ? 😩. Ce ne sont pas ces icônes qui vont changer le jeu il faut les supprimer il ne nous servent à rien en plus
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JayZ said:Tried playing the Distance, and really can't see/understand anything...
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1.Now End turn button work to slow...
2.New survivals menu.....
We need swap weapon between survivals -
More statuses on walkers (primarily with stuned) = big chaos.
This change is very bad. -
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Firekid said:Are there actually any other status affects which can overlap other than fire? If you have a separate location for the burning symbol I don’t think there would be any problem.
Negan's mark also seems to alternate as well. -
YEP new burning and stunned cycling is bad, please change it back to show only stunned you see the fire effect on the walker anyway.
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Horrible horrible. Worst change ever. I could never push in challenge to 2500 plus stars with this setup. Please change. The new format is a disaster.
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Os novos icones de status realmente ficaram horríveis, era algo bom que foi modificado para pior. Acho que o jogo tem diversas falhas para serem consertadas e estão sendo deixadas de lado, enquanto o foco esta em coisas menos importantes como os icones de status e o layout de visualização de personagens.
Por outro lado para ser justo, a inclusão do talento ativo durante o ataque ficou muito bom, por exemplo se durante o ataqueno sortudo foi ativo, isso ficou legal.
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The new status icons really looked awful, it was a good thing that was changed for the worse. I think the game has a lot of glitches to be fixed and they're being pushed aside, while the focus is on less important things like the status icons and character view layout.On the other hand, to be fair, the inclusion of active talent during attack was very good, for example if during attack in lucky it was active, that was nice. -
I wanted to know what these points mean over the outpost defenders
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I hate all of it. I want to reverse all the changes from today's update. I hate the incredible slowness even at ×2. I hate seeing the duplication of charge information. I hate the new icons and the changes to the old ones. If it stays like this, this game is unplayable.
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I’m gonna have to go with the consensus here and say I’m not a fan of the new icons. You gotta wait for each icon to cycle through to see how many turns an enemy is stunned. Imagine having a whole screenful of walkers with multiple effects.
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Not happy with the status icons either. If they are staying I'd suggest the following improvements:
- Sycle icons without fade-in/ fade-out effect and shorter pause in between. It feels like icons are longer invisible than visible
- Icons with numeric values - make them stay visible for longer and increase font size.
- Alternatively, display icons with countdown separately, so they are always visible.
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Who thought this was needed? You said this was biggest update yet? Biggest disappointment yet is more accurate. Go ahead and add 3 or 4 more timers for the videos
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