Last Stand game mode - Official Feedback thread

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  • xeniia
    xeniia Member Posts: 67
    ATLAS-Z said:
    No joke, this one is TOUGH

    Try harder lol 😂🙈
    For rewards like that? No thank you. We cannot be even sure that we'll get Shiva this week, may be it would be dog again, who knows lol
    TheKingHirntodATLAS-ZShadowWalkerTCBRITO
  • WellyLuga
    WellyLuga Member Posts: 3,259 ✭✭✭✭✭
    edited August 2021
    @Fluxxx @Lexia There are two things which I find most annoying about the game mode right now. The first is the rewards, or at least the lack of transparency surrounding them. The below image was shared in one of the community chats on the Line app, until I saw this I didn't really have a clue how the rewards were given. Especially as there is nothing in the game to show it. 


    Are you not, by law, obligated to share the breakdown for this to indicate what % chance I have of obtaining any of these rewards? You get one play per day for free, after that it is 100 gold per play. You could also make the argument that as the gamemode is setup to encourage tool usage above a certain point it becomes a premium gamemode even in your free play as there is a ceiling of what you can achieve without using premium items. I have a choice to play more, either via gold or tools and I should, as a consumer, be aware of what rewards I am likely to achieve with the gamble I choose to take or to not take. Side note: 20 support tokens per play maximum? Seriously? No reward for getting past wave 20? I think soon I will probably quit after I reach this point as support tokens are the only real reward from the game mode.

    The other problem I have is with the mission inexplicably ending whenever the map fills up too much and no more walkers can spawn. This happened to me a few times last week where I was playing well and surviving, thinking I'm on for a new high score to see it end even though all three of my survivors were still alive. I managed to cleverly get setup below last week:


    Sasha has a free shot in front of her and Princess can stun all around us to keep us safe. As long as I target the walker in front of Sasha I'm at no risk until my stun wall dies, I managed to continue like this for another 10 waves to get above 100k. I had barely made a dent in the metalheads and the armoured still had a lot of life left in him. But no, game over when the map fills up. Clever play I think, I don't know how long I could have survived for but it wasn't easy to manipulate the walkers into this position. My clever play should have been rewarded in terms of my score and actual rewards but I couldn't help feeling robbed. It wasn't until I spoke with other players that I understood how I lost and it pissed me off to find out.

    I think it's either one of two things, either it's yet another unintended bug at which point it should be fixed. Or two, it's an intended mechanic to encourage the use of grenades as soon as they are available to keep going in a game mode that already encourages tool usage. At a certain point the walkers take too long to kill with charges and fire. So it's either broken or a really shady tactic and it's another middle finger to your player base who care more about skill than money. To me, last stand should never end unless all 3 of my team is dead. If it isn't going to change then can you consider changing the name? Perhaps 'Last stand of the tool bag - or until too many walkers spawn to make your survivors wave the white flag and give up'. Doesn't have quite the same ring to it though.
    TheLostOneslyts1985BigBobShezza10Paste84makoto19
  • dalmer
    dalmer Member Posts: 93

    Unfortunately it works as intended @WellyLuga :/
    HirntodShadowWalker
  • Hirntod
    Hirntod Member Posts: 77 ✭✭✭
    Maybe there should be a Last Stand for SPY and a last stand for all other players, who use "normal" character constellations. If you use SPY, you'll get your first Support Tokens with wave 50...
    ..to be serious, I'm not happy with overpowered strategys, even if it's legal to use them right now. The devs should have an eye on it and adjust game mechanics if applicable (and in my opinion it already is).
    Ingame Username: el presidente
    ShadowWalker
  • zeeblack
    zeeblack Member Posts: 1,316 ✭✭✭✭✭
    ATLAS-Z said:
    No joke, this one is TOUGH

    Try harder lol 😂🙈
    Looking at the gap between the scores of 3 and 4, I smell something fishy.

    What happened to Staycation. In previous Last Stands, scored between 25-29K. Level 40 plus walkers came after 20+ waves. In Staycation, barely managed a flimsy score of 10K. Level 40 walkers in the 12 wave were too much for me.   

