Community Service map - are you happy with it?

ghost_pepper
ghost_pepper Member Posts: 1,188 ✭✭✭✭✭
The map Community Service seems to generate more community ire than a randomly generated community frustration map like Green Thumb. Should this map Community Service be rebalanced?

Community Service map - are you happy with it? 44 votes

Yes, rebalance the map please
70%
GovernatorTheCrabBigFellaSteveAnDronchikADPaqMFJigsawSmokeandMirrorsfearofthedarkStalker20RiotZappaLoneWanderer360CoolsebechonapRohlikzauchemFuriousMoldovanSuperheroNovellWDW76AdzKyleShian 31 votes
No, everything is fine
29%
capibaratallinieATLAS-Zanderfm12FirekidBurmeliinisTux77Killdozer187_TheKingAdelineMuirnaJordanYukiBenjaminT 13 votes
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Comments

  • Coolseb
    Coolseb Member Posts: 198 ✭✭✭
    Yes, rebalance the map please
    To me, a bit of the set must be rebalance.

    Run for supply will be tough as hell for lower levels.
    It's recommended to have strong toons for it.

    The mines generate frustrations too 'cos of their too low visibility.

    I share what people tell me.
    RiotZappaStalker20
  • Novell
    Novell Member Posts: 249 ✭✭✭
    edited September 2022
    Yes, rebalance the map please
    The hole map set needs a rework. I stoped playing it.
    Cu next week.
    Proud member of WEIRDnDEADLY
    MFJigsawADPaqRiotZappaStalker20Chris7thLegion
  • ATLAS-Z
    ATLAS-Z Member Posts: 6,692 ✭✭✭✭✭
    No, everything is fine

    Get your participation trophies at the front desk. Have a nice day. 


    #Zombrex (Neo / Horizon / Genesis / Prime / Elite) 

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    ShadowWalkerFuriousMoldovanAngelspitKilldozer187_Paste
  • Coolseb
    Coolseb Member Posts: 198 ✭✭✭
    Yes, rebalance the map please
    Lol egos
  • ATLAS-Z
    ATLAS-Z Member Posts: 6,692 ✭✭✭✭✭
    No, everything is fine
    I'm actually 100% ok with the weak being sidelined once in a while 

    Bonus 👌😜


    #Zombrex (Neo / Horizon / Genesis / Prime / Elite) 

    Are you Lost? Alone? Looking for a killer team to have your back?
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    ShadowWalkerKilldozer187_
  • Angelspit
    Angelspit Member Posts: 131 ✭✭✭

     :):)  
    In Game: Fives
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  • Killdozer187_
    Killdozer187_ Member Posts: 920 ✭✭✭✭✭
    No, everything is fine
    Freemen and skinny walkers...
    We're on our way!
    ShadowWalkerGovernatorBenjaminT
  • ADPaq
    ADPaq Member Posts: 436 ✭✭✭✭✭
    Yes, rebalance the map please
    At this point there are more whiners whinging about whiners than there are whiners whinging about the map.
    Yup, I get the irony of whining about whiners, whinging about whinging....
    ShadowWalkerStalker20BenjaminTRiotZappaATLAS-Z
  • ATLAS-Z
    ATLAS-Z Member Posts: 6,692 ✭✭✭✭✭
    No, everything is fine
    I have a solution. 

    If you're stuck and it's just toooo hawd fo Uuuu, pass your phone to your mommies and maybe they can do it for you. There there it'll be ok. 


    #Zombrex (Neo / Horizon / Genesis / Prime / Elite) 

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  • Coolseb
    Coolseb Member Posts: 198 ✭✭✭
    Yes, rebalance the map please
    It is certain that when it is easier than lower levels, it is more noble to laugh at them rather than help them and give them your support. That’s what definitely makes you a great player.
    RiotZappaStalker20ATLAS-Zanderfm12
  • ZXer
    ZXer Member Posts: 269 ✭✭✭
    Yes, rebalance the map please
    The map is probably fine.

    However the initial spawn is BS

    AFAIK in other maps - even those without split teams - you don't get spawns within 1 or 2 tiles from you. This map gives you spawn at 2 tiles away from multiple direction AND split survivor. And this happens like over 30% of the time (the other 70% is probably fine)

    1. At the very least there should be spawn restrictions of minimum 3 tiles away (no walker should be at immediate striking distance).

