One thing you'd like to see in NML in 2022 💡
Comments
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Do something to Guild Wars. Now it's the draw wars, and battles are not that interesting when everyone just plays for max score and you end with a lot of max score draws.
I think what has most potential is a "Expert mode" type, similar to Last Stand. So there's a set roster (same for everyone), and when you use that you get extra points (exact amount would have to be tested to make it fair). So you would have to balance going with the Expert team on a lower level map, or going with SMY on the max map. This would bring back the uncertainty of the good old days and a new challenge for the quite large amount of players now just cruising through GW.Ingame username: Jubjab -
Please only share ONE thing, so it's also easier to understand which suggestions are the ones that are gathering what sort of reaction by others
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I would Like to see a x5 option for Scavenge Missions.
so for instance instead of 5 Gas you give 25 Gas do the mission and then get 5 screens with crates to open one after another… This way you get the mission reward x5 and you get to open all crates at once saving time on farming resources…
When you have the Gas Booster then the Gas is free so you only have to spend Gold to do the crate unlocks
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The ONE thing I see most valuable to the player base is a revamp on GW matchmaking.
When everyone started from zero, for the first week or two, Master level teams would meet (and utterly destroy) low-mid level casual guilds, demoralizing them.
Having a reset point still pitted high end teams against mid level ones causing blow outs. Worse yet, it encouraged the creation of brand new teams just to skirt the system, to avoid Master level teams meeting each other earlier on.
Others have suggested it, and I think it's the way to go, matchmaking should be based on individual player's history. Use collected data from PAST wars, and match teams based on their roster's projected output (+/- 10% for some variance allowance). -
Add an "Undo Last Move" button that would revert back your last move that is useable once per map and before any attacks are made. Sort of like time travelling back a few seconds without getting naked to do it.
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New and interesting walker types, preferable ones which mix up tactics and make mixed range/melee teams viable options. Like crawling walkers, which unless targetted specifically by range survivors are not hit when attacking a group of walkers. Have low HP so that shooters/scouts etc can take them down easily. Walkers which are immune to root, could be that if root is used on them, they become crawling walkers? Fix whisperers so they don’t have 100% DR/stun resist on reveal and use them more. Variety is the spice of life.
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Separate the expert and normal last stand leaderboards to make expert mode actually worth attempting and being competitive.Oh you’d said one thing… sorry.
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Добрый день!!!
Добавьте дополнительные слоты для одежды и даже для оружия, если будет возможность сделать например, чтобы герой мог носить два оружия, или изменить его во время боя в миссии!
Добавьте возможность крафтить себе к примеру в первом ремесленнике перчатки, штаны, обувь, которая будет давать какое-то преимущество в %-ом виде. Например, чтобы можно было расплавлять ненужный шмот в компоненты и крафтить из них себе вещи, или создать новый режим для извлечения этих компонентов опять же для его крафта!!! -
Shorter hospital times for injured or maybe the option to use health packs to heal up heroes from the hospital.
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Some great ideas here.
I'd like to see a memorial in game for Stu. What happened to him? Long live Stu! -
As mentioned before, trading different kind of ressources and equipment would be great, but this will be a wish only.
This might be more realistic: Add more options to pay for items in the blackmarket. There are so many ressources and most of the time we have to spend gold.
I don´t see a big advantage in buying a weapon or armor for 1000 gold at the BM before buying a bundle for cash in the real store. -
I wish NG removes Star Hero system and weaken ranged heroes to rebalance the game. They created this system because of overpowered Yumiko’s LT trait. All challenge could be finished by SMY/SPY easily.
Now we don’t have variety of team, because the leader is fixed and we end up using SHPY. It's boring and at least our all guildmates don't like it. NG already announced to improve melee, but if we have fixed leader or overpowered ranged heroes, we’re confined to use them. New Carol is introduced, but I never used her because of the same reason.
How about increasing the walkers on the threat counter? Ranged heroes can shoot so many times freely, because the walkers spawn limited amounts. Moreover, we can block to spawn some walkers. That's why ranged heroes make this game so easy. NG can't nerf their LT, but if the walkers spawn much more, ranged heroes can't shoot as many times freely. It also revives silenced weapons and melee heroes.
When ranged units attack by Yumiko’s LT, their attacks don’t cause threat but these should cause threat. Her LT’s description doesn’t say “their attacks don’t cause threat”, so it’s a huge bug! It’s illogical that nothing sounds. It’s should be fixed like PowerStrike.
I modified my comment, unlimited walker spawn was wrong idea.
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Ability to redo chapter missions at higher difficulty levels. All with the added new walker levels. Been since 2016 and they were easy. Make it an expert mode and be able to reset like the distance. I would play the heck out of them old missions each week. Give new rewards. Make it a distance and last stand combo.
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i love the star hero idea, asuming some lt will be reworked. the main problem is healing time if star hero is in hospital. you cannot realy try anything else.
you only can heal with gold so many times too try something new.
i would love to see healing time for star hero reduced.
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I would love to see a change made to spectator mode in Guild Wars. Allow Leaders and Co leaders (at bare minimum) to see which type of mission are available. Also who is playing the level. It would really help coordinating when you're not actually signed up for the particular day.
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Well, there's something I don't want to see for the entire year:
THE STAR HERO
How about:
1. A group of star heroes to choose from (pretty much like the Last Stand). 6 or 8.
2. A star class, and every week you give a booster to a different one in that class that to motivate everyone to use them.
3. A 4th star for something else that doesn't limit the team you want to take to a certain mission.
Yes, we used SPY a lot. No, not for every single mission; there was also Pizza Glenn in lead, RGG, Beta, Rick... melee for the first part of the challenge... This idea was never about skill. Instead of a feeling the 4th☆ as a reward for using a certain hero in lead, it feels that you're punished with a star for using the team you feel most comfortable with. Also, if it was to stop ties in the leaderboard, well...