    Zee Black - SG Woots - Playing since 2015.


    xeniiabillythegatesATLAS-ZBigBob
  • WellyLuga
    WellyLuga Member Posts: 3,259 ✭✭✭✭✭
    edited August 2021
    dalmer said:

    Unfortunately it works as intended @WellyLuga :/
    Alas, last stand of the tool bag it is then! Such a shame as that is purely to encourage/force grenade spam :neutral:
    Shezza10
  • billythegates
    billythegates Member Posts: 14
    zeeblack said:
    ATLAS-Z said:
    No joke, this one is TOUGH

    Try harder lol 😂🙈
    Looking at the gap between the scores of 3 and 4, I smell something fishy.

    What happened to Staycation. In previous Last Stands, scored between 25-29K. Level 40 plus walkers came after 20+ waves. In Staycation, barely managed a flimsy score of 10K. Level 40 walkers in the 12 wave were too much for me.   
    Honestly, I think most top players will have a really hard time to reach more than 50k per try (with spikeys, fatties and metal heads), even if you are a SPY master on full tool rotation. There must be an exploit, no?
  • Firekid
    Firekid Member Posts: 3,191 ✭✭✭✭✭
    @WellyLuga I think it was intended to stop indefinite play with spy and encourage other teams (obviously it didn’t work). However looking at the scores this week from those top players it appears they have found a way to exploit that mission ending factor, I don’t believe that they can keep going this week without a spawn filling up. There are some massive spawns this week and have heard of peoples maps ending even quicker than last week because of it.

    As for the difficulty think it’s a little high but not too much, I mean it is the same for everyone, however if this difficulty is going to be the norm then the rewards need adjusting to make it more worthwhile. Increase chance of tools, phones and support tokens. Remove trade goods and regular survivor tokens. Maybe even add some gold rewards. 

    Lastly I still think that tools should not be allowed in this mode and that hero selection should be reduced to make us play with different teams. 
    Oh and give us our mask tokens you guys messed up now bite the bullet and give us what you were meant to. 
    billythegatesCliffBarnesATLAS-ZShadowWalkerBigBobPaste
  • ATLAS-Z
    ATLAS-Z Member Posts: 6,692 ✭✭✭✭✭
    Definitely something fishy 


    #Zombrex (Neo / Horizon / Genesis / Prime / Elite) 

    Are you Lost? Alone? Looking for a killer team to have your back?
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    Send me a PM or message ATLAS#5063 on Discord

  • Winston457
    Winston457 Member Posts: 129 ✭✭✭
    It seems like they are changing the rules each week.  Week 2 brought us the Super Walkers, and this week the difficulty increase is on steroids.  Who knows what next week will bring?  Not us, because NG has not been forthcoming at all about any more details as it relates to LS.
    Next week might be starting at Walker level 1, have search for clues, and take 3hrs of non-stop play to get to 20k points!
    ShadowWalker
  • FuriousMoldovan
    FuriousMoldovan Member Posts: 1,614 ✭✭✭✭✭
    I played 3 rounds with these 5 tickets they gave us on day 1.
    Got to 100k+ points, collected my absolutely worthless rewards for the time spent. That's it for me. LS is boring and rewards were less than mediocre. Disappointed.
    Leader of the original TWD guild family (est. 10/2015). We Are TWD 😎
    FuriousMoldovan's NML Glossary & Guild Wars Difficulty Guide
    Shezza10
  • FuriousMoldovan
    FuriousMoldovan Member Posts: 1,614 ✭✭✭✭✭
    Another thing - I guess major point of playing LS is to get Supports. But then you can use Supports only once per mission elsewhere and every 10 turns in LS.

    So... Playing LS to get Supports to mostly use them in LS?
    .......
    Makes total sense.
    Leader of the original TWD guild family (est. 10/2015). We Are TWD 😎
    FuriousMoldovan's NML Glossary & Guild Wars Difficulty Guide
    BigBob
  • ATLAS-Z
    ATLAS-Z Member Posts: 6,692 ✭✭✭✭✭
    @FuriousMoldovan close but not quite

    The supports are more limited in other missions yes, but still provide a modest advantage. And they are free and reusable. 

    And last Stand isn't a "mission".

    2 hours and more isn't a "mission"

    It's a marathon. You picking up what I'm putting down? 


    #Zombrex (Neo / Horizon / Genesis / Prime / Elite) 

    Are you Lost? Alone? Looking for a killer team to have your back?
    Join ZOMBREX! We have a tiered guild structure so players of every level and ambition can find a home they fit in.
    Remember, search ZOMBREX FAMILY. 
    Our page :
    https://m.facebook.com/Zombrex2015/

    Send me a PM or message ATLAS#5063 on Discord

  • Lexia
    Lexia Member Posts: 1,179 ✭✭✭✭✭
    Hey!