    2. Perhaps the spawn at the top should be limited as well to a maximum of 3 walkers

    3. Then there should be restriction of maximum 4 walkers that may spawn within 3 tiles away from any survivor. You can dog or mask 2 walkers, then you just have to deal with 2 more, that should be doable.
    Member of MavsOG
    Stalker20deividaclima
  • Firekid
    Firekid Member Posts: 3,191 ✭✭✭✭✭
    No, everything is fine
    It’s a tough map for sure, but there is always a tough map each set. Kill all walker maps are some of the easiest maps of all time and for NG to make a KAW that’s actually challenge is quite a feat. If they are going to change it the only change that should be made is that the autospawn comes in 1 turn later. 

    ATLAS-ZLoneWanderer360ShadowWalkerRiotZappa
  • ATLAS-Z
    ATLAS-Z Member Posts: 6,692 ✭✭✭✭✭
    edited September 2022
    No, everything is fine
    Coolseb said:
    It is certain that when it is easier than lower levels, it is more noble to laugh at them rather than help them and give them your support. That’s what definitely makes you a great player.

    Ok ok I'll hold your hand for you. 

    (playing the part of needling antagonistic is not my norm, but it is kinda fun 😜) 

    I work (too much) so I usually try start the challenge early in the week and try to make my way up gradually to the beginning of nightmare rounds in the mid 60s by the weekend. That's leaves me the weekend to tackle the actual challenge.

    I'm at round 62 right now so right on schedule, the real fun is about to begin. And with Super Cool Useful Sniper Morgan being so helpful lol.

    Community service will take some retries if your using Star hero, so plan on it. Gold. If this isn't good for you just use PMY or some other top strat. 

    Here's PMY round 62 👇

    https://youtu.be/RZdgq6Ws7hg


    #Zombrex (Neo / Horizon / Genesis / Prime / Elite) 

    Are you Lost? Alone? Looking for a killer team to have your back?
    Join ZOMBREX! We have a tiered guild structure so players of every level and ambition can find a home they fit in.
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  • ZXer
    ZXer Member Posts: 269 ✭✭✭
    edited September 2022
    Yes, rebalance the map please
    Such as this spawn - never seen anything like it happens in other maps.

    agree with @Firekid - can also delay the auto spawn. Although IMO the auto spawn is okay - I’d rather have more realistic but consistent random spawn
    Member of MavsOG
    ATLAS-Z
  • Coolseb
    Coolseb Member Posts: 198 ✭✭✭
    Yes, rebalance the map please
    ATLAS-Z said:
    Coolseb said:
    It is certain that when it is easier than lower levels, it is more noble to laugh at them rather than help them and give them your support. That’s what definitely makes you a great player.

    Ok ok I'll hold your hand for you. 

    (playing the part of needling antagonistic is not my norm, but it is kinda fun 😜) 

    I work (too much) so I usually try start the challenge early in the week and try to make my way up gradually to the beginning of nightmare rounds in the mid 60s by the weekend. That's leaves me the weekend to tackle the actual challenge.

    I'm at round 62 right now so right on schedule, the real fun is about to begin. And with Super Cool Useful Sniper Morgan being so helpful lol.

    Community service will take some retries if your using Star hero, so plan on it. Gold. If this isn't good for you just use PMY or some other top strat. 

    Here's PMY round 62 👇

    https://youtu.be/RZdgq6Ws7hg
    Thanks for them.
    🙏🏼
    ATLAS-Z
  • ghost_pepper
    ghost_pepper Member Posts: 1,188 ✭✭✭✭✭
    Yes, rebalance the map please
    I'm glad you're having fun atlas. It's good that someone is.

    Delaying the auto spawn isn't the issue although that addresses some of the build up.

    The start is a big part of the issue. Betas LT helped the first time we ran this. To replace that, a monied version of the LT was introduced. Coincidence? I think not. The alternative is to use tools, lots of them, and those still might not be enough.

    There are 2 ways to address the start.
    1) move the starting hero spawns closer together
    2) remove more starting walkers from in between the starting hero spawns.

    Either of these, or a combination of both, will result in improving the map.

    Thematically, this community service map falls pretty short of what we saw in the show.
    -The heros wouldn't start so far apart because it's dangerous.
    -The walkers would show up at stairwells and doorways, not magically from the floor like on a startrek transporter.
    -The spawn waves are brief and extreme rather than prolonged and staggered.

    Thematically, there is the implication that Eugene is at this for awhile. It would be both more thematically accurate and more easy/fun if the spawn points (doorways and stairwells) generate walkers for a longer period of time but with fewer walkers at each spawn. If players control 1 area, they have the likelihood of being over run from the other areas. 

