Idea for a new hero - Magna!

roganrushrich
roganrushrich Member Posts: 86 ✭✭✭
edited November 2022 in Suggestions & Ideas
Hi everyone! I have an idea about new hero and I would like to share it!



New Hero: Magna
Class: Warrior
Leadership Ability: Death Sentence
Description: From the beginning of the mission, Magna receives (X) additional attacks that can be used throughout the mission after the main turn. After using all the additional attacks, Magna's main damage is increased by Y% until the end of the mission. If the enemy that Magna attacked has Z% health left or less, then she deals a fatal blow, finishing off this enemy. If Magna is the leader, then all members of the squad receive these bonuses.

X: 1lvl - 1
2lvl - 1
3lvl - 1
4lvl - 2
5lvl - 2
6 lvl - 2
7lvl - 3
8lvl - 3
9lvl - 3
10lvl - 4

Y: 1lvl - 30
2 lvl - 33
3lvl - 36
4lvl - 40
5lvl - 42
6lvl - 45
7lvl - 48
8lvl - 52
9lvl - 55
10lvl - 60

Z: 1lvl - 5
2lvl - 7
3lvl - 10
4lvl - 15
5lvl - 18
6lvl - 20
7lvl - 23
8lvl - 25
9lvl - 30
10lvl - 35

New Weapon
: Magna's Lucerne Hammer


Basic Skills: Destructive, Razor, Blinding (new skill!)

Weapon class: Warriors
Special Abilities: Cone attack with a 90 degree angle. Deals 50% additional damage. If the survivor makes an attack without moving during his turn, he gets a chance to move quickly after the attack. For killing an enemy, 2 charge points are given, instead of 1. It takes 2 charge points to use a charged attack. Have a special charged attack.
Charged Attack: A bonus attack with a guaranteed critical hit that hits the main target and all nearby enemies, stunning and pushing them away by 1 cell. Targets which cannot be stunned are crippled.

A new skill!
Weapon Class: Scouts and Warriors
Title: Blinding
Description: Attacks that are not body shots have a {X}% chance to cause a blinding effect on zombie enemies. The enemy stops being aggressive until the end of the next turn.

X:  1lvl - 25%;  2lvl - 45%;  3lvl - 65%

  • Interrupts an enemy attack when activated during an overwatch attack.
  • Attacks on a blinded enemy do not attract his attention while the ability is active.
@zbot @Lexia @Fluxxx
BenjaminTliorsalmanATLAS-ZFirekidStalker20КриогенщикJordanYukiWhereisHeathShadowWalker

Comments

  • BenjaminT
    BenjaminT Member Posts: 639 ✭✭✭✭
    I want this axe  :p
    roganrushrichATLAS-ZShadowWalkerAngelspit
  • Firekid
    Firekid Member Posts: 3,191 ✭✭✭✭✭
    Hmm, that’s all really interesting and very imaginative! I like the axe! Could give a morning star a run for its money… maybe..
    roganrushrich
  • roganrushrich
    roganrushrich Member Posts: 86 ✭✭✭
    In general, I got the name of the weapon a little mixed up. :(
    This is a hammer, not an axe. But there is also a pollaxe, which is very similar to the Lucerne hammer. Sorry for that stupid mistake.
  • BenjaminT
    BenjaminT Member Posts: 639 ✭✭✭✭
    I also really like the idea of Blinding, sounds like it would be a fantastic boost to scouts especially 
    roganrushrichShadowWalker
  • roganrushrich
    roganrushrich Member Posts: 86 ✭✭✭
    edited November 2022
    BenjaminT said:
    I also really like the idea of Blinding, sounds like it would be a fantastic boost to scouts especially 
    Exactly. There is already a perk crippling that once made the entire layer of range heroes top. But for melee classes something more effective than ensnare is needed, which could also be guaranteed to interrupt attacks with an additional useful effect. For scouts, such an ability will be a great advance, and warriors will be able to use even ordinary weapons, which will not be much worse than a MS. :smile:
  • Wow! Sounds interesting

    roganrushrich
  • WhereisHeath
    WhereisHeath Member Posts: 122 ✭✭✭✭
    edited November 2022
    Great ideas and for sure Magna fits perfect for Warrior class. I particularly like the Fatal Blow idea to finish off enemies, which is a very common mechanic in videogames and it could be great to have in No Mans Land too. 
     Also we just have Michonne as the only female warrior vs 5 male (Ezekiel, Beta, Jesus, Tyresse and Jerry). I can't imagine another character better than Magna to be the next female Warrior... 