    In regards to Last Stand latest cycle awards - there was a data error that caused the correct amount of rewards to be shared to players, but with the incorrect support token (Dog instead of Whisperer's Mask).

    We worked on getting everything sorted with support today, and if you would like to have your Last Stand LB cycle rewards (last weeks cycle, rewards out beginning of 9.8.2021), Dog tokens replaced with Whisperer’s Mask tokens (as shown in the game), you can do so by reaching out to support directly.

    Please be aware that you need to have the same amount of Dog tokens you got, deductible on your account in order for support to replace the same amount in Whisperer’s Mask tokens instead.

    Thank you everyone!
    ATLAS-ZTCBRITO
  • billythegates
    billythegates Member Posts: 14
    Lexia said:
    Hey!

    In regards to Last Stand latest cycle awards - there was a data error that caused the correct amount of rewards to be shared to players, but with the incorrect support token (Dog instead of Whisperer's Mask).

    We worked on getting everything sorted with support today, and if you would like to have your Last Stand LB cycle rewards (last weeks cycle, rewards out beginning of 9.8.2021), Dog tokens replaced with Whisperer’s Mask tokens (as shown in the game), you can do so by reaching out to support directly.

    Please be aware that you need to have the same amount of Dog tokens you got, deductible on your account in order for support to replace the same amount in Whisperer’s Mask tokens instead.

    Thank you everyone!
    While it's nice that we can get the correct token type now, is it really worth now to flood your support, because *EVERYONE* will want to unlock the whisperers mask instead of having 1/5 of the needed dog tokens for level 2 dog?
    Paste
  • WellyLuga
    WellyLuga Member Posts: 3,259 ✭✭✭✭✭
    Firekid said:
    @WellyLuga I think it was intended to stop indefinite play with spy and encourage other teams (obviously it didn’t work). However looking at the scores this week from those top players it appears they have found a way to exploit that mission ending factor, I don’t believe that they can keep going this week without a spawn filling up. There are some massive spawns this week and have heard of peoples maps ending even quicker than last week because of it.

    As for the difficulty think it’s a little high but not too much, I mean it is the same for everyone, however if this difficulty is going to be the norm then the rewards need adjusting to make it more worthwhile. Increase chance of tools, phones and support tokens. Remove trade goods and regular survivor tokens. Maybe even add some gold rewards. 

    Lastly I still think that tools should not be allowed in this mode and that hero selection should be reduced to make us play with different teams. 
    Oh and give us our mask tokens you guys messed up now bite the bullet and give us what you were meant to. 
    Yeah I get the why, I think if tools it wasn't for tools I wouldn't feel so annoyed by it. Seeing players score astromical scores and barely scoring close to them despite feeling like I'm playing the maps well. Even when I do cave and throw some tools to try and really push for a big score here and there. 

    I agree on some of the rewards. When I see things like 1 radio, 1 reinforce token, 100 TGs, 2 Jerry tokens I just roll my eyes. A cap of 20 support tokens per day unless you're spending gold on repeat plays is really, really stingy too. Especially when it costs 2,000 tokens to level a support up to level 2...
    Sg_DeathFirekid
  • JasonZ
    JasonZ Member Posts: 24
    Lexia said:

    the correct amount of rewards

    Thanks Lexia, but I disagree with this part.  We only see our ranking in one place now. On the Main Menu where you select the game mode, I was showing as Top 1%. The rewards I received were for the level of Top 5%. 

    Not a big deal to me in terms of 100 support tokens, but just pointing it out that the amounts were wrong. 
    This could be a display issue with rounding as others have suggested. But the ranking inside the game mode was removed. The ranking on the main menu should be honored. 
    wms
  • pirate1125
    pirate1125 Member Posts: 261 ✭✭✭✭✭
    Lexia said:
    Hey!

    In regards to Last Stand latest cycle awards - there was a data error that caused the correct amount of rewards to be shared to players, but with the incorrect support token (Dog instead of Whisperer's Mask).

    We worked on getting everything sorted with support today, and if you would like to have your Last Stand LB cycle rewards (last weeks cycle, rewards out beginning of 9.8.2021), Dog tokens replaced with Whisperer’s Mask tokens (as shown in the game), you can do so by reaching out to support directly.