    Some of these challenge map sets are so bad/difficult the entire week is now worth skipping. Round passes are better spent the following week. I finished 2 challenges back to back last month. Now it's been several weeks I would have preferred to skip. There's a whiplash effect in this experience. 

    I'm glad that some players want more difficult mapsets. The opposite is true from a silent majority. We want the most difficult maps to be at least marginally easier, some how.

    Apathy has set in and I would rather skip a week than end up with 1-2k stars instead of 4-5k stars. I will not play this game around the clock to maximize gas. I'm in a medical degree program now and I will happily drop this game entirely rather than suffer a constant stream of challenge failure due to bad maps. I will skip a week here and there, that's fine and my guild seems cool with that. But play every week and struggle for 2k? That's not fun for me. And I'm not buying Mike or whatever the next silly thing is.


    Either chain together the easy play to the mid-play to the high-level play more appropriately and with a greater sense of natural progression or players will simply wander off in the absence of mid-level play. Experiences like this are unsatisfying.
    RiotZappa
  • Chris7thLegion
    Chris7thLegion Member Posts: 86
    Coolseb said:
    To me, a bit of the set must be rebalance.

    Run for supply will be tough as hell for lower levels.
    It's recommended to have strong toons for it.

    The mines generate frustrations too 'cos of their too low visibility.

    I share what people tell me.
    Started run for supply as I usually start on the bottom left. This would be my very first mission for this challenge. Bam! Dead! Umm...seriously? Usually, it would take another 5 rounds before I lose a mission, not the very first mission of the first round. The forum folks who complained that challenge was too easy got their wish. This doesn't affect them but low level players. 
    RiotZappaghost_pepper
  • Thüringer
    Thüringer Member Posts: 155 ✭✭✭✭
    Coolseb said:
    To me, a bit of the set must be rebalance.

    Run for supply will be tough as hell for lower levels.
    It's recommended to have strong toons for it.

    The mines generate frustrations too 'cos of their too low visibility.

    I share what people tell me.
    Started run for supply as I usually start on the bottom left. This would be my very first mission for this challenge. Bam! Dead! Umm...seriously? Usually, it would take another 5 rounds before I lose a mission, not the very first mission of the first round. The forum folks who complained that challenge was too easy got their wish. This doesn't affect them but low level players. 
    ...

  • Thüringer
    Thüringer Member Posts: 155 ✭✭✭✭
    Only by the way, in my opinion, this is a problem...


    Governator
  • capibara
    capibara Member Posts: 6,199 ✭✭✭✭✭
    No, everything is fine
    i don’t care too much i finally found a way to use gore…. i think everyone has tons of gore in tools. 1 gore and in 2turns your survivor to the right is moved to the left. it’s probably the only map i never failed this week
    "Always be yourself unless you can be a capybara. Then always be a capybara".
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    m4sThüringerShadowWalkerMuirnaSuperhero
  • JordanYuki
    JordanYuki Member Posts: 715 ✭✭✭✭✭
    No, everything is fine
    I personally think it’s alright as it is, didn’t get too many retries on that one. Round 76 & 80 though 🤮 (“Search The Area” and “The Tunnel”)
  • JordanYuki
    JordanYuki Member Posts: 715 ✭✭✭✭✭
    edited September 2022
    No, everything is fine
    Not saying they should change them, just saying I had a bunch of retries… some because of the bug with tactical 😐
  • ZXer
    ZXer Member Posts: 269 ✭✭✭
    Yes, rebalance the map please
    I personally think it’s alright as it is, didn’t get too many retries on that one. Round 76 & 80 though 🤮 (“Search The Area” and “The Tunnel”)
    In the end I spent more retries and overall more tools on 76 - Search the Area than on all Community Service missions combined.

    However 76 is theoretically doable anytime, even if unfavorables spawns may mean 40-60 minutes grind (and so many opportunities for errors) for an otherwise 15 minutes run. (On this one ideally there should be minimum 2 visible walkers after half movement point for Princess to get charged off). But in any case it is feasible to do, regardless initial spawn.

