Defensive Charge Rework Idea (Morgan)

Morgan needs to take hits to gain Charge Points with his leader trait and he can’t do that without any defensive support.
Here’s my suggestion;
Defensive Charge: Morgan has {0}% chance to gain a Charge Point when hit by an attack. While in Overwatch, Morgan’s damage reduction is increased by {1}% and each received attack increases his damage reduction by {2}% until the end of the enemy turn.
Damage reduction received by his leader trait would ignore the 80% DR cap.
After surviving a few hits, his damage reduction could reach 100% until the end of enemy turn.
Damage reduction would increase after each received attack even when not in Overwatch.
Why these changes?
- Fixed damage reduction while in Overwatch would give him consistency as a bruiser.
- Damage reduction increasing after each received attack would have good synergy with the first part of his leader trait. (Take hits to gain Charge Points).
- Damage reduction increasing after each received attack would help him survive multiple hits even at high levels, especially if the first received attack is a Body Shot:
Exemple of what it could be:
Comments
-
99% DR is a good idea.
This would make Morgan useful. Because right now he isn't. -
Yes please
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I'll change it,
Everytime Morgar inner in overwatch his health up in (1%). Also when he get damage his damage reduction up per x% of the damage/ y % -
Edited
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