    Please be aware that you need to have the same amount of Dog tokens you got, deductible on your account in order for support to replace the same amount in Whisperer’s Mask tokens instead.

    Thank you everyone!
    This is a joke right?  Entire update has been one failure after another and its basically my bad, sorry.  NO ETA on the slow scouts, moronic status symbols .  Just more failures and we are aware of the issue

    It's never been this bad before 
    KozdramaADPaqShezza10
  • Governator
    Governator Member Posts: 4,626 ✭✭✭✭✭
    I’m still waiting on my compensation for getting stuck in the infinite game loop the first week. :disappointed:

    billythegates
  • Burmeliinis
    Burmeliinis Member Posts: 1,245 ✭✭✭✭✭
    WellyLuga said:

    Here’s the reward breakdown:


    Ingame username: Jubjab
    WellyLugaJasonZPaste
  • WellyLuga
    WellyLuga Member Posts: 3,259 ✭✭✭✭✭
    WellyLuga said:

    Here’s the reward breakdown:


    This really should be in the game. Where did you even get this from? I was absolutely right with my prediction that hero/class tokens would be about 90% and everything else single digit.
  • Alvaro
    Alvaro Member Posts: 9
    I personally raised a lot of expectations about the last stand, imagining it to be fun and challenging, however I have found it tiring and boring.
    I can't like playing the same level for a long time, in XP or Tomato collection missions, distance, challenges, guild wars, I like to enter the level and try to solve it right away regardless of the level or difficulty because later on there will be a different level ( map and complexity) allowing my mind to continually work on solving new problems and not hammering away at the same problem for hours.
    There is no transparency in the milestones and rewards, the map is too small, as I don't have the rewards list I can't evaluate the cost x benefit (what I've received so far hasn't cheered me up), I'm still not sure if it's best to always restart the phase with a new ticket or if it would be more interesting the chance to continue in the round you left off.
    Finally, this is just a review containing my perception about the last stand, it is not intended to influence anyone and if you who are reading this have liked this new way, enjoy and have fun after all the main purpose of the game is the fun.
    CliffBarnesShadowWalkerWellyLugamack22wms
  • Winston457
    Winston457 Member Posts: 129 ✭✭✭
    Here is a minor issue with the LS mode @Lexia
    When heros are injured in LS those injuries do not effect my ability to use those heros in any other game mode.
    However, if a hero is injured during Challenge, or Scavenge, they are shown as injured in LS and can not be used.
    Not a massive issue, but a few times I've wanted to play LS, I have had to wait 1hr+ because one of my heros was healing from an injury received outside of the LS game mode.  My understanding is that it was going to be exactly like The Distance.
  • Lexia
    Lexia Member Posts: 1,179 ✭✭✭✭✭
    Here is a minor issue with the LS mode @Lexia
    When heros are injured in LS those injuries do not effect my ability to use those heros in any other game mode.
    However, if a hero is injured during Challenge, or Scavenge, they are shown as injured in LS and can not be used.
    Not a massive issue, but a few times I've wanted to play LS, I have had to wait 1hr+ because one of my heros was healing from an injury received outside of the LS game mode.  My understanding is that it was going to be exactly like The Distance.

    Currently, it is intended to work exactly like that 🙂

    A snippet from our FAQ on Last Stand:

    "Healing and injuries
    Injuries caused to survivors inside battle do not last, so even if all of your survivors died in Last Stand, you are still able to play them into other game modes. However, survivors must be fully healed in order to enter a Last Stand battle."
  • Winston457
    Winston457 Member Posts: 129 ✭✭✭
    Lexia said:
    Here is a minor issue with the LS mode @Lexia
    When heros are injured in LS those injuries do not effect my ability to use those heros in any other game mode.
    However, if a hero is injured during Challenge, or Scavenge, they are shown as injured in LS and can not be used.
    Not a massive issue, but a few times I've wanted to play LS, I have had to wait 1hr+ because one of my heros was healing from an injury received outside of the LS game mode.  My understanding is that it was going to be exactly like The Distance.

    Currently, it is intended to work exactly like that 🙂

    A snippet from our FAQ on Last Stand:

    "Healing and injuries
    Injuries caused to survivors inside battle do not last, so even if all of your survivors died in Last Stand, you are still able to play them into other game modes. However, survivors must be fully healed in order to enter a Last Stand battle."