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"The world is a stage, but the play is badly cast..."
Oscar Wilde -
I would like Guild Wars to be designed in a fairer way since every guild is competing on the same leaderboard. Currently, each battle between different guilds are facing different layouts and different missions. Some islands have more KAWs and some do not even have a KAW. I suggest to have the exactly the same map layouts and missions for every battle on each day, no matter it's 6 vs 6 or 8 vs 8 etc.
And since KAWs are really easy for many, it should be removed permanently from GWs. Probably many would hate me for this too# Playing since 11 October 2015 #
YouTube Channel: http://www.youtube.com/channel/UCgKutvR0DOUBKYx13GWm88w
< Co-Managing DA Family - Deadly Alliance, DArk Vengeance, DArk World > -
Long post so i'll bold the important bits:
One of the best thing about this game is the cooperative aspect of playing with your friends in a guild. For a game about the post apocaplypse, this should be emphasized more. Think about it. If the world ends, your survival greatly depends on the people you meet who are willing to work together with you and build a community. Meet the right people and you will survive and thrive. Meet the wrong people and you can end up undead. There are currently only 2 aspects of this game where working together with your guild earns greater reward for everyone: the Challenge and Guild War. I would like to propose a new cooperative guild element in the form of a new building: the Guild Totem.Every season, a new Guild Totem is built. As the totem grows, it confers bonuses to all members of the guild.Here is an example of the types of bonuses:- Level 1 - 20% bonus supplies in scavenger missions. Hospital healing time reduced by 5 minutes
- Level 2 - 25% bonus XP in missions. Hospital healing time reduced by 10 minutes
- Level 3 - The mission car produces 1 gas every 9 minutes. Hospital healing time reduced by 20 minutes
- Level 4 - Reduce cost and time for training and equipment upgrade by 50%. Hospital healing time reduced by 30 minutes
- Level 5 - Gold you find in mission chests is doubled. Hospital healing time reduced by 45 minutes
- Level 6 - Radios you find in mission chests is doubled. Hospital healing time reduced by 60 minutes
- Level 7 - Increase chance to get badge components and fragments. Hospital healing time reduced by 75 minutes
- Level 8 - Chance to find reroll and reinforcement tokens in mission chests. Hospital healing time reduced by 90 minutes
- Level 9 - Chance to find hero tokens in mission chests. Hospital healing time reduced by 100 minutes
- Level 10 - Trait rerolls cost 30 tokens. Badge bonus reroll cost 10 tokens flat. Mission car produces 1 gas every 8 minutes. Hospital healing time reduced by 120 minutes.
The totem is build by guild members with their contributions of supplies and by points accumulated by each member of the guild playing the game. For example, killing a walker at the gate is worth 1 point, a scavenger mission of normal difficulty is 5 points, a scavenger mission of hard difficulty is 10 points, etc. You can assign points for all parts of the game: challenge stars, last stand, guild war, distance, outpost raids, etc. Harder missions should yield more points.The Guild Totem should be shown in each player's camp and the graphic for it should change (grow bigger) as it levels up. Please make it look cool. The totem should be a source of pride for the guild and brings all members together to build something grand that benefits everyone. It also gives players something to spend tomatoes on (for those who have maxed out) and may even generate sales of supply bundles.Yes, I did borrow the reward ideas I liked from other suggestions and added a guild element to tie it all together. Hope this still counts as 1 thing -
1. the ability to retire unlocked heroes just like common survivors
2. the fan option to edit a player's face or even our own cyberface in-game
3. new common survivors faces
4. keep it up with the introduction of new heroes (Mercer, guardian Carol etc)
5. updated heroes outfits & clothing (see picture below) -
Match making to co-op with other player ? maybe up to 6 player ? each player can chose one hero and one random player will be chosen as Leader and play a co-op mission ?
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Reduced Healing times as default option - 1h25min instead 2h50mThe Expendables - Polska gildia
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Maybe add a weekly quest with different levels of hardness. Could also add the same levels to the daily’s
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A new game mode that includes pvp, and requires real-time voice interaction between clan players. So you can spend about 20 fun (Beer
) minutes with your guildmates!!!
Something else: I would like to see the graphical part of the leaderboards improved. That within the 100 the best 10 stand out. And at the same time The first to third best player or guild etc... Also be able to filter by Country so you can see the best guilds in your country.
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Novell said:
Reroll events (ones per month)
- Reroll tokens in crates and chests- double reoll tokens in challenge and the distance- less reroll costs for rerolling traits- less, less, less reroll costs for rerolling badges (especially badge condition) -
paeaeaesch said:Add new talents to the badge crafting, like punish and perseveranceThe Expendables - Polska gildia
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My wish is more community challenges and events
Dream Challenge Part 3
Hey guys and @Lexia JordanYuki here. I was one of the winners from the original Dream Challenge competition (for Attention Class) and the one who gave the idea for Negan’s new LT (Eeny Meeny Miny Moe) I enjoy thinking up ideas for the game so much and it was so great for community involvement that I think you should have more community challenges like the Dream Challenge, whether it’s to design a map, a hero trait, a special gear etc..
Community Events
More community events with a few improvements.
- Show progress and rewards in-game. Something like this :Yikes said :- Have both community and personal goals with different rewards to incentivize players to participate.
- Have leaderboards to show who contributed the most to the community event(s). You could even give extra rewards to those who rank the highest, like how you get more rewards for placing higher in last stand.
- Offer different rewards, like hero skins for exemple.
- You could even add some little stories to those events.
Thanks!
-JY -
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I have just one wish:
I no longer want to see my overly full Red Gas Tank. Let's finally trade it.
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