    This is not the case with Community Service. In some cases it might not even be possible to do (without Beta lead, as @ghost_pepper pointed out). It is not about how "difficult" it is but rather how lucky you are with the spawns. Which is the problem, because as soon as you load the game and you see it is not possible to do - it's stupid.
    Member of MavsOG
    GovernatorThüringer
  • Firekid
    Firekid Member Posts: 3,191 ✭✭✭✭✭
    No, everything is fine
    I think people are forgetting how hard this game used to be, which is what I think a lot of people who are clamouring for a harder challenge are wanting. You used to get to a point where you really couldn’t complete a map, or you got a real sense of satisfaction when you one star it. Each week you tried to get through one more round. Or try different teams to and tactics to get through. 

    As for community service I did it several times with a few different teams (although most did involve zeke in 3rd position). Also if you were struggling on it zeke leading assault with Rar and a shooter with fire cripple
    made it super easy. 
    Search the area, did 3 different teams at 76 each taking around 6-7 mins and only a couple of retries. They weren’t impossible maps but did take some thinking to get through them. 
    Basically I like that this game isn’t a point and shoot repeat game. Although I know some people do like that or want that. Difficult for NG to strike that balance. 
  • Burmeliinis
    Burmeliinis Member Posts: 1,245 ✭✭✭✭✭
    No, everything is fine
    Fully agree with Firekid. People seem to expect to finish the challenge with 5358 score, without using a single tool, and preferably also not having to replay any missions.

    Why even play the game in this case? 

    The Challenge is supposed to be challenging, so having one map per week where you either need to be super lucky, or use a couple of tools to 3-star, is exactly how it should be. 

    I have said it many times before, but we need harder missions, not easier. Community service is definitely a hard one (perhaps even the hardest of them all), but that's a good thing!
    Ingame username: Jubjab
  • Adeline
    Adeline Member Posts: 133 ✭✭✭✭
    No, everything is fine
    The title seems contradicting 😂

    Are you happy with it?
    1. Yes I am happy, but rebalance the map
    2. No I am not happy, everything is fine
    😂
    Overall it's fine. Just need a couple retries to get a good spawn and some luck with Mercer.
    # Playing since 11 October 2015 #
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    capibara
  • ghost_pepper
    ghost_pepper Member Posts: 1,188 ✭✭✭✭✭
    Yes, rebalance the map please
    Adeline said:
    The title seems contradicting 😂

    Are you happy with it?
    1. Yes I am happy, but rebalance the map
    2. No I am not happy, everything is fine
    😂
    Overall it's fine. Just need a couple retries to get a good spawn and some luck with Mercer.
    Someone got it! Thank you Adeline!

    +10 points for you!
    Firekid
  • ghost_pepper
    ghost_pepper Member Posts: 1,188 ✭✭✭✭✭
    Yes, rebalance the map please
    Fully agree with Firekid. People seem to expect to finish the challenge with 5358 score, without using a single tool, and preferably also not having to replay any missions.

    Why even play the game in this case? 

    The Challenge is supposed to be challenging, so having one map per week where you either need to be super lucky, or use a couple of tools to 3-star, is exactly how it should be. 

    I have said it many times before, but we need harder missions, not easier. Community service is definitely a hard one (perhaps even the hardest of them all), but that's a good thing.
    I mentioned in another post the other day I had 2 back to back finishes. Those were the only two finishes I've had all year and I used a lot of tools and some gold heals to do it.

    I will never have a 5358. I don't want one and I know just unrealistic that would be.

    I don't want to finish. It'd be nice but I only sometimes make it to nightmare. I usually stop around the walkers in the low 50s for gas purposes. If I do make it to nightmare, I usually run out of time/gas or simply stop because of hemorrhagic tool use to get through the maps. 

    I used to write down different teams and equipment combinations for each map and as I cycled through them reference my notes. I don't do that anymore. I prefer picking one team as much as possible and just playing that. This removes the constant problem of going into maps with wrong teams and equipment and having automatic losses that way. 

    I used to calculate several turns in advance to maximize my chances of victory. Not anymore. Now, after getting wounds from grabs on critical heros like Sasha or Zeek, I don't usually even bother to try substitutes. In most instances subs will work at least to a certain point.

    I spend more time on other discord servers because that experience is more meaningful than tapping this damn game. Why? Because maps like this one don't even have a "middle" difficulty range or level. So what's the point for me? 

    I remember hearing about how difficult the maps used to be. If they had remained that way, I never would have stayed and played as I developed. If the pendulum swings back that way, there's no point for me to stay.

    I maintain my position I've held for years. There should be better rewards for mid-range challenge while the difficulty towards the very end of challenge should be more difficult. Bad challenge map sets like we've seen several weeks in a row now exacerbated the poor player experience the unbalanced situation of rewards and difficulty I've just explained.