    Thanks for the quick reply. That is my bad for not reading that fully.  I saw the "do not last" part and assumed it was like Distance.  Thanks!
  • NatsuDark
    NatsuDark Member Posts: 91 ✭✭✭
    edited August 2021
    WellyLuga said:
    WellyLuga said:

    Here’s the reward breakdown:


    This really should be in the game. Where did you even get this from? I was absolutely right with my prediction that hero/class tokens would be about 90% and everything else single digit.
    That red table you had on the line, I made it :) I imagine that all rewards appear to have the same chances of showing up. So you have the same chances of getting Tokens of a specific hero and a tool, or any other type of reward. What I imagine JubJab did was to sum the chances of all Heroes (2,... x numbers of heroes = approx. 71%) on 1 line, and the chances of all Classes on 1 line (2,... .x 6 = approx. 21%) as well.
  • NatsuDark
    NatsuDark Member Posts: 91 ✭✭✭

    Well, the odds are something I can't explain very well, but I think they're all the same for all rewards. While you had 5 tools, there were a lot of people who didn't get any. Obviously, the bigger the waves you pass, the more rewards you get and consequently the more chance of getting tools.
    So probably you're lucky
    The table he made is basically the practice explanation of what I explained to you before
  • JayZ
    JayZ Member Posts: 3,692 ✭✭✭✭✭
    Lexia said:
    Here is a minor issue with the LS mode @Lexia
    When heros are injured in LS those injuries do not effect my ability to use those heros in any other game mode.
    However, if a hero is injured during Challenge, or Scavenge, they are shown as injured in LS and can not be used.
    Not a massive issue, but a few times I've wanted to play LS, I have had to wait 1hr+ because one of my heros was healing from an injury received outside of the LS game mode.  My understanding is that it was going to be exactly like The Distance.

    Currently, it is intended to work exactly like that 🙂

    A snippet from our FAQ on Last Stand:

    "Healing and injuries
    Injuries caused to survivors inside battle do not last, so even if all of your survivors died in Last Stand, you are still able to play them into other game modes. However, survivors must be fully healed in order to enter a Last Stand battle."
    If we can do this for Last Stand, why not do it for GW? Half of the issue that arise with teams on GW is when different team members have different levels of willingness to pay gold to heal and it slows the team down...
    Proud member of Mavericks OG, a top 3 global GW and challenge guild.
    Message me on the forums or on Line (ID: jayztwdnml) if you're interested in joining the Mavericks family of guilds.

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  • FuriousMoldovan
    FuriousMoldovan Member Posts: 1,614 ✭✭✭✭✭
    JayZ said:
    Lexia said:
    Here is a minor issue with the LS mode @Lexia
    When heros are injured in LS those injuries do not effect my ability to use those heros in any other game mode.
    However, if a hero is injured during Challenge, or Scavenge, they are shown as injured in LS and can not be used.
    Not a massive issue, but a few times I've wanted to play LS, I have had to wait 1hr+ because one of my heros was healing from an injury received outside of the LS game mode.  My understanding is that it was going to be exactly like The Distance.

    Currently, it is intended to work exactly like that 🙂

    A snippet from our FAQ on Last Stand:

    "Healing and injuries
    Injuries caused to survivors inside battle do not last, so even if all of your survivors died in Last Stand, you are still able to play them into other game modes. However, survivors must be fully healed in order to enter a Last Stand battle."
    If we can do this for Last Stand, why not do it for GW? Half of the issue that arise with teams on GW is when different team members have different levels of willingness to pay gold to heal and it slows the team down...
    @Lexia ↑ this exact problem with healing wait times in GW has been mentioned many times in the past.

    Not all can use gold for healing and waiting 2.5 hours after every battle is not an option either.
    Can we get similar "no lasting injury" in GW?
    Leader of the original TWD guild family (est. 10/2015). We Are TWD 😎
    FuriousMoldovan's NML Glossary & Guild Wars Difficulty Guide
  • WellyLuga
    WellyLuga Member Posts: 3,259 ✭✭✭✭✭
    NatsuDark said:

    Well, the odds are something I can't explain very well, but I think they're all the same for all rewards. While you had 5 tools, there were a lot of people who didn't get any. Obviously, the bigger the waves you pass, the more rewards you get and consequently the more chance of getting tools.
    So probably you're lucky
    The table he made is basically the practice explanation of what I explained to you before
    Yes I remember, the thing I wanted to see was the breakdown of each particular reward. Mostly about tools so it was no surprise to see the 1-2% chance.