    MudMoccasinroganrushrichJordanYukiShadowWalker
  • BenjaminT
    BenjaminT Member Posts: 639 ✭✭✭✭
    BenjaminT said:
    I also really like the idea of Blinding, sounds like it would be a fantastic boost to scouts especially 
    Exactly. There is already a perk crippling that once made the entire layer of range heroes top. But for melee classes something more effective than ensnare is needed, which could also be guaranteed to interrupt attacks with an additional useful effect. For scouts, such an ability will be a great advance, and warriors will be able to use even ordinary weapons, which will not be much worse than a MS. :smile:

    But why not give Blinding to Bruisers as well? It’ll only come into play against Tanks and Spikeys, I guess. Is it a hero trait or a weapon trait? 
  • roganrushrich
    roganrushrich Member Posts: 86 ✭✭✭
    edited November 2022
    BenjaminT said:
    BenjaminT said:
    I also really like the idea of Blinding, sounds like it would be a fantastic boost to scouts especially 
    Exactly. There is already a perk crippling that once made the entire layer of range heroes top. But for melee classes something more effective than ensnare is needed, which could also be guaranteed to interrupt attacks with an additional useful effect. For scouts, such an ability will be a great advance, and warriors will be able to use even ordinary weapons, which will not be much worse than a MS. :smile:

    But why not give Blinding to Bruisers as well? It’ll only come into play against Tanks and Spikeys, I guess. Is it a hero trait or a weapon trait? 
    Well, as I wrote earlier, this ability will be activated after the razor. Bruisers already have the ability to stun after razor. How then will blinding be activated if there is already stun as a basic bruisers skill in case of razor? :smiley:
    And this is a weapon trait, but I'd like to see a scout hero with this trait on his(or her)own! 
    :smirk:
    They need their own skill that will not have a trigger system if the razor is activated.
    BenjaminT
  • roganrushrich
    roganrushrich Member Posts: 86 ✭✭✭
    edited November 2022
    Great ideas and for sure Magna fits perfect for Warrior class. I particularly like the Fatal Blow idea to finish off enemies, which is a very common mechanic in videogames and it could be great to have in No Mans Land too. 
     Also we just have Michonne as the only female warrior vs 5 male (Ezekiel, Beta, Jesus, Tyresse and Jerry). I can't imagine another character better than Magna to be the next female Warrior... 

    I thought this way too! She is very strong hero in TWD series, but deprived of attention. :disappointed:
    So I think her debut should be no worse than what I described. :sunglasses:
    WhereisHeath
  • BenjaminT
    BenjaminT Member Posts: 639 ✭✭✭✭
    BenjaminT said:
    BenjaminT said:
    I also really like the idea of Blinding, sounds like it would be a fantastic boost to scouts especially 
    Exactly. There is already a perk crippling that once made the entire layer of range heroes top. But for melee classes something more effective than ensnare is needed, which could also be guaranteed to interrupt attacks with an additional useful effect. For scouts, such an ability will be a great advance, and warriors will be able to use even ordinary weapons, which will not be much worse than a MS. :smile:

    But why not give Blinding to Bruisers as well? It’ll only come into play against Tanks and Spikeys, I guess. Is it a hero trait or a weapon trait? 
    Well, as I wrote earlier, this ability will be activated after the razor. Bruisers already have the ability to stun after razor. How then will blinding be activated if there is already stun as a basic bruisers skill in case of razor? :smiley:
    And this is a weapon trait, but I'd like to see a scout hero with this trait on his(or her)own! 
    :smirk:
    They need their own skill that will not have a trigger system if the razor is activated.
    You don’t think it would be useful against tanks and spikeys then? 
  • roganrushrich
    roganrushrich Member Posts: 86 ✭✭✭
    BenjaminT said:
    BenjaminT said:
    BenjaminT said:
    I also really like the idea of Blinding, sounds like it would be a fantastic boost to scouts especially 
    Exactly. There is already a perk crippling that once made the entire layer of range heroes top. But for melee classes something more effective than ensnare is needed, which could also be guaranteed to interrupt attacks with an additional useful effect. For scouts, such an ability will be a great advance, and warriors will be able to use even ordinary weapons, which will not be much worse than a MS. :smile:

    But why not give Blinding to Bruisers as well? It’ll only come into play against Tanks and Spikeys, I guess. Is it a hero trait or a weapon trait? 
    Well, as I wrote earlier, this ability will be activated after the razor. Bruisers already have the ability to stun after razor. How then will blinding be activated if there is already stun as a basic bruisers skill in case of razor? :smiley:
    And this is a weapon trait, but I'd like to see a scout hero with this trait on his(or her)own! 
    :smirk:
    They need their own skill that will not have a trigger system if the razor is activated.
    You don’t think it would be useful against tanks and spikeys then? 
    It will be, but not for bruisers in my opinion 🙂
    It's like fire bullets. Shooters and hunters have it, and assaults do not🤷‍♂️
    Maybe as an introduced trait in the green weapon, why not then ? But not like the basic trait. 
    BenjaminT